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TheAncient

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Really seen a lot of varying numbers on the value of chaotic weaponry (2 million dungeoneering experience) here. One estimate is 50-100 hours of play (that's 20-40k exp/hour) and another is 20 hours (100k exp/hour).

 

Let's be reasonable here. Unless you are one of the ~25 players who can play for the exact same timeframe for 16 hours every day and who also happen to be pro dungeoneers training with each other, a dungeon with a good (non-117) team averages potentially 30-40 minutes. That translates to about 6-8 hours for the (approximately; should be a little less) 500k experience for a complete runthrough of the floors with the best strategy (pre-new floors), meaning a Chaotic weapon takes about 30 hours of time give or take half a dozen.

 

It really boils down to how much you value a chunk of time. I suspect that a lot of the risk comes from players not bothered to check the items lost on death screen (how many have you seen ragequitting after a big "I lost my bank" PvM death?). Then again, it always astounded me that so many players risk void equipment in PvP when it takes so long to regain a full set from Pest Control.

 

More realistically, even with good teams, you will in the long run average about 40K-50K xp/hr.

 

Even 30 hours is a lot... it's at least 1-2 weeks work of nolifing.

 

Lots of players log 30 hours a week I'm guessing, but it's really hard to put an exact number on dungeoneering. A lot of it depends on which community you choose to do dungeons with.

 

30-40 minutes might be a little bit generous. Say 45 minutes per floor for all 11 floors (25-35), which all average ~45k experience (random deaths take this number down, but the marginal exp from c1s makes up for it). Add on 1.25 hours for doing c1 dungeons and you come to 9.5 hours for 495k. I'm a fan of rounding experience rates down, not trying to brag about rates and push them upwards, so we'll call this 10 hours for 500k: 40 hours tops. It's still not in either of the ranges given which I assume were mild exaggerations to make a point.

 

I haven't done the math for what the new prestige levels mean for experience rates, but they can't really go down from here.

 

 

40 hours is pretty big - definitely bigger than most short term goals I set myself. I'd grant you that. But with appropriate cautions taken, the risk of not having your grave blessed can be miniscule. At dangerous solo places, you've got to take a couple more things into account. Chaotic weapons are absolutely the best; not using one would be worse than having to make some adverse gear choices. Also, dungeoneering experience sticks; you're going to train the skill or quit eventually, and if you think you're in it for the long haul, you'll be getting enough tokens along the way to 99/100 for 7 chaotic weapons. Not enough to waste, sure, but definitely room for a few intermittent fails.

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Do you think people risk too much gear at dangerous places?

 

I see people all the time risking chaotic equipment (which I value at 50-100M), or 30M+ gear. Is that risk ever justified, other than just to look cool?

 

For example, I wear a glory at DK's because otherwise fury protects over chaotic rapier. Sure, I'll look a little bit nooby, but I'm willing to sacrifice that to potentially save my rapier.

 

Dying is always possible, no matter how much you safe or how good your computer is.

 

For a solo anywhere I am generally inclined to take a little less then my best gear. For example maybe at a Solo Bandos or Zammy taking a Soul Wars cape instead of my Fire cape. But if I am duoing+ then I'll go all out, although I would say that usually no matter where I go I take the best gear possible, I just don't like to risk those untradable hard to obtain items. Of course thats all going to change once I get my CLS :P

 

Great point you've raised though.

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With gravestones, people are pretty much able to risk whatever they want as long as they have somebody to guarentee on to bless. Even without bless it's possible to get back to some places to loot your stuff.

 

This isn't possible when 1) you're soloing (which you should be for everything other than corp. Team GWD is for noobs); 2) your computer crashes, internet crashes, etc. Even though those are low-probability events, low probability events eventually will happen.

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With gravestones, people are pretty much able to risk whatever they want as long as they have somebody to guarentee on to bless. Even without bless it's possible to get back to some places to loot your stuff.

 

This isn't possible when 1) you're soloing (which you should be for everything other than corp. Team GWD is for noobs); 2) your computer crashes, internet crashes, etc. Even though those are low-probability events, low probability events eventually will happen.

Team GWD is more efficient than solo at Zil and Arma. Soloing Zil is very irritating, and soloing Arma is not time-efficient because of the tedious KC. Trios are generally the norm for both of those bosses. But yes, if you get a power outage or your internet jacks up, chances are you will be gone for more than five minutes.

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With gravestones, people are pretty much able to risk whatever they want as long as they have somebody to guarentee on to bless. Even without bless it's possible to get back to some places to loot your stuff.

