Jump to content

D&D Improvements | Death Rework


Miss Lioness

Recommended Posts

D&D Improvements | Death Rework

 

Distraction, diversion, death – a classic Ninja Team combo in today's RuneScape update!

 

First up, there are a ton of improvements to Distractions and Diversions, aimed at making them more accessible and more rewarding.

 

There's also the long-awaited Death Rework, built and tested with your help in the beta.

 

We've also got prismatic dyes in Solomon's Store, and details of the week's live streams.

 

Read on to find out more!


D&D Improvements

 

Distractions and Diversions are short, fun activities designed to give you a break from skill training, while offering some unique rewards.

 

The Ninjas have made a ton of tweaks and fixes to D&Ds this week, so take a good look over the list below:

 

Bork

  • Added to the D&D tracker.
  • Drop improvements – previously unlocked with Varrock armour 4 - have been moved to Varrock armour 3.
  • Varrock armour 4 now offers a daily teleport to Bork.
Champion's Challenge
  • XP and stats have been buffed.
  • The fights can be repeated weekly for an XP reward.
  • Losing a fight no longer locks the player out from the fight - so there's no need to get a new scroll.
  • Added to the D&D tracker.
  • Can be now be completed in EoC or Legacy.
  • There's a new title - 'Champion of Champions' - for defeating all 15 champions.
  • The deposit box is now a bank chest.
  • Scrolls can now be fed to a baby troll.
  • The lesser demon fight has been tweaked.
Court Cases
  • Now always rewards a mystery box.
  • Mystery box rewards have been made more worthwhile.
  • The XP reward has been changed to a combat XP lamp - Prayer and Summoning included.
  • A new title is available for those who have completed all cases: 'The Detective'.
  • It's no longer necessary to complete the tutorial to start receiving cases.
Evil Tree
  • XP rates have been increased for the top three trees.
  • Turns into a bonfire post-event, on which kindling can be burned, granting Firemaking XP determined by your level.
  • Roots go down faster when all four are active.
  • Roots respawn more slowly when three are active.
  • Rewards now scale based on Farming/Woodcutting level.
  • Spirit trees and the D&D Tracker are more specific on where the tree will appear.
  • The leprechaun's log-banking magic now works instantly, instead of just when the inventory is full.
  • It's now quicker to check the approximate health of the tree by examining it.
Familiarisation
  • Now occurs exactly every 2 hours.
  • The triple charm reward is now given by a consumable ticket, allowing you to choose when to use it. You can only carry one of these at a time.
Fish Flingers
  • The Barbarian Assault fisherman is now found near Otto's lake, close to the leaping fish spots.
  • New rewards have been added. Each of these costs 100 tokens:
    • Tacklebox fish teleport limit reset.
    • Fish Flingers entry ticket. Note that the cap of 15 is unchanged.
    • Extra fish caught with each success for 20 minutes. Note that this stacks with benefits from Agility and the shark outfits.
Goblin Flash Mobs
  • The D&D is now free to play.
  • Non-degradeable free-to-play level 55 combat gear has been added as rewards:
    • Gud raider axe.
    • Gud raider chainbody (power-type).
    • Gud raider shield.
  • Resource rewards have been improved.
Phoenix Lair
  • A new Level 84 familiar has been added:
    • Has a chance to burn 2 logs at once when using bonfires.
    • Requires 2 phoenix quills.
    • Uses the same scroll as the original phoenix.
    • Invisible +12 Firemaking boost.
    • Same quest restriction as the original Phoenix familiar.
  • Reborn mages no longer block movement.
  • Surge, Barge and Escape are now allowed.
  • 10 quills can be paid to skip to the fight.
  • The branch harvesting animation no longer causes a delay.
  • Using unfletched twigs fletches them.
  • The cave exit's 'Look at' option has been replaced with a 'confirm' box.
Skeletal Horror
  • The XP reward now scales according to Slayer and Prayer levels.
  • Reset now occurs at the standard Wednesday weekly reset time.
  • The skeleton champion scroll and triskelion fragment have been added to drop table.
  • Always drops an elite clue scroll (as long as you don't already have one).
  • Added to the D&D tracker.

There's also a new title – the Distracted – for anyone who tries out all D&Ds featured in the D&D Tracker. You can find out which you still need to try via the preview in the Title interface.


Death Rework

 

With your help in the beta, we've reworked RuneScape's Death system. There's now more freedom in how you reclaim your items and more leeway when things go wrong, while retaining the risk in your most dangerous adventures.

