Platinum_Myr Posted March 23, 2012 Share Posted March 23, 2012 The good thing about practice is that anyone can do it. Agreed. I just wish it wasn't a 45min-1hr session to get to a 2minutes of practice. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Alg Posted March 23, 2012 Share Posted March 23, 2012 The good thing about practice is that anyone can do it. Agreed. I just wish it wasn't a 45min-1hr session to get to a 2minutes of practice.That seems to be the biggest hindrance for people. It's not like Vanstrom where you can just teleport back and try again without losing anything; Jad takes a while to get to and can be fairly expensive depending on what method you use. I'd love to try meleeing him, for example, but I'm not eager to waste that much time to get a bit of practice in. :razz: That said, I love the concept and still think we need more bosses like that - the kind where you don't need high levels as long as you know what to do, and where you get some nice untradeable gear at the end of it all. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 23, 2012 Share Posted March 23, 2012 Yes. I also like the fact that he is challenging even for high level players. (Rather than making *everything* rely on levels only.) I would like some sort of practice app or something that mimics his animations and sounds, and buzzes when you fail. But its more difficult that it is worth, I think. >_> I got Vanstrom on the first try, still haven't killed jad without ganodermic and tanking his mage attack... Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Pinata Posted March 23, 2012 Share Posted March 23, 2012 For some reason I find the fight cave jad harder than the actual kiln. Mainly because when the healers come out, its hard to focus on them and then jad at the same time, and they also heal him making it a longer fight. Whereas the Jads in the fight kiln, I rarely mess up on them because you can kill them before prayer drops and 100% concentration on just his attacks without any other distractions. For me it only took 2 tries to get the kiln cape and literally 15 or more tries for the fire cape. Sadly I got my first fire cape using the gano method, but I managed to get another one w/o using gano which I was somewhat proud of even though I was 137cb. lol For the bolt update I was kinda bummed out. I was hoping for the polypore equivalent to range, cheap and pretty damn powerful. Range with broads isn't to bad or the crystal bow in terms of price, but bring in DPS and range becomes a joke compared to melee and magic. Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter- Fishing - Agility - Crafting - Divination - Max - Completionist0000 0000 0000 0000 0000 0000 0100 0101 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 23, 2012 Share Posted March 23, 2012 Yeah, too bad the bolts are basically too rare/expensive for regular use. (+25 ranged strength is nice..) Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Tim Posted March 24, 2012 Share Posted March 24, 2012 The good thing about practice is that anyone can do it. Agreed. I just wish it wasn't a 45min-1hr session to get to a 2minutes of practice.That alone is the biggest turn off for doing fight caves before I eventually did it one day. Got my cape first go, never going back. Took me 90mins of time wasted. Popoto.~<3 Link to comment Share on other sites More sharing options...
HappyNooblet Posted March 24, 2012 Share Posted March 24, 2012 Some of you are really over thinking this, lol. The bolts are actually really good, and the thought process behind them is top notch as well.I mean the fact that you have to travel everywhere just to get to these trees and having to make them after you cut them is pretty cool. Imo its worth it, well for me atleast. The bolts do pretty well against magers in soul wars, i dont use the snipe head option because its pretty inaccurate in my opinion. But the snipe chest is nice with that bleed effect and the fact that the bolts can slow down the casting speed is good too since the magers in soul wars have to SS to stay alive. Also the bakrim bolts hit very often and moderately high. I do not find it a hassle to get to the trees though. The wilderness teleport system does its job. and the lever to go deep into the wild from edge is pretty handy too. My run goes like this, i use the lever to get to 50+ wild, and get the pirate hideout tree first, i head to magebank and bank the bolts that i've fletched, then i head over to the demonic ruins and from here you COULD take the wilderness portals, but it's really risky, i've encountered a couple of pkers yet i was lucky enough to log out really fast ;]. So i usually just walk from the demonic ruins to the chaos altar, then i HT to edge and yipee! i get the soul wars tree. The luckiest yield i've gotten so far was 8 logs, i've cut and fletched about 600-800 bolts so far and they're really awesome! :D Link to comment Share on other sites More sharing options...