 

This isn't possible when 1) you're soloing (which you should be for everything other than corp. Team GWD is for noobs); 2) your computer crashes, internet crashes, etc. Even though those are low-probability events, low probability events eventually will happen.

Team GWD is more efficient than solo at Zil and Arma. Soloing Zil is very irritating, and soloing Arma is not time-efficient because of the tedious KC. Trios are generally the norm for both of those bosses. But yes, if you get a power outage or your internet jacks up, chances are you will be gone for more than five minutes.

 

Solo arma KC with steel titan is around 5-6 minutes, and you can last 15+ kills

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With gravestones, people are pretty much able to risk whatever they want as long as they have somebody to guarentee on to bless. Even without bless it's possible to get back to some places to loot your stuff.

 

This isn't possible when 1) you're soloing (which you should be for everything other than corp. Team GWD is for noobs); 2) your computer crashes, internet crashes, etc. Even though those are low-probability events, low probability events eventually will happen.

Team GWD is more efficient than solo at Zil and Arma. Soloing Zil is very irritating, and soloing Arma is not time-efficient because of the tedious KC. Trios are generally the norm for both of those bosses. But yes, if you get a power outage or your internet jacks up, chances are you will be gone for more than five minutes.

 

Solo arma KC with steel titan is around 5-6 minutes, and you can last 15+ kills

 

I know of a guy with a divine who uses a steel titan for KC, then switches to a unicorn for Kree. He can do 15-21 kills using overloads and maxed gear.

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I always bring my best gear possible because i never die... well i did die not too long ago when i attacked an ice strykewyrm and completely forgot about it, did get my stuff back though but my gem bag had vanished :(

 

This was my first death in RS2 XD

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whenever i go to the wildy even just for a clue i'll usually bank ranger boots since theres no point to them. sometimes risking gear is necessary, not only for the offense but more for the defense sometimes.

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I don't really risk the amounts people list here, but thats generally because I'm not that loaded, and don't have chaotic and other dungeoneering reward :P

 

However, anything that I DO have, wether it be bandos or godswords, I'm always willing to risk it. Sure, I run the risk of cleaning my bank in a single lag spike or bad luck, but for me, the risk vs reward aspect of RS is what has always made it fun. Unlike other games, you are supposed to really be penalised for death.

 

Unfortunately gravestones pretty much obliterated that idea, but I'm not going to safeguard myself even more than that by welfaring everytime theres a hint of danger.

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I don't know much about going to high level stuff, but I have quite a horrific incident to recount that scares me when I think about it now.

 

Not long ago I did Desert Treasure. I decided that since I had a high mage level, I'd take on the four bosses with magic. I also just got myself a set of Infinity and I was eager to use it whenever possible so I went to the first boss (the one you kill with earth iirc). I underestimated what to do and when I was just a few LP away from dying, I home-teleported. I got killed as I teled but I died in my home... I was literally split seconds from losing my SoL and Infinity, as well as runes ect... millions of gp's worth of stuff.

 

It terrifies me whenever I think about how close I was, and is a reminder to me to just be more careful. I don't have millions of gp to throw away like that...

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I can't remember the last time I died outside of Pvp (aside from that once at Nomad). I generally don't pay any attention at all to risk of death. I didn't the 4 years I walked around Runescape with 45 defence, I definitely won't now with nearly 99. I don't really ever go to godwars or dks as I have different moneymaking methods. However, I don't have a chaotic item yet, so maybe when I do, I'll make the effort to be sure that it is protected. Hell, I run Runescape on dial up.. I should actually be more concerned than most.

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Well, if you have better gear.

 

You get more kills, you are much less likely to get crashed, and you kill faster.

 

All of this adds up to more profit/hr.

 

There IS a small chance at losing your items, but for some people its worth it.

 

I agree fully with you, Est0rrath. When it comes to how willing players are to risk items, it is all different. Some people won't bring their most expensive and best gear unless they feel really safe with them, while some people bring their best gear all the time, no matter the danger. The last category of players usually do so since then the chance of success for them is the greatest. And this is what it is all about really: Succeeding with the killing.

Myself I'm probably quite much of a safer. I never bring my best equipment to those places where I have a possible risk of losing them.

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Do you think people risk too much gear at dangerous places?

 

I see people all the time risking chaotic equipment (which I value at 50-100M), or 30M+ gear. Is that risk ever justified, other than just to look cool?

 

For example, I wear a glory at DK's because otherwise fury protects over chaotic rapier. Sure, I'll look a little bit nooby, but I'm willing to sacrifice that to potentially save my rapier.

