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jackjonson

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Everything posted by jackjonson

  1. odds are in favor of the host, but if you have a big enough cash stack you can bet say... 1m on a color and if you lose, bet 2m on the same color and if you lose bet 4m on the same color. eventually odd's will favor you and you will walk away with your all the money you bet +1mill. if you have a lot of cash, you can start off bigger and bet say 10m and will eventually walk off with 10m. if you follow flower games, people do get 10+ streaks, and if you see this you should start your betting on them. there's a reason casinos do not ban people using the martingale system...
  2. put bluntly, you do not know how investors work. do you really think that the people putting significant sums of money into RS dont see or understand the difference between a casual and highly involved MMORPG? would you put your money into something without understanding the market? investors get a horrible reputation but really they are what keeps the game going. But, the direction that has been desired by many players and staff for a while now is more attention=more xp. This most likely will not change the gameplay significantly for the casual player but it will most likely be more in depth for the more serious player and PVP. how can you argue against people putting more effort into something yet not gaining a greater reward? it seems to me you're content to click and switch windows to something else rather than play the game. this is exactly what has been killing the game and what Jagex have been trying to move away from for a while now. greater interaction/less afk (yes i understand the recent updates for less APM for repetitive skills, but those need to be seen differently from combat even if the point and click mechanics are the same the mentality in the community is most definitely not). they arent catering to investors, they are putting forth what they feel is best for the community, just because you think you are right in thinking the current mechanics are the only option does not make you right.
  3. also emails when you get new loyalty points
  4. http://www.tip.it/runescape/?page=max_ranged_hit_calc.htm
  5. how are you a do it yourselfer if you're buying and selling everything? another note, how have you invested '2m into this account for starters and may put 30m+' when trading between accounts is against the rules?
  6. oct '01. play when i can, break when i cant. always on for holiday events though, just because
  7. i wish there were a place on the jagex site that listed all the past updates in chronological order, then we wouldnt have this type of thread weekly. tipit also needs a help and advice section in case people have a question about a specific update that they read about on the main site...
  8. never participated before. but i have always wanted to just never on. the way jagex is going i think there is a huge huge huge possibility they support the multi site war. if this is the case i would, regardless of classes, be part of it. this is the reason i was never a part in the past, i could not be assured i would not have a test that given day at no notice. but now in grad school, i will be there regardless of the date, the prof's now will take almost any legit excuse for me to miss an exam. yes i know i've been a member a while with few posts...what can i say, i'm a troll
  9. we used to do this with bankers and certers in the lost city in rsc. made that furnace so much faster
  10. i think there's something everyone is missing. regardless of the supply, increased demand will drive up the price. it doesnt matter if there is an unending supply, with the way the ge works as long as sales are being made at max, the price will go up. a clan does not need to buy out the entire market to effect the price
  11. hey, i'm just trying to make a bunch of slayer rings if anyone could spare a few minutes near a furnace. i'll pay max trade for your time. private will be on so message in game please, names the same thanks
  12. the downloadable client is runescape[Caution: Executable File]
  13. just skimmed the thread but this stuck out. these merch clans are nothing less than a ponzi scheme. the demand drives itself. profits of early investors have to be paid by investments from later investors. the problem is that no real value is created when these prices go up. and the real demand does not permanently rise, it is based on investors. It's not a ponzi scheme. lol. A ponzi scheme would be if i borrowed 10k from you and promised you 20k next week. Then I go find 2 more people to loan me 10k each and pay you back with their money, then find more people to borrow from to pay back those 2. it is very close a ponzi scheme. the low tier clan members drive the price up and pay the dividends to those who first bought out. when new members lose confidence, the whole thing falls apart. the only difference being that the money does not need to pass through the high ranking members to be distributed to early investors
  14. When a clan buys out limpwurts the herblorists and the people who use them have to pay more for their stuff because of unnatural demand. Now when the clans dump the people who collect the limpwurts can't sell them even for min and they lose money they could have had if they would have left the item alone. They cant grow them or gather them by slaying hobgoblins and increase the supply? Asides, if they did that, they might profit much more than paying 1k+ per second. ... just saw this requoted thought i might comment of course they can, however they value the xp and time they would have spent gathering at some value less than 1k. what the merch clans do is push the price closer to that tipping point. however people realize these items are being merchanted, and know that in time it will drop back down. this stops them from gathering their own and simply moving onto another task while they wait. this waiting is what i think people are complaining about. this is what interrupts others game play the leaders of the merch clans are manipulating the rest of the clan to make money. of course a few lower tier ranks make money but overall the clan CANNOT make money. no true long term wealth can be created from these clans, just redistributed while i agree that these players feel they can play the way they want, they also cannot complain if jagex sees it as disrupting the gameplay and the path they want the game to take, and sees it fit to take action to put it back on their course
  15. the problem is they are intentionally exploiting an error of the game system to benefit themselves at the expense of others. under the new rule definitions, this falls under 'honor' and is a banable offense. and this is using your definition of what merch clans do
  16. just skimmed the thread but this stuck out. these merch clans are nothing less than a ponzi scheme. the demand drives itself. profits of early investors have to be paid by investments from later investors. the problem is that no real value is created when these prices go up. and the real demand does not permanently rise, it is based on investors.
  17. overall, i do agree with much of what you said, and think that the update year has been lacking. however some of the things you wish for i do not believe obtainable. and the rest i hope took a little longer in development than expected. as for the useless updates, i feel its important to keep them coming, just not to devote too many resources away from fixing/truly improving the game. great post that addresses a lot of important things as well as leaves it open for debate edit: put my comments in code brackets to make them easier to pick out
  18. by absolutely no sense i assume you mean perfect sense right? you're paying the money for the ability to wear the skill cape and the prestige that comes with it. people really need to stop leaving utility out of the equation
  19. its the way they are they make a quest and in another couple years they come back to it. it angers me :evil: yeah, but now they have a couple different storylines to work on and continue to build on. and as they said they are now changing from new content to continuation of older stories. the way i see it they just built up a base of content to work on. and now they are finishing it. personally i like it better this way as opposed to them finishing one story then starting a new one. it keeps things varied and allows them to connect stories that start out completely different but converge on one main plot later on. they could not do this if they finished each quest line before starting a new one
  20. jackjonson

    Corrupt Items

    buyers will never independently set the price on anything
  21. if you withdraw the last items from a tap but click an extra time it will take the first item from the next tab
  22. you cant, if no one has done it yet, click the little ! in the top right corner to report the post to a moderator
  23. so your theory is that desired items rise in demand fall in supply, causing an increase in price for these items, and your prediction is that people will have more money to spend? this COULD, and i stress could, be possible if items dropped on death were lootable, however these items are taken from the game, leaving degradable items in their place. end result is less wealth overall, higher prices for pking gear, and no impact on the gold supply in the game. i'm not sure that i follow your "items lost, gp worth less, prices would rise, but rares keep prices from rising" train of thought... but my real confusion comes from your inflation theory, sure the price for highly demanded pking goods is going to rise, but this does not constitute inflation. prices will not be effected across the board for general use items, only those used in and relating to pking.
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