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When do we get a REAL update?


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I also wish they would stop doing D&Ds. The only D&D I participate in is Penguin Hunting, and only because the exp gained from doing it once a week is faster than the hourly exp gain in some skills. The rest are pointless (at least for my levels), and not even fun.

 

Another thing I would like them to stop doing is making a bunch of smaller tweaks passed as updates just to fill weeks. We don't care if a week passes without an update, but wrapping up small arbitrary changes to the game as an update is insulting.

 

Strykewyrms were very good but they did ruin it by making the fire cape worth almost nothing if you want to fight ice strykewyrms. Then add in the fact that jungle and desert strykewyrms are too slow to kill for exp alone when compared to other slayer monsters. Still, slayer updates are always welcome.

 

 

I just think you need to lower your expectations a bit. The new skill is not coming out anytime soon, so don't get overexcited for it. These are mostly filler updates but it's all right since approximately 1 in 5 makes a significant difference in high level scaping style.

2496 Completionist

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Updates are nice, but I'm paying for a game that I'm still trying to improve in. Sure new items, skills, bosses, minigames, D&D's, quests, and methods of doing things evolve and keep the game interesting, but personally if I was bombarded with a high level update every month I would never get used to the status quo. If you're constantly changing your content there's no solid base for the updates and everything begins to crumble.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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trembake, your last reply is a perfect illustration of what I said before: you are complaining that Jagex should give you more updates, but you have NO idea how to even make good use of what you have.

 

I could go through your post and pick it apart line by line, but I can't be bothered. I've encountered people like you many times before, in RS and in real life, and what it always comes down to is "don't confuse me with facts, I've made up my mind".

 

I can make 1.5 million gp an hour with Hunter... while also getting 3 or 4 times the XP per hour I can get runecrafting. But hey, you want to consider the skill useless, be my guess.

 

Can you make 250,000 gp per hour your first day in RS by Runecrafting? You can with Hunter.

 

The pack yak not only saves and makes tons of money, it enables whole new modes of gameplay that the uncurious never consider. You've probably never even fully explored its use. You also likely have no idea what an iron titan can do to waterfiends in the Chaos Tunnels, or how much money you can make just having a magpie follow you around, or how much other familiars can do for you.

 

You're ignorant. That can be cured, but only if you want to cure it. Doesn't sound like you do, but that's YOUR problem, not anything that's wrong with Jagex or the game.

 

I just have to say that there is more than one way a skill can be disappointing/useless.

 

Hunter is great for making money, but as far as actual game content is concerned, I must say it feels a little superficial. Hunter has a very isolated feeling to it, with most hunting being done in "hunter zones". In my opinion, it almost feels like a mini game (like...chompy hunting).

 

But, there are some great things about the skill, dont get me wrong. I like the fact that it is a gathering skill. I like that a lot. Most games have the run-of-the-mill Fishing, Mining...maybe woodcutting. But, Hunter? I havent seen anything like that in other games. It definitely took some creativity. Unfortunately the skill....I dont know..? It just doesnt seem to be completely homogonized with the game. When I mine, I still feel like I am part of Runescape. When I do Hunter, I feel like I am playing a hunting game. Is this good? Bad? Different for different people. But I am trying to explain to you how someone COULD think Hunter was "bad" in some way.

 

Also it may be "bad" in comparison to Slayer, where people train above and beyond the highest useful levels just because they like the skill that much. I know some people do just enjoy Hunter, but over the past few years it seems like Slayer has become nearly part of the "main" combat skills. I feel some Hunter improvements have further helped to homogonize the skill into the rest of the game. For example, the fact that you can now catch implings without any equipment has really been a great step forward, IMO. This lets you enjoy Hunter in much the same way you could enjoy Construction. People dont think "okay time to go walk around my house now", they just end up in their house as they try to use portals, make tablets, whatever. As I said, Hunter has felt somewhat isolated. Being able to enjoy your Hunter level randomly through your day, IMO, is a step in the right direction.

 

The isolation definitely impacts the enjoyability for me. For every other skill, you bank and stuff, walking past people who are training other skills. For Hunter you stand with other Hunters and train the same skill. A little boring, and slightly uncreative, is all. It is easy to come up with any random thing and just call it a "skill" to gain experience in. Making it fit seemlessly into the game world is a little harder, and seperates a flawless skill from a less enjoyable one.

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^ That is moving more into a discussion of gaming preferences and aesthetic features of a skill.

 

I personally think that hunter was a bit basic on release but has since evolved into a sort of off-beat production skill that allows you to be self-sufficient for multiple skills. It is also one of the newer skills, meaning that update ideas are nowhere near exhausted.

 

If Jagex hired more developers, new content would be more frequent but it would be of the same target group mix as we currently have and it would get less and less inter-connected. I feel that it's better to focus on the current distribution of types of updates, not necessarily target groups for these updates.

 

If I had a choice between giving everyone in RuneScape a new 2-minute piece of content (Blood Pact) or a new training facility/new training options that everyone could use indefinitely when they reached higher levels (Living Rock Caverns, High Level herblore potions), I would go for the repeatable content every time, even if not everyone will be able to access it immediately.

