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Which diaries are worth doing?


sa121

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New Question: I just thought of this, and decided to add into this help thread since I already have one open - What diaries are worthwhile to do? Doesn't necessarily have to be completely finished, but how far in which diaries should I get? For some background, I mostly pk and monster hunt, but I'm thinking of doing a lil' bit more skilling in the future.

 

[hide=Old Question]

I've sort of forgot exactly how sacred clay tools from stealing creation work, but if I recall correctly, they last for X xp, then break down. Would it be worthwhile to use them during bonus xp weekend, then? I have 680 SC points from various fun games, and was considering getting 80 con or smithing this weekend - would it be worthwhile to use clay hammers this weekend? Thanks in advance.[/hide]

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Aww, woulda been nice... Anyways, new question added.

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GWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D Med

TDs: 3x Solo Claws, 1x Solo Armour Piece

99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009

First Untrimmed HP Cape to 96 summon, top 300 to 96 summon

Proud owner of the strength, magic, range, and hitpoints capes.

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all of them are worth it

 

some more then others.

 

the var provides the staffs

lumby for the cabage port

kar for the glove tele

seer for the free flax/EE

ardy for the free ess and teles

 

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all of them are worth it

 

some more then others.

 

the var provides the staffs

lumby for the cabage port

kar for the glove tele

seer for the free flax/EE

ardy for the free ess and teles

 

~~~legoman187~~~

So, from this, the only ones I'd really consider doing would be ardy for better corping - is the lumbridge ring teleport close to anything worthwhile? All the other ones are fairly obsolete for me.

R.I.P Shiva and The Old Nite

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GWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D Med

TDs: 3x Solo Claws, 1x Solo Armour Piece

99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009

First Untrimmed HP Cape to 96 summon, top 300 to 96 summon

Proud owner of the strength, magic, range, and hitpoints capes.

Spa_Ins/LOLCANADA on IRC.

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seers is definetly worth the enhacnce excalibur, it is great for slayer and just all around combat

 

the lumby tele is near a spirit tree patch ( although mine is in ecteria) it is also near port sarim and the fally farming patch

 

the kar gloves is ok if you get slayer tasks from duradel/lapalok however most people use kuradal now any way

 

the ardy cape is good for corping i suppose idk at all.

 

also even for the most rich people free money should never be obsolete do the daily staffs they are easy money.

 

~~~legoman187~~~

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Lumbridge for explorer's ring 3 (Cabbage-port for farming)

Ardougne for farming and corp/stab bonus

Falador for... idk lol

Fremennik for... <.<... uhh.

Karamja for Shilo village tele, good for clue scrolls, etc.

Seers' Village for enhanced excalibur, PRO esp. @dks when solo maging rex

Varrock for Grand Exchange teleport

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seers=ee, worth it.

lum=teles by full patch, good for farming herb runs

ard=corping

fally=free full prayer recharge once a day(must have shield in inventory), nothing else

frem=nothing really

karam=not much

varrock=ge tele change

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Lumbridge for explorer's ring 3 (Cabbage-port for farming)

Ardougne for farming and corp/stab bonus

Falador for... idk lol

Fremennik for... <.<... uhh.

Karamja for Shilo village tele, good for clue scrolls, etc.

Seers' Village for enhanced excalibur, PRO esp. @dks when solo maging rex

Varrock for Grand Exchange teleport

Yeah, I can't really think of a use for the Falador one either. Just a small farming xp boost for one patch, pretty much.

 

Fremennik mainly helps with topping off favor at Miscellania, but it also gives a some free lyre teleports and has several more niche uses as well. You also need it for Blood Runs Deep.

 

Ardougne is really great for a lot of things and very helpful for farming in particular (herbs and bushes). Varrock is important for mining.

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Hm, I'm still thinking ardy is the only one really worth doing - I guess I might do some varrock as well for battlestaves. Thanks for the input!

 

*note* I've been ignoring the seer's diary becuase I have no use for an enchanted excalibur - I have soul split, unicorn, and every other healing device I'd ever need, and wasting spec for the ee wouldn't be worthwhile compared to soulsplitting a couple dclaw specs, imo.

R.I.P Shiva and The Old Nite

Visit My Huge Goals!!! <---- Click This

My Pk Gallery

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GWD: 3x Saradomin Sword, 2x Saradomin Hilt, 2X B Boots, 1x Tasset, 2X B Plate, 2X Shard, 1X D Med

TDs: 3x Solo Claws, 1x Solo Armour Piece

99 Untrimmed HP, 0% Pc'd and before Soul Wars -- Trimmed July 1, 2009

First Untrimmed HP Cape to 96 summon, top 300 to 96 summon

Proud owner of the strength, magic, range, and hitpoints capes.

Spa_Ins/LOLCANADA on IRC.

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*note* I've been ignoring the seer's diary becuase I have no use for an enchanted excalibur - I have soul split, unicorn, and every other healing device I'd ever need, and wasting spec for the ee wouldn't be worthwhile compared to soulsplitting a couple dclaw specs, imo.

Yeah, makes sense.

 

Lumbridge Diary is worth doing for the cabbage teleport for farming herbs, and Varrock is worth doing for the mining bonus. The others are less exciting, but keep in mind they do give you some nice xp lamps.

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All of you skipped the point of the Varrock armour 3.

 

When mining/smithing anything up to adamantite (correct me if I'm wrong) you have a chance of getting double ore/smithing two ores at the same time. (Which grants all exp). (Plus the battlestaves).

 

Here's the others while I'm at it..

 

The Falador shield gives a free Prayer recharge a day, meh. But then the Cabbage ring is the fastest way to get to the falador Farming patch, which I use every day.

 

Ardougne cape gives a free teleport to ardougne Farming spot once a day (unless you can do elites then all the time) and unlimited teleports to the Monastery, where you can recharge your prayer easily. Also this capes give 10% more runes at Ourania. (ZMI) Also better chance of a successful pickpocket anywhere around RuneScape.

 

Karamja gloves give discounts at all stores in Karamja <-- Not really worth it. Free teleport to Shilo Village. 10% more exp at Brimhaven Agility Arena.

 

Seers Headband - Seriously, I have no idea what this does, but it's not too good. The Enhanced Excalibur is totally worth it though.

 

Fremmennik sea boots are not useful IMO.. Nothing to say here.

 

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Depends on what sort of things you do/plan to do. If you skill often the most useful ones would be the Karamaja Gloves, The Explorers ring, the Ardy Cape and the Varrock Armour. If you prefer to kill things then the Seers/Ardy Diaries are better.

I would really recommend doing them all, except maybe the Fremmy ones, as you don't really get much out of them at all.

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I'd do them all, it is just a game after all, might as well do them. It's not like there's a time limit, so you don't have to stress over whether it's worth it.

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Some additional things:

 

- Lumby ring: 3 run recharges a day, 50 energy per charge.

- Seers headband: 10% more exp for cutting maples.

- Karamja gloves: 40 pineapples per day from this certain guy (Del Monte?).

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Some additional things:

 

- Lumby ring: 3 run recharges a day, 50 energy per charge.

- Seers headband: 10% more exp for cutting maples.

- Karamja gloves: 40 pineapples per day from this certain guy (Del Monte?).

 

To quote Troacctid: Maples are never worth cutting. Ever.

 

I agree with him.

 

But that's a good one to do for EE, and a light, because I'm a lazy bastard.

#KERR2016/17/18/19/20/21.

 

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Seer's headband is an unextinguishable light source, which is very useful when cannoning scarabites (as the mages extinguish lanterns).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

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