Leiana Posted August 14, 2011 Share Posted August 14, 2011 Iey, being introverted means pretty much what Archi said. I don't really engage with others. I'm a bit of a loner. And my complaint about the lack of games is just that. I am so bloody bored, and I hope someone makes a new game so I can play. Link to comment Share on other sites More sharing options...
Alg Posted August 14, 2011 Share Posted August 14, 2011 3) I am apperantly am capable of running and sticking to rps. I am canceling Dungeoneering since no one wants to play. I AM SOOOOO KEEPING Cyber World going to test my abilities of "futureistic" settings and such. And I'm sure a number of players are looking foward to the game. (And I am so tempted to start a sequel to Dream Ender, I've got sooooo many ideas for it.)Thought you were going to post something to get Dungeoneering started :-? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Leiana Posted August 14, 2011 Share Posted August 14, 2011 Mask, you know thats not how I do things. I wait for others to make a move. Thats why you guys had to make a wake up action in DE.....also, waking up seems like a smart move since at the end of every session you all practically fell asleep (minus the night before the final boss fight). Link to comment Share on other sites More sharing options...
Ieyfura Posted August 14, 2011 Share Posted August 14, 2011 I was more just wondering why you gave a reason for not playing other's games, then said you wanted to play someone else's game. It confuses me xD "Don't get in my face, don't invade my space. I'll put you in your place.I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps Link to comment Share on other sites More sharing options...
Nexaduro Posted August 14, 2011 Share Posted August 14, 2011 I thought I did a passable job of interacting with Leiana! :D Whatever becomes of us, we'll always have the doors! XD ... But I generally agree. And I want to make that change, to become a driving force, but I can only give it my all and strive for the best. Penumbra is my last push towards this goal. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Icuownage Posted August 14, 2011 Share Posted August 14, 2011 I'm like Lei in the sense I wait for others to make a noise before I do anything. Such as when I suggest a game, if no one even acknowledges the suggestion then I assume they don't want it and the game idea gets dropped. I will post a few ideas for games and see if anyone bites: Hegemony ideas: A house system, similar to crusader kings if anyone has played it, in which instead of being ruler of the entire country, you will most likely serve him as you all start out. More RP based than the other hegemonies because I'd rather people acted a bit sensibly. A remake of YOH, except more NPC nations, and such. I will most likely use the Eu3 map. You run a colony from a country you have to pick, your success grants you rewards, such as technology (as researching will be removed) and surviving and fighting off the natives and other colonies from different countries. Pretty much a faction based, base builder in which you must regulate your colony to survive, but also push out the competition to become recognised. This is pretty much based in America. Dungeoneering Ideas: A world in which anything is possible with magic, but it comes with sinister prices. Which has lead to cults who relish in magic, and people who despise people who would pay such prices to use magic. Other than that, a normal medieval fantasy setting. Campaign based fantasy setting, where you are a band of adventuerers, for whatever reason, work together. You are given an overall goal. It's pretty much a general ol DnD-esque game, with similar to DnD rules but I will have to change them in some places. Focuses more on the story as a whole rather than the story of a character, and inspires teamwork instead of people wandering off. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
archimage_a Posted August 14, 2011 Share Posted August 14, 2011 Ok, the Hegemony idea sounds interesting, but would never work.I believe Dusty said it best 'If people want to play [Crusader Kings] then they will play [Crusader Kings]' The three main problems with running a Hegemony game are:People give up, which means it might not be worth playing, which means people give up.Its not there when you want to play it (Or there too much in Spork/Stork's case)Finally, and most importantly, the game places unrealistically high targets on the GM. We have moved past the point where we can run Hegemony games for the Tavern. Dungeoneering I would be interested in playing with the Magic with curses...Could be something like you need Fresh Blood to cast a spell, or the bones of someone who was recently killed, or a familiar that slowly gains more control of you the more you feed it. I am not sure about the campagian though. In the past campaigns end up being purposefully derailed...maybe something like the orginal dungeoneering would be best, where people start together and then migrate outwards, in companies if they want, or alone if they prefer.I would really, really, prefer a Play by Post game, since we need activity :thumbsup: Oh, the other thing we need is to go back to the original leveling system. Makes a lot more sense than making it impossible to level crafting skills, while ridiculously easy to level combat skills. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Resistance Posted August 14, 2011 Share Posted August 14, 2011 This forum is an absolute mess and I feel that its due to the Back Room. Myself and others have posted numerous suggestions for games but with in about an hour they're usually hidden to people posting silly youtube videos in an attempt to remedy the awkward silence. Other forums don't have an off-topic discussion thread and personally I find having a thread for off-topic discussion ridiculous. Off topic discussion should be kept in off-topic, it hinders the production of games and it hinders the activity of the tavern. Although an unpopular opinion its not suitable for the forum, it just results in moronic posts. I second you, Archimage. I would also enjoy having a play by post game.If I get two or three new people for The Crusades I will be moderating that, hopefully that'll be sort of fun. Link to comment Share on other sites More sharing options...
Icuownage Posted August 14, 2011 Share Posted August 14, 2011 I will happily run a dungeoneering play by post game. As I found the IRC quite annoying to actually GM on, as little space and all of the text being the same colour, it was easy to misread or just simply miss a post. And Res, Back room is offtopic... It's just people for some reason also prefer posting game ideas here, myself included. Just now to decide what kind of dungeoneering people want. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Resistance Posted August 14, 2011 Share Posted August 14, 2011 And Res, Back room is offtopic... It's just people for some reason also prefer posting game ideas here, myself included.The larger point that I am trying to make is that we really have no reason for an off topic thread and it has a bad impact on games because most people here don't play anything, just talk in the off-topic thread. Infact we have two other threads that need to be removed. http://forum.tip.it/topic/260687-tavern-kareoke-corner/ - Move to Varrock Libraryhttp://forum.tip.it/topic/291773-the-billboard/ - Move to The Gallery Link to comment Share on other sites More sharing options...
