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The 'Fine then, you fix it!' PVP thread.


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36 replies to this topic

#1
Kietaro1
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Well with all the negativity surrounding the PvP updates how would you guys (and girls) make PvP into a liable activity that would allow for the least amount of people being unhappy? I mean we all complain about all the changes and the effects that it has on the game/economy/welfare of the players so why not try to put together an idea that would make it the best PvP out there.



I will provide my idea but it was written when the No items kept on death came into effect and before +1 worlds so keep that in mind. Please provide your ideas and let us discuss what makes PvP worth doing, would allow for profits, and keeps things balanced.





Eh that is bare bones but I think you get the idea.

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#2
viralaether
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:o

lots of words, good words i like it.



my own ideas;





1) same as current pvp but you cannot receive more then your opponent loses

2) take out pvp :thumbsup:

3) traditional pvp (old wildy style) BUT

-----(a) opponents names would be somehow replaced so you don't know who you are attacking

-----(B) not moving/eating/attacking for X amount of time you would be teled to another spot in same lvl wildy (this way you cant ----- say "meet up at fortress ill be the one with the snelm")
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#3
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.
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#4
ilovecuttingyews
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One of the first PVP topics that have actually had half decent suggestions. I have only skimmed over it but it looks pretty interesting.



I dont PVP much but I think this could get me interested in it.



Have you posted this to the RSOF's Suggestions? Because I am sure Jagex reads that forum and this is writen well enough to seriously catch their attention.

#5
Kietaro1
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One of the first PVP topics that have actually had half decent suggestions. I have only skimmed over it but it looks pretty interesting.



I dont PVP much but I think this could get me interested in it.



Have you posted this to the RSOF's Suggestions? Because I am sure Jagex reads that forum and this is writen well enough to seriously catch their attention.


Perhaps I will but I was looking more of a way to perfect PvP. With the amount of discussion regarding how badly Jagex is 'fixing' the current system, I thought that we might be able to provide a way to make the best PvP there could be. Once we develop the ins and outs of what we would want, I could rehash it and post in on the RSOF. I think that is the best bet that we have for getting exactly what we want. There are after all many veteran players here with great insights. I am positive that their ideas would make a perfect or Utopian PvP.

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#6
motocrossbri
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and that is why i love you bestfriend <3:

#7
Kietaro1
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and that is why i love you bestfriend <3:


Explain?

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#8
999134
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people would just go around dieing in really expensive armour to their friends for free points if your idea was put into place :?
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#9
Laura
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.

You can only have that if you kill PvP or bring back RWT. Having a small chance (because if it was large it would open the door to RWT) at what your opponent was risking would kill PvP.
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#10
Death123141
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.

You can only have that if you kill PvP or bring back RWT. Having a small chance (because if it was large it would open the door to RWT) at what your opponent was risking would kill PvP.


I think they should just implement it but with a limit to stop people(if any one still does)75k.

#11
Master_Smither
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That is a very nice idea you have there, however it's very complex and when Jagex trys to make things very complex they tend to fail. Simplicity is the thing that will fix Pvp.
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#12
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.

You can only have that if you kill PvP or bring back RWT. Having a small chance (because if it was large it would open the door to RWT) at what your opponent was risking would kill PvP.


I think they should just implement it but with a limit to stop people(if any one still does)75k.

I'm not sure I understand.
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#13
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.

You can only have that if you kill PvP or bring back RWT. Having a small chance (because if it was large it would open the door to RWT) at what your opponent was risking would kill PvP.


I think they should just implement it but with a limit to stop people(if any one still does)75k.

I'm not sure I understand.


Like if your opponent dies with 100m you shouldn't be able to get 100m it should be capped with a zaros and the random junk you get with it but you shouldn't be able to get a zaros if you opponent only risks the minimum of 75k.

#14
Kenneh
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Pre 12-10-07
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#15
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Pre 12-10-07


qft

one can dream, can't they?

#16
toast647
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There's only one +1 P2P world, it's constantly packed with people. I went PKing yesterday and I got PJed 5 times in one fight. It's ridiculous. They should probably also fix it, so you actually have to press protect item too. :roll:
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#17
Kietaro1
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people would just go around dieing in really expensive armour to their friends for free points if your idea was put into place :?


Right, but with the system that I have developed, so?



The reward system would be set up for a need of kills that could be anyone (friends included) and other kills that would be randomly selected from bounty hunter. Obviously the friend kills would require less effort and therefore require more kills while Bounty hunter type kills would be more random and require more effort and need less tokens for the rewards. This would, in my opinion make hugging completely useless.



A system for detected whether a kill would be worthy of tokens would also need to be put into place. This would make kills take more time and require that the player actually try during fights so that people could not just try to kill the same person over and over with no armor on.

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#18
Kietaro1
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Pre 12-10-07


qft

one can dream, can't they?


Not really because Jagex is pretty open with the fact that this will not happen. Some good news for you guys is that RSC will one day rise from the ashes and allow for your classic PvP (which in my opinion was the best). This however in no way helps the current conversation unless you can provide a way that would allow for pre-12-10-07 gameplay to be implemented behind the rules Jagex has in place.

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#19
Kietaro1
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As some1 said in another thread, your drops worth can not be over how much your opponent was risking.

You can only have that if you kill PvP or bring back RWT. Having a small chance (because if it was large it would open the door to RWT) at what your opponent was risking would kill PvP.


I think they should just implement it but with a limit to stop people(if any one still does)75k.

I'm not sure I understand.


Like if your opponent dies with 100m you shouldn't be able to get 100m it should be capped with a zaros and the random junk you get with it but you shouldn't be able to get a zaros if you opponent only risks the minimum of 75k.


I think that this is a great idea that would fix the current PvP system that we have. My question is, is the PvP system that we have any good? How would we make it better?

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#20
Kietaro1
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That is a very nice idea you have there, however it's very complex and when Jagex trys to make things very complex they tend to fail. Simplicity is the thing that will fix Pvp.


Actually I thought of that when coming up with the idea and opted out of alot of my more extravagant ideas. That being said, the following is how this idea would be made simply.



But then my idea was not to be the focus of this thread. Can you support your idea of simplicity with some ideas that would make PvP worthwhile and balanced?



Simplicity

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