 

Dying is always possible, no matter how much you safe or how good your computer is.

 

For a solo anywhere I am generally inclined to take a little less then my best gear. For example maybe at a Solo Bandos or Zammy taking a Soul Wars cape instead of my Fire cape. But if I am duoing+ then I'll go all out, although I would say that usually no matter where I go I take the best gear possible, I just don't like to risk those untradable hard to obtain items. Of course thats all going to change once I get my CLS :P

 

Great point you've raised though.

 

Honestly, for most bosses, I'd RATHER have the prayer bonus of Nomads cape then then a fire cape....

 

Way I see it, when I get a chaotic weapon (Not anytime soon!) I'm making sure it's something I KEEP when I die. (Although considering the only boss I really do is TD's, and you can get back there fast enough if you have a spare lantern...)

 

Another thing; from my experience, the difference between max, expensive gear, and welfare gear often isn't that much....

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I don't know much about going to high level stuff, but I have quite a horrific incident to recount that scares me when I think about it now.

 

Not long ago I did Desert Treasure. I decided that since I had a high mage level, I'd take on the four bosses with magic. I also just got myself a set of Infinity and I was eager to use it whenever possible so I went to the first boss (the one you kill with earth iirc). I underestimated what to do and when I was just a few LP away from dying, I home-teleported. I got killed as I teled but I died in my home... I was literally split seconds from losing my SoL and Infinity, as well as runes ect... millions of gp's worth of stuff.

 

It terrifies me whenever I think about how close I was, and is a reminder to me to just be more careful. I don't have millions of gp to throw away like that...

 

Yeah, those bosses can be a bit of a rush the first time you do them!

 

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Do you think people risk too much gear at dangerous places?

 

I see people all the time risking chaotic equipment (which I value at 50-100M), or 30M+ gear. Is that risk ever justified, other than just to look cool?

 

For example, I wear a glory at DK's because otherwise fury protects over chaotic rapier. Sure, I'll look a little bit nooby, but I'm willing to sacrifice that to potentially save my rapier.

 

Dying is always possible, no matter how much you safe or how good your computer is.

 

For a solo anywhere I am generally inclined to take a little less then my best gear. For example maybe at a Solo Bandos or Zammy taking a Soul Wars cape instead of my Fire cape. But if I am duoing+ then I'll go all out, although I would say that usually no matter where I go I take the best gear possible, I just don't like to risk those untradable hard to obtain items. Of course thats all going to change once I get my CLS :P

 

Great point you've raised though.

 

Honestly, for most bosses, I'd RATHER have the prayer bonus of Nomads cape then then a fire cape....

 

Way I see it, when I get a chaotic weapon (Not anytime soon!) I'm making sure it's something I KEEP when I die. (Although considering the only boss I really do is TD's, and you can get back there fast enough if you have a spare lantern...)

 

Another thing; from my experience, the difference between max, expensive gear, and welfare gear often isn't that much....

depends really what the welfare is and if its worth it lol....like id much rather risk a karils top than wear black dhide and id much rather wear a fury for the extra defence then a glory but in some places defender verse dfs doesnt matter much .....id wear a ring of life over a bersekr for soloing =S

 

at armadyl full karils versus full armadyl is a big difference and you cant bring dhides to armadyl either..

 

At tormented demons you get hit once then pray protect =p so gear doesnt have much an effect no

 

chaotic weapon is protected with protect item for sure for me and when i get an eagle eye shield ill make sure thats protected to

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I don't know much about going to high level stuff, but I have quite a horrific incident to recount that scares me when I think about it now.

 

Not long ago I did Desert Treasure. I decided that since I had a high mage level, I'd take on the four bosses with magic. I also just got myself a set of Infinity and I was eager to use it whenever possible so I went to the first boss (the one you kill with earth iirc). I underestimated what to do and when I was just a few LP away from dying, I home-teleported. I got killed as I teled but I died in my home... I was literally split seconds from losing my SoL and Infinity, as well as runes ect... millions of gp's worth of stuff.

 

It terrifies me whenever I think about how close I was, and is a reminder to me to just be more careful. I don't have millions of gp to throw away like that...

 

I know how that feels. It's a good learning experience, though. ;)

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0mg protect item fails lmao

 

if ur an idiot and solo arma while u have a brother and sister around you and u then notice "wtf my pray ran out"

 

gf 18m no pray no protect lol

 

all good i got a visage off frost trying to get my stuff back lol :P

 

although keeping cls w/o protect item might make claws overrated i mean its only good for crashing someone generally.

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