 

When you die – as long as you're not in the Wilderness or in a safe area – the following applies:

  • Items are now stored by Death when you die. He will look after them for 24 hours of in-game time. This persists across log-outs, so disconnects are no longer a danger. You will respawn in his office.
  • You will be able to claim back your items in exchange for coins, by sacrificing items eligible to be lost for their coin value, or a combination of the two, using a new interface.
  • Items that would have degraded on death, won't do so if reclaimed from Death's storage, as the penalty is now reflected in the buy-back mechanic.
  • If you choose not to reclaim items from Death immediately, your gravestone will spawn when you leave his office. Gravestone timers have been reduced, but this will allow you to reclaim items using the degrade-on-death mechanics you're used to.
  • If you choose to try and get back to your gravestone and don't make it, Death will still be holding your items.
  • You can return to Death within 24 hour in-game hours if you wish to claim some of your items back later. Be aware, though, that dying again will wipe the stored items – only the items and equipment you were carrying during your most recent death are stored.
  • Note that existing mechanics for items kept on death still apply. This includes extra items kept with prayers, divination items, and similar effects, including reductions for being skulled or being in a dangerous area.
  • Items you were holding when you died can no longer be picked up by other players.

In the Wilderness, or in safe areas, none of the above applies. Death mechanics in PvP situations are the same as they've always been, with the exception that a stack of items is now treated as a single item for purposes of item protection.

 

Other, smaller tweaks are:

  • You can now choose any gravestone appearance that you have unlocked. You will always get the benefits of the best one available to you, regardless of the chosen look.
  • Graves are now allowed in the Corporeal Beast's lair.


 

Solomon's Store – Prismatic Dyes

 

Looking for the perfect shade of purple or an exceptionally eye-catching ochre? Prismatic dyes are for you – only on Solomon's Store!

 

You'll now find eight new colour slots on the recolour interface for compatible cosmetic override outfits. Each dye you purchase lets you set a colour for one of these slots, chosen from a colour wheel.

 

Save up to eight of your favourite colours, and use them to your heart's content. Should you ever need to replace one, simply purchase another dye from the store.

 

Need more RuneCoins? You can get them by redeeming Bonds, or you canpurchase more on the website.


This Week's Streams

 

This week's streaming schedule's packed with Ninjas and furious god-beasts falling from the sky. You can see these streams – and more – over on our Twitch channel.

Developer Q&A – 16:00 UTC (game time), 26th May

 

Our Ninjas step out of the shadows this week to showcase their latest projects, fixes and tweaks. On the panel is:

  • Mod Pi – Combat Specialist and Ninja.
  • Mod Kelpie – RuneScape Project Manager and Head Ninja.
  • Mod Rowley – Content Developer, lore specialist and Guardian.

Ask your questions on the forum, on Reddit, or on Twitter with the hashtag#RSDevQA.

Tuska Community Stream – 20:00 UTC, 26th May

 

Tuska's arrival is imminent, and our Community Team have become her emissaries, raining meteors on Gielinor for your XP-gaining enjoyment.

 

Join Mods Balance and JD to find out more about the mysteries of Tuska, and for the chance to win exclusive Tuska art.

[hr[

Clue Scroll Highlights

 

In case you missed it last week, check out the highlights of the 10,000 Elite Clue Scrolls stream for loads of loot-tastic goodness.

 

Enjoy!

If you haven't already, check out the Summer Special for an awesome membership offer, plus an XP-boosting aura and a head start on one of the summer's biggest updates.

 

Have fun, and give us your feedback over on the forums!

 

The RuneScape Team


In Other News
  • The entrance to Death's office has been graphically improved.

[spoiler=Patch Notes]

Graphical:
  • The inventory icon for dragon trinkets has been repositioned, as per player feedback.
  • A small graphical issue with Stanley Limelight's breeches has been fixed.
  • An issue with Stanley Limelight's minigame amulet deforming has been fixed.
  • A small issue with a check box that was not aligned correctly on the seedicide settings interface has been fixed.
Skills, D&Ds & Minigames:
  • The Prawnbroker Featherless Fishing perk will now only allow one type of feather to be overridden at a time, to prevent unwanted extra clicks when fly-fishing. This can be toggled at the Prawnbroker.
  • The Stealing Creation reward shop now shows the correct prices.
  • The Hobgoblin Champion can now be attacked with ranged.
  • Player kills achieved with ranged or magic combat will now correctly count towards the game results in Castle Wars.
Quests, Challenges and Achievements:
  • Completing a Treasure Trail at the Zamorak god emissary will no longer continue into his regular chat, which previously interrupted the Rewards interface.
Other:
  • The Explorer's aura will now reactivate correctly when logging out and in near a bank with the aura activated. As such, the portal will now spawn in the immediate vicinity of the player.
  • The Explorer's aura will now recharge at midnight UTC, like other daily-use auras.
  • Players with their Private Chat switched off will now broadcast their rare drops to players in their immediate vicinity, to prevent bossing groups from being scammed.
  • Metamorphosis and Berserk will now disable themselves when entering combat against another player in the Wilderness.
  • The Cleave ability will now work if the player needs to turn to face their target.
  • Players will no longer receive a Road Trip lamp upon completing a quest in New Varrock. It will now be held by the Challenge Mistresses.
  • An issue where boosting magic accuracy to extreme values was displaying incorrectly in the stat adjustments panel of the Prayer interface has been resolved.
  • Detaching a hooded skillcape without a free inventory space will now give the correct message.
  • Unnecessary force-walk tiles north of Cabbage Facepunch Bonanza have been removed.
  • Altered the spawning mechanics of Chaos Dwarves in the Taverley dungeon to prevent too many dwarves spawning.
  • It is no longer possible to repeatedly send capoeira emote invites to other players.
  • Brawling gloves dropped by elves in Prifddinas will now be fully charged.
  • Players can no longer deposit or withdraw items from legendary pets that have the Beast of Burden ability activated while in PvP areas.
  • Seedicide will now break down tree seeds correctly.
  • Seedicide will now break down seeds that the player does not have the required Farming level for, without awarding the usual XP for doing so.
 
