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Magic underpowered? Think again! ~~New information and Edits~ : Tactical Guide to Ancient Magic

#1 User is offline   warrior5024 Icon

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Posted 02 January 2009 - 02:33 AM

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DISCLAIMER: This is not a guide that will explain what levels are which spells, where the teleports take you to, or how to complete “Desert Treasure.” This is a guide of advanced tactics, dealing with bringing out the full potential of these devastating spells, to blow your opponent out of the water. It is not a pictorial guide, containing only a handful of screenshots, but is mostly pages of pure text. Weaponry and armor also have their place within this guide, but all of this information is centered around using ancient magicks to kill your enemy, no matter who he is, her level, or how many team-mates they have.



Index:

I. The Spells

- 1.1 Overview of useful spells

- 1.2 “Slow,” and “Instant.”

- 1.3 Spell Choice

- 1.4 Video Guide

- 1.5 Auto-Cast

II. Weapons and Armor

- 2.1 Armor

- 2.2 Weapons

- 2.2.1Primary

- 2.2.2 Aid/ Secondary

- 2.2.3 Melee Weapons

III. Tactics

- 3.1 Safe-spotting

- 3.2 Multi-combat

- 3.3 Triple Stack Combination


IV. Scenario Tactics

- 4.1 Fists of Guthix

- 4.2 Castle Wars

- 4.3 Duel Tournaments

- 4.4 Fight Pits

- 4.5 PvP Worlds

V. Magic Aid

- 5.1 Prayer

- 5.2 Other Players

VI. Hybrid Tactics

- 6.1 Magic + Melee

- 6.2 Magic + Range

VII. Closing Words



I. The Spells:

Here are explanations of the spells you will be using in combat. Note that a freezing/ice spell greatly aids your combat abilities, so the BARE MINIMUM magic level you should have in order to use these tactics effectively would be 82, but 88 will allow you to access all corners of this guide. Barrages and their multi-combat uses will be discussed in section 3.2.



1.1 - Overview of useful spells





1.2 - Slow and Instant.




1.3 - Spell Choice




1.4 - Video Guide





1.5 – Auto-Cast








II. Weapons and Armor

I’m not going to post any pictures, stating,” This is the perfect set-up.” I won’t do this simply because there is no perfect set-up. I’ll show you some weapons, guidelines, and uses for everything, but decide for yourself.



2.1 - Armors





2.2 - Weapons

Because this is such a wide subject, I will split it into two sections. “Primary weapons” deals with normal mage-friendly, while “Secondary weapons” focuses on more unorthodox items.



2.2.1 - Primary Weapons







2.2.2 – Secondary Weapons





2.2.3 - Melee Weapons









III. Tactics

Here comes the meat of this guide, and what you will actually use in battle. While I cannot explain every aspect and trick (Would make this even longer than it already is) I can give you great approaches to eliminating your foes. First, one of the coolest tricks in the arsenal…



3.1 - Safe-spotting





3.2 – Multi-Combat





3.3 – Triple Stack Combination










IV. Scenario Tactics

Here are some direct examples and ideas of how to use these tactics in actual, specific situations, and what to use in each different game. These are not written in stone, as it varies from person to person, and use what you find most efficient.



4.1 – Fists of Guthix





4.2 Castle Wars





4.3 Duel Tournaments



4.4 Fight Pits









4.5 PvP Worlds







V. Magic Aid

These are skills beside the obvious (Defense, Hit Points) that help an ancient magician, but not his enemy. They should be used whenever possible, but used smartly, as not to waste them.



5.1 Prayer







5.2 Other Players





VI. Hybrid Tactics

While Magic is deadly enough on it's own, you might want to have a back-up plan or fall-back combat style should you want one. Here are a few more advanced tactics dealing with Magic. Remember, I don't have all my secrets in here, there are to many, but I will give you a good over-view on what to use.



6.1 Magic + Melee





6.2 Magic + Range











VII. Closing Words

Magic is a very versatile skill, one which cannot all be explained and dissected within one guide. This is only a small portion of information, having to do with combat, and using these spells to their full potential. A massive part of this guide is up to how you perceive and use it. Magic and combat are very flexible, and can be altered to aid you in the best way for you. Test it out for yourself, make yourself familiar with using these combat tactics. Experiment, do-it-yourself, and have fun.



