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Dual weapons


Deathscythe

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Look it this picture.

 

geard.jpg

 

Here the two things in red are the sword and the shield but you cant dual your weapons if you know what I mean. So my question is why couldnt Jagex put two fist where the sword and shield are so you can dual your weapons or shield that would be fun right?

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ya but id have to be like warhammers, shortswords, daggers, maces (maybe) but then id make mhing pvp and other things different idk tho cuase havin 2 dragon daggers p++ would make them to powerful, well atleast in my mind

The once was a mexican called pepsi,

Or maybe it's just he had Hep C,

He was a pretty cool bro,

Bros generally are you know,

He hailed from the land of 'taters,

He was known to hate many-a-hater,

He likes a girl named Lacey,

His thoughts about her are kind of racy,

And also his dad likes to [rooster].

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That would be semi-cool. If that were put into effect though, people would complain that you can't wield scimitars, etc. Since you only said a few things and it didn't include scimitars; and Ihavedinner is right, Dragon Daggers would be extremely over-powered.

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That would be semi-cool. If that were put into effect though, people would complain that you can't wield scimitars, etc. Since you only said a few things and it didn't include scimitars; and Ihavedinner is right, Dragon Daggers would be extremely over-powered.

 

 

This is about the 108th time i've seen this suggested. :thumbdown:

 

Any weapon from bronze to rune can be dual Weapons, except Dragon weapons.

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You should expand on this. As it stands, you're basically just saying "lol HORSES@@@@@@@@" There's no substance.

 

That said, I'm not interested in dual-wielding two rune shortswords.

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To put it bluntly, [bleep] off.

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Weapons like the DDS would become too powerful. Defenders would become as pointless as the Guthix book.

2x DDS: +80 Stab +50 Slash +80 Strength +0 Prayer; 74k (ASR Quotient*: 2666.67)

Saradomin Sword: +82 Slash +60 Crush +82 Strength +2 Prayer; 8492k

The 74k dual dds would become as good a stab weapon as the 8492k sara sword is for slash. And it would be poisonable. And have a better special attack.

Almost any other weapon would be rendered obsolete.

Restricting dual-wield to rune and below doesn't help much:

2x Rune Warhammer: +106 Crush + 96 Strength; 50k (ASR Quotient: 2826.67)

2x Rune Longsword: +94 Slash +98 Strength; 38k (ASR Quotient: 3070.67)

2x Rune Scimitar: +90 Slash +88 Strength; 62k (ASR Quotient: 3300)

2x Rune Sword: +76 Slash +78 Strength; 25k (ASR Quotient: 2470)

2x Rune Mace: +78 Crush +72 Strength; 17k (ASR Quotient: 1872)

2x Rune Dagger: +50 Slash +48 Strength; 9k (ASR Quotient: 1000)

Comparing to current items in F2P:

Rune Longsword: +47 Slash +49 Strength; 19k (ASR Quotient: 1535.33 767.67)

Rune Scimitar: +45 Slash +44 Strength; 31k (ASR Quotient: 1650 825)

Rune 2h Sword: +69 Slash +70 Strength; 47k (ASR Quotient: 1150)

Notice, the mace, warhammer, sword, scimitar, and longsword all have higher ASRs than the best non-dualwielded weapon.

 

*ASR Quotient: (Attack * Strength)/(Time to attack), Attack-Strength-Rate Quotient. The ASR of an Abyssal Whip is 2801.67. Abyssal Whip with Rune Defender has an ASR of 3661.25.

Also, how many people do you know who can even write with both hands, much less fight?

 

EDIT: ASR for single rune long/scimitar was too high.

If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.

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There is a reason why JAGEX did not make dual wielding possible. First, you won't kill someone with dual weapons because they will be too powerful and the same goes to the other person if you were dual wielding because you are too powerful. Secondly, dual wielding would destroy the meaning of using a shield and will make the shield as useless as a bronze dagger, as you can wield boots, gauntlets,helmets,platelegs, chainmail, and platebody. And finally, most people would not want dual wielding weapons anyways (unless it was firearms).

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This is about the 108th time i've seen this suggested. :thumbdown:

 

 

 

So it must be a good idea!