Ninja fixes:
  • Player-owned house servants will no longer get stuck when following players.
  • Off-hand blurite swords may now be stored in Keepsake boxes.
  • Players may now upgrade the machete on their tool belt with gem-bladed machetes.
  • The Seed dibber icon on the tool belt has been updated to match the recently updated inventory model.
  • The action bar will no longer be minimised during Ports random events.
  • Pillars around Morvran have been altered and some blocking removed, allowing players to speak to him without having to run around the outer edge.
  • Implings can now be caught in Puro Puro with a sheathed butterfly net.
  • Players can now check their completionist cape and trimmed completionist cape requirements under the 'Heroes' tab, along with a toggle to hide completed requirements.
  • An off-hand Armadyl crossbow has been added to Commander Zilyana's drop table.
  • Armadyl crossbows are now level 75 to be consistent with other God Wars weapons.
  • Stepping stones have been added south of Taverley's bank as a shortcut to the Taverley dungeon.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

YJztGJY.png

 

Talk to the Astromancer behind the Wizard Tower.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

i13lN.png

 

So... what the hell is that? It also gave me ~7.3k agil xp when I investigated the meteorite.

 

EDIT: Nevermind, it's that Cosmic foresight thingy.

 

 

 

How does the Cosmic Foresight work?

 

Cosmic Foresight is a passive effect that activates automatically on the 1st June, and deactivates on 31st August. While it is in effect, you will have a chance for a meteorite to fall from the sky in front of you. Inside the meteorite you'll be able to gain a healthy lump of XP, as well as a mysterious relic. Hold onto it for benefits coming in a future update, or crush it at any time for a little XP.

 

Players around you will also be able to gain XP from your fallen meteorite, in smaller amounts. Ironman players can gain from their own Cosmic Foresight, but cannot join in on other players'.

[qfc]294-295-322-65626102[/qfc]


7rwjf.png
Leik.png
LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

Link to comment
Share on other sites

I'm guessing that fremmenik hero is one of the gods not met before. They mentioned that we would get to see a new god and in the past mentioned a god that we haven't met before.

  • Like 1



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

Visit my Blog!


u_rza.png

Link to comment
Share on other sites

I'm guessing that fremmenik hero is one of the gods not met before. They mentioned that we would get to see a new god and in the past mentioned a god that we haven't met before.

 

It could also be the god from Karamja, nothing is known about them.

DdzSE8e.png


Gotta Catch 'Em All!


Blog

Link to comment
Share on other sites

Who is V though? I think of Vannaka.

 

V------ is a person we have heard of in the fremmenik quest series. Pretty much everything about him is unknown or unclear. All we know is that he has something to do with the Stone of Jas.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

 

YJztGJY.png

 

Talk to the Astromancer behind the Wizard Guild.

Wizards' Tower.

 

 

Oeps

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

I prefer the death rework system tbh.

 

Sometimes, buying back items from Death works out to be cheaper than reclaiming from your grave and losing charges on every single non-protected item.

 

Here's a spreadsheet for working out costs that I've found on the forums.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

I like the D&D changes, especially adding Bork & Skele Horror to the D&D tracker. Teleport to Bork is nice as well.

 

I rarely die, so chances are the next time I do will be a ways away and I'll have totally forgotten about this and be very confused.

Obtained quest cape and base 92 before obtaining any 99s! Currently finishing out my 99s with the (long-distant) goal of comp cape.
Sorator.png
260pifq.jpg

gMIy8.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.