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New Cape stats?


sprocketme2

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This is quite farfetched but maybe something you can make only while wearing the cape. For instance

 

 

 

cooking and fishing >> whales

 

herblore >> super prayer pot

 

Combat >> new armour and weapons

 

Mage and range >> new armour/ spells/arrows

 

Prayer >> 100% wild and PVP protects

 

Construction >> Obvious, new stuff to build, KQ in dungeon?

 

Runecraft >> Double deaths

 

Agility >> new course

 

Theving >> theive any npc?

 

Crafting >> make new range armour

 

Woodcutting/ Fletching/ Firemaking >> New tree, bows

 

You get the idea....

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Hmm.. no-one mentions the quest cape :o :P but.. if i do all the quests, get meh l33t QP... and then... after 2 days Jagex releases a new quest! What would happen then, eh?

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it doesn't matter, you'll still all cry "aww there not good enough jagex make them better" or "change it back" anyway
My thoughts exactly slushee.

 

 

 

I personally think it wont be an xp boost... why do you need faster xp in a skill that you got 99 on unless you wanna reach no.1 spot at it which most people wont have the time or lack of a social life to do.

 

 

 

It would be cool if you had something added to your name when u talk, like when you speak to people on public chat window itll be a tree next to you if you have 99 wc, that weird egg with arrows on it for runecraft etc.

 

 

 

But meh for a proper bonus Runecraft for instance could be like triple natures or something, and woodcutting is like yew logs fill up twice as fast etc. I personally think there should be some inaccessible tree or log or item whatever except for the lvl 99 in a level. Or there was a special guild for lvl 99ers where you can only get in by wearing the cape... the underground fishing guild... or the 2nd lvl of the mining guild or whatever lol.

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Barrows Drops: Dh platelegs, Guth helm, Karils cb, Torags legs

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i have been thinking exactly what you have been thinking, simply, what is the point in getting a 99 so you can get a cape which makes it faster to get...urrm...99? oh wait i already have that so whats the use of this cape? i think they should make 2 sets of capes or maybe capes and something else (maybe boots?) the cape is for a 99 and is purely for display purposes, it shows the skill you have the 99 in and maybe a small animation like fire cape? and the boots could be slightly decorative, yet give a bonus as 80 is pretty respectable to get in any skill and it would actually have a point

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This is quite farfetched but maybe something you can make only while wearing the cape. For instance

 

 

 

cooking and fishing >> whales

 

herblore >> super prayer pot

 

Combat >> new armour and weapons

 

Mage and range >> new armour/ spells/arrows

 

Prayer >> 100% wild and PVP protects

 

Construction >> Obvious, new stuff to build, KQ in dungeon?

 

Runecraft >> Double deaths

 

Agility >> new course

 

Theving >> theive any npc?

 

Crafting >> make new range armour

 

Woodcutting/ Fletching/ Firemaking >> New tree, bows

 

You get the idea....

 

 

 

Cant c it to b honest, thats basically like adding new stuff to do at skill lvl 99. Its not really about having an actual cape. Things like str attadef mining wc etc will prob b just like havein lvl 105 or something but wud b nice if they surprise me. The rest are less obvious, smithin mayb an old idea, less coal required/ 100% iron something like that. Magic, perhaps a new spell which can be auto cast, or just the ability to auto cast any spell, make hi lvl alch real nice ;) or ancient magics wit water staff handy. The rest its hard to say but i wud be disapointed if all they cud come up wit is a new ability when wearing it, eg. new bows can b made wit fletching cape on boring! <.<

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I'm thinking that the fishing cape will probably have a blue and white animation similar to waves, with the bonus of a higher chance to catch fish. As for the herblore cape...maybe sometimes you make a 4 dose pot instead of a 3. There's lots of ways to give people with 99 skills such as that a good bonus opposed to just xp. Rcers for instance might not need the necklace of binding to RC combo runes 100% or smithers not need a ring of forging for 100% on iron (perhaps more dart tips/bolt tips made.)

 

 

 

 

 

Edit: I like the portable anvil cape idea!

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Here's what I think.

 

 

 

Attack/Strength/Defence/Range/Mage - Higher % boosts?

 

Prayer - Prayer drains slower?

 

Mining - Mine ores faster?

 

Woodcutting - Cut wood faster?

 

Smithing - Iron never fails, less bars required for items?

 

Fishing - Catch fish faster?

 

Cooking - Never burn anything?

 

Runecrafting - More than 1 Combo Rune per essence, double Bloods at 99 when released?

 

Crafting - Not required to tan hides?

