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Rangers: what's really going on with us.


Quasar889

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Getting prepped for ranging in CW is much more complicated than the lowly smash and bash of meleers. (pardon my french if you think meleeing is high and mighty and should be a god like Saradomin or Zamorak.) I think fellow rangers and to the same extent, mages, will agree with me on this. We need to work out our tactics accurately, and practice them ad nauseum for them to have a small chance of winning. Mages are excellent on offence against meleers. This is the nature of the combat triangle, or so Jagex says.

 

 

 

Rangers are supposed to be great against mages, or so the combat triangle says.

 

 

 

RANGERS ARE NOT UNDERPOWERED!

 

WE ARE UNDER-TACTIC-ED!

 

 

 

As rangers, our only options are:

 

1) Shoot mages from a distance, hope to not attract attention.

 

2) Shoot mages up close, pray to god we don't get owned.

 

3) Shoot meleers in full torags and fail miserably :boohoo:

 

4) Give up on the whole shooting things situation and bust out a dds.

 

 

 

We REALLY are stuck on what we can do.

 

 

 

Mages have the option to bind, or use ice spells. They can weaken, hold, lower levels, suck health, and other wonderful things.

 

 

 

Rangers? We can shoot stuff.

 

 

 

See my point? Rangers have not needed more power (we can hit fine), but we have needed more TACTICAL options. I think that poisoning arrows was a step in the right direction, but it's a waste of a weapon poison, because if used on a melee weapon, that same poison lasts indefinitely.

 

 

 

In comes the crystal bow. It is definitely the highest powered ranged weapon, save maybe Karil's bow. That's far to expensive to maintain in constant games of CW for me to even consider using it. I've been ranging since May 2004, and of all the updates I've seen, not one gives a useful and accurate TACTICAL advantage to rangers. (Don't bother pointing out Karil's set, because, to quote an unknown Tip.it-er's sig, "Karil's set effect could only be more useless if it lowered firemaking.") We get more and more powerful, but this is not the issue.

 

 

 

We need options. Fire arrows, ice arrows, binding arrows, anything!

 

The new crossbows are a step in the right direction, but the reason most high level rangers do not use them is that they are too slow, and the special effect of the gemtipped bolts is too infrequent. If the special effect was a 100% drain special attack, I guarantee the crossbows would bring ranging back into vogue.

 

 

 

My favorite weapon is, by far, the crystal bow. I love it to death. I wanted to know how much better it is than all other ranging weapons:

 

 

 

I did the math: by the sixth payment (buy for 900k, recharge for 900k, then 720k, then 540k, then 360k, then 180k),

 

you will have payed 3.6m for 15,000 shots of better-than-rune with a bow that averages a ranged bonus of +82 (versus a static bonus of +69 on mage short/long).

 

 

 

At this price, on average you spend 240 gp per shot (over six payments) (better than rune arrows, and much cheaper).

 

 

 

You also get a bow that's on average much stronger than a mage short or long by an average ranged bonus of +13. (This bonus is greater than a robin and an archer ring added together, for much less cash.)

 

 

 

Summary: Make a return with the first six payments (i.e. kill blue drags or something) to make money from your investment. THEN, take it to CW and own ppl with 2500 shots of better than rune arrows for

 

 

 

GET THIS:

 

 

 

72gp per shot

 

 

 

(after recharging for 180k)

 

 

 

PWNage, huh?

 

 

 

That's why rangers with Crystal bows (and seerculls) own mages with ahrims.

 

 

 

QED

 

 

 

Thank's for reading my long and well thought out post

 

Thank you for taking the time to read my long rant/suggestion. =D>

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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I agree with you (though i personally am not a fan of range) but i see your point. And yes, i agree with you...crystal bow does pwn n00b3rs \' \'

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Hybrid. i'm 82 mage, 82 range and i can mainly destroy whatever i come across.

:ohnoes:

give it a week prices down to 10m easy... month down to 5... :-k

sum1 quote me on that and see in a month lol :ohnoes:

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It's good to see someone talk about tactics, rather than more powerful equipment. I totaly agree with you with what you said. special arrows would be cool. heck, the crossbow with the %drain would be amazing. maybe too amazing, considering it could hit over 40.

