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03-Mar-10 Changes to HP Skill, Shattered Heart, RuneScape Lobby/Login Changes, Success at Smelting Iron


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03-Mar-2010 - RuneScape Lobby/Login Changes

 

From today, when logging into the game, you will notice that the Welcome Screen has been replaced with what were calling the RuneScape Lobby.

 

There are several things you can do in the lobby before you enter the game. You can see which worlds your friends are playing on; you can chat to friends or enter a Clan Chat; you can switch worlds and set your favourites; and you can change your display options. The lobby adds no additional clicks to getting into the game.

 

When logging out of the game, you will re-enter the lobby and stay logged in for up to an hour (though you can fully log out by clicking on the X at the top-right of the lobby). As you don't need to enter your password to go from the lobby into the game, this should make things much more convenient when you want to change worlds or take a short break.

 

Mod Hope

RuneScape Content Developer

 

03-Mar-2010 - Changes to the Hitpoints Skill

 

Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all hitpoints are now multiplied by 10 and renamed life points, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.

 

Its important to note that this will not change standard combat or the way you play the game.

 

 

The best way to describe these changes is with a few examples:

 

Example 1

 

Before todays update:

A player has level 75 in the Hitpoints skill (this gives them 75 hitpoints).

The player has a max hit of 34.

The player is fighting a lesser demon, which has 79 hitpoints and a max hit of 8.

The player is carrying some lobsters, which heal 12 hitpoints each.

 

After todays update:

A player has level 75 in the Constitution skill (which gives them 750 life points).

The player has a max hit of 340.

The player is fighting a lesser demon, which has 790 life points and a max hit of 80.

The player is carrying some lobsters, which heal 120 life points each.

 

Example 2

 

Before todays update:

Two players are in PvP combat.

Player A has 21 hitpoints and a max hit of 7. He is carrying chickens, which heal 3 hitpoints each when eaten.

Player B has 92 hitpoints and a max hit of 45. She is carrying manta rays, which heal 22 hitpoints each.

 

After todays update:

Two players are in PvP combat.

Player A has 21 Constitution (giving him 210 life points) and has a max hit of 70. He is carrying chickens, which heal 30 life points each.

Player B has 92 Constitution (giving her 920 life points) and has a max hit of 450! W00t! She is carrying manta rays, which heal 220 life points each.

 

Example 3

 

Before todays update:

A player falls from an Agility shortcut and takes 4 damage. When the player takes damage, the amount of damage they take is subtracted from their current hitpoint total. Their current Hitpoint skill level also decreases by the same.

 

After todays update:

A player falls from an Agility shortcut and takes 40 damage. When the player takes damage, the amount of damage they take is subtracted from their current life point total. Their Constitution level is unaffected.

 

 

As you can see from the above examples, your basic stat remains the same, but the amount of hits you can take (thats ALL damage, not just from combat) have been multiplied by 10. Equally, the damage you deal has also been multiplied by 10, and all food will heal you 10 times as much.

 

Your current life points are displayed in the status globe at the top-right hand corner of the screen, next to the minimap. When you take damage, this number will go down, NOT your Constitution stat.

 

The Constitution skill on the stats interface is in the same place that the Hitpoints skill stat used to be (at the top of the second column of skills; however, your current Constitution level does NOT reflect how much damage you can take youll have to look at the life point display next to the minimap to see that. The skill icon for Constitution is the same as was used for Hitpoints.

 

This news outlines what has changed with this update; if youd like to know more about why we have implemented this update, please read the blog.

 

Mod Mark

RuneScape Lead Designer

 

03-Mar-2010 - Improving Success when Smelting Iron (Free and Members)

 

Previously, when smelting iron ore, there was only a 50/50 chance that it would result in an iron bar (the rest of the time it would just be lost). Now, that success rate has changed so that, at level 15 Smithing, you will succeed 50% of the time, and from level 45 Smithing onwards, you will succeed 80% of the time (gaining an extra 1% chance of success per Smithing level earned in between).

 

Free players are more likely to have interest in this update, as members have access to rings of forging, a limited-use item that grants 100% success when smelting iron, but this change benefits everybody.

 

Mod Hew

RuneScape Content Developer

 

03-Mar-2010 - Shattered Heart

 

While you're out and about practising your non-combat skills or wandering around your house, keep an eye out for strange rocks. These will usually appear in your inventory and will be of interest to the archaeologists at Varrock Museum.

