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Stupid pvp updates...


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Edit: Wrong topic loil

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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Do you people realize that you will keep an item no matter what on worlds 65, 18 and one more?

 

 

 

 

 

yes. we are all well aware of it. its posted in the 1st post. :shock:

 

 

 

 

 

man. jagexs pvp beta is making my head hurt.

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Make it so you cannot receive more than what your opponent is carrying...
That can't work without RWT or killing PvP. In the older days, you got exactly what your opponent was wearing. This was not an issue, as no one expected any more or any less. Now if you implemented that in this PvP system no one would PK. Why? Because it doesn't guarantee you the worth of your opponents drops (it would have be seldom that you received the full amount, to counter RWT), you would only get a slight chance.
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I came here expecting to yet another rant on pvp. Its good to see some intelligent discussion on the subject. I agree that they should limit the amount that you can get to what your opponent has on him...max. It should be random, but weighted by EP. i.e. if you've been fighting in a hotzone for awhile, you can still end up getting nothing for a drop, but, it would be a way smaller chance than if you just got there.

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What they should've done / should now do

 

-Remove the old bounty hunter crater completely rather than try and find a use for this eye sore.

 

-Completely remove the whole bounty hunter idea.

 

-Possibly move the pvp worlds into the wilderness only and maybe make it for all worlds rather than a few.

 

-Make it so you cannot receive more than what your opponent is carrying... :roll:

 

-Remove drop potential and create a better system.

 

-Bring back Protect Item.

 

 

 

Was it really so hard to do something like this? All of the other stuff they did is a million times as complicating to do! So what the hell? None of the stuff they have been doing makes any sense...

 

 

 

-Yes remove the old bounty hunter crater and give us the old green dragons back.

 

-No, it's perfectly fine

 

-Agreed

 

-Agreed

 

-I think this is the best they could come up with, don't think it they could make it any better unfortunately

 

-Agreed

 

 

 

It probably would've been easier to do everything you listed, than this mess they created.

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-Make it so you cannot receive more than what your opponent is carrying... :roll:

 

 

 

Exactly that. Allow them to receive at the most, what their opponent is carrying, put a 5M cap on that, and make it likely to receive less than the opponent was carrying. To me that is a perfect solution. They don't even have to publically mention that it is the way that the drop tables will work, as not to tip off any potential RWT methods (although it wouldn't be an entirely effective method).

 

 

 

I don't see why they're complicating things with the removal of item protection, then the addition of worlds where items are protected, but prayer is not required. I guess shooting themselves in one foot wasn't enough.. the other needed some attention.

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-Remove the old bounty hunter crater completely rather than try and find a use for this eye sore.

 

 

 

 

Its were I do my Firemaking, and where I tele to go KBD/Green dragon hunting..

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99 Cooking -July 22nd, 2009

99 Firemaking - July 29th, 2010

99 Fletching - December 30th, 2010

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

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not only have they been doing stupid updates with the pvp system, they have also been ignoring skillers and questers completely. seriously if you do not pvp this year so far you have seen very few updates, the biggest being 2 extensions to agility courses. this is why a hate mmg, he has no [bleep]ing idea of where he wants to take runescape. I'm starting to think that mmg thinks removing bts' and calling it an update year means "go ahead and tell the developers to do whatever the [bleep] you want because i mean you have a lot of playing time in runescape, i mean you are, what, in the 80's and have 1600 total!"

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-Make it so you cannot receive more than what your opponent is carrying... :roll:

 

 

 

 

this was all that was needed in this thread tbh \'

 

What if all the drops up to the value of what your opponent is carrying is tradeable, and any additional drops are non-tradeable items? They could be like higher healing food, armour, or something along the lines of brawlers. They would of course have to respond to the player base of how much these would be worth, but I think something like this would still insice people to pvp without being able to trick or RWT (Also the 5mil cap mentioned in a later post would be nice).

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

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9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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not only have they been doing stupid updates with the pvp system, they have also been ignoring skillers and questers completely. seriously if you do not pvp this year so far you have seen very few updates, the biggest being 2 extensions to agility courses.

 

 

 

Skillers are never left out.

 

5 D&D's to break the grinding cycle and make skilling enjoyable,

 

the logout timer made fishing/wcing less of a hassle,randoms are better now,WGSand TCC were two types of quests questers always pushed for(Harder quests/ending some storylines), 3 more smaller quests(one of which is tied to the majarrat ritual).

 

And thats not counting the other quests in the pipes.

 

 

 

All this while pkers get half done PVP systems that need constant tweeking to become more complicated and anoying.At least skilling wasn't killed off then re-released as different forms of crap.

 

 

 

sorry I just had to rant :-# -.-

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

 

 

 

Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse.

 

 

 

All it would be is an extra 5 minute step. Then we have RWTing all over again.

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

 

 

 

Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse.

 

 

 

All it would be is an extra 5 minute step. Then we have RWTing all over again.