 

Firemaking - Fires last longer, burn brighter, bigger?

 

Fletching - String all option, no feathers for arrows needed?

 

Agility - Less failing chances, energy restores faster?

 

Herblore -4 dose potions automaticly?

 

Construction - Can make own planks free by using a saw on wood, more room capacity?

 

Farming - Quicker growing, less diseases, more crops?

 

Thieving - Less failing chance, more GP per theive?

 

Slayer - Choose tasks, more slayer monster rare drops, permanenty black mask effect?

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For the farming cape, prolly will let you farm without tools and such. Meaning you can rip weeds out with your bare hands, no spade needed to pick crops, and no dibber needed for the planting.

 

 

 

Heck, maybe that's the effect of all the capes. You no longer need a tool to do that skill if you're wearing the cape, just do it your way.

 

 

 

Gem cutting? Fingernails!

 

 

 

Shark fishing? Stick them hands in da watah and grab da sharkeh! ^o^ That's a real man's way!

 

 

 

Rune mining? Punch the stupid rock until you get the ore! You don't need the pick!

 

 

 

Etc.

 

 

 

That would be my motiviation to get a cape.

We don't rebel to sell it just suits us well, we're the bright young things.

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Here is a small boost chart i feel may happen:

 

Str-Higher max hit.

 

Atk-More likely to hit.

 

Def-Less likely to hit

 

Hp-Plus one to your hp (up to 116, if i'm not wrong)

 

Ranged-Faster/more likely to hit

 

Mage-Slightly less runes used/Better magic offence and defence.

 

Prayer-just adds a bonus

 

Rune crafting-Lets you make double nats

 

Construction-Slightly less materials used for some objects.

 

Farming-Faster growth rate

 

Fishing-Faster fish catching rate

 

Cooking- NO IDEA :-k

 

Crafting-All dragon items take 1 less leather, except ones that use only one

 

Agility-Plus 3 to your agility

 

Fletching-Right click string x option ( =P~ )

 

Herblore-Possiblity to make use of one second per 2 potions.

 

Mining-plus 5 to mining

 

Woodcutting-faster cutting rate

 

Firemaking-longer lasting fires

 

Slayer-Possiblity to choose the number of an assingment of monsters you have to do.

 

Smithing-For rune only, you use 4 instead of 8 coals.

 

Thieving-less chances to get caught.

 

 

 

 

 

These are my thoughts and guesses. I have no idea what so ever why i made this list, but talk about it all you want.

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From a topic I made In August.

 

 

 

Attack - Gotten from someone in the warrior guild.

 

90 Cape of Accuracy (+10 to all attack bonuses)

 

99 Improved Cape of Accuracy (+15 to all attack bonuses)

 

 

 

Strength - Gotten from someone in the Warrior guild.

 

90 Cape of Damage (+7 Strength bonus)

 

99 Improved Cape of Damage (+12 strength bonus)

 

 

 

Defence - Gotten from someone in the Warrior Guild.

 

90 Cape of Defence (+15 to all Defence bonuses)

 

90 Improved Cape of Defence (+25 to all defence bonuses)

 

 

 

Hitpoints - Gotten from someone in the Warrior Guild.

 

90 Cape of Healing (+1 extra point healed per item of food)

 

99 Improved Cape of Healing (+2 extra points healed per item of food)

 

 

 

Prayer - Gotten from someone in the monastry

 

90 Gloves of Hope (+5 prayer bonus)

 

99 Boots of hope (+5 prayer bonus)

 

 

 

Magic - Gotten from someone in the Mage Guild.

 

90 Death Gauntlets (Similar to Chaos Gaunts)

 

99 Blood Gauntlets (Similar to Chaos Gaunts)

 

 

 

Range - Gotten from someone in the Range Guild.

 

90 Cape of Archery (+15 Range Attack)

 

99 Improved Cape of Archery (+25 range attack)

 

 

 

Runecrafting - Gotten from any of the Runecraft teleporting people.

 

90 Gloves of Something =P (10% chance of getting double the normal amounts of runes) (So if you craft 20 rune essence, each one is 10% likely to get double the normal Yield)

 

99 Improved gloves of Something (20% chance of the above)

 

 

 

Construction - Gotten from the Saw Mill Operator

 

90 Gloves of Construction (+1 Construction when worn)

 

99 Cape of Construction (Reduces the cost of Monsters and such by 10%)

 

 

 

Herblore - Gotten from the head Druid Guy.

