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Call of Duty: Black Ops 2 11/13/12


The_Gabe

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Not sure; haven't played PS3 in forever. It'd probably be a good idea to just spend 5 minutes of your life checking it out for yourself haha. I think that most of us on here play on xbox/PC...

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I need to get a hold of a copy of some of the older Call of Duty games. Oldest one I've played has been Black Ops I.

 

Can't decide on whether I should invest in a Scuff controller or just learn claw. Firing with my middle or ring finger instead of my index finger feels so weird. :(

 

I actually made my Scuf on my own, it's no where near as hard as people like to think but you do need a few tools to be able to do it, having messed with modding before and being a homeowner I had them all on hand to do it myself. I was thinking of writing up a tutorial on how to do it but that means I need to go buy another controller. I think I just might do it anyways once I finish building my new computer case. This is how mine turned out (I also did the bullet button mod to mine). Link below. It's a large image so I don't want to post it into the forum.

 

 

http://dl.dropboxusercontent.com/u/2050866/DIYScuf.jpg

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Not sure; haven't played PS3 in forever. It'd probably be a good idea to just spend 5 minutes of your life checking it out for yourself haha. I think that most of us on here play on xbox/PC...

dont own it, want to see if its playable still before buying

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What did/do those mods do?

 

The paddles on the back are mapped to my A and B button, this allows me since I play tactical to jump and knife without removing my thumb from the right joystick and stop aiming in the process. It negates the need to claw your controller. The screws on the triggers and next to the triggers are for hair triggers/trigger stops. You install the screws into your trigger, and then the screws next to each trigger, are tightened down via a hex wrench, which pushes down on the trigger arm and depresses the trigger in. In COD, you do not need to press the triggers down all the way to activate ADSing or firing the weapon. So what you do is you take an LMG in a custom game, and tighten it down until it fires non-stop. Then back it off a bit by bit so you just have to lightly tap the trigger. You do the same thing with the left trigger, tighten it until you constantly ADS, then back it off, so when you tap you will ADS, but you have to make sure you back it off enough because even though you may not ADS because it's tightened too much if you tap it you may be stuck ADS, so then you just back the screw off a bit more.

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Dang Vertigo, that looks real nice. I'd be interested in looking at that tutorial.

 

Question, do I have to have a wired controller to do it since the battery pack on battery controllers in in the way?

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Dang Vertigo, that looks real nice. I'd be interested in looking at that tutorial.

 

Question, do I have to have a wired controller to do it since the battery pack on battery controllers in in the way?

 

You can do it with the Wireless, in fact there's actually more room for the SMT Tact Switches inside the wireless, where the wired has a small stand off chip you kind of have to work around. The big problem with the Wireless however is there's not traditional Trigger Points (TP's) like on the wired controllers. A TP is a soldered spot on the wired controller that you can tin, add more solder to, and solder your wire. With the Wireless, you use TP's for your grounds since all wireless controllers are now Common Ground (CG). Being common ground, you can run all your grounds to the same TP. To trigger the A, B, X, Y button you now have to scrape off something called a VIA, it's the green little dots you see all over the PCB board. You scrape the green portion off to reveal a copper contact point. And the easiest accessible VIA points are on the front of your controller unlike the Wired where you can solder to strictly TP's on the back. Meaning you may have wires interfere with the pressing of your A and B if not done correctly. Also I've found you severely effect your battery life with the wireless. Personally I like the wired controller more which is probably what I'll do the tutorial with as I'm a stickler for scraping things off the board to make contacts. A lot of the DIY Scuf tutorials out there tell you to scrape off the black carbon that covers the copper contact for the buttons on the PCB board and solder there. However you run into the same issue where you'll have wires in the way causing you to not depress your actual A/B buttons on the front of the control and be stuck using the paddles on the back. The benefit of using the TP's on the back with the wired, all I have to do is remove my trigger stops and I can use it on any game I want while comfortably using the front A and B.

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I've gone into a slump in BOII ever since I came home for summer vacation. I kinda want to blame the different connection, but that probably isn't it. I'm just not doing too hot and I'm raging so much more.

