Jump to content

When do we get a REAL update?


Lep

Recommended Posts

01-Feb-2010

Rune Mechanics: A low leveled, useless quest that I still have yet to beat for the simple purpose of having a gold guardian pet.

 

01-Feb-2010

Machinima Tool – The Orb of Oculus: An update only for movie makers. I've never seen this being used except on its release.

 

01-Feb-2010

Trading With Friends: Nifty little tweak. But that's all it is - a tweak. Hence why it was one of many updates that day.

 

01-Feb-2010

Chance of Double Law, Death and Blood Runes: Should have been released the same day as the nature rune update, so this is a waste of developers time having to go back and do what they did for nature runes, when they could have did them all at once.

 

08-Feb-2010

Music Playlist: lol? Allow us to create our own personal POH song and that'll get the audio team some compliments.

 

08-Feb-2010

Standard Detail and Safe Mode: The first alright update in this thread so far, and for non-paying customers too! <_<

 

08-Feb-2010

Strykewyrms: The best update for a while. Too bad it's release was ruined by JaGeX and caused thousands of 93-99 Slayers to feel hatred towards them by ripping them out of their membership fees they paid to even train Slayer. Let's not discuss this here though whether it was right or wrong.

 

16-Feb-2010

Familiarisation: Very nice addition. Too bad it's not a D&D at ALL. You have to go into clan chats to find it and even using one, it can take 1-2 hours to find one sometimes. Possibly good update turned crap.

 

22-Feb-2010

Impetuous Impulses Improvements: What in the hell was the point of this? A new imp that gives completely useless items? Waste of developers time.

 

03-Mar-2010

Changes to the Hitpoints Skill: Some of us understand the point to this, but it doesn't change the fact that it sucks. JaGeX never should have caused so much harm to the game to come to this point. They even admitted themselves that they got carried away with max hits.

 

03-Mar-2010

Improving Success when Smelting Iron (Free and Members): Why...? To make rubies worth less?

 

03-Mar-2010

Shattered Heart: Could have been good, but was executed terribly. Having to go out of your way to train skills in insignificant ways to play this? No thanks. Not to mention the reward is just a statue, and the whole statue thing comming to life makes no sense at all considering you're just going to end up with a replica in your house...

 

12-Mar-2010

Bonus XP Weekend!: No update yahoo! <_< At least I'm closer to my favourite cape now.

 

15-Mar-2010

The Blood Pact and Lumbridge Catacombs: :shock: Amazing! Not only do low leveled players have thousands of ways to train their skills, activities and diaries to complete, thousands of choices of weapons that are complete garbage, multiple rune sets, but they also have 1 million quests to do! With this update, that makes 1 million and 1! If you found killing the vampire from the vampire slayer quest hard at level 100 after doing all of this low content, boy, do we have a surprise for you in The Blood Pact!

 

23-Mar-2010

Fish Flingers: Another D&D that isn't a D&D - you have to go out of your way to do it. Why not something along the lines of Jonas and the Whale where it randomly shows up and you can go inside and make a team effort to help him with the other people who decided to enter? The current minigame itself is alright, but something like this would make a lot more sense and actually be a D&D. Besides, fishing should have been like this minigame to begin with. I'm sure I don't need to mention the rewards. :mellow:

 

29-Mar-2010

Egg-streme Management (Easter 2010): Easter event - recycled from last year, was it? Nice effort JaGeX.

 

 

 

So here's my question... where the [bleep] is all of our money going? Because it's CLEARLY not going into the updates.

PS: Still waiting on construction cape not to be a hunch back like it's been for the last year.

Link to comment
Share on other sites

  • Replies 227
  • Created
  • Last Reply

Top Posters In This Topic

You just listed exactly what your money is going into. Just because you don't like the updates, doesn't mean your money isn't going into it.

 

Maybe your question is more of, "Why isn't my money going into updates that I like?"

 

Also, even if that is your question, as stated over and over again on previous update threads, "High" level players according to our standards is a very small population of the members, it is not worth it, as a company to make content that solely focus on the upper end of the class. The amount of updates they give right now to the "High levels" is already disproportionate to the amount of "High level" players there are.

 

Note: I am by far not un-supportive of High level content, and would absolutely love it. I'm just logically explaining how as a company, Jagex needs to release updates to the majority, rather than the minority.

~Dan

overall-1.png: 1437 combat.png: 173
Lowest Combat to 1,000 Total in F2P (23 Combat)
2r8i4.png
Check me out on YouTube!

