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TheKoolAidMan

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I see a lot of people in the wild when I'm fighting other people calling me a defense noob and saying my strength is pants. Personally I like defense and dont' feel high strength is a nessesary thing. What does everyone think about strength and is high strength needed for a main?

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Well all combat stats are useful but strength is the key to it all.

 

 

 

 

 

 

 

I mean for example which ever out of attack str and def you get to 99 first as a melee is hard.

 

 

 

 

 

 

 

If you do attack first:

 

 

 

You get hit alot still as def low

 

 

 

You don;t hit much damage as str low

 

 

 

 

 

 

 

Result high food in-take, slow fights, slow xp gain

 

 

 

 

 

 

 

If you do def first:

 

 

 

You don;t hit much damage as str low

 

 

 

You miss and hit 0 alot as att low

 

 

 

 

 

 

 

Result: slow fights, slow xp, low food in-take

 

 

 

 

 

 

 

If you do str first:

 

 

 

You get hit alot as def low

 

 

 

You hit alot of 0 as att low

 

 

 

BUT you hit so hard when you do hit the monster dies fast therefore you do not give oppourtunity to get hit

 

 

 

 

 

 

 

Result: low food in-take, fast xp, fast fights

 

 

 

 

 

 

 

Training str high first gives some major advantages over doing att or def first

 

 

 

 

 

 

 

EDIT: Just to make it clear this is MY opinion, I'm tstaing it as if its some universal truth.

 

 

 

 

 

 

 

I do not mean to over exaggerate outcomes but people think I have so just thought I'd state that here.

 

 

 

 

 

 

 

My idea here is NOT based on 1,1,99 stats it is just based on the given stat being HIGHER.

 

 

 

 

 

 

 

This view is based on what I've seen me and 3 of my friends do.

 

 

 

 

 

 

 

I trained to stay balanced and am now far behind the others

 

 

 

The one who did def and the one who did att faired well

 

 

 

The one who did str was by far the fastest

 

 

 

 

 

 

 

NB this was a group of us working from stats of 50,50,50 towards a melee based 100 combat.

 

 

 

 

 

 

 

str took around 1 - 2 months

 

 

 

att and def guys took around 2 1/2 - 3 months

 

 

 

I (balanced) got to 3 months, hit 89 combat and gave up

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Paw_Claw: I pretty disagree..

 

 

 

 

 

 

 

even 2-4 attack or def levels makes a difference (that you HIT something instead of zero and vice versa)

 

 

 

 

 

 

 

on the other hand 2-4 strength levels gives u 0,5-1 to MAXIMUM damage (not to average damage)

 

 

 

 

 

 

 

my friend has stats 90-82-95 and has NO problems with pures, because they can hardly hit him.

 

 

 

 

 

 

 

people are just overestimating strength.

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I also disagree with paw claw- i think as long as you keep attack and str relatively equal youll train fine. It takes longer to advance your max hit using str.

GF TIF.

 

9 November 2006 - 22 January 2008, when I could no longer stand the painted turd that is the Tip.It community. Only posting in rants.

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last i knew str and atk over def in wildy is what owned.. and Atk and def over str owns in duel arena.. i could be wrong tho

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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last i knew str and atk over def in wildy is what owned.. and Atk and def over str owns in duel arena.. i could be wrong tho

 

 

 

 

 

 

 

well in my opinion: to hit hard you must actually HIT first. no strength level affects blue zero :D

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last i knew str and atk over def in wildy is what owned.. and Atk and def over str owns in duel arena.. i could be wrong tho

 

 

 

 

 

 

 

well in my opinion: to hit hard you must actually HIT first. no strength level affects blue zero :D

like i said STR AND ATK over def in the wildy. You want to KO your opponent before he/she can run or tele or whatever. You need good str and atk to get kills in the wildy.. But this is odd my friend who is like 83 atk 99 str can kill 120+ people... he's 45 def lol

 

 

 

 

 

 

 

Points to sig... I like atk and def :) but i am considering 99 str tho

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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Well all combat stats are useful but strength is the key to it all.

 

 

 

 

 

 

 

I mean for example which ever out of attack str and def you get to 99 first as a melee is hard.