 

 

 

Not only that, but getting the item's value in gold will only further the inflation that seems to be slowing down...This would break much more than it would fix.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Do you people realize that you will keep an item no matter what on worlds 65, 18 and one more?

 

 

 

 

 

yes. we are all well aware of it. its posted in the 1st post. :shock:

 

 

 

 

 

man. jagexs pvp beta is making my head hurt.

 

 

 

Then what's the problem.

Dragon drops: 82 (2 claws)

Dagannoth kings drops: 73

Barrows item count: 51

GWD drops: 54 (5 hilts: 1x bandos, 3x saradomin, 1x zamorak)

Whips: 4

Sigils: 1x spectral (FFA), 1x arcane (FFA)

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

 

 

 

Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse.

 

 

 

All it would be is an extra 5 minute step. Then we have RWTing all over again.

 

 

 

 

 

My first sentence was take the inventory out of the equation. I will simplify that statement. In other words it won't matter if they have 100Mil in their inventory as the player that kills the other will only receive as much gp as what the player that died was wearing, armor+weapon. The player that dies gets repawned wherever the respawn is at with no armor, no weapon and an empty inventory. So there is no way to transfer gold pieces as you can not wear them. And if someone buys expensive armor to die in then they had to use gp to buy it.

 

 

 

I suppose that could be exploited by RWTers using the gp they usually sell outside the game to buy expensive armor and let someone kill them to get the value of the armor. The RWTers would also need an account that could wear the expensive armor level wise. Not sure about god armor requirements.

 

 

 

That exploit might be combatted by instead gp in the value of the armor the player that 'wins'/kills the other could get the armor and weapon put into their inventory. That will require repeated banking though as it would fill up the winner's inventory.

 

 

 

It shouldn't be to hard to tell if an account repeatedly dies wearing expensive armor. Also the armor should be limited to members only armor only used on members worlds. Jagex stated that f2p should be a stand alone game, so they should not be able to get members only equipment.

 

 

 

As for the post below the one I quoted.

 

This method does not just put more gp into the game. It removes the armor and weapon that has the exact value of the gp. It also removes whatever the player that dies had in their inventory without putting the gp it was valued at back into the game.

 

 

 

If you are worried that the price af the armor and weapons would ge up do to the removal of some from the game, then jagex should set armor and weapon prices, or all prices would be fine with me, and not allow fluctuation. This is not an economic simulation game.

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

 

 

 

Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse.

 

 

 

All it would be is an extra 5 minute step. Then we have RWTing all over again.

 

 

 

 

 

My first sentence was take the inventory out of the equation. I will simplify that statement. In other words it won't matter if they have 100Mil in their inventory as the player that kills the other will only receive as much gp as what the player that died was wearing, armor+weapon. The player that dies gets repawned wherever the respawn is at with no armor, no weapon and an empty inventory. So there is no way to transfer gold pieces as you can not wear them. And if someone buys expensive armor to die in then they had to use gp to buy it.

 

 

 

I suppose that could be exploited by RWTers using the gp they usually sell outside the game to buy expensive armor and let someone kill them to get the value of the armor. The RWTers would also need an account that could wear the expensive armor level wise. Not sure about god armor requirements.

 

 

 

That exploit might be combatted by instead gp in the value of the armor the player that 'wins'/kills the other could get the armor and weapon put into their inventory. That will require repeated banking though as it would fill up the winner's inventory.

 

 

 

It shouldn't be to hard to tell if an account repeatedly dies wearing expensive armor. Also the armor should be limited to members only armor only used on members worlds. Jagex stated that f2p should be a stand alone game, so they should not be able to get members only equipment.

 

 

 

As for the post below the one I quoted.

 

This method does not just put more gp into the game. It removes the armor and weapon that has the exact value of the gp. It also removes whatever the player that dies had in their inventory without putting the gp it was valued at back into the game.

 

 

 

If you are worried that the price af the armor and weapons would ge up do to the removal of some from the game, then jagex should set armor and weapon prices, or all prices would be fine with me, and not allow fluctuation. This is not an economic simulation game.

 

that still completely allows rwt. *gets an members account to 40 def and buys 20 god Armour sets to transfer* and if they track who dies w/ expensive armor not only will that require a lot of bandwidth but what if you are rich and get ko'ed in bandos 3 or 4 times you want to ban them?

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-Possibly move the pvp worlds into the wilderness only and maybe make it for all worlds rather than a few.

 

 

 

 

Make the wilderness completely PvP on all worlds? Hmmm...sounds familiar.

 

 

 

That's just the way the old wilderness was...and JaGeX definitely isn't going to undo all of the PvP updates they have made since the old wildy.

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Why not just take the inventory out of the equation? You kill some one, you get exactly the value of what they are WEARING in gold pieces. Armor + weapon. RWTs don't buy expensive armor to do their dirty dealing in.

 

 

 

Take the g.e. price at the beginning of the day. Or take the high alch set price. High alch price would drop how much you make off PvPing, but it would also make it pretty much just the 'real' PvPers left.

