Jump to content

An Elitist's View on Crashing


TheAncient

Recommended Posts

I disagree. More severs, unless its something like double, would be far less practical. More people spread out=slower spawns=bad. As well, more people will be bossing, so prices drop. As well, people can last longer, and more people boss, as some either hate crashing, or can't crash. All in all, its not practical.

Perhaps make the spawn time the same everywhere, regardless of how many people there are in the world?

 

This is assuming everything spawns at the rate if 2k people are in the world (max efficiency of spawns).

 

Should help crashing a bit, along with extra servers.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

  • Replies 960
  • Created
  • Last Reply

Top Posters In This Topic

I disagree. More severs, unless its something like double, would be far less practical. More people spread out=slower spawns=bad. As well, more people will be bossing, so prices drop. As well, people can last longer, and more people boss, as some either hate crashing, or can't crash. All in all, its not practical.

Perhaps make the spawn time the same everywhere, regardless of how many people there are in the world?

 

This is assuming everything spawns at the rate if 2k people are in the world (max efficiency of spawns).

 

Should help crashing a bit, along with extra servers.

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Link to comment
Share on other sites

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

But wouldn't it be better if your 1.3-1.5k world (as well as any population) has the same spawn times as a 2k world? You get more kills in a set amount of time.

 

That's what I'm implying.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

But wouldn't it be better if your 1.3-1.5k world (as well as any population) has the same spawn times as a 2k world? You get more kills in a set amount of time.

 

That's what I'm implying.

 

Do you know what 2.5 bridding is, and why they need 1.3-1.5k pop worlds?

Link to comment
Share on other sites

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

But wouldn't it be better if your 1.3-1.5k world (as well as any population) has the same spawn times as a 2k world? You get more kills in a set amount of time.

 

That's what I'm implying.

 

Do you know what 2.5 bridding is, and why they need 1.3-1.5k pop worlds?

 

Is it if you're on a 2k world, the DKs would spawn too fast and you'll die? lol.

Staurolite.png

Link to comment
Share on other sites

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

But wouldn't it be better if your 1.3-1.5k world (as well as any population) has the same spawn times as a 2k world? You get more kills in a set amount of time.

 

That's what I'm implying.

 

Do you know what 2.5 bridding is, and why they need 1.3-1.5k pop worlds?

 

Is it if you're on a 2k world, the DKs would spawn too fast and you'll die? lol.

 

Not only that, but the kill order and kill rate are very strongly determined by who you get to kill and when.

sigcopyaf.png

Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

Link to comment
Share on other sites

My point is you don't always want 2k pop. I need around a 1.3-1.5k pop world for maximum effectiveness when 2.5brid, etc.

But wouldn't it be better if your 1.3-1.5k world (as well as any population) has the same spawn times as a 2k world? You get more kills in a set amount of time.

 

That's what I'm implying.

But you are f2p, so you could be horribly wrong and just blowing smoke. And in this case, you are. Talking about what you know- that's the key.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Link to comment
Share on other sites

OHHH I see why. I was talking about the "in theory" sense.

 

In that case I'm wrong, sorry :P didn't know they spawned so fast lol.

 

In that case, for DKS make it so the respawn timer only starts when all 3 are killed. Same applies for all "multi-NPC" bosses. This keeps the 2k pop spawn time.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

OHHH I see why. I was talking about the "in theory" sense.

 

In that case I'm wrong, sorry :P didn't know they spawned so fast lol.

 

In that case, for DKS make it so they spawn at the rate of 1.3k-1.5k population. Make everything else 2k (max effectiveness).

 

That wouldn't be good either.

 

See in members, especially with DK's, there is not one method to doing things. In the example for DK's 2.5'ing is a different method of killing them per hour that allows low level teams or solo players to get more kills per hour. However large teams need the 2k spawn rate to get more kills per hour. So making the world 1 population would change alot of things and destory current methods of killing bosses for some players, especially solo'ers.

 

Another example would be players only getting 1-2 mini kills instead of 3 at solo bandos at world 2 pop. It's not alot but it really adds up, so not the best idea to make world's static.

Link to comment
Share on other sites

Ahh, I see. Forget all my previous posts above then.

 

But for skilling, all tree/ore/etc respawn rates should be the same as a 2k pop world. Makes things so much better.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

Ahh, I see. Forget all my previous posts above then.

 

But for skilling, all tree/ore/etc respawn rates should be the same as a 2k pop world. Makes things so much better.

Or increase the speed by a factor for all worlds. Something like, what is now ~1000 pop remains the same, 1500 pop goes up, 2k pop goes up a lot, 500 and 0 pop go down (or stay the same). Just saying that making it static is not neccesary for some things, like three iron rocks. You just want more high respawn spots, not neccesarily 2k pop spawns.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.