2496 Completionist

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

 

Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company.

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

 

Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company.

 

Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game.

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

 

Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company.

 

Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game.

 

It's really irritating and true. I would be perfectly happy if we only got updates every three or four months as long as they were good and were aimed more towards the endgame, with maybe a few low level updates sprinkled in.

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To put it bluntly, [bleep] off.

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

 

Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company.

 

Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game.

 

Or perhaps because the 'training' part of WoW is so much insignificant compared to getting a maxed character on RuneScape. WoW can always focus on the endgame since a good proportion of players would be enjoying it. For RuneScape to do so, they would first have to introduce faster training methods, devalue skillcapes, then have tons of high level dungeons and monsters. And that's only the endgame for the combat part, I'm not sure how the end game for non-combat skills should go about.

 

Regarding the skills, I would say every skill so far has been useful, at the very least, in providing money making methods or greater convenience or playing a role in another skill. However, implementation-wise I would also think that Hunter and Slayer are a little lackluster. Slayer just demands you to go around the world killing monsters, sometimes being no different from normal non-slayer ones, and sometimes killing things like elves? Just for a new kind of EXP and a few more total levels. Hunter added a lot of hunter beasts that are released every time they're caught because they're taking up the inventory space, and catching butterflies empty handed was a poor excuse to provide a use for the butterflies.

 

I can go on an on about those two skills, but I'll leave it as that. Thanks to Summoning and the fact that people love geepee though, at least these two skills are worth training, if you put aside the whole issue of concept and realistic value of the skills.

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"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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I would gladly pay 6 times as much for one piece of low-meed level content and one piece of med-high level content a week.

 

 

0.0 you would pay ~30 dollars a month? That's twice as expensive as World of Warcraft, don't know if I would be willing to spend that much :mellow:

The 15 dollars a month is what keeps me from doing WoW. Otherwise I would have jumped ship a long time ago. :mellow:

 

Well I guess kinda similar to what Aeil was saying, the reason WoW is more expensive is because there is a lot more high level content. In fact most of the patch updates and expansions are focused on the "end game" content, each update coming with a whole host of new high level dungeons, weapons, and armour for high leveled players. I think this might be getting off topic, but I guess Blizzard can focus more on the high level stuff cause they also have a lot more staff, and are a much bigger company.

 

Patches are infrequent, so Blizzard wants them to count. For them updates are more about quality than quantity, whereas it's the opposite with Jagex. As I said earlier in this thread, Jagex uses "weekly updates" as a bread-and-circus to keep the younger and/or less dedicated players interested in the game.

 

It's really irritating and true. I would be perfectly happy if we only got updates every three or four months as long as they were good and were aimed more towards the endgame, with maybe a few low level updates sprinkled in.

 

Ever since the introduction of BTS, anticipating updates every week has been an integral part of the RuneScape culture such it's impossible to stop updating for a few weeks, let alone a few months. Seeing the Jagex has never surprised the crowded with a super-duper-multi-update week before, I don't think the players would have much faith in them taking a long break and then releasing multiple 'high-quality' content. In fact, by the end of the all the speculation, I'm pretty sure that it's going to be something along the line of "This is useless for me cuz I hate this skill. That is low level. I don't do combat and I fail at bossfights. The skill cost too much to enjoy that update.....We waited 3 months for THIS? Boo...."

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"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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I've read the first few pages, and I have this to say.

 

I don't play just to await updates, I play because of the existing content we have.

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138 Combat as of Summer 2010 - Retired Summer 2010

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How about instead of this topic reappearing every week, we just have a sticky in the rants forum where you can complain about how you've maxed your 4.8 billion xp and done everything else in the game and the new update sucks. I'm tired of seeing y'all complain about every single update.

 

High level update: too exclusive, too overpowered, too expensive to buy, takes too long

Low level update: too inclusive, too underpowered, too cheap to buy, doesn't take long enough

 

:thumbdown:

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How about instead of this topic reappearing every week, we just have a sticky in the rants forum where you can complain about how you've maxed your 4.8 billion xp and done everything else in the game and the new update sucks. I'm tired of seeing y'all complain about every single update.

 

High level update: too exclusive, too overpowered, too expensive to buy, takes too long

Low level update: too inclusive, too underpowered, too cheap to buy, doesn't take long enough

 

:thumbdown:

 

But General Chat is more interesting!

 

Just be prepared to see the same old rant on the thread of the next update.. #-o

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"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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I just have to say that there is more than one way a skill can be disappointing/useless.

Disappointing? Sure. Useless? No.

 

I have no problem with someone saying they don't like a skill, but claiming it is useless when it isn't is just ignorant. I mean, I hate Runecrafting but I sure wouldn't say it was useless.

 

And I don't see how Hunter is any more isolated than many other skills. Most non-combat skills are trained only in specific areas, so why does that bother you for Hunter more than say, Runecrafting, Fishing or Agility.

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Hunter, outside of Chins, Salamanders, and Grenwall Spikes is awful, boring, and has little viable usage.

