Shovelmeface Posted October 11, 2010 Share Posted October 11, 2010 RSC's wilderness was a lot bigger than RS2s ever was. But yea anyways, I don't like todays wildy You couldnt run in the original game, of course it would seem a lot bigger. 99 Attack - Done Link to comment Share on other sites More sharing options...
Mercifull Posted October 11, 2010 Share Posted October 11, 2010 You can open the world map for a massive 'you are here' marker. It doesn't matter if the volcano or clan wars got removed or landmarks taken away or the size of it doubled... you'd still never be lost. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Stev Posted October 12, 2010 Share Posted October 12, 2010 Lol! How people find / come up with these things is beyond me. =P. Link to comment Share on other sites More sharing options...
meili Posted October 12, 2010 Share Posted October 12, 2010 It's ok. I don't mind the layout of the wildy nowadays even if it is cluttered but the lack of danger is very boring. The Runescape Wilderness - Meili's Blog Link to comment Share on other sites More sharing options...
Youmu Posted October 12, 2010 Share Posted October 12, 2010 The obvious solution is to make revenants more powerful, like hitting through your prayer. Or make it so it's like dungeoneering - it is only weak to a specific style (not slash, as the best weapons have that style). BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Obtaurian Posted October 12, 2010 Share Posted October 12, 2010 The obvious solution is to make revenants more powerful, like hitting through your prayer. Or make it so it's like dungeoneering - it is only weak to a specific style (not slash, as the best weapons have that style). There's a good weapon for every style. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Youmu Posted October 12, 2010 Share Posted October 12, 2010 Ohright yeah. *immediately thinks of chaotics and zspear* In that case make them resistant to all styles, and all 3 aspects of the combat triangle. Should make revenant hunting much more challenging :thumbsup: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Obtaurian Posted October 12, 2010 Share Posted October 12, 2010 Ohright yeah. *immediately thinks of chaotics and zspear* In that case make them resistant to all styles, and all 3 aspects of the combat triangle. Should make revenant hunting much more challenging :thumbsup: I don't think that's the way to do it. Honestly, I wouldn't know how to make them challenging. Maybe give them specials? To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Youmu Posted October 12, 2010 Share Posted October 12, 2010 Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
K4ylan Posted October 12, 2010 Share Posted October 12, 2010 I guess that'd make them a little more challenging. But there's a giant volcano, and like 5 mingame spots you can easily run to and be safe.I kinda liked the old look of the wilderness because you constantly had to check a map to know where you were, and it actually felt like an unexplored "wilderness". Now it looks like somebody colonized it. Yes, JaGeX made the wilderness like America. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
SirIzenhime Posted October 12, 2010 Share Posted October 12, 2010 Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously. The people who find revs easy don't even use protection prayers. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Obtaurian Posted October 12, 2010 Share Posted October 12, 2010 Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously. The people who find revs easy don't even use protection prayers. Tis true. I use soul split. I used smite when I used to go rev hunting often as a 120something. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Danqazmlp Posted October 12, 2010 Share Posted October 12, 2010 How about if instead of making reverents stronger, they just added a lot more of them? It would make multiway areas much more dangerous, but still make single way slightly more dangerous. It would stop the wilderness becoming too much of a no-go for F2P while keeping the difficulty up. I do agree with removing the areas and buildings which have no need to be in the wilderness. Karamja jungle feels more of a wilderness now, the wilderness just feels too settled and peaceful. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Troacctid Posted October 12, 2010 Share Posted October 12, 2010 Revenants don't need to be stronger. Status quo is working fine. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Danqazmlp Posted October 12, 2010 Share Posted October 12, 2010 Revenants don't need to be stronger. Status quo is working fine. I greatly disagree. If you go into the wilderness now, your chance of first being found by a revenenant is fairly low, add that on to them being very unbalanced at higher levels means that your chance of death, assuming you have at least done minimal preparation is very low. Renenants at the moment for higher level players are nothing more than an annoyance, compare that to pkers who were out to do nothing short of kill you as fast as possible, you have a huge difference. For lower level players and free to play, revenents are actually quite strong, using all three combat styles and hitting fairly high for their level, making them a challenge. But once you hit higher levels, they are severely inadequet for their job. They are lacking firepower and attack much to slowly. Add onto this the fact there are so many more places now to hide and safe from them with all the clutter in the current wilderness. I would be happy to carry a couple of million GP through the wilderness now, I would never do that with pkers. Before you had two choices when attacked, run south out of the wilderness, or run north to mages bank. You can now run to stealing creation, bounty hunter, clan wars, various teleport areas, corporeal beast etc. The general gist is that it is no longer dangerous or wild. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Troacctid Posted October 12, 2010 Share Posted October 12, 2010 Revenants don't need to be stronger. Status quo is working fine. I greatly disagree. If you go into the wilderness now, your chance of first being found by a revenenant is fairly low, add that on to them being very unbalanced at higher levels means that your chance of death, assuming you have at least done minimal preparation is very low. Renenants at the moment for higher level players are nothing more than an annoyance, compare that to pkers who were out to do nothing short of kill you as fast as possible, you have a huge difference. For lower level players and free to play, revenents are actually quite strong, using all three combat styles and hitting fairly high for their level, making them a challenge. But once you hit higher levels, they are severely inadequet for their job. They are lacking firepower and attack much to slowly. Add onto this the fact there are so many more places now to hide and safe from them with all the clutter in the current wilderness. I would be happy to carry a couple of million GP through the wilderness now, I would never do that with pkers. Before you had two choices when attacked, run south out of the wilderness, or run north to mages bank. You can now run to stealing creation, bounty hunter, clan wars, various teleport areas, corporeal beast etc. The general gist is that it is no longer dangerous or wild.The KBD is hardly more than an annoyance for high-level players, but that doesn't mean we should start using his lair to host a daycare service. It's not a problem for high-level players to be better at fighting than low-level players. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Danqazmlp Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Troacctid Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then? Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Chasm500 Posted October 12, 2010 Share Posted October 12, 2010 I do miss all of that, not to mention the pking..... Runescape used to be so much better Wilderness wise. Current Goal: 99 Fish Link to comment Share on other sites More sharing options...
Quyneax Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then?IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Naraku893 Posted October 12, 2010 Share Posted October 12, 2010 The wilderness is ruined. Link to comment Share on other sites More sharing options...
Troacctid Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then?IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.My point is that very few enemies are going to pose a serious threat to high-level players anyway. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Danqazmlp Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then?IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.My point is that very few enemies are going to pose a serious threat to high-level players anyway. But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness? Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Troacctid Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then?IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.My point is that very few enemies are going to pose a serious threat to high-level players anyway.But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness?The current Wilderness is already as dangerous as it needs to be. I'll certainly concede that the giant Clan Wars arena is a waste of map space, though. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Naraku893 Posted October 12, 2010 Share Posted October 12, 2010 But the wilderness is supposed to be a wild and dangerous area in Runescape lore.So the KBD Lair is supposed to be a schoolyard playground, then?IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.My point is that very few enemies are going to pose a serious threat to high-level players anyway.But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness?The current Wilderness is already as dangerous as it needs to be. I'll certainly concede that the giant Clan Wars arena is a waste of map space, though. I dont see any evidence proving that the wilderness is even remotely dangerous Link to comment Share on other sites More sharing options...
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