Everything posted by Owned_Nex
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Grand exchange and coinshare
The amount received in the middle price. Items coinshared are always sniped by bots. Essentially, after a GE reset they will immediately put in a offer for the highest price. This will cause them to get the purchase. Order DOES matter.
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fire wave vs. surge
SoL will save you money. The money saved from the bloods and fires will outweigh the air rune costs. Use Fire Surge for sure. It is very accurate, and hits much higher for it's cost.
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Chaos Elemental Hunting Guide
Pretty nice. Few corrections though: HELM: Nezzy>WArrior>Zerker>Proselyte>Karils>Initiate NECKLACE: Fury > Glory >Power> Holy > Strength CAPE: Blue/Red Cape (Nomad's Req.)> Fire Cape >Trimmed Skillcape> Obby Cape > Skillcape (skillcape is worth more than obby) WEAPON: Godsword > Whip > Dragon Scimmy > Crossbow SHIELD: Elysian>Arcane>Rune Defender > DFS > Obby Shield > Prayer Books (Holy, Unholy, Balanced) BODY: Karil's Body > Dragonhide (black, red) > Dragonhide (Blue, Green) LEGS: Karil's Skirt > Dragonhide (black, red) > Dragon Legs BOOTS: Dragon Boots > Rock Climbing Boots > Metal Boots >Leather Boots HANDS: Barrows gloves (RfD) >Other RFD Gloves>Regen Bracelet > Dragon Gauntlets RING: RoW >Zerker Ring >Warrior Ring>Seer's Ring>Explorer's Ring 3 Justification: Nezzy is better for it's strength bonus over Karils. The small magic defense on Karils is really overrated. Even a power Ammy is better than a Holy or Strength because of it's accuracy. Fire Cape comes in after Red/Blue for it's melee bonuses. A trimmed skillcape has prayer bonuses. Crossbow is the only good range weapon for this. A MSB doesn't come close. You forgot about Spirit Shields and the DFS. For body and legs, it should be note that Armadyl is good for defense, but has a negative attack bonus. You forgot about metal boots Other RFD gloves are decent too. You forgot about the Zerker, which gives Strength bonus, Warrior Ring, which gives accuracy, and Seer's Ring, which gives magic defense. You also forgot about Strawberry baskets. They are very good inbetween fights. You should bring some because the basket keeps your invent full, and provides a big amount of HP outside of combat(Its a waste of time to eat them while fighting.
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Fishing, Mining, and Killing In the Living Rock Caverns for Great Xp and Cash (NEW DHAROKING METHOD)
Multiposting? and away from that the problem with az's is that its crowded these actually have lower defence these have more hp and these actually make real money AZombies are crowded, but for a 5 min investment, at most, you can find a world with 1-2 people on it. That leaves you with enough zombies. Living Rock creatures have much higher defence. Perhaps it looks less with a crush weapon, but remember at Azombies you can use any weapon. Although each monster has higher HP, this does NOT mean they will give more Exp/H. Say monster A has 50 HP and monster B has 100. It will take twice as long to kill B, so it evens out. Granted these might make more money, it is not significant. It is more efficient to get levels faster and do endgame content. If you prayer or expensive food like sharks, I would say Azombies would at the very least provide equal profit. Remember, unless you use a crush weapon you will get significantly less EXP. This means that, with the best Crush weapons, you can only train on Controlled or Strength.
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Fishing, Mining, and Killing In the Living Rock Caverns for Great Xp and Cash (NEW DHAROKING METHOD)
I suggest stop multi posting to increase post count. It makes you look desperate for attention. Looks nice, but this will never beat A Zombies. Why? Salve Ammy. +20% Attack and Strength. Lower Defence Easy to use Void Easily DH'able Altar 2 steps away(Turmoil/Piety)
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How many people play Runescape?
More bots, more kids.
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White Knight Ranks
Cannon Black Knights in the Twlery Dungeon.
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Melee Training
If you want a balance of exp/cash, do slayer. For efficiency, however, I would go to Armoured Zombies and DH them at the ladder using Prayer. This also gets you alot of money.