Link to comment
Share on other sites

There is this thing called a server which the game runs on and these people called developers, artists, community support,etc which need to put food on the table. ( Sorry for run-on). That is where your money is going. Don't pay for membership if you don't like the way Jagex is running Runescape. I think they are doing a great job, its you ranters who make every update seem unpleasant and pointless. Not every update has to be extravagant and over the edge. Until you have completed every quest, get 200m xp in each skill, have max cash, and have every item, there is still other content for you to do.

Link to comment
Share on other sites

There is this thing called a server which the game runs on and these people called developers, artists, community support,etc which need to put food on the table. ( Sorry for run-on). That is where your money is going. Don't pay for membership if you don't like the way Jagex is running Runescape. I think they are doing a great job, its you ranters who make every update seem unpleasant and pointless. Not every update has to be extravagant and over the edge. Until you have completed every quest, get 200m xp in each skill, have max cash, and have every item, there is still other content for you to do.

 

Hmm well at this rate, I'm sure I can easily get 200m experience in every skill and have max cash before any type, shape or form of high content is released. Also, it's impossible to have every single item in the game.

 

And, oh, you are so, so right my friend! Not every update has to be "extravagant and over the edge" but it would be nice if there was at least ONE update a month like that wouldn't it? Last one like this was Nomads Requiem - a fun, high leveled quest with a very good reward. Best update since then might as well be the menagerie pet increase from 10-15 since that's one everyone can enjoy!

Link to comment
Share on other sites

I have to disagree on a few of these.

 

Take Familiarisation. Yes, it's extremely annoying to locate and requires a group effort, and the minigame itself is rather lacking, but triple charms for 40 minutes? That was really unbelievable to me when I first read it. Also, I personally never had trouble finding an active obelisk within 5-10 minutes of me joining a chat.

 

Imp. Impulses. The Royal Clothing I actually have to support. They were a nice, high-level item that didn't require combat. The game isn't based on combat, so it doesn't make sense for all the high-level items (outside rares) to have a combat requirement. With the Royal Set, non-combat players have something prestigious they can work toward that doesn't require combat or a minigame. True, they can just buy it, but isn't buying something earning it as well? How many players barrowed for their Guthan set or did GWD for their SGS?

Link to comment
Share on other sites

jagex does have to make updates for non mem people

becuase if they never did they could do either of 2 thing

quit runescape or get members

and i think most people are gunna chose to quit wen they have ps3s xboxes and wow

 

some of the updates are kinda stupid

but you have to get over it

nothing is ever gunna be perfect

The once was a mexican called pepsi,

Or maybe it's just he had Hep C,

He was a pretty cool bro,

Bros generally are you know,

He hailed from the land of 'taters,

He was known to hate many-a-hater,

He likes a girl named Lacey,

His thoughts about her are kind of racy,

And also his dad likes to [rooster].

Link to comment
Share on other sites

I for once agree, I'm hoping we're due a good quest in the comin weeks, or the new skill before june.

I hate EVERY updated these past few months, except Strykewyrms, Bonus XP and Friend Trading.

http://i612.photobucket.com/albums/tt206/samtheninja/Tags/FEARLESStag.jpg
http://i787.photobucket.com/albums/yy156/song4thedeaf/stuff.png

 

what i'm doing now:

https://linktr.ee/student1

Link to comment
Share on other sites

I have to disagree on a few of these.

 

Take Familiarisation. Yes, it's extremely annoying to locate and requires a group effort, and the minigame itself is rather lacking, but triple charms for 40 minutes? That was really unbelievable to me when I first read it. Also, I personally never had trouble finding an active obelisk within 5-10 minutes of me joining a chat.

 

Imp. Impulses. The Royal Clothing I actually have to support. They were a nice, high-level item that didn't require combat. The game isn't based on combat, so it doesn't make sense for all the high-level items (outside rares) to have a combat requirement. With the Royal Set, non-combat players have something prestigious they can work toward that doesn't require combat or a minigame. True, they can just buy it, but isn't buying something earning it as well? How many players barrowed for their Guthan set or did GWD for their SGS?

 

Yeah, the reward is the great part of the update. But so far I've ran into the same situation twice where no one can find an active obelisk for an hour or more.

Link to comment
Share on other sites

I have to disagree on a few of these.

 

Take Familiarisation. Yes, it's extremely annoying to locate and requires a group effort, and the minigame itself is rather lacking, but triple charms for 40 minutes? That was really unbelievable to me when I first read it. Also, I personally never had trouble finding an active obelisk within 5-10 minutes of me joining a chat.

