Jump to content

20-Mar-2012 - Bakriminel Bolts


Saradomin_Mage

Recommended Posts

Mami Rimba, a known associate of Papa Mambo, has developed the means to make lethal crossbow bolts from the terrible timber of bloodwood trees, which grow only in areas that have known death.

 

Three trees can be found deep within the Wilderness, and offer greater yields of logs the farther in they're found. Another three can be found in areas opened upon completion of high-level combat quests, but you won’t get as many logs from these as you will if you brave the Wilderness. You’ll need both 85 Woodcutting and 93 Fletching to make the bolts, as the logs (as well as unfinished bolts) are non-tradable and will disintegrate if taken too far from the tree, so they must be fletched nearby. Abilities or items that automatically bank logs (such as an imp-in-a-box) won’t work, either.

 

With a ranged strength of 125, these bolts pack a punch in PvE, but it’s in PvP against mages that their insidious power comes to the fore. When bakriminel bolts are equipped, the styles in your Combat Styles tab are replaced by three areas of your victim’s body that can be sought out by the bolts – head, torso and legs. Whichever of these you have selected, you’ll hit as hard and as fast as if you were using the rapid style of your crossbow, but if you’re targeting a player wearing mage armour (or no armour) in the corresponding slot, there’s also a chance to inflict a nasty status effect with each hit:

 

If you’re targeting your opponent’s head, you’ll have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit (not stackable).

Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five.

A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.

 

Bloodwood trees take some time to grow back once cut. What’s more, the bolts don’t drop to the floor once used, and can’t be collected by Ava’s equipment. It’ll take skill and courage to create these bolts for yourself, or the money to purchase a ready supply from others. Nevertheless, for the not-so-squeamish ranger with a wizard problem, these vicious bolts are just what the witch doctor ordered.

 

How to start:

 

Speak to Mami Rimba, just north-west of Edgeville.

 

Requirements:

 

Members only

Bloodwood trees can be found in only a few locations (Mami Rimba won’t let you use hers):

Next to the Chaos Altar.

South-west of the Demonic Ruins.

South of the Pirate Hideout.

The Ritual Plateau (after Ritual of the Mahjarrat)

Soul Wars (after Nomad’s Requiem)

Near the Darkmeyer Arboretum (after The Branches of Darkmeyer)

To create the bolts:

93 Fletching

85 Woodcutting

You must buy bolt tips from Mami Rimba, as these cannot be made separately.

Once you have cut the logs, you must fletch the bolt shafts and add the tips while remaining close to the tree. The logs or unfinished bolts will disintegrate if taken away.

To use the bolts:

80 Ranged

Rune or chaotic crossbow

 

Mod Raven

RuneScape Content Developer

 

[spoiler=Patch Notes]

Graphical:

 

 

The cogs beneath windmills now animate when in use.

A misaligned tree trunk south of the Tree Gnome Stronghold has been corrected.

The "apron" section of all black plateleg models has been shortened.

Several areas of the game no longer cause the screen to go white with bloom enabled.

The Carnillean house south-west of Ardougne no longer has seams between the roof and walls.

Grass found on some stairs in Yanille no longer flickers.

Some white blotches south west of the Taverley shoreline has been fixed.

A red triangle no longer appears beneath Char in Firemakers' Curse when killed over a water pool.

Hazelmere is now using the correct animation set.

A tree has been returned to south-eastern Yanille. However, it might not be quite as you remember it...

 

 

 

Quests & Tasks:

 

 

The Fareed and Flambeed fights in Desert Treasure, Recipe for Disaster and Dominion Tower will now, when trying to unequip a weapon with a full inventory, cause the player to bank a low value item, or with a full bank, drop a low value item.

Some areas of The Hollows have been blocked off to stop players from entering the area before starting In Search of the Myreque.

 

 

 

Skills & Minigames:

 

 

Hybrid armour no longer applies the damage boost in Castle Wars twice.

It is no longer possible to get free Mage Training Arena points by using Borrowed Power.

 

 

 

Other:

 

 

Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels.

Several bank chests have had a "Collect" option added.

Player familiars outside the Soul Wars waiting areas are now hidden.

The bankers in Port Phasmatys are once again working correctly.

Rimae Sirsalis now speaks about giving players Pure essence instead of Rune essence. She will also be less chatty when giving the reward.

The XP counter setup interface can no longer be opened in cutscenes.

A spelling error in the Mercenary Adventurer's dialogue has been corrected.

A hint arrow trail is now shown when directing players to the Player Loyalty store in the Troll Warzone.

 

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

Link to comment
Share on other sites

  • Replies 190
  • Created
  • Last Reply

Top Posters In This Topic

[hide=Patch notes]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature.

