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The Wilderness


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You can open the world map for a massive 'you are here' marker. It doesn't matter if the volcano or clan wars got removed or landmarks taken away or the size of it doubled... you'd still never be lost.

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The obvious solution is to make revenants more powerful, like hitting through your prayer.

 

Or make it so it's like dungeoneering - it is only weak to a specific style (not slash, as the best weapons have that style).

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The obvious solution is to make revenants more powerful, like hitting through your prayer.

 

Or make it so it's like dungeoneering - it is only weak to a specific style (not slash, as the best weapons have that style).

 

There's a good weapon for every style.

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Ohright yeah. *immediately thinks of chaotics and zspear*

 

In that case make them resistant to all styles, and all 3 aspects of the combat triangle. Should make revenant hunting much more challenging :thumbsup:

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Ohright yeah. *immediately thinks of chaotics and zspear*

 

In that case make them resistant to all styles, and all 3 aspects of the combat triangle. Should make revenant hunting much more challenging :thumbsup:

 

I don't think that's the way to do it. Honestly, I wouldn't know how to make them challenging. Maybe give them specials?

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Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously.

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I guess that'd make them a little more challenging. But there's a giant volcano, and like 5 mingame spots you can easily run to and be safe.I kinda liked the old look of the wilderness because you constantly had to check a map to know where you were, and it actually felt like an unexplored "wilderness". Now it looks like somebody colonized it. Yes, JaGeX made the wilderness like America.

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Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously.

 

The people who find revs easy don't even use protection prayers.

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Like I said above, make them hit through/disable prayer along with their special effects (poison, freezing, teleblocking). Give them the ability to run as well, for a limited time obviously.

 

The people who find revs easy don't even use protection prayers.

 

Tis true. I use soul split. I used smite when I used to go rev hunting often as a 120something.

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How about if instead of making reverents stronger, they just added a lot more of them?

 

It would make multiway areas much more dangerous, but still make single way slightly more dangerous. It would stop the wilderness becoming too much of a no-go for F2P while keeping the difficulty up.

 

I do agree with removing the areas and buildings which have no need to be in the wilderness. Karamja jungle feels more of a wilderness now, the wilderness just feels too settled and peaceful.

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Revenants don't need to be stronger. Status quo is working fine.

 

 

I greatly disagree. If you go into the wilderness now, your chance of first being found by a revenenant is fairly low, add that on to them being very unbalanced at higher levels means that your chance of death, assuming you have at least done minimal preparation is very low. Renenants at the moment for higher level players are nothing more than an annoyance, compare that to pkers who were out to do nothing short of kill you as fast as possible, you have a huge difference.

 

For lower level players and free to play, revenents are actually quite strong, using all three combat styles and hitting fairly high for their level, making them a challenge. But once you hit higher levels, they are severely inadequet for their job. They are lacking firepower and attack much to slowly. Add onto this the fact there are so many more places now to hide and safe from them with all the clutter in the current wilderness. I would be happy to carry a couple of million GP through the wilderness now, I would never do that with pkers. Before you had two choices when attacked, run south out of the wilderness, or run north to mages bank. You can now run to stealing creation, bounty hunter, clan wars, various teleport areas, corporeal beast etc.

 

The general gist is that it is no longer dangerous or wild.

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Revenants don't need to be stronger. Status quo is working fine.

 

 

I greatly disagree. If you go into the wilderness now, your chance of first being found by a revenenant is fairly low, add that on to them being very unbalanced at higher levels means that your chance of death, assuming you have at least done minimal preparation is very low. Renenants at the moment for higher level players are nothing more than an annoyance, compare that to pkers who were out to do nothing short of kill you as fast as possible, you have a huge difference.

 

For lower level players and free to play, revenents are actually quite strong, using all three combat styles and hitting fairly high for their level, making them a challenge. But once you hit higher levels, they are severely inadequet for their job. They are lacking firepower and attack much to slowly. Add onto this the fact there are so many more places now to hide and safe from them with all the clutter in the current wilderness. I would be happy to carry a couple of million GP through the wilderness now, I would never do that with pkers. Before you had two choices when attacked, run south out of the wilderness, or run north to mages bank. You can now run to stealing creation, bounty hunter, clan wars, various teleport areas, corporeal beast etc.

 

The general gist is that it is no longer dangerous or wild.

The KBD is hardly more than an annoyance for high-level players, but that doesn't mean we should start using his lair to host a daycare service.

 

It's not a problem for high-level players to be better at fighting than low-level players.

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But the wilderness is supposed to be a wild and dangerous area in Runescape lore.

So the KBD Lair is supposed to be a schoolyard playground, then?

IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.

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But the wilderness is supposed to be a wild and dangerous area in Runescape lore.

So the KBD Lair is supposed to be a schoolyard playground, then?

IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.

My point is that very few enemies are going to pose a serious threat to high-level players anyway.

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But the wilderness is supposed to be a wild and dangerous area in Runescape lore.

So the KBD Lair is supposed to be a schoolyard playground, then?

IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.

My point is that very few enemies are going to pose a serious threat to high-level players anyway.

 

 

But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness?

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But the wilderness is supposed to be a wild and dangerous area in Runescape lore.

So the KBD Lair is supposed to be a schoolyard playground, then?

IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.

My point is that very few enemies are going to pose a serious threat to high-level players anyway.

But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness?

The current Wilderness is already as dangerous as it needs to be.

 

I'll certainly concede that the giant Clan Wars arena is a waste of map space, though.

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But the wilderness is supposed to be a wild and dangerous area in Runescape lore.

So the KBD Lair is supposed to be a schoolyard playground, then?

IMO the KBD should be f2p, but that aside, I agree with Dangazmlp that revs are too weak to pose a threat at higher levels. Mainly, their max hit isn't up to par. Whether you like this or not, is another isse.

My point is that very few enemies are going to pose a serious threat to high-level players anyway.

But this isn't about what things currently can do, it's about what we would like things to do. Would you want a more dangerous wilderness?

The current Wilderness is already as dangerous as it needs to be.

 

I'll certainly concede that the giant Clan Wars arena is a waste of map space, though.

 

 

I dont see any evidence proving that the wilderness is even remotely dangerous

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