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When do we get a REAL update?


Lep

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I for one enjoy most of those things you say aren't "real" updates. I don't like monster hunting, yet don't say that GWD wasn't a real update.

 

Also, I think Jagex is trying to be stratigic in their update placements. Rather then pump them all out ASAP they're trying to set them up for maximum impact both ingame, and in their wallets. They said they wanted to add the new skill midyear so that people could train it durring the summer. I also think that they'll add something very substantial arround Sept/Oct when their membership numbers historicly fall due to school.

 

Even though I like most recent updates, I agree that they haven't been as epic as they claimed this year would be. But then again, we're only 1/4 through the year and have plenty of time left for epic updates.

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I still have many things to do in Runescape, and certainly won't be desperately be needing new content for a while. However we were told that this year would be better than last year in terms of higher level updates and that it would be "awesome", so far it has yet to deliver.

Just might like to mention that last year a new skill was not released.

 

Just might like to mention that one new skill maketh not the year.

The point I was simply trying to make was this:

 

We're just finishing the third month of 2010, only a quarter into the year. The reason the updates are probably so "crap" as people seem to pessimistically see them, is because a major part of their team is being put into this new skill.

After the new skill is released, I wouldn't be surprised if updates begin to come more fluently and more pleasing to the eye.

 

I think this discussion would be more accurate at the end of 2010, not the beginning.

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Play a minigame?

 

 

Castle Wars and others aren't there just for easy banking.

 

I have played them enough. I have full Black Tricorn and a few hats, I had Castle Wars gold armor pieces but "someone" lost them <_< , I've got Penance armor pieces, I have over 5000 Chompy Kills, I've no need to kill the Jade Vine, I have full Void Knight, and this just goes on...

 

Also, Mobilizing Armies was one of the biggest failures in the history of RuneScape's existance, which is one hell of a waste of devolopers time. It's hard to believe they actually found this fun, created it, and released it...

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In all honesty, Im surprised to see this from you, Lep. Just because you don't personally like the recent updates, you assume that everyone thinks jagex has been making bad updates lately?

 

I've greatly enjoyed most of the recent updates.

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03-Mar-2010

Changes to the Hitpoints Skill: Some of us understand the point to this, but it doesn't change the fact that it sucks. JaGeX never should have caused so much harm to the game to come to this point. They even admitted themselves that they got carried away with max hits.

Please give me a legitimate reason why this update 'sucks'.

 

 

-Anything that can now be done could have been done the exact same way before without multiplying everything by 10, there simply wouldn't be "decimal hits"

-They changed the name to life points which confused every single player in RuneScape. According to JaGeX that's millions of customers

-Every fansite is forced to read through their entire website and change everything to life points

-Multiple large numbers in RuneScape make it too confusing to keep your cool - such as Dragon Claws

However those complaints are arguably trivial. In my opinion the benefits in the future will greatly outweigh the setbacks.

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Also, Mobilizing Armies was one of the biggest failures in the history of RuneScape's existance, which is one hell of a waste of devolopers time. It's hard to believe they actually found this fun, created it, and released it...

Again I say, Just because you don't like it, doesn't mean that no one does. Sure, it wasn't as great as Jagex overhyped it to be, but then again, nothing is (which is why they're not giving any hints towards the new skill).

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The closer I get to maxed combat, the more it bothers me that there's no armor or weapons worthy of my levels. Bosses have become absolute jokes. The last three D&D's were great ideas that were poorly implemented. MA is a disaster that I feel forced to partake in for the rewards. Holiday items are consistently rehashes of previous items (five bucks says the Halloween reward is a ring that turns you into a jack-o-lantern).

 

There have been a handful of great updates this year, but I'm not seeing the 'awesome' just yet.

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To put it bluntly, [bleep] off.

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The point I was simply trying to make was this:

 

We're just finishing the third month of 2010, only a quarter into the year. The reason the updates are probably so "crap" as people seem to pessimistically see them, is because a major part of their team is being put into this new skill.

After the new skill is released, I wouldn't be surprised if updates begin to come more fluently and more pleasing to the eye.

 

I think this discussion would be more accurate at the end of 2010, not the beginning.