 

 

Also: I'd dual wield an ely and divine ss and tank bandos.

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You should expand on this. As it stands, you're basically just saying "lol HORSES@@@@@@@@" There's no substance.

 

That said, I'm not interested in dual-wielding two rune shortswords.

 

Lol, we have the opposite opinions.

I'd LOVE to dual-wield two Rune shortswords.

 

I think this is a cool idea, it should be possible with Bronze - Rune weapons excluding 2h swords and Halberds

 

EDIT: Also, you should hit 2 hits at the same time when dual-wielding, Not calculating it like 1 attack. And the attacks should be a bit slower then what you'd hit normally.

lnoyh.png

lnoyh.png

lnoyh.png

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Weapons like the DDS would become too powerful. Defenders would become as pointless as the Guthix book.

2x DDS: +80 Stab +50 Slash +80 Strength +0 Prayer; 74k (ASR Quotient*: 2666.67)

Saradomin Sword: +82 Slash +60 Crush +82 Strength +2 Prayer; 8492k

The 74k dual dds would become as good a stab weapon as the 8492k sara sword is for slash. And it would be poisonable. And have a better special attack.

Almost any other weapon would be rendered obsolete.

Restricting dual-wield to rune and below doesn't help much:

2x Rune Warhammer: +106 Crush + 96 Strength; 50k (ASR Quotient: 2826.67)

2x Rune Longsword: +94 Slash +98 Strength; 38k (ASR Quotient: 3070.67)

2x Rune Scimitar: +90 Slash +88 Strength; 62k (ASR Quotient: 3300)

2x Rune Sword: +76 Slash +78 Strength; 25k (ASR Quotient: 2470)

2x Rune Mace: +78 Crush +72 Strength; 17k (ASR Quotient: 1872)

2x Rune Dagger: +50 Slash +48 Strength; 9k (ASR Quotient: 1000)

Comparing to current items in F2P:

Rune Longsword: +47 Slash +49 Strength; 19k (ASR Quotient: 1535.33 767.67)

Rune Scimitar: +45 Slash +44 Strength; 31k (ASR Quotient: 1650 825)

Rune 2h Sword: +69 Slash +70 Strength; 47k (ASR Quotient: 1150)

Notice, the mace, warhammer, sword, scimitar, and longsword all have higher ASRs than the best non-dualwielded weapon.

 

*ASR Quotient: (Attack * Strength)/(Time to attack), Attack-Strength-Rate Quotient. The ASR of an Abyssal Whip is 2801.67. Abyssal Whip with Rune Defender has an ASR of 3661.25.

Also, how many people do you know who can even write with both hands, much less fight?

 

EDIT: ASR for single rune long/scimitar was too high.

 

 

There is a reason why JAGEX did not make dual wielding possible. First, you won't kill someone with dual weapons because they will be too powerful and the same goes to the other person if you were dual wielding because you are too powerful. Secondly, dual wielding would destroy the meaning of using a shield and will make the shield as useless as a bronze dagger, as you can wield boots, gauntlets,helmets,platelegs, chainmail, and platebody. And finally, most people would not want dual wielding weapons anyways (unless it was firearms).

 

@Jeda45 didn't you read post #5? dagaon weapons can't dual wielded only bronze to rune weapons but 2h swords ( great swords) and Halberds can't be held in two hands.

2h swords ( great swords) and Halberds are Weapons are two handed.

 

@omgeveryone the shield will still be used if the dual wield was in runescape.

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Weapons like the DDS would become too powerful. Defenders would become as pointless as the Guthix book.

2x DDS: +80 Stab +50 Slash +80 Strength +0 Prayer; 74k (ASR Quotient*: 2666.67)

Saradomin Sword: +82 Slash +60 Crush +82 Strength +2 Prayer; 8492k

The 74k dual dds would become as good a stab weapon as the 8492k sara sword is for slash. And it would be poisonable. And have a better special attack.

Almost any other weapon would be rendered obsolete.