 

 

 

I don't even PvP, never have probably never will.

 

 

 

EDIT: You would have to add some feature that wouldn't allow players to remove their armor or weapon just before they die. Those that die lose everything that they are wearing at death. No protect items prayers.

 

 

 

Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse.

 

 

 

All it would be is an extra 5 minute step. Then we have RWTing all over again.

 

 

 

 

 

My first sentence was take the inventory out of the equation. I will simplify that statement. In other words it won't matter if they have 100Mil in their inventory as the player that kills the other will only receive as much gp as what the player that died was wearing, armor+weapon. The player that dies gets repawned wherever the respawn is at with no armor, no weapon and an empty inventory. So there is no way to transfer gold pieces as you can not wear them. And if someone buys expensive armor to die in then they had to use gp to buy it.

 

 

 

I suppose that could be exploited by RWTers using the gp they usually sell outside the game to buy expensive armor and let someone kill them to get the value of the armor. The RWTers would also need an account that could wear the expensive armor level wise. Not sure about god armor requirements.

 

 

 

That exploit might be combatted by instead gp in the value of the armor the player that 'wins'/kills the other could get the armor and weapon put into their inventory. That will require repeated banking though as it would fill up the winner's inventory.

 

 

 

It shouldn't be to hard to tell if an account repeatedly dies wearing expensive armor. Also the armor should be limited to members only armor only used on members worlds. Jagex stated that f2p should be a stand alone game, so they should not be able to get members only equipment.

 

 

 

As for the post below the one I quoted.

 

This method does not just put more gp into the game. It removes the armor and weapon that has the exact value of the gp. It also removes whatever the player that dies had in their inventory without putting the gp it was valued at back into the game.

 

 

 

If you are worried that the price af the armor and weapons would ge up do to the removal of some from the game, then jagex should set armor and weapon prices, or all prices would be fine with me, and not allow fluctuation. This is not an economic simulation game.

 

that still completely allows rwt. *gets an members account to 40 def and buys 20 god Armour sets to transfer* and if they track who dies w/ expensive armor not only will that require a lot of bandwidth but what if you are rich and get ko'ed in bandos 3 or 4 times you want to ban them?

 

 

 

You don't even need to get 40 defense or members. There's plenty of 1 defense and expensive equipables in f2p (rares). And when they run out you could go to Wizzy t and g robes.

 

 

 

In members there are a whole lot more. Let's see...animal masks...and so on.

 

 

 

And once you gain a few defense levels, it opens a world of possibilities. Bandos, dragon, armadyl, etc.

 

 

 

Plus, the RWT'ers would [bleep]e up the prices by increasing the demand, making this even more effective.

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-Possibly move the pvp worlds into the wilderness only and maybe make it for all worlds rather than a few.

 

 

 

 

Make the wilderness completely PvP on all worlds? Hmmm...sounds familiar.

 

 

 

That's just the way the old wilderness was...and JaGeX definitely isn't going to undo all of the PvP updates they have made since the old wildy.

 

you don't have to. keep some of the same stuff, change the way ep works a bit(removing the counter for sure) and make it back to where you only skull on attack. this is what i wanted them to do when they first changed it.

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Maybe utilize the activity meter and remorph it for pvp?

 

 

 

 

 

Also, one way to solve the god armour/trimed armour in f2p is to simply not allow it on pvp/bh worlds?

 

 

 

Another idea is to create a bh like minigame where you pay an npc character a certain amount to risk (up to 1m f2p, 5m p2p) and you are teleported into an arena where you must hunt and kill a random player assigned to you. The player assigned to you will be close to your combat level, and have simular gear to prevent someone from no armouring vs. bandos/barrows. Another arena will be added for those who like to no armour. If you kill the target, you get what they risked. You could only kill the same player once per 24 hours. So basically its like a dangerous duel arena minigame.

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Maybe utilize the activity meter and remorph it for pvp?

 

 

 

 

 

Also, one way to solve the god armour/trimed armour in f2p is to simply not allow it on pvp/bh worlds?

 

 

 

Another idea is to create a bh like minigame where you pay an npc character a certain amount to risk (up to 1m f2p, 5m p2p) and you are teleported into an arena where you must hunt and kill a random player assigned to you. The player assigned to you will be close to your combat level, and have simular gear to prevent someone from no armouring vs. bandos/barrows. Another arena will be added for those who like to no armour. If you kill the target, you get what they risked. You could only kill the same player once per 24 hours. So basically its like a dangerous duel arena minigame.

 

 

 

If you went to f2p BH when it was still around, you would've saw a lot of people pking in god armor (not RWT). They use god armor to bait others to attack them, so they don't get skulled. In f2p, 1 hit at full health makes no difference (compared to p2p, when 1 hit can decide the entire course of the battle), so it's a huge advantage to be wearing god armor.

 

 

 

So taking it away might not be the best idea.

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