 

 

 

 

 

 

 

If you do attack first:

 

 

 

You get hit alot still as def low

 

 

 

You don;t hit much damage as str low

 

 

 

 

 

 

 

Result high food in-take, slow fights, slow xp gain

 

 

 

 

 

 

 

If you do def first:

 

 

 

You don;t hit much damage as str low

 

 

 

You miss and hit 0 alot as att low

 

 

 

 

 

 

 

Result: slow fights, slow xp, low food in-take

 

 

 

 

 

 

 

If you do str first:

 

 

 

You get hit alot as def low

 

 

 

You hit alot of 0 as att low

 

 

 

BUT you hit so hard when you do hit the monster dies fast therefore you do not give oppourtunity to get hit

 

 

 

 

 

 

 

Result: low food in-take, fast xp, fast fights

 

 

 

 

 

 

 

Training str high first gives major advantages over doing att or def first

 

 

 

 

 

 

 

That is such rubbish. All 3 types of melee attack are completely equal. In your example you say high Strength results in faster Xp than high Attack? -.- ...Think about it. They're all the same.

 

 

 

You might be able to get a lot of Xp from hitting a 18 but how often are you going to get your max hit without a decent Attack level? :roll:

 

 

 

 

 

 

 

 

 

 

 

People put all this emphasis on getting a high Strength level because the majority of players are incredibly stupid and only care about seeing the 'big hit numbers' because if you get a big number you're.. 'kool'..

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Well all combat stats are useful but strength is the key to it all.

 

 

 

 

 

 

 

I mean for example which ever out of attack str and def you get to 99 first as a melee is hard.

 

 

 

 

 

 

 

If you do attack first:

 

 

 

You get hit alot still as def low

 

 

 

You don;t hit much damage as str low

 

 

 

 

 

 

 

Result high food in-take, slow fights, slow xp gain

 

 

 

 

 

 

 

If you do def first:

 

 

 

You don;t hit much damage as str low

 

 

 

You miss and hit 0 alot as att low

 

 

 

 

 

 

 

Result: slow fights, slow xp, low food in-take

 

 

 

 

 

 

 

If you do str first:

 

 

 

You get hit alot as def low

 

 

 

You hit alot of 0 as att low

 

 

 

BUT you hit so hard when you do hit the monster dies fast therefore you do not give oppourtunity to get hit

 

 

 

 

 

 

 

Result: low food in-take, fast xp, fast fights

 

 

 

 

 

 

 

Training str high first gives major advantages over doing att or def first

i disagre my 1st 99 melee was atk and i hit my max more often than most people with my str lvl. my 2nd 99 melee was def i'm stillin hittin hard very often i hit a lot of 25+ and my max comes quite often.. and my fights are just as fast as people with 99 str

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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Well all combat stats are useful but strength is the key to it all.

 

 

 

 

 

 

 

I mean for example which ever out of attack str and def you get to 99 first as a melee is hard.

 

 

 

 

 

 

 

If you do attack first:

 

 

 

You get hit alot still as def low

 

 

 

You don;t hit much damage as str low

 

 

 

 

 

 

 

Result high food in-take, slow fights, slow xp gain

 

 

 

 

 

 

 

If you do def first:

 

 

 

You don;t hit much damage as str low

 

 

 

You miss and hit 0 alot as att low

 

 

 

 

 

 

 

Result: slow fights, slow xp, low food in-take

 

 

 

 

 

 

 

If you do str first:

 

 

 

You get hit alot as def low

 

 

 

You hit alot of 0 as att low

 

 

 

BUT you hit so hard when you do hit the monster dies fast therefore you do not give oppourtunity to get hit

 

 

 

 

 

 

 

Result: low food in-take, fast xp, fast fights

 

 

 

 

 

 

 

Training str high first gives major advantages over doing att or def first

 

 

 

 

 

 

 

That is such rubbish. All 3 types of melee attack are completely equal. In your example you say high Strength results in faster Xp than high Attack? -.- ...Think about it. They're all the same.

 

 

 

You might be able to get a lot of Xp from hitting a 18 but how often are you going to get your max hit without a decent Attack level? :roll:

 

 

 

 

 

 

 

 

 

 

 

People put all this emphasis on getting a high Strength level because the majority of players are incredibly stupid and only care about seeing the 'big hit numbers' because if you get a big number you're.. 'kool'..