I would like to thank the following people for their hand in creating this guide:

Death_Dude74 (Max) – Provided pictures and gave me extra ideas/input while writing the guide.

Muggiwhplar - Gave me inspiration to use ancient magicks in combat, gave me feedback for the guide, and introduced me to the original guidelines for magic. Also for providing a video of his max Ice Blitz + Shadow combo damage.

Compfreak847 – Provided information regarding Miasmic spells.

Pirate Felix - Providing filming and a lovely banner.

Ali Radeon X - Made a film demostrating some of the tactics described in this guide.
Ancient Magicks Combat Guide.
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#2 User is offline   pantim Icon

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Posted 02 January 2009 - 02:50 AM

Ok guide. going very new.



The Ancinet staff is very good. It does not drain prayer, and autocast feature is very useful.
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#3 User is online   Inuashakent Icon

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Posted 02 January 2009 - 05:26 AM

We needed a guide on this, very good job. \<img src=/' />
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#4 User is offline   mensilater Icon

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Posted 02 January 2009 - 05:37 AM

A Rush of Blood to the Head is a superb album.



(Nice guide too. :<img src=:' /> )
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#5 User is offline   FinsToTheLeft Icon

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Posted 02 January 2009 - 05:50 AM

pantim said:

Ok guide. going very new.



The Ancinet staff is very good. It does not drain prayer, and autocast feature is very useful.




It lowers your prayer bonus by -1, is what he meant.



Autocasting is alright for FOG, but outside of that you'll want to be chaining your spells and you'll be hybriding, so usually autocast isn't worth it. Besides, master wands beat the bonuses of the ancient staff hands down for magic attack.



Great guide =D

#6 User is offline   warrior5024 Icon

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Posted 02 January 2009 - 03:31 PM

pantim said:

Ok guide. going very new.



The Ancinet staff is very good. It does not drain prayer, and autocast feature is very useful.




In crowded areas the Auto-cast feature is more useful. However, with combination spells (in section 1.2) it is better to inflict more damage with extra mouse strokes. Also, master wands wins for the best magic weapon slot, and it isn't expensive.



Inuashakent said:

We needed a guide on this, very good job. \<img src=/' />




Thank you, looks like it was good enough to make you come back.
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#7 User is offline   compfreak847 Icon

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Posted 02 January 2009 - 03:38 PM

Nice, it was about time :P



Now I can just link to this instead of typing up a whole thing on how to fight with ancients whenever one of the 'magic sucks' threads pop up.
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#8 User is offline   pantim Icon

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Posted 02 January 2009 - 04:42 PM

Well, the -1 prayer isint much.



But the auto-cast does have another benefit. If you are in a big fight, and have to chase people, people will often pray. If you use a Master's Wand, then your hands are tyed down casting. You won't be able to run forward, and change between karils and a Rune Xbow, to Whip/DDS and fighter's torso, to Ahrims and staff.



Although you might be tempted to cast all those spells, the only one that is practical is ice. In a deep wildy fight, you just can't afford to hold that many runes which take up your invent. It is true that the master wand has more bonuses, but again, in those deep wildy fights, you just don't have time to auto-cast when you've got a few people rushing at you with a DDS.
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#9 User is offline   bigfella3000uk Icon

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Posted 02 January 2009 - 04:47 PM

Great guide,It will help me greatly..thanks :thumbsup:
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#10 User is offline   warrior5024 Icon

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Posted 02 January 2009 - 06:15 PM

pantim said:

Well, the -1 prayer isint much.



But the auto-cast does have another benefit. If you are in a big fight, and have to chase people, people will often pray. If you use a Master's Wand, then your hands are tyed down casting. You won't be able to run forward, and change between karils and a Rune Xbow, to Whip/DDS and fighter's torso, to Ahrims and staff.