 

Graphical:

 

The cogs beneath windmills now animate when in use.

A misaligned tree trunk south of the Tree Gnome Stronghold has been corrected.

The "apron" section of all black plateleg models has been shortened.

Several areas of the game no longer cause the screen to go white with bloom enabled.

The Carnillean house south-west of Ardougne no longer has seams between the roof and walls.

Grass found on some stairs in Yanille no longer flickers.

Some white blotches south west of the Taverley shoreline has been fixed.

A red triangle no longer appears beneath Char in Firemakers' Curse when killed over a water pool.

Hazelmere is now using the correct animation set.

A tree has been returned to south-eastern Yanille. However, it might not be quite as you remember it...

 

 

Quests & Tasks:

 

The Fareed and Flambeed fights in Desert Treasure, Recipe for Disaster and Dominion Tower will now, when trying to unequip a weapon with a full inventory, cause the player to bank a low value item, or with a full bank, drop a low value item.

Some areas of The Hollows have been blocked off to stop players from entering the area before starting In Search of the Myreque.

 

 

Skills & Minigames:

 

Hybrid armour no longer applies the damage boost in Castle Wars twice.

It is no longer possible to get free Mage Training Arena points by using Borrowed Power.

 

 

Other:

 

Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels.

Several bank chests have had a "Collect" option added.

Player familiars outside the Soul Wars waiting areas are now hidden.

The bankers in Port Phasmatys are once again working correctly.

Rimae Sirsalis now speaks about giving players Pure essence instead of Rune essence. She will also be less chatty when giving the reward.

The XP counter setup interface can no longer be opened in cutscenes.

A spelling error in the Mercenary Adventurer's dialogue has been corrected.

A hint arrow trail is now shown when directing players to the Player Loyalty store in the Troll Warzone.

[/hide]

 

Was kinda hoping for the new tasks but I guess I can wait another week.

KADrb.png
260pifq.jpg

Link to comment
Share on other sites

I can't give BXPW much weight because it's nothing new and takes little effort on their part to implement.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

I was hoping these new bolts work against NPC's similar to the Hexhunter bow! That would be wicked against magical monsters like the TokHaar-Ket-Zek's in Fight Kiln and Fight Caves, perhaps even Jad, Har-Aken, and let's not forget Nex...

 

But since their special effect is strictly PvP, it seriously limits my potential applications because I don't PK. I bet we'll see lots of complaining PK'ers though. Since it hurts unarmored enemies as well as magers, I forsee this wrecking potential rushers, 3-itemers, etc. who might now need to start wearing decent armor.

Link to comment
Share on other sites

Good for PKers. Not so good for, well, everyone else.

Even for PK'ers it's not exactly a very.... resourceful and accessible thing. High requirements, low amount of access, will break apart when you leave the area;

 

IMO it's quite a dud of an update, even the patch notes are a flop :|

 

Also bxp weekend has no effects; all it is, is a simple re-used mathematical code that gets re-used when they feel like going "...yeah let's do a BXP weekend". Similar to a copy/paste from a notepad then told to boot at an exact time.

Popoto.~<3

Link to comment
Share on other sites

What's the exp like? worth risking being killed for it?

Koolcookie0.png

 

Runescape Player Since '04 | Tif Member since '06 | Max Combat | Too Busy Playing MW3

 

Remember: Anyone who is worse than you is a noob. Anyone who is better has no life!

Link to comment
Share on other sites

I don't see this being particularly appealing for long-term PvP use...

 

As for it not having an effect similar to Hexhunter: I would have expected that. A Hexhunter effect would make PvM nearly trivial.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
s1L0U.jpg
...Alright, the Elf City update lured me back to RS over a year ago.

Link to comment
Share on other sites

What's the exp like? worth risking being killed for it?

 

260xp for making 20 bolts. That's one log from the greater demon tree, then running to the one at the pirates hideout. Not 100% sure on the respawn time, but it's not short.

 

Someone there claimed to have gotten 4 logs from the Soul Wars tree, and the woman does mention something about the more bloodshed the better the tree.

 

Doesn't seem worth it for the time / effort / exp or cash. So far, anyway.

Link to comment
Share on other sites

I was extremely (and still am) excited for these bolts since i had spent so long at soul wars and still need to stay there longer, but thinking about its use overall, it seems disappointing.

icecube7.jpeg
Link to comment
Share on other sites

A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds.

 

As someone who used to rent apartments, I can attest that the legs are the hardest spot to hit a fleeing person with a crossbow.

banner6jf.jpg

 

jomali.png

Link to comment
Share on other sites

Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels.

 

Wonder why they did this?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.