 

 

 

 

 

 

 

First off...whats up bong :wink:

 

 

 

 

 

 

 

Secondly...and straight to the point...I believe paw is correct more so then you :-#

 

 

 

 

 

 

 

I say this as i believe that while training combat stats its more important to have A HIGH STR AND QP TOTAL...

 

 

 

 

 

 

 

I say this because with all the items such as Furies, barrows gloves, fire capes, beserker helms / helms of neizinot, etc etc. Your attack Lvl doesnt have to be the higest to hit your max rather often and hit nice all the time...as you can see the way i choose to train my combat stats...and i have no complaints as i have always hit quite often and quite well with my fury and b gloves and fire cape etc etc...

 

 

 

 

 

 

 

Yet for Staking You want HIGH ATT AND DEFENCE...reason being...hit alot and dont get hit...most people know this...

 

 

 

 

 

 

 

Wildy...i dont pk tbh...but im sure its HIGH ATT and HIGH STR you want after all half the people your pking arent gonna wanna stick around for their death and will tele as soon as possible but a few nice and high and constantly hitting dds specs will just about put anyone out of commision

 

 

 

 

 

 

 

~Then again what do i know....i just like slayer...

 

 

 

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i agreen with drum - i also go for higher str because i attack mainly monsters...

 

 

 

 

 

 

 

with all the good armour from quests, barrows, and tzarr place (fury, fire cape,etc), your att str and def start of being reasonably high, without higher levels - you hit often and dont get hit much in return.

 

 

 

 

 

 

 

having the extra str means that you hit higher versus monsters - i can hit constant 28-34s sometimes with my stats (and a d scimmy) compared to someone with higher attack, but less strengh hiting regular 25-30 with a whip.

 

 

 

although you dont hit your max as often, with an accurate weapon means you still hit alot.

 

 

 

 

 

 

 

i dunno about pvp becos the only pvp fiting i do is in castle wars and fight pits

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when i got 99 attack, i was disappointed, 99 str i was amazed to beable to hit whatever, whenever.

 

 

 

 

 

 

 

 

 

 

 

i dont always hit my max, but i usually put out some weird #'s

 

 

 

 

 

 

 

 

 

 

 

also, theirs a good chance in my theory/opinion some1 with a say "lower" str lvl such as drgnslyer since you have a lesser variety of hits to hit, you hit it more often then someone. which is common math, if i can hit say, 30 and u can hit 25, you will tend to hit more maxs but i might beable to hit harder more often.

 

 

 

 

 

 

 

 

 

 

 

doesnt mean anything, and really people get 99 attack like crazy, i honestly think if people who were like pures didnt have 99 str, then the # of 99 attackers theirs more of them in the high lvl's then the 99 str's because str is slightly harder/slower.

 

 

 

 

 

 

 

 

 

 

 

but really, i hate attack lvls, they never seem to matter its like oh hey im super potted this guy is wearing rune with 70 def... my dagger hit 0/0 on hit 3 times. its like wow wish this would hit, but no.

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Having high Strength was better for pking a few years ago, before Fire Cape's, Fighter Torso's, and RFD gloves. The only things that gave a strength bonus a few years ago were Ammy's, Climbing Boots, and Gaunts, and you were still able to KO people. If you are wearing all this new stuff (Fire Cape, Torso, RFD gloves), that gives an extra 20 strength bonus, which is around 5 max hits higher. People can now substitute many Strength levels for Attack and Defence levels, and still have the same max hit of a few years ago, which was still able to kill people easily.

 

 

 

 

 

 

 

Strength is overrated, and higher Strength puts you at a disadvantage for pking IMO. That said, I'll still probably be getting 99 Strength after I get 85 Slayer, just to keep up with my friends. :lol:

Mr Blasty33 - 116 Combat

~ 99 Attack ~ 99 Magic ~ 99 HP ~ 94 Strength ~ 98 Range ~

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It all comes down to personal preference. I think that having a high str and att is nice, but it is also important not to forget about def. This is why I'm getting 99 99 85 ;)

 

 

 

 

 

 

 

If you really don't like getting hit, you can always get torags or guthans or something \'

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Well all combat stats are useful but strength is the key to it all.

 

 

 

 

 

 

 

I mean for example which ever out of attack str and def you get to 99 first as a melee is hard.