 

I think the OP was most likely prompted to do this, not even by all the crappy updates lately, but I for one like him, am tired of hearing about all the *awesome updates that are coming, but as yet, have refused to come.

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I just have to say that there is more than one way a skill can be disappointing/useless.

Disappointing? Sure. Useless? No.

 

I have no problem with someone saying they don't like a skill, but claiming it is useless when it isn't is just ignorant. I mean, I hate Runecrafting but I sure wouldn't say it was useless.

 

And I don't see how Hunter is any more isolated than many other skills. Most non-combat skills are trained only in specific areas, so why does that bother you for Hunter more than say, Runecrafting, Fishing or Agility.

 

Yes. You make good points (as always, honestly, you are one of the most intelligent posters on the boards). I was somewhat just trying to play devils advocate, somewhat, and maybe try to find where he was coming from.

 

Maybe by "useless" someone means "unenjoyable". If he sees the only "use" of any skill as "recieving enjoyment" then an unenjoyable skill could be useless.

 

Also, to compare it to RC, Fishing, and Agility-- In RC, you run to and from the banks, seeing people converse, fletch, alch, doing other things. Fishing, you might be banking at a bank like Shilo where you see slayers come and go, people alch, etc. Agility, you ARE restricted to an "agility" area just like hunter, but take a moment and consider how popular agility is. It is definitely one of the least trained skills. Also, for both Fishing and Agility, you can at least use the specific areas with no threat from other players. Fishing spots move independently of the number of fishers, and agility courses have no limit. You might be seeing nothing but an agility course, but at least you can see other people training agility.

 

In Hunter, you are punished for being around others. If other people are trapping with you, it really hinders your training. The only other skill that requires this is Construction. (again though, one of the less popular skills to do for enjoyment's sake) It seems there is some type of correlation between popularity of the skill and the level of isolation you experience while training. If hunter wasn't quick, easy exp, I dont think many people would have it so high.

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How about instead of this topic reappearing every week, we just have a sticky in the rants forum where you can complain about how you've maxed your 4.8 billion xp and done everything else in the game and the new update sucks. I'm tired of seeing y'all complain about every single update.

 

High level update: too exclusive, too overpowered, too expensive to buy, takes too long

Low level update: too inclusive, too underpowered, too cheap to buy, doesn't take long enough

 

:thumbdown:

 

Amen, if you're playing a game and not deriving any joy from it, only misery...Then why the hell are you still playing it?

If Jagex is heading in a direction with its development that you don't like, then that's too bad.

Jagex has a right as a company to do what it pleases, and it tried to appeal to its fanbase.

You as a customer have the right to not give them money. As someone said,

you can just not play for a while and come back if something strikes your interest.

 

I've been playing this game too damn long. All I can say is that the amount of whiny runts who complain each and every week has become extraordinarily large.

Perhaps this is in part Jagex's fault. As someone who has a job that requires me to tailor a service to a broad range of consumers, I know that it's difficult and that not everyone likes your decisions.

I sympathize with Jagex, and to you ranters I say shut up and eat your damn cabbage. It's good for you.

 

Also, Jagex removed fatigue. I've yet to have an update that improved my playing experience more than that.

/thread

I may put something here eventually.

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Though I may not have been active on the RSOF or Tipit long enough to say this, I think it's accurate to say that as soon as the BTS went out the window, we all began overestimating things, and the complaints only seemed to grow louder. Perhaps that's what this issue is really about; our over-hyping these updates rather than appreciating them as they are expected.

 

Just a thought. :rolleyes:

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And a good thought it is, though since BTS has left the overall quality and depth of updates is down, way down. Hell, I can find better updates by sifting through my cats litterbox.

This website and its contents are copyright © 1999 - 2010 Jagex Ltd.

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Hunter, outside of Chins, Salamanders, and Grenwall Spikes is awful, boring, and has little viable usage.

 

I think the OP was most likely prompted to do this, not even by all the crappy updates lately, but I for one like him, am tired of hearing about all the *awesome updates that are coming, but as yet, have refused to come.

 

 

Maybe you could flex your rights as a consumer, and boycott Jagex for a few months?

Get enough people leaving, and they'll start listening.

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

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How about instead of this topic reappearing every week, we just have a sticky in the rants forum where you can complain about how you've maxed your 4.8 billion xp and done everything else in the game and the new update sucks. I'm tired of seeing y'all complain about every single update.

 

High level update: too exclusive, too overpowered, too expensive to buy, takes too long

Low level update: too inclusive, too underpowered, too cheap to buy, doesn't take long enough

 

:thumbdown:

 

Then maybe we should get some mid-level updates?

 

Personally I feel like they should have a sort of ratio for updates. for example for every 4 low level updates, they release 2 mid-lvl updates, and 1 high-lvl update. It doesn't have to be that ratio, and it doesn't have to be perfect, but I feel like they need to be sure to keep the level of the content they release consistently different. Because the thing that gets me annoyed is when they have an entire month of noob updates when I'm waiting for a piece of high level content. If they consistently released different lvl updates, I would know approx. when to see a high level update.

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