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Unfortunately Duff, BO2 is a very connection dependent game, worst by far I've ever played which is disappointing to say the least. One day you can one-two burst with the M8, and just yesterday it was literally taking me four bursts to a full clip to complete the kill IF I was even able to get it in the first place. You'll have better days, one the days shots don't seem to be connecting I slow my gameplay down so I allow myself adequate time to fire on an opponent so I don't get turned on.

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Yeah BO2 is by far the worst game (maybe in history) when it comes to connection issues that I've had... I solved the problem by running an ethernet cable from my Xbox to the router to solve that.

 

What's funny is that when I'm playing BF3 on my computer, I can always tell when my sister starts eating the bandwidth by videochatting hahaha

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Yeah BO2 is by far the worst game (maybe in history) when it comes to connection issues that I've had... I solved the problem by running an ethernet cable from my Xbox to the router to solve that.

 

What's funny is that when I'm playing BF3 on my computer, I can always tell when my sister starts eating the bandwidth by videochatting hahaha

 

I've never really had such a bad issue with connection on BO2. I play on PC, not sure if that makes any difference. I get the occasional game where i'm up against people with 150+ ping vs my ~70 ping and i'd get screwed out of a kills due to lag comp, but doesn't happen all that often. It is annoying though. Getting at least 2 hitmarkers on the guy before he even starts shooting, only to get dropped by him in an instant.

I've had some trouble connecting to the CoD servers past few days, so today i decided to play some MW3. One of the first games i played was on Parish. Really love that map. I run pretty low streaks (Pred, Attack Chopper, Reaper). I realized just how useless any form of streaks are in MW3. UAV is useless cause everyone uses Assassin, Air Support is useless because it either gets you no kills, or it gets shot down before it even appears on the map. I managed to get 1 kill with my Reaper, and have it up for about 10 seconds before it got shot down. I feel like that's one thing Treyarc managed to do right. They made Air Support in BO2 fairly decent. I've never had a Stealth Chopper/Escort Drone shot down that fast, nor have i ever had one up without it getting me at least one kill.

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Yeah BO2 is by far the worst game (maybe in history) when it comes to connection issues that I've had... I solved the problem by running an ethernet cable from my Xbox to the router to solve that.

 

What's funny is that when I'm playing BF3 on my computer, I can always tell when my sister starts eating the bandwidth by videochatting hahaha

 

I've never really had such a bad issue with connection on BO2. I play on PC, not sure if that makes any difference. I get the occasional game where i'm up against people with 150+ ping vs my ~70 ping and i'd get screwed out of a kills due to lag comp, but doesn't happen all that often. It is annoying though. Getting at least 2 hitmarkers on the guy before he even starts shooting, only to get dropped by him in an instant.

I've had some trouble connecting to the CoD servers past few days, so today i decided to play some MW3. One of the first games i played was on Parish. Really love that map. I run pretty low streaks (Pred, Attack Chopper, Reaper). I realized just how useless any form of streaks are in MW3. UAV is useless cause everyone uses Assassin, Air Support is useless because it either gets you no kills, or it gets shot down before it even appears on the map. I managed to get 1 kill with my Reaper, and have it up for about 10 seconds before it got shot down. I feel like that's one thing Treyarc managed to do right. They made Air Support in BO2 fairly decent. I've never had a Stealth Chopper/Escort Drone shot down that fast, nor have i ever had one up without it getting me at least one kill.

 

Yeah in MW3 I always ran some form of anti-air secondary because it made it stupid easy to build my own streaks by shooting them down. I'd shoot down most choppers as soon as they were in sight.

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I'm greedy on perks and lethals/tacticals in BOII. So I run a separate class that is equipped with everything needed to take down air support. Probably not the smartest thing, but I find that an EMP grenade is of much more use in your regular match than an anti-aircraft weapon.

 

But I do remember for the month that I played MW3 that the air support was stupid easy to take out.

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I've actually never really had to worry too much about any killstreaks in BO2 killing me too often. I don't know if it's because i play on PC, and there are only a handful of really good PC players, but most times when i get killed by a Killstreak its an HK drone, Lighting Strike or Hellstorm. So many people stopped using Sentries because of how OP the EMP nades are. Those are about the highest killstreaks people run in the games i've played as well. Every now and then, probably 1 in 10 games, i'll run into someone that manages to get like an AGR, Stealth Chopper on Escort Drone. I think in the ~400 hours play time i have on BO2 i can count on one hand the amount of times i've seen someone get a Swarm/Dogs/Warthog/Vtol. Not worth it building a class for those 1 in 10 situations.