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Runescape Trailer in 1080p
Eww Karamaja. Some in the SoS would have been pretty cool.
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GP Family and Jagex, sitting in a tree....
You do realize these people are bots right?
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If you say you're going to quit, do so!
I think alot of people have quit successfully. The only reason it looks like everything is fine is because of the types of people leaving. Most of the actual adults who play Runescape have taken a leave. Look at the community now compared to classic. 10% Adults, 50% Kids, 40% bots. The kids can't leave because they are addicted. Also, they can't move onto another MMORPG if that is what they are in to. Runescape is a simple game. They like that. The adults have realized that there are better things out there now. They have the capability to move onto a "harder" game. World of Warcraft, is an example. Jagex, quite frankly. Realizes THIS. But it is ok. They still get money.
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The Worker Bee
Did you get an adult to prepare that for you in advanced? It seems a tad rehersed considering none of the replies were actually contemptuous in nature. You also spelled "replies" incorrectly. There's a difference between a newbie and a noob. A newbie is someone who is new to the game and therefore has to learn, just like we all did. A noob on the other hand can describe several kinds of players; those who annoy you or beg for cash; high levels who do silly and aggrivating things; people who pj or steal your spot ;did I mention people who beg for cash? Basically noob is just an insult developed according to the two laws of all MMORPG's 1. Anyone who is a lower level/not as rich as/inferior to you is a noob. 2. Anyone who is a higher level/richer than/superior to you is a no lifer. I have to agree. There is no reason to go out of your way to include words like the ones you used. It does not make you seem smarter, and it does not make you see like God looking over us, the rats, in your experiment. Asking silly questions means that person is a newb. Btw, you seem to think all those cow hide killers are actual people. What fail.
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Oh look! A player mod! He must be a jerk and reports people all the time!
]But that's the underlying promise, "if I give this guy information I could be rich". It's the same thing with different words. You'd be mistaken if you thought every scam was as obvious as "gimme your pass plx", if they were nobody would attempt them. Also, are you one of those people that equates IQ with everything? All RS scams are based off of "gimme your pass" or "gimme you stuff." Its all promising wealth in exchange for your password/items/money. Btw, a mod's main power is their ability to mute. Wouldn't some experience in reporting offensive language and that kind of be necessary? So now we have some vague "greater than three". Which just establishes that you think that mods need to send lots of reports to be modded. Yes, that was my argument from the beginning. Just because I admitted that I made up the numbers doesn't mean the method I used them in is flawed. There are enough people that actively report as many people as they can in an effort to be modded that even picking the people with the highest number of reports is flawed. And do you actually want to mod people that go out of their way to try to earn modship? Yeah, they have 400-500 employees. 22 of those work with reports in some way (unless things have changed), and they at one point had thousands of reports daily. 23 work in the group that deals with mods (Source). That's quite a bit more than 1-2. Where did you get 22? I'm interested in which sections you think are devoted to this purpose. The method is flawed, no matter how you look at it. You can either pick randomly from a massive playerbase for the nice people, and get nice mods. You could also pick from a small number of players and pick people who do the "job." While it seems nice to have all these nice player mods. It is better to have mods that are rude, mean, and obnoxious people that do what they are meant to do. No, I do not believe all mods are perfect. This system in itself is flawed. You do get people that report to get modded. Do I support this? No. But quite frankly in a system like this it happens. There is no way to tell if someone is reporting to be a mod or not. There is no way to tell if someone acts the same on the forums and in game. In either way there is absolutely no way or reason for Jagex to look for nice people first. Even if they had 22 people who looked at reports, forum posts, and other submissions for 10 hours a day, it would still take weeks to find decent people/ Then you would have to go and see who is the best at being a mod. By looking at the number of reports first, you can go down the list. If they are rude or such, then move onto the next. If they have a history of offenses or getting hacked, move on to the next. This results in people who do their jobs, and people who are nice.
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Oh look! A player mod! He must be a jerk and reports people all the time!
