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13-May-2010 Fairy Tale Part 3 & DirectX Support and Graphics Options


Toad

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Things look grim indeed for Zanaris and the fairy folk who live there, and it may already be too late. The Fairy Godfathers little coup détat worked, and hes opened up a rift to an ork-filled realm to rally an army. In particularly, his personal retinue of ork generals have made him, how you say, untouchable.

 

Thanks to your efforts, the Fairy Queen managed to survive this coup, and since returning to active duty has built up a Fairy Resistance. Her chief military advisor, the Tooth Fairy, feels the time is right to mount a counter-offensive and neutralise the Godfather and his orks once and for all.

 

In a Fairy Tale Part III Battle at Orks Rift, the third and final part of this fairy quest trilogy, youll be drafted to put the Tooth Fairys battle plan into action, preparing for the final push to take out the Fairy Godfather and his cronies. Dealing with him and his army of orks will take military precision, solid tactics...and more than a little bit of amateur dentistry. It will also test the combat skills of you and your allies in a fight to determine fate of Zanaris.

 

Your efforts to help the fairies will not go unrewarded; the spoils of this war include another magic farming tool and use of the fairy ring network without a staff. Maybe even Martin the Master Gardener will have some extra reward for you, seeing how it was he who set you on this path in the first place...

 

While carrying out the Tooth Fairys orders, youll probably notice that Zanaris has had a bit of sprucing up (as mentioned in these Developers' Blogs), and that the orks are that little bit uglier. Theres never been a better time to set things right in the fairy kingdom its time to fight for tooth, justice and the Zanarian way!

 

Mod Tytn

 

Lead RuneScape Content Developer

 

Summary:

Where to start A Fairy Tale Part III - Battle at Orks Rift:

 

Speak to the Fairy Queen at Fairy Resistance HQ

(youll need Fairy Nuffs certificate to travel there; you can get a replacement from Fairy Nuffs grotto north of Zanaris bank if you no longer have it).

 

Requirements to start A Fairy Tale Part III - Battle at Orks Rift:

 

A Fairy Tale Part II Cure a Queen

Wolf Whistle

Level 59 Magic

Level 54 Farming

Level 51 Thieving

Level 37 Summoning

Level 36 Crafting

Ability to survive a battle against the equivalent of a level 180 foe

 

 

In other news...

 

Picking flowers as part of the Lily of the Valley holiday event has now been removed.

 

You can now obtain Shattered Hearts strange rocks from mining gold and coal in the Living Rock Caverns, stealing from chests and stalls, making molten glass and throwing pottery, and from smithing cannonballs.

 

The Barrows has been adjusted so that when stood next to a puzzle door, you will no longer be interrupted by nearby NPCs attacking you.

 

DirectX Support and Graphics Options

 

Today were pleased to announce the launch of an update to our High Detail (HD) graphics mode to incorporate DirectX rendering. Weve also taken the opportunity to completely overhaul our graphics options system to make it much easier to use.

 

When you first load the game after this update, you will be asked if you wish to automatically configure your graphics options settings to best run on your computer. We recommend that every player does this you may discover that RuneScape can run faster and look better than you have previously experienced!

 

Whether or not you choose to run the automatic configuration, the next time you go to change your graphics settings, you will then find that you can choose from a simplified range of graphics options: High, Medium, Low or Minimum. If you wish to change any of the in-depth settings, you can instead choose Custom to set the game up exactly how you like, as before.

 

The new DirectX mode will look identical to the existing OpenGL HD mode; its introduction is to allow more people to be able to use HD with fewer compatibility problems. It will be selected automatically for you (so long as it performs best!) if you are running on Microsoft Windows with at least version 9 of DirectX.

 

Mod Chris E

Game Engine

 

[hide]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

* Improved some of the animations while holding banners.

* Prevented interruptions when playing the snow globe animation.

* Adjusted a couple of models where items were interfering with each other.

* Changed some of the animation priorities when cutting trees down.

* Adjusted some of the offsets for the ectophial animation.

* Some locations were disappearing in High Detail mode.

* The text in the hot-air balloon journey interface should now be easier to read.

* Improved and tweened some of the animations on NPCs in Varrock Museum.

* A plaque on a wall was popping out the other side.

* Fixed some leaky roofing due to the ground heightmap.

* Guards in Sophanem have been retrained in how to correctly wield spears.

* Fixed a tree that seemed to be sinking into the ground.

* Corrected some remove roof issues in Keldagrim.

* Swapped some doors that were the wrong way around in the Stronghold of Security.

* Corrected a small animation problem when holding mjolnirs.

* A wall torch flame wasn't aligned with the holder.

* A white tile in the Tower of Life now properly fades to black.

* Corrected the Grand Exchange icons for some of the wizard sets.

* Ensured that some footprints used in the Glorious Memories quest were visible on the ground.

* Improved the molten metal animation in the Blast Furnace.

* Stopped players from looking like theyre running on the spot while using a dark bow and your target is dying.

* Goblin death animations should now be a bit quicker.