 

Imp. Impulses. The Royal Clothing I actually have to support. They were a nice, high-level item that didn't require combat. The game isn't based on combat, so it doesn't make sense for all the high-level items (outside rares) to have a combat requirement. With the Royal Set, non-combat players have something prestigious they can work toward that doesn't require combat or a minigame. True, they can just buy it, but isn't buying something earning it as well? How many players barrowed for their Guthan set or did GWD for their SGS?

 

Yeah, the reward is the great part of the update. But so far I've ran into the same situation twice where no one can find an active obelisk for an hour or more.

 

That's bad luck, I would say, since I've never encounter that problem. But then again, it's too early to say anything too conclusive.

Link to comment
Share on other sites

I have to disagree on a few of these.

 

Take Familiarisation. Yes, it's extremely annoying to locate and requires a group effort, and the minigame itself is rather lacking, but triple charms for 40 minutes? That was really unbelievable to me when I first read it. Also, I personally never had trouble finding an active obelisk within 5-10 minutes of me joining a chat.

 

Imp. Impulses. The Royal Clothing I actually have to support. They were a nice, high-level item that didn't require combat. The game isn't based on combat, so it doesn't make sense for all the high-level items (outside rares) to have a combat requirement. With the Royal Set, non-combat players have something prestigious they can work toward that doesn't require combat or a minigame. True, they can just buy it, but isn't buying something earning it as well? How many players barrowed for their Guthan set or did GWD for their SGS?

 

Yeah, the reward is the great part of the update. But so far I've ran into the same situation twice where no one can find an active obelisk for an hour or more.

 

Wait in a CC while you train a skill or something-- it's a D&D, not a mini-game (err "activity").

77yLQy8.png

Link to comment
Share on other sites

I still have many things to do in Runescape, and certainly won't be desperately be needing new content for a while. However we were told that this year would be better than last year in terms of higher level updates and that it would be "awesome", so far it has yet to deliver.

asrhasrh.jpg
Link to comment
Share on other sites

I still have many things to do in Runescape, and certainly won't be desperately be needing new content for a while. However we were told that this year would be better than last year in terms of higher level updates and that it would be "awesome", so far it has yet to deliver.

Just might like to mention that last year a new skill was not released.

Link to comment
Share on other sites

I dislike the Statue update. What the hell was point of it becoming alive? And Mod Maz says "We don't want to force players to grind for the reward so it will just be a cosmetic update". That's the biggest [cabbage] i have ever heard.

 

For role as a Warrior i needed 80 fletch and other levels to receive items relevant to the role, which were needed for diaries, quests and other. The Statue would be easier if one got the rocks in Hunter a bit faster. It takes often over half hour, and sometimes 2 hours to get it. "It's supposed to be a reward while you skill"? Well what if one did not finish statue for week 1?

 

Then one would not receive more of the rocks that you get when you do the things you do. Example if you did not hunter, you would not get last rocks for statue, then you would not receive rocks again in other skills.

Link to comment
Share on other sites

While I do agree that some of the updates haven't been game changing awesome, theres still been quite a few good updates this year.

 

For example many of the good updates we've had this year can include:

 

Nomad’s Requiem

Great high level quest, with good rewards, an a difficult boss fight.

 

Barbarian Assault Improvements

New rewards, double experience stored in your penance horn, overall a great update for people who love to play the minigame.

 

Machinima Tool – The Orb of Oculus

Sure you may not use it, but I'm sure many video makers will disagree with it being a waste of an update. It's a fun tool to use for taking screenshots as well.

 

Trading With Friends

Not a huge update but why do all updates have to consist of hundreds of hours of coding to be awesome?

 

TAB Private Messaging

Was a little mini update in the other news section, but it makes private messaging a lot more convenient so I thought it was worth mentioning.

 

Standard Detail and Safe Mode

Was a good graphical update, you can't expect it to not be released for everyone.

 

Strykewyrms

Just because you need a fire cape doesn't make this a horrible update. The monster drops were one of the best parts of this update.

 

RuneScape Lobby/Login Changes

You can't forget how this has made changing worlds and chatting with friends better.

 

Changes to the Hitpoints Skill

We'll have to see where this goes in the long run, but it could provide the bases for some really good future updates.

 

Shattered Heart

This update rewards players who don't like to grind and prefer to train a variety of skills, just as it was supposed to do. You don't have to go out of your way to do anything, if you don't like it you can just ignore it.

 

Just my two cents. Jagex can't please everyone so while most of the updates may seem horrible for some, you also got to keep in mind there's also a lot of people who really enjoy them too. Plus I'd say a lot of Jagex's resources are probably being put into the new skill.

Link to comment
Share on other sites

UUpdates have sucked lately. Did i say lately, I meant for a while. I've been rather disliking Runescape since MMG took over.