 

As you deliver each strange rock to the museum, your discovery will start to take shape; youll have the opportunity to gain a little more Kudos from your peers; and youll also get some extra knowledge in Agility, Construction, Cooking, Crafting, Farming, Firemaking, Fishing, Fletching, Herblore, Hunter, Mining, Runecrafting, Smithing, Thieving or Woodcutting (depending upon which skill you were training when you discovered the strange rock).

 

The museum archaeologists encourage you to train each of the skills listed above, as only then will you be able to find every piece of...whatever it is youre finding. Indeed, it may well be a good time to train a wide variety of skills, so as to gather resources in preparation for future skill training or the upcoming Bonus XP Weekend (starting Friday 12th March).

 

You can also learn something of Dahmaroc, a Second Age mage who was cursed in a battle over the limited supply of runes in those dark times. With diligent study, this could lead to another reward, this one of more solid and permanent construction...

 

If, for any reason, you'd prefer NOT to receive these strange rocks while training, you can talk to the archaeologists to toggle their appearance off (or back on) after taking them your first strange rock.

 

Mod Maz

RuneScape Content Developer

Queen of the Squirrels

 

Summary:

 

Where to start Shattered Heart:

 

Once you've discovered a 'strange rock', take it to the archaeologists at Varrock Museum.

 

Requirements to play Shattered Heart:

 

There are no requirements to play Shattered Heart, though you will need to train all non-combat skills to get the most out of it.

 

In other news...

 

The members' skill-total world requirement has been increased from 1000+ to 1500+. The free players' skill-total world requirement remains at 1000+.

 

TzTok-Jad now has a second animation played on him when he's being healed. This will be shown at the same time as his usual animations, so wont interfere with the fight.

 

When infusing granite lobster pouches (level 74 Summoning), you can now use any size of granite, not just 500g blocks. Equally, when infusing praying mantis pouches (level 75 Summoning), you can now use any colour of flower (whether grown from mithril seeds or bought), not just red flowers.

 

When buying poison chalices from Stankers at the Coal Trucks, or climbing boots from Tenzig in Burthorpe, youll now see a shop interface instead of having to click through chat.

 

We've added five microtutorials to the advisor system for Agility, Hunter, Slayer and Thieving, and more information has been added about a number of members' items and locations.

 

RuneScape's minigames have been renamed to 'Activities' and all references to 'minigames' have changed in accordance (predominantly on the Knowledge Base, but also a few in-game references). Some of this content has been reclassified as Distractions & Diversions, skill-based tasks or areas (on the KB); the content itself has not changed.

 

Strykewyrm and other Slayer changes:

 

- You can purchase the ability to be assigned ice strykewyrms from Slayer masters (using Slayer points after completing Smoking Kills).

- You need to be wearing a TzHaar fire cape to cause 2x damage to ice strykewyrms with fire spells (without it, fire spells inflict 1.5x damage).

- The TzHaar fire cape adds +40 damage (see other news about changes to the Hitpoints skill) to all attack types when worn to fight ice strykewyrms.

- Ice strykewyrms may cause you extra damage if you're not wearing a TzHaar fire cape.

- Strykewyrms should no longer lose focus on the player they were attacking.

- You can now block a 5th task if you have more than 250 Quest Points.

- You can purchase the ability to be assigned aquanites by Kuradal.

- You can now purchase the ability to deal killing blows faster to those Slayer creatures that require them.

- The crystal chime now has an auto chime feature, which should help when fighting warped terrorbirds and warped tortoises.

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Patch Note(s)

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The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Fixed a problem throughout the game where animations on NPCs high in the air (such as aviansie) now appear to hit them correctly.

* Marius Giste's chathead now matches his actual head.

 

 

 

Quests

 

 

* Fixed an NPC in the Restless Ghost quest who wasn't dealing any damage.

 

 

 

Miscellaneous

 

 

* Removed a duplicate message when fighting/the Vyrewatch notice you.

* Ensured that some of the map locations in the Familiarisation area aren't blocked by shards.

* Corrected some inconsistencies in the Adventurers Log.

* You will no longer be attacked when viewing the crop circle on Mos Le'Harmless.

* Fixed a problem with the overload potion between logouts.

* Added the new implings to Quick Chat.

* When the RuneScape applet is not in focus, the flashing caret in the chat box is hidden.

* Using a cloth to clean dye off of abyssal whips is now consistent no matter which way around they are used.

[/hide]

 

Developers Blog:

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What Constitues the Change?

Why have we made this change?

 

We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so.

 

One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.

 

Equally, when a new player was hit by a monster, they only had 10 hitpoints to absorb that hit. The minimum damage we can do to that player is 1, which was 10% of their total hitpoints - a hit too big for someone learning the game.