* Fixed the human-to-werewolf transformation animation.

* Casting the High Alchemy spell with various items in your left hand will no longer affect the animation.

* Changed a few trolls to use a more suitable idle animation.

* Improved the final sequence in a Ratcatchers quest cutscene.

* Players will no longer be placed on a particular crate.

* Arcane spirit shields should no longer render through players in Standard Detail.

* Fixed Eek's animations when youre wearing various gloves.

* Duradel now has the correct cape during While Guthix Sleeps.

* Removed items from your left hand when playing the animation for teleporting with the enchanted lyre.

* Improved the chathead for the cockatrice when stuffed on a wall in your POH.

* The staff of air from the Great Orb Project has had its inventory icon fixed.

* Corrected an open version for a gate that didn't match the closed one.

* Fixed a problem with the 2009 Christmas holiday items and shields.

* Pirate leggings and the abyssal whip no longer interfere with each other.

* Added the end to the Agility log balance in the Wilderness.

* Shanomi now wields his two-handed sword correctly.

* Raised the height of an animation climbing a ladder in the Desert Mining Camp.

* Adjusted the lighting on the path to the Barrows.

* Corrected the minimap for a crevice near Edgeville.

* Reduced the height of the flames in a castle and in Tai Bwo Wannai.

* Added a hole in the floor to the Werewolf Agility Arena entrance in High Detail.

* Various animations in Varrock Museums display cases have been tweened.

* Updated the genie NPC model.

* Fixed a render problem with Ava's coat in Standard Detail.

* You can no longer put items on some of the punters heads in Blue Moon Inn in Varrock.

* Fixed Charley the pirate's eyes when laughing.

* Dharok's axe now matches the player version of this item.

* The armour salesman no longer wields a shield in the Ranging Guild.

* Fixed a problem with the Lletya bankers clothing.

* Corrected a stretching problem with crossbows and Mobilising Armies clothing.

* Increased the thickness of timber walls to stop render problems.

* Professor Oddenstein's moustache no longer stretches on the left side.

* Fixed some of the cave walls in the Haunted Mine to meet the water levels properly.

* Removed a streak of yellow from the black suit of armour in Varrock Museum.

* Viyeldi's staff is now held at the correct position.

* Spiritual rangers now hold bows correctly.

* Fixed the defend animation when wielding a shield and a kite.

* Adjusted some heightmapping in the Rune Essence mine.

* Resolved an issue with runecrafter clothing and crossbows.

* Added some ladder minimap icons to the Thieves Guild.

* Added the two missing sides to a crate in Ardougne.

* The magic skullball and rune plateskirt no longer cause odd stretching issues.

* Removed a lightsource that didn't have a light associated with it.

* Updated the imp-in-a-box chathead to match the current version.

* The quill from Rocking Out no longer has a broken inventory icon when highlighted.

* Updated some of the POH banner models.

 

 

 

Audio

 

 

* Fixed a problem where you'd hear an attacking players defend sound when you're hit.

* The song 'Long Ago' now correctly unlocks where the hint suggests.

* Removed some silence at the end of 'Waiting for Battle'.

* Updated the yoyos sound effects.

 

 

 

Quests

 

 

* Correctly cross out the requirements for Regicide when you meet them.

* Increased the timings for the slippery rocks in Royal Trouble to give you more of a chance to escape the damage.

 

 

 

Activities and Distractions & Diversions

 

 

* Improved the code dealing with the time left before another Fish Flingers competition begins.

* Fixed a path-finding issue with the portals in Pest Control.

* You can no longer rest while the fishing trawler is sinking.

* Scarab swarms in Pyramid Plunder have had their stats reduced to bring them back into line with how they were originally.

* We've updated Kolodion in the Mage Arena to add/change the types of creature he can change into.

 

 

 

Miscellaneous

 

 

* Optimised the code for cooking on a range or stove location.

* A blade wall trap in the Rogues Den is now working properly again.

* Improved the code dealing with storing items in your bank via the pack yak.

* Removed some mouse cursors appearing when you couldn't click to do anything.

* Players should now be able to keep moving while drinking Sanfew serums, which is now consistent with other potions.

* Adjusted some of the advisor system to better cope with demo worlds.

* Fixed several typos/grammar problems.

* You'll now get a more sensible message when trying to enter certain worlds from the lobby.

* The pools at Oo'glog no longer reduce any stat boosts you already had, such as Prayer.

* Prevented Quick Chat from interfering with the height of the chatbox.

* The Haunted Mine now correctly extinguishes all light sources.

* Added a few more lines to the game spam filter.

* 'Zookeeper' should now be consistent throughout the game.

* Removed an unnecessary right-click option on POH servants before they're hired.

* Fixed a problem where you'd remove the adjacent item from your bank by mistake.

* You must now continue to wear the Falador shield reward when performing the associated emote.

* Winelda will now recognise players who already have a limpwurt root in their inventory.

* Updated some of the Pest Control core code and also some code used in the Troll Stronghold, though it should not cause any gameplay changes.