 

Gosh, I'm agreeing with MHL! I dislike MMG.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

I still have many things to do in Runescape, and certainly won't be desperately be needing new content for a while. However we were told that this year would be better than last year in terms of higher level updates and that it would be "awesome", so far it has yet to deliver.

Just might like to mention that last year a new skill was not released.

Just might like to mention that a new skill hasn't been released this year either.

 

And frankly, I am somewhat miffed at the lack of high-level content they promised to release recently. As nice is it is helping out an obese rabbit hand out chocolate and nuts, I'd really like something that gives me a goal to reach. Nomad, the Herblore update.... either these types of updates are taking way too long to program, or they're been forgotten.

a70c7.png
Link to comment
Share on other sites

We do not pay for updates. We pay for the ability to use thousands of new items, monsters, places, and skills. Jagex just does updates as a sort of "bread and circus" to appease the throngs of ADD kids who would otherwise get bored with the perpetual grind of this game and quit.

 

I'm not excusing them, though, know that. If they're going to consume money to produce updates, they should make those updates count--- any logical developer would know that you update from the end of the game, not the beginning. All MMORPGs are designed so that you level up quickly in the beginning (to hook you on the game with the immediate gratification of leveling) and then the experience required to level-up increases exponentially as you get further along. That means that any content added at the beginning largely goes to waste, since people shoot past that point in their characters' development so quickly. But as I said, the updates are mainly a bread-and-circus kind of thing, so with that kind of mentality, it's understandable why so many updates seem so half-assed and worthless in the grand scheme of things.

td2sig.jpg
Link to comment
Share on other sites

03-Mar-2010

Changes to the Hitpoints Skill: Some of us understand the point to this, but it doesn't change the fact that it sucks. JaGeX never should have caused so much harm to the game to come to this point. They even admitted themselves that they got carried away with max hits.

Please give me a legitimate reason why this update 'sucks'.

 

Hmm well at this rate, I'm sure I can easily get 200m experience in every skill and have max cash before any type, shape or form of high content is released.

Oh good god. :l

wl7w9j.png
Link to comment
Share on other sites

I still have many things to do in Runescape, and certainly won't be desperately be needing new content for a while. However we were told that this year would be better than last year in terms of higher level updates and that it would be "awesome", so far it has yet to deliver.

Just might like to mention that last year a new skill was not released.

 

Just might like to mention that one new skill maketh not the year.

asrhasrh.jpg
Link to comment
Share on other sites

Look at it like this. If Jagex came out with a new skill or slayer monster or new high level equipment it would be crazy. Lets look at it like this...

 

You expect high level content by the looks of it. Looking at your skills, you have 8 99's, 2 97's, 2096 total and a little over 235million total xp and are ranked 19,230. You are in my opinion a very high leveled player. Now with this is mind, CAN Jagex give awesome updates every week for players like you. I guess they could but what about the average player. On the high scores right now, the lowest level player has about 829 total and 5mill total xp. The 1,000,000th best player in runescape now has 1,143 total. If jagex was to make updates that you want, how would players that a WAY below you have fun at all?

 

Jagex can not forget about lower level players. If they did. Eventually they would run out of new content and give up calling jagex "A company that cares about it's upper level players or members only."

You must remember that they are millions of people playing who are A LOT lower level then you. And content should be spread out evenly through the levels. F2p got a new quest. Higher level slayers got new monsters to slay. New grand master quest, update to Barbarian Assault, and loads of other updates all throughout the range of levels.

 

You may ask, why is there less high level content?

Cause there are less high levels then low levels.

 

Im going to be bluntly honest...either stop complaing about jagexs updates and be thankful for what you have OR make a new account and enjoy all the "nooby" or "useless" updates with the rest of the lower levels.

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

Link to comment
Share on other sites

03-Mar-2010

Changes to the Hitpoints Skill: Some of us understand the point to this, but it doesn't change the fact that it sucks. JaGeX never should have caused so much harm to the game to come to this point. They even admitted themselves that they got carried away with max hits.

Please give me a legitimate reason why this update 'sucks'.

 

 

-Anything that can now be done could have been done the exact same way before without multiplying everything by 10, there simply wouldn't be "decimal hits"

-They changed the name to life points which confused every single player in RuneScape. According to JaGeX that's millions of customers

-Every fansite is forced to read through their entire website and change everything to life points

-Multiple large numbers in RuneScape make it too confusing to keep your cool - such as Dragon Claws

 

One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.

 

How about making it so weapons have more attack varieties than just chop-chop-chop-chop-chop :rolleyes:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.