Icuownage Posted August 14, 2011 Share Posted August 14, 2011 Just because there's some where else that offers the exact same thing does not mean people want to go there. People view Falador tavern as a small community, although I'm not saying any of are xenophobic, as many of us do like to talk to others, we just prefer having an off topic of our own. So no it does not need to be moved, you have to understand that we just like having our own thing, and if you're really that pissed about it then I suggest you get your priorities checked. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Resistance Posted August 14, 2011 Share Posted August 14, 2011 The community should be roleplay-centric but it obviously isn't due to the back room. Link to comment Share on other sites More sharing options...
archimage_a Posted August 14, 2011 Share Posted August 14, 2011 Off topic discussion should be kept in off-topic, it hinders the production of games and it hinders the activity of the tavern. As was stated when it first began.However since the Global Mods and Admin have put their backing behind it there is not a lot of chance of things changing...and unlike a lot of things done in the past the majority of the Tavern supports it (I am less than supportive for the same reasons as you stated). Discussing it is needlessly time consuming and serves no real function, same as discussing how it would be nice if the post count was restored.Unless someone wants to drag an Admin over here to get their head bitten off about how terrible everything is...I can't see anything happening. (Can't see anything happening even if they are dragged over here) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Resistance Posted August 14, 2011 Share Posted August 14, 2011 Well Archi, I think thats what needs to be done. Link to comment Share on other sites More sharing options...
Icuownage Posted August 14, 2011 Share Posted August 14, 2011 Sigh... Res if you really want this to change then go to offtopic. I for one prefer the back room as it generally stops people posting stuff in actual game topics. Furthermore, stated in the original post the back room is for anything not roleplay based, so if you're saying because a place for non rp exists in an rp subforum and is thus making the RP disappear then you're still mistaken in my opinion. Strict RP which you want hasn't been large in this forum. Even before the back room was around, people weren't big into strict roleplay and this just wont change anything, except people will just post nonsensicle things in topics that don't need it. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted August 14, 2011 Share Posted August 14, 2011 Res, may I ask what authority or even right you have to command change here? You're the newbie, accept or GTFO!If you really need a reasoning behind our non-game-related threads then consider this, FT is as much a community subforum as a RP subforum. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Ieyfura Posted August 14, 2011 Share Posted August 14, 2011 Back Room was created to prevent spamming actual game threads, because rather than not spamming them, they got spammed anyway. Thus, the back room was made so that games could stay on track. Res, learn why it was here before you go and start needless drama. "Don't get in my face, don't invade my space. I'll put you in your place.I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps Link to comment Share on other sites More sharing options...
archimage_a Posted August 14, 2011 Share Posted August 14, 2011 You're the newbie, accept or GTFO! Thats our Mather...For good or for bad. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted August 14, 2011 Share Posted August 14, 2011 Icu, it would depend on which DnD and what changes you're making. Personally, I could probably adapt to most changes that you're making, if you state them up front. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Icuownage Posted August 14, 2011 Share Posted August 14, 2011 I would have it so everyone started off with the same stats Like 10 10 10 10 10, and actions you did in game would rub off into your stats. Such as, if you were a wizard, your intelligence and wisdom would begin to rise, but your strength would begin to become weaker (although not massively so) Get rid of classes and just let people play how they want to, but limit people when they try to multi-class too much. Have the old dungeoneering levelling system, except change it up a bit to allow more balance that choose to craft and or go more peaceful. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
The_Mather1 Posted August 14, 2011 Share Posted August 14, 2011 I'm just saying, how is this different from starting to play RuneScape, standing in the GE and demanding a machinegun? Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Ieyfura Posted August 14, 2011 Share Posted August 14, 2011 I'm just saying, how is this different from starting to play RuneScape, locating a JMod and demanding a machinegun? 2 Very different concepts actually. He may be a "newby" as you put it, but he is still a member of the Tavern, therefore you shouldn't just blow off something he feels should be changed. He is entitled to an opinion after all. If you don't agree with him, just debate the subject instead of outright telling him he has no place to "demand" such things. "Don't get in my face, don't invade my space. I'll put you in your place.I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps Link to comment Share on other sites More sharing options...
archimage_a Posted August 14, 2011 Share Posted August 14, 2011 Cause you aren't a JMod? Its more like walking up to another player and them going "WTH! GET AWAY FROM YOU YOU CHOOB!" I like the idea Ico....Well I am interested by it, I am a little annoyed we aren't doing a carbon copy of my Dungeoneering, but I will live with it =P http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Retech Posted August 14, 2011 Share Posted August 14, 2011 I would have it so everyone started off with the same stats Like 10 10 10 10 10, and actions you did in game would rub off into your stats. Such as, if you were a wizard, your intelligence and wisdom would begin to rise, but your strength would begin to become weaker (although not massively so) Get rid of classes and just let people play how they want to, but limit people when they try to multi-class too much. Have the old dungeoneering levelling system, except change it up a bit to allow more balance that choose to craft and or go more peaceful. Wait, is this even a team game? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted August 14, 2011 Share Posted August 14, 2011 I believe it is a 'You can be on a team if you want' game. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
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