 

True, however I would hope that Jagex haven't put too many developers onto the new skill. I don't like the idea that last year was the result of not enough content developers being available and Jagex passing it off as an "upgrade year" or perhaps that this year has been percieved so far as bad because there isn't a balance between the new skill and long-lasting high level content.

 

The double experience weekend to me appears something that was done to tide over customers, and to attract new ones because of the recent lack in updates, compared to the end of last year when we had high level Herblaw, Prayer and a pretty hard Nomad quest at the beginning of this year.

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03-Mar-2010

Changes to the Hitpoints Skill: Some of us understand the point to this, but it doesn't change the fact that it sucks. JaGeX never should have caused so much harm to the game to come to this point. They even admitted themselves that they got carried away with max hits.

Please give me a legitimate reason why this update 'sucks'.

 

 

-Anything that can now be done could have been done the exact same way before without multiplying everything by 10, there simply wouldn't be "decimal hits"

-They changed the name to life points which confused every single player in RuneScape. According to JaGeX that's millions of customers

-Every fansite is forced to read through their entire website and change everything to life points

-Multiple large numbers in RuneScape make it too confusing to keep your cool - such as Dragon Claws

The two bold ones seem like more of a personal problem..... Unless you've gone and asked everyone in runescape if the name change confused them or if they lose there cool with large numbers.

I don't see how it "sucks" because of the fact that everything that could be done, that's already released we have no idea what jagex is planning to go with this, can be done with the old system.

I don't think jagex aims there updates to please fan sites either.

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It's going to mechscape (or whatever it is supposed to be called now), the new skill, which is supposed to be fabulous and ground breaking and no one will be disappointed (um mob armies all over again eh?), the magical 80+ updates we're supposed to be getting, the new updates towards hitpoints because multiplying everything by 10 was supposed to make the possibilities endless, and finally.....paying those coders to change the names of everything they are changing, like minigames to activities (seriously....that's so vague and dumb...they have games within the game) because we're having a lot of that lately.

 

Although I am very disappointed thus far this year, with the exception of the grandmaster, which was really just a harder master quest, I can't really rant about anything when I haven't done everything enjoyable in the game. Granted that there has been no new content that I can sink my teeth into, besides shattered hearts, which takes me a whole of 5 hours to get all 30 rocks for the WEEK, or fish flingers, which I find extremely hard to be on for the game start when I am doing other things. Like last year, I'll give them until the release of their so called greatest update of the year (last year being mob armies) and then I will decide whether or not the year has been great update wise because after the major release the updates (I am stressing the word updates here) tend to go down hill. However, regarding last year, after mob armies the tweaks and changes to old content and mechanics really made up for it's flop. Let's give them more time, so that if it fails we have more evidence to say that this year has been terrible. And again I see your point (and agree with it), at least throw some HLC(high-level content) in the mix every so often and don't try to throw it at us too much at one time.

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paying those coders to change the names of everything they are changing, like minigames to activities (seriously....that's so vague and dumb...they have games within the game) because we're having a lot of that lately.

Yo dawg, I herd you like playing, so we put games in your game so you can play while you play.

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-- New skill coming up

-- New dungeon coming up (supposedly)

-- New high level (most likely 80+) gear

 

Be patient. I'm fine with the way updates have been.

 

I also like the focus on redesigning old aspects of the game rather than adding unneeded new aspects. This focus has brought us a lot of useful but underappreciated updates.

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paying those coders to change the names of everything they are changing, like minigames to activities (seriously....that's so vague and dumb...they have games within the game) because we're having a lot of that lately.

Yo dawg, I herd you like playing, so we put games in your game so you can play while you play.

 

Which are not activities Jagex!

[hide=definition of activities]

ac·tiv·i·ty (k-tv-t)

n. pl. ac·tiv·i·ties

1. The state of being active.

2. Energetic action or movement; liveliness.

3.

a. A specified pursuit in which a person partakes.

b. An educational process or procedure intended to stimulate learning through actual experience.