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When playing with my team we a person have one class where they run two trophy systems for when we get sentry guns, peoples big mistake is putting them right on top of their sentry gun. We literally throw ours outside the bounds of the map and on top of the houses and crap on if we're on Standoff. This is due to the effective blast radius of the EMP being much larger than that of the trophy systems radius to destroy tacticals in range. I'll literally throw emp's high up into the air because when they go off their blast radius is so large it'll take out the trophy systems and sentry gun. But this is exactly why we place them on the ground and on top of houses, that way the trophy destroys it before it detonates mid-air doing the damage. In CTF, I see the sentry as a get out of jail free card, if you neglect to go check your flag when you spawn off of it, a sentry can protect you from a flag grab.

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Never had any trouble connectionwise, but I don't know why you guys are saying 2 bullets to kill them as it always took me at least 4, even on my 80Mb/s fiber connection.

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I think in the ~400 hours play time i have on BO2 i can count on one hand the amount of times i've seen someone get a Swarm/Dogs/Warthog/Vtol. Not worth it building a class for those 1 in 10 situations.

The warthog seems pretty freaking useless to me in the few time's I've Care Package'd it/got it legit (it's pretty sick for psychological warfare though). I guess you just need to use it on big maps, because I got it on... whatever that boat map is (I forgot, it's been a while), and got nothing but teamkills. Which is kinda funny, because someone threw a CP and got dogs, and got TK'd by my warthog before he could get it. Free dogs. :D VTOL seems stupid easy to shoot down as well.

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I've actually never really had to worry too much about any killstreaks in BO2 killing me too often. I don't know if it's because i play on PC, and there are only a handful of really good PC players, but most times when i get killed by a Killstreak its an HK drone, Lighting Strike or Hellstorm. So many people stopped using Sentries because of how OP the EMP nades are. Those are about the highest killstreaks people run in the games i've played as well. Every now and then, probably 1 in 10 games, i'll run into someone that manages to get like an AGR, Stealth Chopper on Escort Drone. I think in the ~400 hours play time i have on BO2 i can count on one hand the amount of times i've seen someone get a Swarm/Dogs/Warthog/Vtol. Not worth it building a class for those 1 in 10 situations.

Ten custom class slots is a lot for me. So having a separate class not a hassle at all.

 

Also, does Blind Eye (or whatever the perk is that keeps AI controlled air support for seeing you) prevent swarms from attacking you directly? I've never tried it.

When playing with my team we a person have one class where they run two trophy systems for when we get sentry guns, peoples big mistake is putting them right on top of their sentry gun. We literally throw ours outside the bounds of the map and on top of the houses and crap on if we're on Standoff. This is due to the effective blast radius of the EMP being much larger than that of the trophy systems radius to destroy tacticals in range. I'll literally throw emp's high up into the air because when they go off their blast radius is so large it'll take out the trophy systems and sentry gun. But this is exactly why we place them on the ground and on top of houses, that way the trophy destroys it before it detonates mid-air doing the damage. In CTF, I see the sentry as a get out of jail free card, if you neglect to go check your flag when you spawn off of it, a sentry can protect you from a flag grab.

Blast radius of the EMP is nuts. But I always have fun using it to my advantage. There was this one time that the entire opposing team camped the sniper buildings on Plaza and set up trophy systems and had sentry guns up there are everything. My teammates were dumb enough to keep running at them and giving them more kill streaks. I just went the back route through the bar, went to the ground floor of the building, and threw an EMP at my feet. Score feed was epic.

 

I've done this is so many situations. The fact that trophy systems can't shoot through buildings (obviously) means you can just throw them against a wall or whatnot and you take out the trophies and whatever else is in the building.

 

Given, it's much different in League play. You might not be able to set up a good EMP grenade.