Restricting dual-wield to rune and below doesn't help much:

2x Rune Warhammer: +106 Crush + 96 Strength; 50k (ASR Quotient: 2826.67)

2x Rune Longsword: +94 Slash +98 Strength; 38k (ASR Quotient: 3070.67)

2x Rune Scimitar: +90 Slash +88 Strength; 62k (ASR Quotient: 3300)

2x Rune Sword: +76 Slash +78 Strength; 25k (ASR Quotient: 2470)

2x Rune Mace: +78 Crush +72 Strength; 17k (ASR Quotient: 1872)

2x Rune Dagger: +50 Slash +48 Strength; 9k (ASR Quotient: 1000)

Comparing to current items in F2P:

Rune Longsword: +47 Slash +49 Strength; 19k (ASR Quotient: 1535.33 767.67)

Rune Scimitar: +45 Slash +44 Strength; 31k (ASR Quotient: 1650 825)

Rune 2h Sword: +69 Slash +70 Strength; 47k (ASR Quotient: 1150)

Notice, the mace, warhammer, sword, scimitar, and longsword all have higher ASRs than the best non-dualwielded weapon.

 

*ASR Quotient: (Attack * Strength)/(Time to attack), Attack-Strength-Rate Quotient. The ASR of an Abyssal Whip is 2801.67. Abyssal Whip with Rune Defender has an ASR of 3661.25.

Also, how many people do you know who can even write with both hands, much less fight?

 

EDIT: ASR for single rune long/scimitar was too high.

 

@Jeda45 didn't you read post #5? dagaon weapons can't dual wielded only bronze to rune weapons but 2h swords ( great swords) and Halberds can't be held in two hands.

2h swords ( great swords) and Halberds are Weapons are two handed.

 

@ comment #1: Well, I did give stats for rune mostly... But, you're right, I didn't.

 

@ comment #2: Right. Ergo, I listed the Rune 2h Sword and its ASR under non-dualwielded only. What do halberds have to do with this?

If you jump into a river in Paris, you're insane. If you jump into a river in Egypt, you're in denial.

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Weapons like the DDS would become too powerful. Defenders would become as pointless as the Guthix book.

2x DDS: +80 Stab +50 Slash +80 Strength +0 Prayer; 74k (ASR Quotient*: 2666.67)

Saradomin Sword: +82 Slash +60 Crush +82 Strength +2 Prayer; 8492k

The 74k dual dds would become as good a stab weapon as the 8492k sara sword is for slash. And it would be poisonable. And have a better special attack.

Almost any other weapon would be rendered obsolete.

Restricting dual-wield to rune and below doesn't help much:

2x Rune Warhammer: +106 Crush + 96 Strength; 50k (ASR Quotient: 2826.67)

2x Rune Longsword: +94 Slash +98 Strength; 38k (ASR Quotient: 3070.67)

2x Rune Scimitar: +90 Slash +88 Strength; 62k (ASR Quotient: 3300)

2x Rune Sword: +76 Slash +78 Strength; 25k (ASR Quotient: 2470)

2x Rune Mace: +78 Crush +72 Strength; 17k (ASR Quotient: 1872)

2x Rune Dagger: +50 Slash +48 Strength; 9k (ASR Quotient: 1000)

Comparing to current items in F2P:

Rune Longsword: +47 Slash +49 Strength; 19k (ASR Quotient: 1535.33 767.67)

Rune Scimitar: +45 Slash +44 Strength; 31k (ASR Quotient: 1650 825)

Rune 2h Sword: +69 Slash +70 Strength; 47k (ASR Quotient: 1150)

Notice, the mace, warhammer, sword, scimitar, and longsword all have higher ASRs than the best non-dualwielded weapon.

 

*ASR Quotient: (Attack * Strength)/(Time to attack), Attack-Strength-Rate Quotient. The ASR of an Abyssal Whip is 2801.67. Abyssal Whip with Rune Defender has an ASR of 3661.25.

Also, how many people do you know who can even write with both hands, much less fight?

 

EDIT: ASR for single rune long/scimitar was too high.

 

@Jeda45 didn't you read post #5? dagaon weapons can't dual wielded only bronze to rune weapons but 2h swords ( great swords) and Halberds can't be held in two hands.

2h swords ( great swords) and Halberds are Weapons are two handed.

 

@ comment #1: Well, I did give stats for rune mostly... But, you're right, I didn't.