 

90 Gloves of Herblorism (5% chance of making a 4 dose potion)

 

99 Improved Gloves of Herblorism (10% chance of making a 4 dose potion)

 

 

 

Agility - Gotten from Any of the Agility "Instructors"

 

90 Cape of Weightlessness (-10kg when worn)

 

99 Gloves of Weightlessness (-10kg when Worn)

 

 

 

Cooking - Gotten from the cooking guild.

 

90 Improved Cooking Gaunts (Less likely to burn Monkfish, lobsters, swordfish and sharks)

 

99 Extreme Cooking Gaunts (Less likely to burn everything)

 

 

 

Crafting - Gotten from the Crafting Guild.

 

90 Gloves of Craftmanship (10% chance to keep a gold bar when making jewellery)

 

99 Improved Gloves of Craftmanship (20% chance to keep a gold bar when making jewellery)

 

 

 

Farming - Gotten from any of the patch tenders.

 

90 Straw Hat (10% chance of an improved Yield)

 

99 Dungerees (20% chance of improved Yield NOTE can NOT be combined with Straw Hat)

 

 

 

Firemaking - Gotten from someone in uhh Seers Village?

 

90 Cape of Pyromaniacs (Fire lasts 10% longer)

 

99 Improve Cape of Pyromaniacs (Fire Lasts 20% longer)

 

 

 

Fishing - Gotten from the Fishing Guild

 

90 Harpoon of Fish (Makes harpooned fish easier to fish)

 

99 Cape of Fish (Makes all fish easier to fish)

 

 

 

Fletching - Gotten from someone in Seers Village

 

90 Cape of Fletchers (10% chance of making two bows with one log)

 

99 Improved Cape of Fletchers (15% chance of making two bows with one log)

 

 

 

Mining - Gotten from the Mining Guild.

 

90 Cape of Miners (10% more likely to get the ore)

 

99 Improved cape of Miners (20% more likely to get the ore)

 

 

 

Slayer - Gotten from any Slayer Master

 

90 Complete Face Mask (Works as a face mask, nose peg, ear muffs etc.)

 

99 Complete Slayer Pack (Like a swiss army knife, can turn into a rock hammer, mirror shield and such items)

 

 

 

Smithing - Gotten from Keldagrim

 

90 Smelters Cape (10% chance to use half coal when Smelting)

 

99 Smithers Cape (10% chance of using 1 less bar when smithing (Does not work for 1 bar items)

 

 

 

Thieving - gotten from Rouges Den

 

90 Stealth Cape (Less likely to be caught)

 

99 Cape of Invisibility (Less likely to be caught)

 

 

 

Woodcutting - Gotten from Seers Village

 

90 Lumberjack's Cape (10% more likely to get logs from a tree)

 

99 Improved Lumberjack's Cape (20% more likely to get logs from a tree)

 

 

 

 

 

Of course some of those are not capes, but could be changed into them. Some things could be changed though, like crafting one has a 10% chance of using 1 less dragonhide per item.

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I like the whole idea. I just hope none of them are better than the Fire cape, as i worked hard for it, and i think it's harder than getting one of ur combat skill to 99.

 

 

 

I wonder what the Quest cape will do, if anything.

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Dragon drops: D med x3, D Spear x2, Left Half x1, D2h x1

Crawling Hands X4, Cockatrice heads X2, Basilisk head X2, Kurask head X1

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how would a stat bonus help in say, herblore?

 

 

 

 

 

With some other small improvements like new desert goats and a new potion, youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll always find something new to do in October!

If anyone remembers me... PM ME. having nostaligia issues D:

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I would expect some of these capes to have better stats than the lava cape, since it takes a lot longer to get 99 in a skill then 2 hours at fight caves

 

 

 

Well for anyone who has i Fire Cape they would be extremly unhappy, i have one and it was hard to get, there are some skills that you can buy such as. Cooking(buying raw), Contruction(dur), Herblore(buying herbs), and so on and so forth. The best cape should be worn with one that has the most talent not the most money.

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how would a stat bonus help in say, herblore?

 

 

 

 

 

With some other small improvements like new desert goats and a new potion, youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll always find something new to do in October!

 

 

 

Are you implying that you need the cape to be able to make the new potion? I think that would be pretty pointless if you ask me. That would imply you need lv 99 herblore to make the potion, which is possible cape or not.

 

 

 

I do like the "Chance of making a (4) pot" although it would ruin numbering, as i always make potions in intervals of 4 and it's only a Chance of making it (4) dose

clbqf5.jpg

Dragon drops: D med x3, D Spear x2, Left Half x1, D2h x1

Crawling Hands X4, Cockatrice heads X2, Basilisk head X2, Kurask head X1

Support me in the drop race

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