Saradomin_Mage Posted March 20, 2012 Share Posted March 20, 2012 Mami Rimba, a known associate of Papa Mambo, has developed the means to make lethal crossbow bolts from the terrible timber of bloodwood trees, which grow only in areas that have known death. Three trees can be found deep within the Wilderness, and offer greater yields of logs the farther in they're found. Another three can be found in areas opened upon completion of high-level combat quests, but you won’t get as many logs from these as you will if you brave the Wilderness. You’ll need both 85 Woodcutting and 93 Fletching to make the bolts, as the logs (as well as unfinished bolts) are non-tradable and will disintegrate if taken too far from the tree, so they must be fletched nearby. Abilities or items that automatically bank logs (such as an imp-in-a-box) won’t work, either. With a ranged strength of 125, these bolts pack a punch in PvE, but it’s in PvP against mages that their insidious power comes to the fore. When bakriminel bolts are equipped, the styles in your Combat Styles tab are replaced by three areas of your victim’s body that can be sought out by the bolts – head, torso and legs. Whichever of these you have selected, you’ll hit as hard and as fast as if you were using the rapid style of your crossbow, but if you’re targeting a player wearing mage armour (or no armour) in the corresponding slot, there’s also a chance to inflict a nasty status effect with each hit: If you’re targeting your opponent’s head, you’ll have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit (not stackable). Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. Hitting the torso again while this effect is active has the same chance to add an extra point of damage per second for the remainder of the initial duration, up to a maximum of five. A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds. Bloodwood trees take some time to grow back once cut. What’s more, the bolts don’t drop to the floor once used, and can’t be collected by Ava’s equipment. It’ll take skill and courage to create these bolts for yourself, or the money to purchase a ready supply from others. Nevertheless, for the not-so-squeamish ranger with a wizard problem, these vicious bolts are just what the witch doctor ordered. How to start: Speak to Mami Rimba, just north-west of Edgeville. Requirements: Members only Bloodwood trees can be found in only a few locations (Mami Rimba won’t let you use hers): Next to the Chaos Altar. South-west of the Demonic Ruins. South of the Pirate Hideout. The Ritual Plateau (after Ritual of the Mahjarrat) Soul Wars (after Nomad’s Requiem) Near the Darkmeyer Arboretum (after The Branches of Darkmeyer) To create the bolts: 93 Fletching 85 Woodcutting You must buy bolt tips from Mami Rimba, as these cannot be made separately. Once you have cut the logs, you must fletch the bolt shafts and add the tips while remaining close to the tree. The logs or unfinished bolts will disintegrate if taken away. To use the bolts: 80 Ranged Rune or chaotic crossbow Mod RavenRuneScape Content Developer [spoiler=Patch Notes]Graphical: The cogs beneath windmills now animate when in use. A misaligned tree trunk south of the Tree Gnome Stronghold has been corrected. The "apron" section of all black plateleg models has been shortened. Several areas of the game no longer cause the screen to go white with bloom enabled. The Carnillean house south-west of Ardougne no longer has seams between the roof and walls. Grass found on some stairs in Yanille no longer flickers. Some white blotches south west of the Taverley shoreline has been fixed. A red triangle no longer appears beneath Char in Firemakers' Curse when killed over a water pool. Hazelmere is now using the correct animation set. A tree has been returned to south-eastern Yanille. However, it might not be quite as you remember it... Quests & Tasks: The Fareed and Flambeed fights in Desert Treasure, Recipe for Disaster and Dominion Tower will now, when trying to unequip a weapon with a full inventory, cause the player to bank a low value item, or with a full bank, drop a low value item. Some areas of The Hollows have been blocked off to stop players from entering the area before starting In Search of the Myreque. Skills & Minigames: Hybrid armour no longer applies the damage boost in Castle Wars twice. It is no longer possible to get free Mage Training Arena points by using Borrowed Power. Other: Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels. Several bank chests have had a "Collect" option added. Player familiars outside the Soul Wars waiting areas are now hidden. The bankers in Port Phasmatys are once again working correctly. Rimae Sirsalis now speaks about giving players Pure essence instead of Rune essence. She will also be less chatty when giving the reward. The XP counter setup interface can no longer be opened in cutscenes. A spelling error in the Mercenary Adventurer's dialogue has been corrected. A hint arrow trail is now shown when directing players to the Player Loyalty store in the Troll Warzone. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Utopia Posted March 20, 2012 Share Posted March 20, 2012 That's all...? Link to comment Share on other sites More sharing options...