* Chinchompas now have a confirmation screen on release in case you accidentally clicked to release them.

* Prevented the crafting of silver sickles on Entrana.

* Fixed a quest link on the Adventurers Log.

* Private chat 'loading' status message should update quicker.

* The lobby will now notify you if you receive a message in a tab you don't currently have open.

 

 

 

Dungeoneering

 

 

* If you are not owed Dungeoneering experience when leaving partway through a dungeon, you will not get the warning about leaving.

* Forcing a tile to flip over in a Dungeoneering puzzle room will no longer result in a warning each time.

* Stopped a 2x2 NPC from standing in the door of a dungeon and preventing you from progressing.

* Moved some mining rocks that could on occasion prevent the particular puzzle in the room from being completed.

* Updated the login screen to show the correctly increased members' bank space after the release of Dungeoneering.

* Fixed the Smithing code that meant you could only smith some ores by clicking on the furnace first.

* In Daemonheim, using a vial on a water source will now fill all empty vials. Also, when smelting ores, it will attempt to smelt all of a particular ore in your inventory rather than just one.

* You can no longer put logs into a cooking range in Daemonheim if you don't have the Firemaking level to light them.

* You can now correctly set Dungeoneering as an objective on free worlds.

* Corrected some of the Smithing messages when in Daemonheim.

* Increased the Ranged strength of poisoned sagittarian arrows to match the normal version.

* Frostbite/Hailstorm daggers now have wield options instead of wear.

* You shouldn't be able to have two rings of kinship at the same time.

* The quick (right-click) option on the Runecrafting altars in Daemonheim are actually quicker now.

* Poisoned promethium arrows were incorrectly listed as tier 1 items instead of tier 10.

* Super restore potions now restore your Dungeoneering level.

* Improved the description for the scroll of life Dungeoneering reward.

* Corrected the combat animations for forgotten warriors.

* Adjusted the Advisor interface to correctly deal with Dungeoneering.

* You should now correctly receive combat XP when fighting Astea Frostweb.

* Adjusted the options on several items when speaking to the smuggler in Daemonheim.

* Removed the level 25 duplicate Dungeoneering level-up messages.

* Tidied up some old Woodcutting code that isn't used any more.

* Improved the sounds when sliding down the ice after leaving a dungeon in Daemonheim.

* Dungeoneering should no longer override Quick Chat menus in some circumstances.

[/hide]
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The Barrows has been adjusted so that when stood next to a puzzle door, you will no longer be interrupted by nearby NPCs attacking you.

 

<3:

Offering assists for all Smithing/Crafting effigies, PM 'Luked365' in game, or PM me here if i'm not online

 

Inb4 green uses Party Pete at bloodveld in slayer tower

Where in the world is Tip.it?

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A little dissapointed at the req's, but not everything can be a GM i guess.

nekusig2fcopy.jpg

 

There are three sides to every story: There's one side, there's the other, and there's the truth.

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Your efforts to help the fairies will not go unrewarded; the spoils of this war include another magic farming tool and use of the fairy ring network without a staff. Maybe even Martin the Master Gardener will have some extra reward for you, seeing how it was he who set you on this path in the first place...

 

 

The Barrows has been adjusted so that when stood next to a puzzle door, you will no longer be interrupted by nearby NPCs attacking you.

 

 

-----

Loving this.

- I'm not proud of everything I've done, but I have no regrets

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I have infact discovered how to travel in time, but as the goverment has classified time travel as top secret I have now changed the title, apologies!

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Why am I not surprised smelly is the one who posted this? :mellow:

11-1.jpg[

Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread.

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Rewards:

[hide]2QP, 11k Farming XP, 11k Thieving XP, 11k Magic XP, 1k Summoning XP, 1k Crafting XP, Free access to Zanaris market, Magic Watering Can[/hide]

 

You can click to see them when you start the quest.

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Woot Woot! I know what I'm doing after my dark beast task, been waiting for this quest for a while now.

 

I really hope they've gotten rid of the random junk that interrupts you while in Zanaris. (I have the sudden urge to dance!, etc....)

_____________________________________________________________________________________________________________________________________________________

 

Vintage_Phil.png

 

I've been to the Crunch once...

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The Barrows has been adjusted so that when stood next to a puzzle door, you will no longer be interrupted by nearby NPCs attacking you.

 

<3:

 

Best update ever! :thumbsup:

 

I might (finally) be able to stand this minigame now!!!

 

THANK YOU JAGEX!

 

OT: could someone who can log in please set this quest as an objective and see what the rewards are (put in spoilers)

Schmuall.png

give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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I hope Martin gives something good, so far he's been all about false promises.

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☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢

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The Barrows has been adjusted so that when stood next to a puzzle door, you will no longer be interrupted by nearby NPCs attacking you.

 

<3:

 

Best update ever! :thumbsup:

 

I might (finally) be able to stand this minigame now!!!

 

THANK YOU JAGEX!

 

OT: could someone who can log in please set this quest as an objective and see what the rewards are (put in spoilers)

Only 4 years late :rolleyes:

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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