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Yeah Blind Eye keeps you safe from any AI. But you'll still get killed by HK Drones/Swarm (well pretty much anything) if you're in the splash radius of it when a teammate get's attacked by it.

Also, the Warthog is actually a stupid killstreak. A lot like the Strafe Run in MW3. Only works on really open maps like Carrier, Nuketown, maybe Grind.

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I've actually never really had to worry too much about any killstreaks in BO2 killing me too often. I don't know if it's because i play on PC, and there are only a handful of really good PC players, but most times when i get killed by a Killstreak its an HK drone, Lighting Strike or Hellstorm. So many people stopped using Sentries because of how OP the EMP nades are. Those are about the highest killstreaks people run in the games i've played as well. Every now and then, probably 1 in 10 games, i'll run into someone that manages to get like an AGR, Stealth Chopper on Escort Drone. I think in the ~400 hours play time i have on BO2 i can count on one hand the amount of times i've seen someone get a Swarm/Dogs/Warthog/Vtol. Not worth it building a class for those 1 in 10 situations.

Ten custom class slots is a lot for me. So having a separate class not a hassle at all.

 

Also, does Blind Eye (or whatever the perk is that keeps AI controlled air support for seeing you) prevent swarms from attacking you directly? I've never tried it.

When playing with my team we a person have one class where they run two trophy systems for when we get sentry guns, peoples big mistake is putting them right on top of their sentry gun. We literally throw ours outside the bounds of the map and on top of the houses and crap on if we're on Standoff. This is due to the effective blast radius of the EMP being much larger than that of the trophy systems radius to destroy tacticals in range. I'll literally throw emp's high up into the air because when they go off their blast radius is so large it'll take out the trophy systems and sentry gun. But this is exactly why we place them on the ground and on top of houses, that way the trophy destroys it before it detonates mid-air doing the damage. In CTF, I see the sentry as a get out of jail free card, if you neglect to go check your flag when you spawn off of it, a sentry can protect you from a flag grab.

Blast radius of the EMP is nuts. But I always have fun using it to my advantage. There was this one time that the entire opposing team camped the sniper buildings on Plaza and set up trophy systems and had sentry guns up there are everything. My teammates were dumb enough to keep running at them and giving them more kill streaks. I just went the back route through the bar, went to the ground floor of the building, and threw an EMP at my feet. Score feed was epic.

 

I've done this is so many situations. The fact that trophy systems can't shoot through buildings (obviously) means you can just throw them against a wall or whatnot and you take out the trophies and whatever else is in the building.

 

Given, it's much different in League play. You might not be able to set up a good EMP grenade.

 

In League you're very very aware of how many kills in a row a kid has gotten and who or who does not have streaks. In CTF, we naturally assume they just have sentry and trophies set up so our first order of business in those cases is to make a slow organized push, destroy the Sentry, and make a solid flag run forcing them to use their other streaks (hellstorm and lightning strike generally) early in the round. We pretty much know they're going to be failed flag caps and only do just enough to put them in a position to force them to use them. Don't get me wrong there have been times where we've actually converted the cap before they were able to use them but I'd say it's a 1 in 5 chance that happens. Up until February there was a trick where if you got EMP'd, you could throw your own EMP at your feet and it'd take the effects of the opponents EMP off in a second.

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Yeah Blind Eye keeps you safe from any AI. But you'll still get killed by HK Drones/Swarm (well pretty much anything) if you're in the splash radius of it when a teammate get's attacked by it.

Also, the Warthog is actually a stupid killstreak. A lot like the Strafe Run in MW3. Only works on really open maps like Carrier, Nuketown, maybe Grind.

Yeah, but it also forces people inside, making it easier for me to locate them and smoke them out. And then my Warthog re-kills them.

 

And I just played my first match in weeks, on Nuketown, and ended with something like 69-12 maybe. Not the best, but decent for a first match back.

 

The Vektor is op as shit (or I'm just good with it).


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Yeah, most people I've listened to would agree that ever since the nerfing of the MSMC and the PDW, the Vector has become the best SMG. I love it: the iron sights, the low recoil, the fire rate, the reload.

 

Just got all the camo unlocks for the MP7. Was pretty annoying. Headshots are annoying in general, but more annoying for the SMGs in my opinion.

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