 

With this change, we can allow low-level player to take hits more appropriate for their level, and deal small amounts of damage instead of seeing so many zeros.

 

Why change the name of the skill?

 

The term 'hit points' is a term associated with typical pen-and-paper roleplaying games. Traditionally, its a mechanic that allows a player to track how many hits they can take before they die. When we realised that our hitpoints mechanic needed to be changed, we didnt want to confuse our players by using the same term to describe something else, so decided to remove the old term completely.

 

Are there any other benefits to the change?

 

We can start to use the skill itself in quests and skill updates. The problem we had with the skill being the same at the total hits a player could take was that we could never really affect the skill itself. This change allows us to add things like Constitution potions, which could increase your maximum life points but not actually heal you, or add a weapon that drains your opponents Constitution stat as well as doing damage to them. It really opens up lots of new design opportunities that were previously unavailable. If you have any ideas on how we can use the Constitution stat, please let us know on the Suggestions - Skill forums.

 

Is this the new skill you were talking about?

 

No! We are still working on the new skill; this is not it.

[/hide]

 

Discuss!

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Damn you smelly! :P

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Nice find Smelly, as resourceful as ever :^_^: Sounds interesting, it will be interesting to see what the xp and "further" rewards are. Who can say no to free xp though :grin:

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"Unfortunately, the real world isn't the same as a fairy tale."


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This will be interesting. They also changed HP to constitution, which is odd..... But oh well.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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Looks quite interesting, i wonder what the further rewards are...

 

Ive noticed theyre going to change Hitpoints to Constitution

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Achievement Diaries

Completed: Lumbridge, Falador, Seers, Varrock, Fremennik and Karamja

Finished Hard: Ardougne

 

Music Tracks - 703/704

Nomad killed at 114 combat Slayer drops: Black Mask x2 Clue scroll rewards: Guthix Platebody - 900k, Guthix F Helm 1mil, Bandos Kite - 2.3mil

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Bloody hell this constitution sounds odd D:

And I was 30K FROM 92 HP! D:

 

Oh dear.......

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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But food heals a ton more o.O, how does this balance out? I heal to max in just two rocktails.

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So I'm guessing this is for things like Nomad and Corp then? What exactly will this achieve? Will they be based on HP? So say something hits 4 damage on you (old system of HP) you only go down 4 Life points or do you go down 40?

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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KB Quote

Life points are your health! They are represented by the bar above your head during any combat.

 

The green area shows your remaining health, whereas the red shows how much health you have lost. If you want or need a more accurate view of your health, look at the life points globe next to your mini-map. This will display the number of life points remaining from your total; for example, 180/450.

 

Always keep an eye on this and make sure that your life points do not reach 0, or you will die! To avoid death, you will need to heal during a fight to restore your life points. For this you will need food. To see what food is 'best' and what heals the most, see the Cooking guide.

 

If you find you are losing the battle, then you can run away by clicking on the ground. If you do retreat it's best to keep moving, as monsters will pursue you and carry on attacking. If you run far enough away, monsters will eventually give up the chase.

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The shattered heart looks meh, but the reward is very..vague? What do they mean by "The exceptionally diligent may find themselves rewarded even further."?

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What will happen to bunyips and ponies D:!

 

Oh wait, Bunyips now heal 20 Life points every 15 seconds, and Ponies still heal 15% of your total... What's 15% of 450?

Edited by Sman25000

Requiescat in pace, Shiva "Anarith" Kumar.
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351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 Agility
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Ok..... this is...... weird..... I'm willing to give it a go..... but if it's bad I'm willing to go all Ray William Johnson troll on them and say that it's fake and [stupid] ........ Though sacred heart sounds good.

Edited by Gandorf61
No need to use words like that to desrcibe the update

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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I am most curious to see what the reasoning behind this renaming is, I am properly confused, it's going to be weird without the old HP system we all used so long, but only time will tell! Shattered Heart looks great, will be amazing for balance training skills.

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Cut and past the whole update or don't post.

 

I can't access runescape at work, and I rely on this to see the updates.

 

 

So links are useless to me, as well as this post.

 

Update is yet to happen, we're still waiting for the articles to be released, hold on to your hat :)

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Cut and past the whole update or don't post.

 

I can't access runescape at work, and I rely on this to see the updates.

 

 

So links are useless to me, as well as this post.

 

Front page isn't updated yet. We're waiting on the worlds by the seems of it. The links are all knowledge bases on the new things.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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