4. The intensity of a radioactive source.

5. The ability to take part in a chemical reaction.

6. A physiological process: respiratory activity.[/hide]

Now let's look at this Jagex...they are like small (mini) games within a game! Kind of like how Dr. Evil's clone is minime. Get it right #-o <.<

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This thread reminds me of people who focus on one sliver of their country's national budget and complain about how their "tax dollars are being wasted", ignoring all the places they *do* want their tax dollars being spent. And then other people complain similarly, except they have a completely different set of expenditures they consider to be a "waste".

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I get this bad feeling about this new skill. It was meant to be its own game, then they decided it would go well in rune. Sounds very sketchy, i can see this skill not fitting into the game at all and completely wasting alot of time and money. Although i don't know how it is yet, it seems very weird that a whole game is being shoved into a skill slot. I'm not completely ruling out that it could be really sweet. Just as far as i've understood thus far, it sounds like it could be a very dangerous gamble by jagex.

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Considering Tip.It's users' average levels, this place has shockingly little patience.

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

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I get this bad feeling about this new skill. It was meant to be its own game, then they decided it would go well in rune. Sounds very sketchy, i can see this skill not fitting into the game at all and completely wasting alot of time and money. Although i don't know how it is yet, it seems very weird that a whole game is being shoved into a skill slot. I'm not completely ruling out that it could be really sweet. Just as far as i've understood thus far, it sounds like it could be a very dangerous gamble by jagex.

I was thinking the same thing, Jagex is already in dangerous waters with the updates they've been presenting recently. I really hope this skill comes out with a bang for their sake. If this skill flops they are in deep [cabbage], not to mention the months they spent developing it wasted.

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I get this bad feeling about this new skill. It was meant to be its own game, then they decided it would go well in rune. Sounds very sketchy, i can see this skill not fitting into the game at all and completely wasting alot of time and money. Although i don't know how it is yet, it seems very weird that a whole game is being shoved into a skill slot. I'm not completely ruling out that it could be really sweet. Just as far as i've understood thus far, it sounds like it could be a very dangerous gamble by jagex.

I was thinking the same thing, Jagex is already in dangerous waters with the updates they've been presenting recently. I really hope this skill comes out with a bang for their sake. If this skill flops they are in deep [cabbage], not to mention the months they spent developing it wasted.

 

When has any skill ever been a flop?

Construction = really great advertising (get your own house!)

Summoning = best support skill + good advertising (get your own pet!)

Farming = greatly affected herblore, appeals to a niche of players

Hunting = good resource support skill

 

All the new skills have been designed pretty well. Summoning especially.

 

I don't understand the need for updates. I would be happy playing RS the way it is now for a long while. Herb + Pray updates should keep you busy, and if you aren't busy with them, then there's your new goal.

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This.....

 

You just listed exactly what your money is going into. Just because you don't like the updates, doesn't mean your money isn't going into it.

 

Maybe your question is more of, "Why isn't my money going into updates that I like?"

 

and this....

 

 

I don't see why people don't just cancel their subscription and return when they find an update appealing, since obviously complaining about the lack of "high-level" updates isn't going to improve things.

 

AND this.....

 

Instead of the question being "where the [bleep] is all of our money going?", maybe it should be "Why am I still paying for and playing a game that I love to complain about?"

 

...sums up the thread. I find players who complain about nearly every update making very little sense in the very fact that they are still paying for membership. If you honestly think that you're paying for the latest 'updates', and you haven't been seeing one that fits your taste for a while, why not just stop paying until you see something worth your money? There will be high level quests and equipment, but definitely not every week. And like many people mentioned, it's a matter of preference for those updates that have been listed.

 

As someone who only joins member for about 1/4 of the year, I know where my money is going; the extra member skills, quests, D&Ds, minigames, equipments, along with faster training methods for non-member skills. When I'm in F2P the most I would do is train a little cooking, and play FIst of Guthix most of the time. There's almost zero motivation to train any other skills knowing that you can do it 3-20 times faster as a member. I probably won't even need any new updates for the rest of this year.

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Does having a statue in your POH where less than 10 players will view it much less care increase the size of our e-peen? The only reason most of us did Shattered Hearts was in hopes of a glorious reward at the end anyway... with the exception of the few skillers who despised combat for some reason.

 

Let's face it, these kinds of threads will always produce the same 2 sides: The "I agree with the OP" side and the "If your unhappy don't play" side.

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