J35u5_M4 Posted March 24, 2012 Share Posted March 24, 2012 Hey, if you've got all ancient magick teleport spells, do this; -Carrallangar Teleport; Teleports you a bit north of chaos temple-Annakarl Teleport; teleports you to the demonic ruins, you can get the demonic ruins tree with this, then run to pirate's-Tokkul ring to teleport to fight caves, run to the fairy ring; go to ROTM tree-Teleport to darkmeyer using the medallion, there goes another tree-Hometeleport to edgeville, run to SW That's my route :P Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 Some of you are really over thinking this, lol. The bolts are actually really good, and the thought process behind them is top notch as well.I mean the fact that you have to travel everywhere just to get to these trees and having to make them after you cut them is pretty cool. Imo its worth it, well for me atleast. The bolts do pretty well against magers in soul wars, i dont use the snipe head option because its pretty inaccurate in my opinion. But the snipe chest is nice with that bleed effect and the fact that the bolts can slow down the casting speed is good too since the magers in soul wars have to SS to stay alive. Also the bakrim bolts hit very often and moderately high. I do not find it a hassle to get to the trees though. The wilderness teleport system does its job. and the lever to go deep into the wild from edge is pretty handy too. My run goes like this, i use the lever to get to 50+ wild, and get the pirate hideout tree first, i head to magebank and bank the bolts that i've fletched, then i head over to the demonic ruins and from here you COULD take the wilderness portals, but it's really risky, i've encountered a couple of pkers yet i was lucky enough to log out really fast ;]. So i usually just walk from the demonic ruins to the chaos altar, then i HT to edge and yipee! i get the soul wars tree. The luckiest yield i've gotten so far was 8 logs, i've cut and fletched about 600-800 bolts so far and they're really awesome! :D The thing is, 600-800 one use bolts are pretty much useless in PvE. Not to mention their price. I think they need to change the bolts to work in PvE monsters that use magic, and increase log wield by at least 50%. Can't really comment on pvp, since I don't pvp much. Link to comment Share on other sites More sharing options...
999134 Posted March 24, 2012 Share Posted March 24, 2012 they are not designed for pvm, you don't use morrgians or vesta stuff for pvm either do you...? Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 they are not designed for pvm, you don't use morrgians or vesta stuff for pvm either do you...? I remember people using vesta stuff for corp anticrashing and jad speedkilling. It's a damn shame they introduce new bolts that are effectively useless to a majority of the population when a couple of simple tweaks could make it work. Link to comment Share on other sites More sharing options...
999134 Posted March 24, 2012 Share Posted March 24, 2012 And I am sure you will see people using these bolts in nex masses/speed killing. Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 And I am sure you will see people using these bolts in nex masses/speed killing. Not when dragon/onyx bolts are much cheaper and hit higher when speccing and only marginally lower when not speccing.. Link to comment Share on other sites More sharing options...
HappyNooblet Posted March 24, 2012 Share Posted March 24, 2012 And I am sure you will see people using these bolts in nex masses/speed killing. Not when dragon/onyx bolts are much cheaper and hit higher when speccing and only marginally lower when not speccing.. Well i dont really see people using vesta/morrigans/zuriels on every day slayer tasks too often. Do you? Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 Well i dont really see people using vesta/morrigans/zuriels on every day slayer tasks too often. Do you? By PvM I mean bossing, not slaying. I can understand that it might confuse you, and I apologise. I do see vesta spear and statius hammer being used in corp, for example. Link to comment Share on other sites More sharing options...
HappyNooblet Posted March 24, 2012 Share Posted March 24, 2012 The thing is, 600-800 one use bolts are pretty much useless in PvE. Not to mention their price. I think they need to change the bolts to work in PvE monsters that use magic, and increase log wield by at least 50%. Can't really comment on pvp, since I don't pvp much.^ Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 The thing is, 600-800 one use bolts are pretty much useless in PvE. Not to mention their price. I think they need to change the bolts to work in PvE monsters that use magic, and increase log wield by at least 50%. Can't really comment on pvp, since I don't pvp much.^ I know what I said and I corrected myself, do you have any point besides pointing out that small generalisation mistake that I made? Link to comment Share on other sites More sharing options...
