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20-Mar-2012 - Bakriminel Bolts

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Good job Raven.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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If the bolts end up at 500 gp per shot or less they will be viable for PvE, perhaps, but I don't see them dropping that low. Rubies are still very powerful, and dragonstone bolts are roughly 500 gp per shot.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

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The reduce in cast speed and magic accuracy is nice. Makes mages splash a ton on void armor. The bleeding effect is kind of underwhelming. The run energy drain is nice as well. It drains run energy very fast and the target also doesn't regenerate any energy. Coupled with bolas you could stop mages from escaping entirely.

Even if I get the fletching requirement, it looks too inconvenient to make a stash of bolts because of the inconvenience will having to make them on the spot. The fighting mechanics and power would make them worth it, but I am just going to yawn and ignore this update until I feel like buying bolts in the future.

 

At least this leaves Morytania tasks as the last update this month.

Players trying to trade an item for the same lent version of that item are now warned that there is no feasible reason to do this and that it's likely a scam. The "player has declined the trade" text is also now shown in all chat panels.

 

Wonder why they did this?

Apparently (and I constructed this almost from imagination), there was a scam. Here's how it worked:

 

>Players 1 and 2 both have a Santa hat.

>Player 1 promises to let player 2 "hold" their Santa hat in exchange for borrowing player 2's santa hat. Perhaps there is some excuse like not "risking" it in a dangerous situation where 3 items are kept.

>They trade; player 1 puts up the Santa, and player 2 puts up a loan.

>Player 1 declines the trade.

>Player 2 believes they have loaned out Player 2's Santa to Player 1 and that the Santa in their inventory is Player 1's Santa. In fact, the Santa in Player 2's inventory is Player 2's, and Player 1 still has his Santa. In fact, no loan has taken place.

>Player 1 asks for his Santa back.

>Player 2, believing his Santa is loaned to Player 1, gives his Santa back.

>Player 1 actually now has both Santas and leaves.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

How to avoid getting your magic attack speed reduced by Bakriminel bolts:

 

Step ONE (1): Wear a helmet.

Step TWO (2): Do not remove said helmet when in the presence of another PKer.

 

The bleeding effect seems unbelievably lame. The leg effect seems totally outclassed by bolas. The headshot isn't going to be a problem if you follow the incredible advice above. Helmets are the least important when it comes to magic attack, so just wear a Neitiznot or something and there won't be much of a difference.

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[spoiler=I LOVE MY STATION]

 

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How to avoid getting your magic attack speed reduced by Bakriminel bolts:

 

Step ONE (1): Wear a helmet.

Step TWO (2): Do not remove said helmet when in the presence of another PKer.

 

The bleeding effect seems unbelievably lame. The leg effect seems totally outclassed by bolas. The headshot isn't going to be a problem if you follow the incredible advice above. Helmets are the least important when it comes to magic attack, so just wear a Neitiznot or something and there won't be much of a difference.

 

And Magic remains the most powerful PvP skill. Sigh.

How to avoid getting your magic attack speed reduced by Bakriminel bolts:

 

Step ONE (1): Wear a helmet.

Step TWO (2): Do not remove said helmet when in the presence of another PKer.

 

The bleeding effect seems unbelievably lame. The leg effect seems totally outclassed by bolas. The headshot isn't going to be a problem if you follow the incredible advice above. Helmets are the least important when it comes to magic attack, so just wear a Neitiznot or something and there won't be much of a difference.

Yeah, this update seems like a dud all the way around.

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Polypore staff isn't even affected by the bolt effect, lol

  • Author

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Seriously what, they couldn't have done this for the rest of the overworld? Lol.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

Polypore staff isn't even affected by the bolt effect, lol

Polypore staff is a magic based ranged attack.

Looks good

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Pretty trees. Forgetful everything else.

 

Should probably go ahead and note that the Hydra familiar can't be used to regrow these trees. I'd briefly considered it then read on RSOF that it worked but when I tried it, it did not.

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Good job Raven.

Why did they even do it that way? I mean, you can mine materials for flasks and bank them for later, can't you? Those are probably the only similar items, and as Raven humorously stated, you're screwed if you forget the rest of your supplies.

 

It's just like... Why? :???:

What a great update patch

Way too few logs per tree. Not a single one except soul wars even worth the time to go to (and that's only worth it if you die)

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You probably have to bring the tips to increase your risk when collecting logs in the wilderness.

 

Meh. The headshot is overpowered, but no hybrid uses mage helms anyway, especially now, so it's practically useless.

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oh, so that's what happened to lucien after he died

 

i was worried that having his body disappear after everything happened meant that something else happened to it

 

also i don't think slayer helms are technically magic equipment so those could also work

 

anyway, i'd change the effect to also work if the person in question has cast a spell in the previous ten seconds

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"Bloodwood trees take some time to grow back once cut. Whats more, the bolts dont drop to the floor once used, and cant be collected by Avas equipment."

 

Whelp. That's it for me folks.

 

I'll just go sit in a corner waiting for tasks to come out.

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These bolts will most likely:

 

a) be too expensive to use in PvM

b) too extenuous to collect to use in PvM

 

Hence, I do not care.

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be cool if they released a REAL magic based boss (glacors, lmao really) and had these bolts effects and aim spots work properly for it. Would give the bolts use for people who strictly pvm

They probaly won't be PvM, they probaly won't be gathered by the mass, but I can see their use in PvP.

 

Low amount of people that are able to gather bolts + low willingness to gather bolts + scare method of getting bolts + risk when getting bolts = expensive bolts.

 

In the end, price will decide and set the demand/supply for it. If little enough people are willing to make them and enough to use them, we got ourselves a nice profitable woodcutting / fletching update! AND THAT LADIES AND GENTLEMEN IS A GOOD THING!

 

Also this will be commonly used by people alching or doing such things as to make money on the side I can see. Expect the safe trees to be camped 24/7

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I could see these bolts perhaps having a niche use in PvM stuff for the likes of one off challenges eg fight caves or fight kiln or perhaps as a default questing ammo since quest bosses often do weird things with various specials and its hard to predict what bolts to take.

 

Is their ranged strength higher than all previous bolts? I'm too lazy to look it up but I feel like it might be.

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