The_Gabe Posted June 21, 2010 Share Posted June 21, 2010 I like it. Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
Streetsoccer Posted June 21, 2010 Share Posted June 21, 2010 I support....if it was a quest reward I always tell the truth even when I lie Link to comment Share on other sites More sharing options...
Saunamajuri Posted June 25, 2010 Share Posted June 25, 2010 Support. Would be useful. "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
TheFifaScaper Posted June 27, 2010 Share Posted June 27, 2010 Support I'd buy this for sure if they made it! Chelsea FC #1 Join My Clan:[qfc]290-291-830-65346534[/qfc] Youtube Channel Link to comment Share on other sites More sharing options...
AnneFrank Posted June 27, 2010 Share Posted June 27, 2010 i like it. Would it pick up abyssal and obby charms too? Link to comment Share on other sites More sharing options...
Owned_Nex Posted June 27, 2010 Share Posted June 27, 2010 Meh, I just don't like the idea of a minigame that lets you practically fully AFK at everything. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
Triquos Posted July 1, 2010 Author Share Posted July 1, 2010 i like it. Would it pick up abyssal and obby charms too? Yup if you got an abyssal or obby charm drop it would be picked up if you toggled the Charmchompa 'on' for those particular charms Link to comment Share on other sites More sharing options...
ultimatballr Posted July 23, 2010 Share Posted July 23, 2010 I support!! Hell, this is good enough for me to actually give Dungeoneering a try. I have only raised it through ToG, Lamps and Book's of Knowledge. This update would make me go to the place and actually train the "skill". I can't tell you how many charms I have missed out on (gold and green) simply because I just couldn't be bothered to run around and pick them all up. I'd probably be a much higher summoning level than I am now actually. Apparently, my signature was to big. Link to comment Share on other sites More sharing options...
LTH_Dev_Ranges Posted July 23, 2010 Share Posted July 23, 2010 Put me down as a supporter. A great suggestion. Warlord of Lethality, Member of Silent Ember Link to comment Share on other sites More sharing options...
svs Posted July 23, 2010 Share Posted July 23, 2010 Bright idea and covered any aspect required to make an item like that work.Great job, you have my support, we could definitly do with something like that not only because there's not enough dung rewards but because this would perfectly fit in the game and most importantly it's a handy item that will most likely be used a lot, unlike many other dung rewards.I think even if they relase the second batch and bring out 200% more items than they previously did it would still not have enough items, minigames have more items availible -.-Not even all the items within deamonheim as one cannot enter a dungeon fully armed, so what's the point of the many many many many items when you can only save 3 at max lv?Gah dung sucks ass [~Visit my Slayer Blog~] Being happy doesn't mean that everything is perfect. It means that you've decided to look beyond the imperfections.~unknown~ Link to comment Share on other sites More sharing options...
Huzzah Posted July 29, 2010 Share Posted July 29, 2010 Eh I'm a bit on the fence. It seems handy enough but more so for the lazy player. I have no problem picking up my charms at the same time I get anything else the creature may drop. If anything it'll just make exp quicker and I think its decent enough as is. Link to comment Share on other sites More sharing options...
Triquos Posted July 31, 2010 Author Share Posted July 31, 2010 That's cool =D I can see how it would look lazy. I guess I'm just annoyed that since Summoning came out, you feel obliged to pick up charms whether you need them or not, and it takes say 2 seconds to right-click and walk up to the corpse and pick up the charms. Times that by say, 180 monsters for a slayer task, that's a minimum of 6 minutes per task, taken out of my time where I could be training/killing something else. To me that's a lot of time if you do 5+ tasks a day. Also... Even though I'm 99 summoning now, I still want my charms picked up regardless XD I only pick up crimsons and blues now though, as I really can't be bothered wasting my time picking up greens and golds when I can immediately click on the next monster to kill =D Link to comment Share on other sites More sharing options...
Obtaurian Posted August 1, 2010 Share Posted August 1, 2010 That's cool =D I can see how it would look lazy. I guess I'm just annoyed that since Summoning came out, you feel obliged to pick up charms whether you need them or not, and it takes say 2 seconds to right-click and walk up to the corpse and pick up the charms. Times that by say, 180 monsters for a slayer task, that's a minimum of 6 minutes per task, taken out of my time where I could be training/killing something else. To me that's a lot of time if you do 5+ tasks a day. Also... Even though I'm 99 summoning now, I still want my charms picked up regardless XD I only pick up crimsons and blues now though, as I really can't be bothered wasting my time picking up greens and golds when I can immediately click on the next monster to kill =D It's worth noting that you can pick items up without spending any extra time if you time it correctly. The charmchompa provides convenience; it doesn't save time. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Triquos Posted August 2, 2010 Author Share Posted August 2, 2010 Before summoning came out though at least 90% of my time killing monsters was fast because 10% or less of that time, the monster dropped something good. This meant I could immediately attack the next monster, saving me at least 2 seconds from waiting for the monster to die/right clicking/picking up any charms. Now 2 seconds doesn't sound like much, but when you times that by, say, 180 monsters for a slayer task, that's 6 minutes wasted. 10 tasks in a day = 1 hour wasted! :o To me 1 hour is a lot of time I could be doing something else and we never had this problem before summoning. I noticed other people wait around until the monster dies, just for the charms. Also sometimes I get so frustrated I just immediately attack the next monster like I did before summoning, to find a nice amount of charms *right clicks, walks over to pick them up* 2 seconds wasted. I suppose I don't have to pick charms up now that I have level 99, but I still feel obliged to pick them up because well, one day all skills might go up to 120 for whatever reason and it would be handy to have all the crimsons/blue charms needed for it XD I hope jagex think about it at least. Another item I have been wondering about is a herb bag. We already have a gem and coal bag, but considering almost every monster drops herbs, it would be another great dungeoneering item reward which everyone would want to spend their tokens on. As there are so many herb drops, it wastes our valuable inventory space and, most of the time, our precious food! Link to comment Share on other sites More sharing options...