 

 

 

good ideas, and i agree with the crystal bow idea.

 

 

 

 

 

 

 

sorry, but i really like how you *thought* about something before you posted. sometimes you dont see too much of that :P

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Please post? 105+ views, 5 posts...

 

I put a lot of time into this mini essay, the least you could do If you're going to view it is to post a small comment, either postive or negative...

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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They gave us the cross bows :roll:

 

 

 

Tip.it-er's sig, "Karil's set effect could only be more useless if it lowered firemaking."

 

 

 

Lol, i remember that :XD:

 

 

 

But as i said they gave us the nooby cross bows. The only thing is that the spec hits like 1/20 times :evil: We wont get another GOOD update for a year or so :pray: ..... But mages will get one in a few months

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Yeah, I think that just range pures are not that great. I think the binding arrow idea would help a lot though. Mages are not so much the problem but str pures with the 4 DDS specing ownage beat them down so fast. Thats why I improvised on my pure.

 

I have a range/mage hybrid. 70 mage, 75 range, 20 def, and 43 pray. Ice blitz+crystal bow= good stakes.

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Would you?

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Finally, not just another "pmg randers r teh underpowered" topic, you have some valid points there, well done.

 

 

 

There has actually been a few of these but the last ones only lasted a day or two.

 

 

 

Oh, may bad, haven't been active on tip for a few days.

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Two roads diverged in a wood, and I-

I took the one less traveled by,

And that has made all the difference.

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Just hybrid as a mage/ranger with mystic or arhims and a crystal bow. Freeze, and if they slip on hides shoot.

 

 

 

And for taking out mages, the mage short is so fast even at 81 range i hit constant mid teens, also the seercull spec you mentions has won the game a few times :)

 

 

 

Untill we get something knew just hybrid.

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I have long though tas you do, but I'm glasd you finally put it into words. Congratz! :P I'm with you 100%.

 

 

 

Mages have the ability to hold Meleers off at a distance and kill them, but rangers are in just as much danger from a mage if they are 2 squares away, or a screen and a half!

 

 

 

I haven't even used one of the new crossbows, so I don't know much about their specs and stuff... Then again my range is only 40... :mrgreen:

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Hey, at least you guys have specs.

 

 

 

2 ideas:

 

 

 

1) The typical MSB (probably the best)

 

2) Rune thrownaxe! 570GP in the range guild store... hits up to 10 people =D>

 

 

 

My answer to your problem is use your range as a "sidearm" like I'm planning to do. Make your primary attack mode magic, and then when you face another mage/ranger, switch to range.

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i hate how "rangers" refer to themselves as that your not some kind of group when i look at your stats your mage range and melee stats are almost perfectly even your a well rounded player not a "ranger" i can fully guarentee you that you melee far more than you range range is just a subskill of fighting there are no "rangers" or "mages" unless it was an intentional pure so please from now on dont refer to a group of people as "rangers"

 

 

 

im sorry but it really gets on my nerves :x

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I actually spend a lot more of my time ranging than I do meleeing. The reason my melee stats are high is so that I can play pest control for exp. I find that ranging is simply more enjoyable to play, and after all, that's the whole point of RS. (I also like the shiny graphics of the crystal bow arrows :lol: )

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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no offense, but im sure jagex has thought aobut this a million times and trashed the idea, as then meleers wont be happy for even less ability to fight, mages will be mad at sharing their power, and too many people would be rangers....not smart, if you dont like how a stat is...hmmm...dont useit?

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Get one thing straight please: I absolutely ADORE ranging. IMHO it's the best tactic to kill NPCs. Cheaper than mage, and if you safe spot, you take the least damage. It's just that all combat styles should be well rounded. Melee is simple, halfway decent against NPCs and halfway decent in PVP situations. Mage is expensive, sometimes has low effectiveness against NPCs, bt brilliant and very effective in PVP. Ranged: Ranged is definately the best (again, IMHO) for NPC combat, but the WORST in PVP.

 

 

 

I'm just saying we need new tactics, not more firepower.

You act like the game community is like the stinking bowels of hell.... In all reality.. its much.. much... worse.

 

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