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stevepole

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Argh Hegenomy. Not interested. Sorry.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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I wanted to run a game, I will have a lot of free time over the holidays so here's what I am thinking:

 

 

The year is 1944 and American intelligence has revealed that Axis a nuclear submarine of unknown origin operating in in the West-Atlantic. Because of the nuclear capabilities of the submarine and its conceivable ability to eradicate America’s second strike capability it is being treated with extreme caution, no sonar signals have been sent to it and scans show it to be dormant.

You have been selected to investigate the ship; you will be leaving tomorrow at 4:00 AM.

 

You have five points to spend; you can spend them on skills such as ability to speak a language, knowledge about metallurgy, taekwondo. You will not earn new points easily, so pick ones that will be useful to the mission.

 

It will be an IRC ran dungeoneering game with puzzles and maps, I've been working on a map for the submarine at the moment. I'd also like to keep it combat-lite as opposed to what it was before. I also would like to have the option for big changes to history as opposed to only being able to follow the set-storyline.

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Pfft hahaha

 

Dungeoneering is ALL combat

 

Combat and munchkining and on a REALLY good day, maybe, just maybe, roleplaying

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Pfft hahaha

 

Dungeoneering is ALL combat

 

Combat and munchkining and on a REALLY good day, maybe, just maybe, roleplaying

I explained that badly.

 

I want all characters to be weak and have to use the environment to fight as opposed to always just shooting everything. Otherwise it'll get a bit boring when everybody can just spray bullets everywhere to kill somebody.

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As interesting as a new game sounds... I have no real time to spare. I've got two jobs. And homework.

 

English is evil.

 

But hey, all the graduates have graduated! That means I'm moving on to my twelfth/final year of required school! Yay!

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Uhm, we usually don't just shoot everything in a good game. We try to shoot everything but then Archi's foresight says "No, you can't summon god to kill these guys, use something else." Or at least something similar.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Pfft hahaha

 

Dungeoneering is ALL combat

 

Combat and munchkining and on a REALLY good day, maybe, just maybe, roleplaying

I explained that badly.

 

I want all characters to be weak and have to use the environment to fight as opposed to always just shooting everything. Otherwise it'll get a bit boring when everybody can just spray bullets everywhere to kill somebody.

Be careful to keep the players aware of their environment. I like that sort of idea, but it would be hard to get right.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Pfft hahaha

 

Dungeoneering is ALL combat

 

Combat and munchkining and on a REALLY good day, maybe, just maybe, roleplaying

I explained that badly.

 

I want all characters to be weak and have to use the environment to fight as opposed to always just shooting everything. Otherwise it'll get a bit boring when everybody can just spray bullets everywhere to kill somebody.

Be careful to keep the players aware of their environment. I like that sort of idea, but it would be hard to get right.

I think that the difficulty is going to come from the consistency aspect and the time vs detail aspect. But obviously with a lack of guns/magic and such you will just need to inspect.

 

"You enter the corridor, you see a burly man charging towards you"

"What notable features are there in the corridor?"

"There is a table, on it is a gas lamp and a few old flower petals"

 

-

 

And for the setting, I was thinking sort of 'pulp'

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OKAYZ

 

I actually recieved a request from someone to make a Staff of Sand. The coloring needs work, but other than that?

 

[hide=The Staff Request]jaukh5.jpg

For once I actually listened to some of the suggestions. I gotta work on the coloring and lighting still.[/hide]

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Problem right off the bat is that he's going to nail ou before you have time to inspect. If all we have are innfecetive/infrequently usable weaponry and the environment, it'll make it hard to come up with things in the time frames. It would be hard to co-ordinate and you'd get arguments with people wondering how the hell they're supposed to survive being surprise poison gassed in a coridor with no hiding spots, for example.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Problem right off the bat is that he's going to nail ou before you have time to inspect. If all we have are innfecetive/infrequently usable weaponry and the environment, it'll make it hard to come up with things in the time frames. It would be hard to co-ordinate and you'd get arguments with people wondering how the hell they're supposed to survive being surprise poison gassed in a coridor with no hiding spots, for example.

 

Dungeoneering has worked perfectly before, I'm not actually changing anything at all. I'm just saying that I want the game to focus more on XYZ aspect rather than XYZ aspect. The gas lights that I was refferring to use methane which you can only die of due to suffocation. Which takes quite a long time to fill the area, especially in an area like a corridor which is more open than other rooms (two rooms at least being connected to it)

 

-

 

Also, because of the setting there (probably, think pulp) won't be access to magic (or significantly advanced technology) and therefore it will be a lot harder to deal with enemies apart from with fists. Not everybody will be the best fighter, so I'm saying that the focus of combat will be be different. Players will be compelled by the game to use the environment, I won't force it upon them.

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It was an example off the top of my head. So let me ask a few questions.. Do you mean that the weapons we have will be guns with limited ammo that we should conserve for real emergencies, that the use of the environment is choice number one, and this is a game of stealth, not barge in guns ablazing and ask "Huh, who were those guys?" later?

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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It was an example off the top of my head. So let me ask a few questions.. Do you mean that the weapons we have will be guns with limited ammo that we should conserve for real emergencies, that the use of the environment is choice number one, and this is a game of stealth, not barge in guns ablazing and ask "Huh, who were those guys?" later?

 

Initially, you will be equipped with non-firearm weapon (since the government is not going to allow the operation to go pear shaped) but yes, you will have access to firearms on the submarine.

This is really, whatever you want it to be. But alerting everybody on the ship of a group of about five is probably going to be quite unhelpful considering you will be hugely outnumbered. I think stealth may be the best option initially.

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What's this about firearms on a submarine?

 

No one would ever bring firearms on a submarine with people like us aboard.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Heh. Firearms on a submarine, shoot a hole in the boat. That is what will go through our minds.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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But what's the point of firearms on a sub. If you shoot the air tanks or make a hole in the hull, there'll be hell to pay trying to fix it to stay alive AND finish off whatever caused you to shoot the thing.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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If a firearm breaks the hull of the submarine, the rapid pressure change means that it is damaged further which results in it collapsing and water flooding in really quickly. But yeah, you won't get any initially. They'll be locked up.

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Why even use them then? We'd screw ourselves with every shot.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Why even use them then? We'd screw ourselves with every shot.

I'm just saying that they'll exist, if you choose to use them then what happens is up to you. But you won't always be near the hull, or in the engine room and they may be useful. Killing a [villian] from a distance with almost no effort has quite a lot of benefits.

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Admittedly, using them near the middle of the ship is less risky, but you never know what you might hit..

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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You do know that you can get specialised rounds for shooting in submarines...I believe they are softer and have a lower muzzle velocity.

Could probably argue that specially designed grooves disperse the compressed air more efficently or something.

 

A dart gun is also a possibility.

 

 

Though personally, setting in 15 years in the future and saying 'Yup, Lasers and Refractive Hull' is probably easier...if it ever ran...

Well I knew you wouldn't agree. I know how you hate facing facts.

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So you want to play Average Joe in a role playing game?

 

I never really saw the point personally. The lack of realism is, to a certain degree, what makes the fun for me, but I guess it takes all kinds.

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Cause the situation goes horribly wrong in the first five minutes.

 

*Faust has acquired the Anti-Tank Missile Launcher.

Chi "I am going to armour plate my room"

*Water begins leaking inside as Chi removes parts of the hull*

 

Its like reality TV...Only interactive and not filled with people who are blindingly incompe...no...wait...

Well I knew you wouldn't agree. I know how you hate facing facts.

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