Wingless Posted August 2, 2010 Share Posted August 2, 2010 Support - this would be pretty awesome at Rock Lobsters :thumbup: Link to comment Share on other sites More sharing options...
999134 Posted August 3, 2010 Share Posted August 3, 2010 support Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Pepsiguy Posted August 3, 2010 Share Posted August 3, 2010 110% support The once was a mexican called pepsi,Or maybe it's just he had Hep C,He was a pretty cool bro,Bros generally are you know,He hailed from the land of 'taters,He was known to hate many-a-hater,He likes a girl named Lacey,His thoughts about her are kind of racy,And also his dad likes to [rooster]. Link to comment Share on other sites More sharing options...
Obtaurian Posted August 4, 2010 Share Posted August 4, 2010 Before summoning came out though at least 90% of my time killing monsters was fast because 10% or less of that time, the monster dropped something good. This meant I could immediately attack the next monster, saving me at least 2 seconds from waiting for the monster to die/right clicking/picking up any charms. Now 2 seconds doesn't sound like much, but when you times that by, say, 180 monsters for a slayer task, that's 6 minutes wasted. 10 tasks in a day = 1 hour wasted! :o To me 1 hour is a lot of time I could be doing something else and we never had this problem before summoning. I noticed other people wait around until the monster dies, just for the charms. Also sometimes I get so frustrated I just immediately attack the next monster like I did before summoning, to find a nice amount of charms *right clicks, walks over to pick them up* 2 seconds wasted. I suppose I don't have to pick charms up now that I have level 99, but I still feel obliged to pick them up because well, one day all skills might go up to 120 for whatever reason and it would be handy to have all the crimsons/blue charms needed for it XD I hope jagex think about it at least. Another item I have been wondering about is a herb bag. We already have a gem and coal bag, but considering almost every monster drops herbs, it would be another great dungeoneering item reward which everyone would want to spend their tokens on. As there are so many herb drops, it wastes our valuable inventory space and, most of the time, our precious food! Like I said, it's easily possible to pick drops and charms up without spending any extra time whatsoever. You should really learn how to do it; it's a useful skill. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
timmmmm83 Posted August 6, 2010 Share Posted August 6, 2010 Support. I'm 99 summoning myself and on my road to 99 slayer I leave a lot of crimsons/blues. Reminds me of the time when I collected all charms and that last batch of gold charms got me to the next lvl. :razz: And why are the supporters blamed for being lazy? If it becomes a reward for dungeoneering, we got to have tokens to obtain it... Link to comment Share on other sites More sharing options...
Tenebri Posted August 11, 2010 Share Posted August 11, 2010 defonatly agree with this would be a lovely thing to have in inv while i go to 99 slay Link to comment Share on other sites More sharing options...
Taihaku Posted August 14, 2010 Share Posted August 14, 2010 Fantastic Idea tbh. Support. Link to comment Share on other sites More sharing options...
Assume Nothing Posted August 20, 2010 Share Posted August 20, 2010 I support this thread. Link to comment Share on other sites More sharing options...
Triquos Posted August 21, 2010 Author Share Posted August 21, 2010 Before summoning came out though at least 90% of my time killing monsters was fast because 10% or less of that time, the monster dropped something good. This meant I could immediately attack the next monster, saving me at least 2 seconds from waiting for the monster to die/right clicking/picking up any charms. Now 2 seconds doesn't sound like much, but when you times that by, say, 180 monsters for a slayer task, that's 6 minutes wasted. 10 tasks in a day = 1 hour wasted! :o To me 1 hour is a lot of time I could be doing something else and we never had this problem before summoning. I noticed other people wait around until the monster dies, just for the charms. Also sometimes I get so frustrated I just immediately attack the next monster like I did before summoning, to find a nice amount of charms *right clicks, walks over to pick them up* 2 seconds wasted. I suppose I don't have to pick charms up now that I have level 99, but I still feel obliged to pick them up because well, one day all skills might go up to 120 for whatever reason and it would be handy to have all the crimsons/blue charms needed for it XD I hope jagex think about it at least. Another item I have been wondering about is a herb bag. We already have a gem and coal bag, but considering almost every monster drops herbs, it would be another great dungeoneering item reward which everyone would want to spend their tokens on. As there are so many herb drops, it wastes our valuable inventory space and, most of the time, our precious food! Like I said, it's easily possible to pick drops and charms up without spending any extra time whatsoever. You should really learn how to do it; it's a useful skill. I do know how to summon thanks :) I have level 99 in it, if anyone should know what it's like to train it properly, it would be me. Anyway I will leave it at that, as right now I feel I am walking in circles with this conversation. Link to comment Share on other sites More sharing options...
Obtaurian Posted August 21, 2010 Share Posted August 21, 2010 I do know how to summon thanks :) I have level 99 in it, if anyone should know what it's like to train it properly, it would be me. Anyway I will leave it at that, as right now I feel I am walking in circles with this conversation. I have 99 summoning, too. Sorry, I'm just a little confused by you saying that your suggestion would save time when it wouldn't for any player who knew how to pick up drops between hits. It's an excellent idea, absolutely, but only for convenience, not for saving time. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
ibxtoycat Posted August 22, 2010 Share Posted August 22, 2010 Amazing Name, Don't make it changed! You should put a sort of limitation on like 100 of each charm or something. :) Road to 99 in every skill [click] My flash game site. Play some games, it REALLY helps me out Enormously. Link to comment Share on other sites More sharing options...
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