Powerfrog Posted March 20, 2012 Share Posted March 20, 2012 Huh. Can't say I'm not a little disappointed in the special effects. Range is still a hell of a lot weaker than melee VS mages. Link to comment Share on other sites More sharing options...
A_Mace Posted March 20, 2012 Share Posted March 20, 2012 [hide=Patch notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature. Graphical: The cogs beneath windmills now animate when in use. A misaligned tree trunk south of the Tree Gnome Stronghold has been corrected. The "apron" section of all black plateleg models has been shortened. Several areas of the game no longer cause the screen to go white with bloom enabled. The Carnillean house south-west of Ardougne no longer has seams between the roof and walls. Grass found on some stairs in Yanille no longer flickers. Some white blotches south west of the Taverley shoreline has been fixed. A red triangle no longer appears beneath Char in Firemakers' Curse when killed over a water pool. Hazelmere is now using the correct animation set. A tree has been returned to south-eastern Yanille. However, it might not be quite as you remember it... Quests & Tasks: The Fareed and Flambeed fights in Desert Treasure, Recipe for Disaster and Dominion Tower will now, when trying to unequip a weapon with a full inventory, cause the player to bank a low value item, or with a full bank, drop a low value item. Some areas of The Hollows have been blocked off to stop players from entering the area before starting In Search of the Myreque. Skills & Minigames: Hybrid armour no longer applies the damage boost in Castle Wars twice. It is no longer possible to get free Mage Training Arena points by using Borrowed Power. Other: Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels. Several bank chests have had a "Collect" option added. Player familiars outside the Soul Wars waiting areas are now hidden. The bankers in Port Phasmatys are once again working correctly. Rimae Sirsalis now speaks about giving players Pure essence instead of Rune essence. She will also be less chatty when giving the reward. The XP counter setup interface can no longer be opened in cutscenes. A spelling error in the Mercenary Adventurer's dialogue has been corrected. A hint arrow trail is now shown when directing players to the Player Loyalty store in the Troll Warzone. [/hide] Was kinda hoping for the new tasks but I guess I can wait another week. Link to comment Share on other sites More sharing options...
Leon S Posted March 20, 2012 Share Posted March 20, 2012 "Hybrid armour no longer applies the damage boost in Castle Wars twice." Ah, damn it! Link to comment Share on other sites More sharing options...
Huge Noob Posted March 20, 2012 Share Posted March 20, 2012 Good for PKers. Not so good for, well, everyone else. Link to comment Share on other sites More sharing options...
The Rocket Posted March 20, 2012 Share Posted March 20, 2012 Shoot! I was looking forward to the task set but I guess I should have known better. Have to wait until the last week of the month. RSClassic VeteranGladiatorz member for 11 years Link to comment Share on other sites More sharing options...
Bxpprod Posted March 20, 2012 Share Posted March 20, 2012 That's all...? There was also the BXPW between updates, so give that some weight in there [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Sir_Squab Posted March 20, 2012 Share Posted March 20, 2012 I can't give BXPW much weight because it's nothing new and takes little effort on their part to implement. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
AKwaspRS Posted March 20, 2012 Share Posted March 20, 2012 I was hoping these new bolts work against NPC's similar to the Hexhunter bow! That would be wicked against magical monsters like the TokHaar-Ket-Zek's in Fight Kiln and Fight Caves, perhaps even Jad, Har-Aken, and let's not forget Nex... But since their special effect is strictly PvP, it seriously limits my potential applications because I don't PK. I bet we'll see lots of complaining PK'ers though. Since it hurts unarmored enemies as well as magers, I forsee this wrecking potential rushers, 3-itemers, etc. who might now need to start wearing decent armor. Visit AKwaspRS http://www.youtube.com/user/AKwaspRS or Subscribe Link to comment Share on other sites More sharing options...
