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Just a small update on construction


Duke_Freedom

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I said in the last tip.it times article I wrote that I'd take a look at construction again when the skill would be a few months old - so that's what I'll do now.

 

 

 

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Not surprisingly, the graph of the total experience of all players on the construction highscores shows to be a root function. Ofcourse a new skill is very popular during the first few days after it came out and looses the massive interest quickly. The latest total exp of all people on the construction highscores (about 193K people) combined is ~21bil exp.

 

 

 

Eventually we should expect the graph to start looking more like a linear line (as the interest in leveling the skill will become 'constant') or actually even a bit like an exponential function (as more and more people are starting to play runescape).

 

 

 

Between 1-6-06 and 10-6-06, people were getting a total of 1000mil exp / day, between 10-6-06 and 30-6-06 people were getting about 325mil exp / day and between 30-6-06 and 26-8-06 (now) people were only getting 95mil exp / day together.

 

 

 

Assuming that every experience gained roughly draines 10gp from the economy, construction still drains about 1bil gp / day. Nothing extremely big, but it is still a significant money drain. :)

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ow, my brain hurts now.... =P~

 

 

 

Nice work, I hadn't given it much thought, but after I started reading your post, I found it very interesting.

If Jagex ever made a perfect update, there would be players complaining about nothing to complain about.

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Shame more than that probably comes into the game.. I wish there was something that would make rare prices fall significantly.. rather than make them shoot to 20m from 8m in a week. *cough* santa's *cough*

92/99 Fishing | 119/120 Combat | 92/99 Firemaking | 94/99 Fletching | 1878/1900 Total | 85/85 Slayer | 80/80 Prayer

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ow, my brain hurts now.... =P~

 

 

 

Nice work, I hadn't given it much thought, but after I started reading your post, I found it very interesting.

Hehe, it's one of his articles I get! Well done. A good graph always helps.
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Once again Duke is right on the money. *Pun intended* Duke, do you (or did you) take a lot of math classes in HS or college? You seem like quite an intellegent chap. I always enjoy reading your summary on RS economics, and will continue to read them in the future. TY for a great read.

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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I think construction has slowed the growth of the price of rares... but it's still not offsetting the gp going into the economy through alching

 

 

 

The effect of construction is probably hardly visible on the long-term, as the last time I estimated the total gp I concluded roughly 6-7 bil more gp went into the economy then out of it each day. Still, construction at least drains some of that extra money away.

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I think construction has slowed the growth of the price of rares... but it's still not offsetting the gp going into the economy through alching

 

 

 

The effect of construction is probably hardly visible on the long-term, as the last time I estimated the total gp I concluded roughly 6-7 bil more gp went into the economy then out of it. Still, construction at least drains some of that extra money away.

 

 

 

 

 

hm, their was 6 or 7 bil in cash? or was it assets to? and yeah the drain on the economy isnt showing i dont think, armors have gone down in price and rares have grown slowly

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this is very interesting. i think that the only variation could be people using guthix tears to slowly level(me 32-41), and others using free methods including clay and limestone. both are verytime consumeing and slow but free.

Americans love to fight. All real Americans love the sting of battle.

George S. Patton

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Great news 8-)

 

That's a lot of xp.

 

 

 

You're too smart for us, Duke

 

 

 

haha agreed, nice work, just doing the maths, 2.1 bil xp at 10gp each :shock:... haha well it did it's job i guess

-= weasel =- rsname: moosewalker ~ top 10000 player :D

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Exactly why Construction messed up my Merchanting :x

 

 

 

 

 

Really, by me alching from 83 to 94 mage, I will have brought in 60,672,000gp into the economy. that's just one person, think of all the go brought into the game.

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Exactly why Construction messed up my Merchanting :x

 

 

 

 

 

yea, luckily it messed up every1 elses. and it made it slightly harder for them to make as much money easily.

Luckily?!?! That's not good for me <.<
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Always nice to hear what you have to say, even if my current finances don't leave any room for construction. Post more often.

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7 months ago, shoulen m0nk lured me for everything. If you know anything about him, pm me.

lol that was a good story but his eyesight must be poor... it's a well known fact that mods only drop garages on players. :lol:
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