 

 

 

 

 

 

 

If you do attack first:

 

 

 

You get hit alot still as def low

 

 

 

You don;t hit much damage as str low

 

 

 

 

 

 

 

Result high food in-take, slow fights, slow xp gain

 

 

 

 

 

 

 

If you do def first:

 

 

 

You don;t hit much damage as str low

 

 

 

You miss and hit 0 alot as att low

 

 

 

 

 

 

 

Result: slow fights, slow xp, low food in-take

 

 

 

 

 

 

 

If you do str first:

 

 

 

You get hit alot as def low

 

 

 

You hit alot of 0 as att low

 

 

 

BUT you hit so hard when you do hit the monster dies fast therefore you do not give oppourtunity to get hit

 

 

 

 

 

 

 

Result: low food in-take, fast xp, fast fights

 

 

 

 

 

 

 

Training str high first gives major advantages over doing att or def first

 

 

 

 

 

 

 

Wow...that is terribly biased...

 

 

 

 

 

 

 

In my opinion...Attack and Strength are pretty equal and also vary inversly with eachother. Using a law that I kinda created:

 

 

 

(A,)+(S,)=(A,,)+(S,,) when Both sides of equation equal same X

 

 

 

 

 

 

 

In this theory of mine, the disadvantages of having one higher and one lower equal eachother out...In other words, someone with 40, 90 is about the same advantage as someone having 90, 40, which is about the same as having 65,65...

 

 

 

 

 

 

 

This is only a theory that I have...it may not be true..

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lets face it, high str helps you in the wilderness, giving you better chance to kill somebody by hitting high hits in row. while having high attack, you hit allmost allways, small hits and opponent runs after food running out.

 

 

 

 

 

 

 

as training, attack helps more, simply casue you can use better weapon in it <3:

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All 3 combat stats are good.
The shortest post, but the best. It is all personal preference, and all 3 will make you better if you train them. Unless you have a pure, I recommend training them all up together, but again, that is just what I like.

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because with high defence you OWN pures easily :D :lol: :lol:

 

 

 

 

 

 

 

strength means nothing, what counts is defence and attack 8-)

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yup because you can hit 1s every hit while they hit a rare 15 every 10 hits because of your high defence you would own :lol: :thumbsup:

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because with high defence you OWN pures easily :D :lol: :lol:

 

 

 

 

 

 

 

strength means nothing, what counts is defence and attack 8-)

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yup because you can hit 1s every hit while they hit a rare 15 every 10 hits because of your high defence you would own :lol: :thumbsup:

 

 

 

 

 

 

 

Good luck trying to KO me with 1s. By the way 15/10 > 1/1 :roll:

lulz @ rs

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For mains, I think all the stats should be around the same level because mains are well balanced as opposed to pures, where the stats can change depending on what type of pure you want...

 

 

 

 

 

 

 

I personally have all my mellee combat stats in the 70s right now, only differing by 8 because I know i won't train strength in p2p if I have a whip. Otherwise, all my stats would be either one or two levels apart.

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lets take a look at this

 

 

 

 

 

 

 

1 attack

 

 

 

1 str

 

 

 

99 defence

 

 

 

 

 

 

 

youll get hit a lot more 0's but you wont hit squat

 

 

 

 

 

 

 

99 attack

 

 

 

1 str

 

 

 

1 def

 

 

 

 

 

 

 

youll be constantly hit and constantly hit your opponent but the numbers wont be very high

 

 

 

 

 

 

 

1 attack

 

 

 

99 strength

 

 

 

1 def

 

 

 

 

 

 

 

youll be smashed by your opponent and if your lucky youll hit a good number

 

 

 

 

 

 

 

99 attack

 

 

 

99 strength

 

 

 

1 defence

 

 

 

 

 

 

 

your opponent will smash you but youll hit him a lot herder then he can hit you

 

 

 

 

 

 

 

99 attack

 

 

 

1 strength

 

 

 

99 def

 

 

 

 

 

 

 

youll hit your opponent often but wont hit very hard, he wont be able to hit you much

 

 

 

 

 

 

 

1 attack

 

 

 

99 str

 

 

 

99 def

 

 

 

 

 

 

 

you can block easily and hit hard but only if your lucky. and with 1 attack you can only use iron

 

 

 

 

 

 

 

 

 

 

 

for dueling imo its the strength level that owns you, i fought a guy with same strength level as me and about 10 more attack level, same defece and 1 level of on hp. i owned him with a d skim when he had a whip.

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