Although you might be tempted to cast all those spells, the only one that is practical is ice. In a deep wildy fight, you just can't afford to hold that many runes which take up your invent. It is true that the master wand has more bonuses, but again, in those deep wildy fights, you just don't have time to auto-cast when you've got a few people rushing at you with a DDS.




Have you fought using these tactics? You can just as easily run and cast manunally. Also, as your bring up, if prayer is going to be used, then all the more reason not to auto cast. If you swap weapons, you'll want to be able to still know how to cast, and, if you equip staff back on, you won't rush up to knock your enemy with it.

And the only spell to use is ice? I'm sorry, but if you bring along a handful of souls, you already have an instant spell with you, making combinations possible.

To auto-cast a spell (using ancient staff) makes combinations impossible, requires you to place your spell on the auto-cast option after you swap weapons, and has significantly worse bonuses than a very cheap master wand. In risky situations, it might be good, but it is mostly a feature for the lazy.

You can easily hybrid, switch weapons/armor and prayer, and still be able to cast.
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#11 User is offline   epicnuts Icon

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Posted 02 January 2009 - 06:30 PM

great guide, too bad I can't use it yet :x

70 magic ftw :thumbsup:
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Posted 02 January 2009 - 06:35 PM

pantim said:

Well, the -1 prayer isint much.



But the auto-cast does have another benefit. If you are in a big fight, and have to chase people, people will often pray. If you use a Master's Wand, then your hands are tyed down casting. You won't be able to run forward, and change between karils and a Rune Xbow, to Whip/DDS and fighter's torso, to Ahrims and staff.



Although you might be tempted to cast all those spells, the only one that is practical is ice. In a deep wildy fight, you just can't afford to hold that many runes which take up your invent. It is true that the master wand has more bonuses, but again, in those deep wildy fights, you just don't have time to auto-cast when you've got a few people rushing at you with a DDS.


It takes a lot of practice and some serious mouse-mashing. I'd suggest cursor sensitivity on high.

http://www.cracked.c...gue-cursor.html

(yeah, random I know, but it made me laugh and it's remotely related...)





Inushakent said:

We needed a guide on this, very good job. \<img src=/' />


Wewet, your back! Someone else to field the stupid posts in H&A, I'd almost given up :P
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Posted 02 January 2009 - 08:39 PM

Good job, covered everything =D>



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[/bragging] :P
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#14 User is offline   Wachtwoord Icon

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Posted 02 January 2009 - 09:08 PM

I assume you haven't played FOG much, but besides that awesome guide. All non ice spells are greatly underrated, hopefully this'll help a bit.

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When everything's been said and done, more has been said than done.
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#15 User is offline   warrior5024 Icon

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Posted 02 January 2009 - 09:12 PM

muggiwhplar said:

Good job, covered everything =D>



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[/bragging] :P




B-E-A-ufitul.

Couldn't have made this guide without you :<img src=:' />



wachtwoord said:

I assume you haven't played FOG much, but besides that awesome guide. All non ice spells are greatly underrated, hopefully this'll help a bit.




You are right. I only have 1k rating, i find all the people so annoying.
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#16 User is online   rangeor Icon

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Posted 02 January 2009 - 10:42 PM

Awesome, I might try this out at FOG sometime :<img src=:' />
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#17 User is offline   pantim Icon

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Posted 03 January 2009 - 12:47 AM

lol.

I blew my rating. Needed like 10k exp to lvl, no more alch runes. Had to fail train at FoG.
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Posted 03 January 2009 - 12:56 AM

Very nice guide, I'm lovin it ^_^
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Posted 03 January 2009 - 07:42 AM

Really great guide,mate. Hopefully this will teach those who have gone as far to say magic shouldn't be classed as a combat skill! \<img src=/' />



:thumbsup: anyway thanks for the guide it was very informative!
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#20 User is offline   warrior5024 Icon

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Posted 05 January 2009 - 04:11 PM

Monday, January 5th

~ Fixed a handful of typo's

~ Changed title, hopefully to get more posts or views, which ever -.-



If there is anything you'd like to discuss, argue, or change about the guide, please tell me and post. I'm very open minded and won't simply shut you out.

please post, there is a plethora of information here, I'd hate to see it wasted.
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