HappyNooblet Posted March 24, 2012 Share Posted March 24, 2012 No, do you? because i really dont see what's so bad about these bolts, mainly because i am biased Link to comment Share on other sites More sharing options...
Platinum_Myr Posted March 24, 2012 Share Posted March 24, 2012 They aren't 'bad', but just aren't good enough for the trouble it takes. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 24, 2012 Share Posted March 24, 2012 No, do you? because i really dont see what's so bad about these bolts, mainly because i am biased They're not bad, they're just extremely situational and with a couple of small tweaks they could be even better. Link to comment Share on other sites More sharing options...
SwreeTak Posted March 25, 2012 Share Posted March 25, 2012 These bolts seems useful to me, but I haven't got the levels to make them myself. But since I am 99 Ranged I might just buy some and try it out on a couple of monsters. I am sure that the effect will be awesome (even if I won't buy too many of them, they're way to expensive for that!). Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Crossed_Body Posted March 25, 2012 Share Posted March 25, 2012 These bolts seems useful to me, but I haven't got the levels to make them myself. But since I am 99 Ranged I might just buy some and try it out on a couple of monsters. I am sure that the effect will be awesome (even if I won't buy too many of them, they're way to expensive for that!). The effect doesn't work on monsters fyi Link to comment Share on other sites More sharing options...
SwreeTak Posted March 25, 2012 Share Posted March 25, 2012 These bolts seems useful to me, but I haven't got the levels to make them myself. But since I am 99 Ranged I might just buy some and try it out on a couple of monsters. I am sure that the effect will be awesome (even if I won't buy too many of them, they're way to expensive for that!). The effect doesn't work on monsters fyi Well, I meant that I will try out the bolts hits on monsters, and the effect on people ;) Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
12pure34 Posted March 25, 2012 Share Posted March 25, 2012 Was there ever a calculation/approximation done for the damage per shot INCLUDING the dragonfire effect from the dragonstone bolt? Also how often are those used on bosses or PvP? I would love to see a damage comparison on a fixed defense level. Ruby bolts would (I can only assume) be highest if monster > X amount of health. And dragonstone spec value would be relatively higher when mob has high defense. (I don't think the spec is affected by defense values?) Mithril boltsBroad boltsRunite boltsDragonstone boltsOnyx boltsBakriminel bolts Do we even need to consider arrows? Link to comment Share on other sites More sharing options...
Quyneax Posted March 25, 2012 Share Posted March 25, 2012 Ruby bolts can activate even if you miss iirc, so they are a set chance at a high hit (500 on Nex, 1000 on corp, 550 on GWD bosses if first hit).Mithril and broad can basically be ignored, runite is always better (maybe if you didn't have an alerter it's worth using broads but at that point you should be using zaryte/Karil's or w/e). According to Obliv's thread ([qfc]154-155-606-60798052[/qfc]) the damage multiplier for dragonstone bolts is roughly 1.45x, diamond roughly 1.15x, onyx roughly 1.2x. He doesn't mention sagaie but I understand the crew has done some testing and found the multiplier for distances of 5 squares and more to be roughly 1.5x. The multiplier for bane bolts is roughly the same (or higher even) iirc. So that gives you (rigour, void, 99 ranged with overload) the following max hits before and after spec: Ammo Ranged strength Max base hit Max spec Bakriminel 125 551 551 Onyx 120 536 643 Dragonstone 117 528 765 Runite 115 522 522 Diamond 105 493 566 Ruby 103 487 special Bane 82 427 640 Sagaie 70 392 470 Karil's 55 580 580 Effective ranged level is 185. I've multiplied Karil's max hit by 5/3rds as it is that much faster. Of course enchanted bolt specials do not activate 100% whereas sagaie and bane bolts always have their special. Karil's is pretty good too and works on every target, but it has a lot lower accuracy (two-handed with void). Onyx needs an activation rate of slighly over 1 in 8 to beat bakriminel bolts.Dragonstone needs an activation rate of slightly over 1 in 11 to beat them.Diamond needs an activation rate higher than 4 in 5 to beat them. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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