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Dungeoneering Tokens

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Hi, i was looking on a dungeoneering guide and saw some of the items were pretty useful, so went to the shop guy to try and buy one. I found out i had 5k tokens which seemed ridiculous considering i am lvl 46 in dung which is almost 70k of exp. I thought i had 20k tokens not a mere 5k and i wanted to buy tome of frost which costs 43k tokens, so i will have to get 560k exp before i can get that, seems pretty stupid to me. So i am like almost a 1/9 away from getting it. 46 dung took me quite a long time (im f2p) and too think that i have to do at least 5x more (estimate on the fact that you get more tokens when higher lvls). The thought is unbearable and the whole thing seems stupid unless i have done something drastically wrong?

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I get your point, but a 1:1 XP:Token rate would be ridiculously overpowered. Getting 99 (not to mention 120) would simply be too easy then.

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  • Author

I get your point, but a 1:1 XP:Token rate would be ridiculously overpowered. Getting 99 (not to mention 120) would simply be too easy then.

 

Just did a small dungeon and got 1k exp with 100 tokens, so thats a 10:1 EXP to token rate which is ridiculous how about about 10:3 or something like that, i think i will have to get like at least lvl 60 before i get the tome of frost which is like at least lvl 60 which is 14 hard lvls away, seems really underpowered to me. Whats the point of having the tome of frost in f2p if its basically impossible to get

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Mayble a 5:1 ratio? THen you could actually get items at the level that's needed to weild them.

 

Anything above 4:1 is kinda OP. :P

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How about 20:1 instead?

 

 

 

 

I think 7:1 would be fine

  • Author

ye well i want something more realistic than 10:1 which is just stupid something like 7:1 would be fine

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I too hate when you need to put work in to get a reward.

I too hate when you need to put work in to get a reward.

And I hate that there is almost no way to get the rewards at the level where you can use them.

"An Amateur practices until he can get it right. A Professional practices until he can't get it wrong."

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Quests just keep bringing me back to this game.

I too hate when you need to put work in to get a reward.

And I hate that there is almost no way to get the rewards at the level where you can use them.

 

the rewards should have lowwerd costs not higher income rates imo.

 

anyway yea, you bearly get enough tokens to do anything usefull, the cheapest reward requires level 34!

after a while it picks up though.

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It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

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I say they already did that once and rewards are easy enough to get as it is.

 

What the OP described is indeed a bit of a prob at lower levels but once you get to higher levels getting tokens is not a problem at all anymore especially now dung floors go up to 60. This system basically just forces players to train dung to a pretty high level (85+) which is good for how good some of rewards are.

 

Also as for weapons requiring more tokens than you would have when you reach their requirement, that's because the 200k is a pretty arbitrary figure. They could also have made it 190k but that looks kinda weird and doesn't change anything really.

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They should just nix the 1/10 token per xp and make it 1 token per xp. Then they should change the cost of buying things - 1 xp = 10 tokens. That way we don't get this ridiculous truncating error every time. Oh, you earned 4129 xp in this dungeon? 412 tokens for you.

 

Then they could also change the item prices to a more reasonable level - say all items half off, multiply their current price by 5.

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They should just nix the 1/10 token per xp and make it 1 token per xp. Then they should change the cost of buying things - 1 xp = 10 tokens. That way we don't get this ridiculous truncating error every time. Oh, you earned 4129 xp in this dungeon? 412 tokens for you.

 

Then they could also change the item prices to a more reasonable level - say all items half off, multiply their current price by 5.

 

The only real problem with that would be on a 1:1 system everyone would be spending their tokens on xp to level 80. If they then increased the token count while taking out purchasable xp (and perhaps doctored prices for things like bonecrusher) it would be a much better system.

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The prices are fine, Dungeoneering isn't a hard skill to train, just level up if you can't afford something at your current level.

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The prices are fine, Dungeoneering isn't a hard skill to train, just level up if you can't afford something at your current level.