Tim Posted March 20, 2012 Share Posted March 20, 2012 Good for PKers. Not so good for, well, everyone else.Even for PK'ers it's not exactly a very.... resourceful and accessible thing. High requirements, low amount of access, will break apart when you leave the area; IMO it's quite a dud of an update, even the patch notes are a flop :| Also bxp weekend has no effects; all it is, is a simple re-used mathematical code that gets re-used when they feel like going "...yeah let's do a BXP weekend". Similar to a copy/paste from a notepad then told to boot at an exact time. Popoto.~<3 Link to comment Share on other sites More sharing options...
Trade_With Posted March 20, 2012 Share Posted March 20, 2012 Managed to eventually find a tree North East of the Demonic ruins, not South West. Chopped it once and got 10 bolts out of it before it died and started spewing out blood. @Trade_With Link to comment Share on other sites More sharing options...
ItsCook Posted March 20, 2012 Share Posted March 20, 2012 What's the exp like? worth risking being killed for it? Runescape Player Since '04 | Tif Member since '06 | Max Combat | Too Busy Playing MW3 Remember: Anyone who is worse than you is a noob. Anyone who is better has no life! Link to comment Share on other sites More sharing options...
Contractor Posted March 20, 2012 Share Posted March 20, 2012 sold 20 bolts for 200k lol Link to comment Share on other sites More sharing options...
muckytears Posted March 20, 2012 Share Posted March 20, 2012 respawn rate far too long, screw this =] Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted March 20, 2012 Share Posted March 20, 2012 I don't see this being particularly appealing for long-term PvP use... As for it not having an effect similar to Hexhunter: I would have expected that. A Hexhunter effect would make PvM nearly trivial. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Trade_With Posted March 20, 2012 Share Posted March 20, 2012 What's the exp like? worth risking being killed for it? 260xp for making 20 bolts. That's one log from the greater demon tree, then running to the one at the pirates hideout. Not 100% sure on the respawn time, but it's not short. Someone there claimed to have gotten 4 logs from the Soul Wars tree, and the woman does mention something about the more bloodshed the better the tree. Doesn't seem worth it for the time / effort / exp or cash. So far, anyway. @Trade_With Link to comment Share on other sites More sharing options...
icecube Posted March 20, 2012 Share Posted March 20, 2012 I was extremely (and still am) excited for these bolts since i had spent so long at soul wars and still need to stay there longer, but thinking about its use overall, it seems disappointing. Link to comment Share on other sites More sharing options...
Toad Posted March 20, 2012 Share Posted March 20, 2012 got 8 logs from 1 tree, ran away from tree, crumbled to dust :thumbup: Link to comment Share on other sites More sharing options...
Troll Bomber Posted March 20, 2012 Share Posted March 20, 2012 Was hoping for the new task diary, but I suppose this gives me a week to work on temple trekking, as I can likely see it being implemented into the set. Link to comment Share on other sites More sharing options...
brunokiller Posted March 20, 2012 Share Posted March 20, 2012 My blog Link to comment Share on other sites More sharing options...
Contractor Posted March 20, 2012 Share Posted March 20, 2012 I moved 3-4 spaces away and lost my 3 logs I cut Link to comment Share on other sites More sharing options...
Alg Posted March 20, 2012 Share Posted March 20, 2012 Once you have cut the logs, you must fletch the bolt shafts and add the tips while remaining close to the tree. The logs or unfinished bolts will disintegrate if taken away. :| I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Omali Posted March 20, 2012 Share Posted March 20, 2012 A shot to the legs has a 1 in 3 chance of draining your opponent’s run energy in proportion to the damage dealt. If they’re low on run energy, a successful hit has the same chance to bind them to the spot for 10 seconds. As someone who used to rent apartments, I can attest that the legs are the hardest spot to hit a fleeing person with a crossbow. Link to comment Share on other sites More sharing options...
gspbeetle Posted March 20, 2012 Share Posted March 20, 2012 Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels. Wonder why they did this? Examine ChenGMT (level: 138) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now