 

@ comment #2: Right. Ergo, I listed the Rune 2h Sword and its ASR under non-dualwielded only. What do halberds have to do with this?

Didn't someone say something about helberds on this topic?

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That would be semi-cool. If that were put into effect though, people would complain that you can't wield scimitars, etc. Since you only said a few things and it didn't include scimitars; and Ihavedinner is right, Dragon Daggers would be extremely over-powered.

 

 

This is about the 108th time i've seen this suggested. :thumbdown:

 

Any weapon from bronze to rune can be dual Weapons, except Dragon weapons.

 

So make F2P training and PvP better.

/thread

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This is about the 108th time i've seen this suggested. :thumbdown:

seconded.

it might seem like a really simple thing but adding dual wield would completely change runescape combat making melee more overpowered than it already is

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This is about the 108th time i've seen this suggested. :thumbdown:

seconded.

it might seem like a really simple thing but adding dual wield would completely change runescape combat making melee more overpowered than it already is

it would be like godzilla with longer arms.

 

but ya during pvp you could just use a dds specs and then change to rune shortswords, you risk less then using a gs or something like that, but still it be almost as good as it

The once was a mexican called pepsi,

Or maybe it's just he had Hep C,

He was a pretty cool bro,

Bros generally are you know,

He hailed from the land of 'taters,

He was known to hate many-a-hater,

He likes a girl named Lacey,

His thoughts about her are kind of racy,

And also his dad likes to [rooster].

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Despite the fact that its suggested every 2nd day, i actually quite like the idea.

 

But it would need significant limitations for balance, like only being able to weild only light (dagger) weapons in the off hand, as well as accuracy and strength penaltys in both hands.

 

Also how would weilding a staff and a dagger work o.O

 

Firesurge, DDS spec, win :D

 

Too complex, though great if properly balanced.

O.O

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Very simple: use dual wielding to make shortswords worthwhile. Add a dragon shortsword with a nice dual-wielding special attack. Normal dual wielding would be the same as using one short sword, but one speed faster (only dart speed weapon for melee). The average strength/accuracy bonusus of both swords count (so no bronze + dragon dual combo). Add some agility requirements and done.

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Very simple: use dual wielding to make shortswords worthwhile. Add a dragon shortsword with a nice dual-wielding special attack. Normal dual wielding would be the same as using one short sword, but one speed faster (only dart speed weapon for melee). The average strength/accuracy bonusus of both swords count (so no bronze + dragon dual combo). Add some agility requirements and done.

i've heard that exact suggestion dozens of times. and it's not bad but it would still completely tip the balance towards melee, mage would be less effective now that your wielding a sword with no negative mage defense instead of a kite, and rangers would be slaughtered in seconds. maybe dual wield enabled weapons are a better path, like the hammers of that one barrows brothers, i would definitely be up for more weapons like that, they aren't overpowered and they use weapons people wouldn't regularly use :-P .

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This suggestion (not THIS thread, specifically) is rather....stale. It's just been suggested so many times, there's little hope anyone could pull it off successfully.

 

Especially when there's little substance. I would try to think of something innovative and expand on it. Suggestions need to be broad and well-thought out, not a few sentences and a picture.

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monoclesmilecopy.jpg

I've always wondered, why do you have a naked black guy in your sig?

Hes got a monocle...

a monocle smile

The once was a mexican called pepsi,

Or maybe it's just he had Hep C,

He was a pretty cool bro,

Bros generally are you know,

He hailed from the land of 'taters,

He was known to hate many-a-hater,

He likes a girl named Lacey,

His thoughts about her are kind of racy,

And also his dad likes to [rooster].

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A few suggestions:

 

1. This should only work with weapons weighing less than a few Kgs.

2. NUNCHUCKS!!!!!

3. If you have 99 strength and/or attack, you can wield dual two handed weapons.

4. Make the bonuses be like 3/4 or something (so 2 rune scimitars are equal to 1.5), so you can't 1 hit Guthan...

http://forum.tip.it/topic/173173-engineer-skill-and-railroads/<<Click! I support! Click!

.-- .... -.-- .- .-. . -.-- --- ..- .-. . .- -.. .. -. --. - .... .. ... ..--..

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