 

QFT

 

if you have the skills and the time, this is a stupid easy skill to lvl with some AMAZING rewards. buck up and lvl it to get your INFINITE WATER RUNES gah... seriously i wish spirit trees didnt take like 3 days to grow? QQ.

i don't play psykick anymore... i play 2ed: "pure fett"

 

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  • Author

It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

 

Ok you say this but i am f2p and hardly anyone in f2p does dungeoneering let alone have a high lvl, im lvl 46 it will take me infinite years before i get lvl 85 because im f2p. The prices for tome of frost and the weapons is ridiculous, will have to get at least lvl 60 before i can get tome of frost which is stupid as its not worth all that hard work. They need to reduce the prices in f2p (dunno about p2p) because the items are just rip-offs.

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It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

They need to reduce the prices in f2p (dunno about p2p) because the items are just rip-offs.

That will work.

 

Jk.

  • Author

It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

They need to reduce the prices in f2p (dunno about p2p) because the items are just rip-offs.

That will work.

 

Jk.

 

Why wont it work? as long as they dont reduce it significantly

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  • Author

It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

They need to reduce the prices in f2p (dunno about p2p) because the items are just rip-offs.

That will work.

 

Jk.

 

Why wont it work? as long as they dont reduce it significantly

SUPER.gif

It's not the problem with the token obtaining rate, it's the problem with the cost of the rewards. Many of them require a higher dg lvl than required to even buy the reward.

 

I say halve the token cost of all rewards.

They need to reduce the prices in f2p (dunno about p2p) because the items are just rip-offs.

That will work.

 

Jk.

 

Why wont it work? as long as they dont reduce it significantly

Because if they just reduce the price on f2p worlds then members are going to go there for the rewards. Most of the higher token rewards are members only so it doesn't really solve that problem either. The main issues are with the experience reduction in f2p (which I think should be removed), the truncating of tokens compared to xp making things harder to estimate and the fact you're over estimating the time it will take you to get the tokens needed, it's not that much really.

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Actually, unless he somehow goes with like four 126s, he's unlikely to run into the reduced exp anytime soon.

 

Have to agree that it's kinda stupid how you need say 30 dunge for a reward, but level 50 to actually have the tokens. Problem is, Jagex looks at DG and goes, oh, this reward should be level 30. Then goes, oh, this reward should require 30k tokens. And doesn't connect those two thoughts with the whole 1 token = 10 dung exp.

 

P.S. Sorry if my numbers are off. But you get the idea I hope.

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Actually, unless he somehow goes with like four 126s, he's unlikely to run into the reduced exp anytime soon.

 

Have to agree that it's kinda stupid how you need say 30 dunge for a reward, but level 50 to actually have the tokens. Problem is, Jagex looks at DG and goes, oh, this reward should be level 30. Then goes, oh, this reward should require 30k tokens. And doesn't connect those two thoughts with the whole 1 token = 10 dung exp.

 

P.S. Sorry if my numbers are off. But you get the idea I hope.

 

Exactly. I have no idea what kind of drug they were doing when they made it like that.

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  • Author

Actually, unless he somehow goes with like four 126s, he's unlikely to run into the reduced exp anytime soon.

 

Have to agree that it's kinda stupid how you need say 30 dunge for a reward, but level 50 to actually have the tokens. Problem is, Jagex looks at DG and goes, oh, this reward should be level 30. Then goes, oh, this reward should require 30k tokens. And doesn't connect those two thoughts with the whole 1 token = 10 dung exp.

 

P.S. Sorry if my numbers are off. But you get the idea I hope.

 

What exp reduction? sorry i only came back in jluy and ddint know about it

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If the average combat level is over 90 then you get half xp in f2p. I kind of assumed you were sorry, I guess that point doesn't really apply in your case.

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It gets MUCH faster as you go, don't worry. you can get those 5k tokens in one dungeon at like 100 :P

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