It was mentioned quite a few posts back that adding more servers would be an easy solution to this, but that profitability would prevent that. Really there isn't any way we're going to see additional servers anytime soon based on the low rates of players, where I almost never see more than 3 or 4 servers at maxed player count and even world 2 dips below 1500 overnight. I really don't think it would be enough to solve crowding to add more servers unless we had at least three times as many servers as now. With current technology though, for example a hexcore processor with hyperthreading (12 logical cores, all of which could easily clock to over 3ghz on a reasonable budget for an online gaming company,) if you dump enough upper-end tech into every server, we could easily run multiple game servers out of each physical machine, assuming their bandwidth would allow for it. Even just having two persistent game worlds running on each server box would give us all less headache when dealing with game resources such as slayer monsters, mining rocks, and easily farmed bosses. If there turns out to be some difficulty with having so many players handled by a single machine with multiple game worlds, or if respawn rates are set too low due to population spread (average worlds going to 400 instead of 800 then) the servers could just be adjusted to a lower player limit (fewer players = less system stress, and respawn rates are based on ratio of current:maximum player count.)
I know I'm getting a little in depth here, but after lurking a lot I thought I might contribute to both sides a little, with my anti-crash contribution being that suggestion on how to alleviate crowding.
As far as crashing goes, I just accept it as part of the game. RS started as a giant PvP death orgy and this brought a large competitive spirit to the game, which it still has. People are going to fight over the resources they need to make their account "better" than everybody else's. Also something that a lot of people fail to account for, as far as when they argue for the rules or "spirit" of the game, is that the way multi-target zones are coded is that anything there is able to attack anything else: if you don't want other people to take things from you, you need to adapt by either out-performing them or leaving and doing something else or finding a different server. I say that anybody making demands of other players not to utilize core game mechanics such as multi-target combat zones is being against the spirit of the game; much as the new admins will promote player safety and sharing is caring crap, we all know this is a very competitive game outside our own circles of friends with whom we (usually) cooperate.
I disagree. More severs, unless its something like double, would be far less practical. More people spread out=slower spawns=bad. As well, more people will be bossing, so prices drop. As well, people can last longer, and more people boss, as some either hate crashing, or can't crash. All in all, its not practical.