Let's go through the many examples of players falling for scams because of how they trusted the scammer. It wasn't uncommon for people to have friends who asked to borrow an item - which the player would comply with because they are a trusted friend - and their 'friend' would disappear after taking the item. The same way, a friend could ask for a chance to play on an account for a while. And as they're a trusted friend, why not? Do they deny their friend, which could lead to the loss of said friendship? What harm could it do in comparison to that? Of course, that isn't anything like the more anonymous password scams, but it illustrates a point of some kind, I hope. If that isn't suitable, let's take a look into the real world. Identity theft is the closest thing in the real world, people tend to fall for it either out of carelessness or out of greed. I don't know the numbers of victims or losses as a result of these scams, but it's an exclusively adult victim base. Let's not forget that these are much more serious scams to fall for... These scams, in reality and in the game, work because the victims believe the benefits outweigh the risks. Yes, this guy might take my account, but if he's for real I get to be a pmod/get my offense cleared/get free membership. Trust in an online game. Maybe years ago, but in this time with an IQ higher than room temperature, you should realize things that are too good to be true, and the vast majority of players who are plotting to scam tiny amounts of money. Also, if a friend is going to ragequit on you for not breaking the rules, they are not your true friends. Although identity theft is a problem, it is usually more subtle. You can't just ask someone "Hey, give me your credit card number and personal information so I can make you rich." The question that was being debated was 'how many'. And your belief was that it was many more than three. Right. More isn't a number. This isn't the same as a real world employee search, though, even if it has shades of one. Everything Jagex needs, they have the resources to get. There are no interviews, and the choice is arguably made entirely based on the background check. Performance is just a part of that background. It's the part that is more logical to look at after you've eliminated the people you don't want. They're dealing with thousands of players at a time, after all. But that is illogical. Why not look for performance first? You can either do 500k background checks and then narrow it down to 10 people, or you can get the people with the highest reports and then narrow it down from there, performing a tiny fraction of the background checks. This is the difference between a week/month of your time verses 1 day. Keep in mind Jagex has ~400-500 employees, so I doubt they will use more than 1-2 people for this, considering they do not even have humans check important things such as ban appeals.
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High level [bleep]S thinking they're entitled to stealing worlds
Lol, I usually tell people to hop when it is too crowded. Its really a lose-lose when people fight over monsters. IF possible I want to inform the other person of that and make them waste 30-40s hopping. If that doesn't work then its Piety and forcing them out.
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I eat dung
Yay rapier
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PMod Corruption Much?
You don't need to please everyone, but if 99% of the players in Runescape are opposed to something. hint hint. Listen.
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If no one complains about it, please don't 'fix' it
Whats sad is that they don't even admit there is a problem. They could have made the high alch value lower, and substantially cut the flow of money. That or roll back all alches performed on these boots.
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Oh look! A player mod! He must be a jerk and reports people all the time!
Of course you don't. But that doesn't mean that someone isn't going to fall for it once. For some people that's the best way to learn how to avoid it. I simply cannot believe anyone over the age of 13 is going to be this naive. I used that example to explain that it isn't the "report tons of people and you'll be modded" model that a lot of people seem to believe. Well, at least I've never said that. It is simply that reports are required to become a candidate for being a player mod. Of course it's incorrect to base everything on that, but it does make the actual search a lot easier. It's smart to take a look at what you want, then eliminate everything that doesn't fit that criteria before the actual search begins, especially when dealing with over 2 million accounts. Yes, reporting is a factor. even discounting the kindness and helpfulness examples, there are still other factors. Account security, for example: A player who has been hacked even once is ineligible for modship, or so they've been telling me... It isn't a factor in the latter parts of the decision process, but it's pretty major for where it is. Reports could be a part of the end process. I'd be surprised if they weren't, at least in the past when the role was a glorified mutestick... Now that they want a community focus, so they may well look at that too. How can reports be the end process? If you are looking for an employee do you go out onto the streets to find nice people, interview them, perform background checks, and then see if they have any experience in their field? Of course not!
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Only 99 I'm Legit Proud Of. #15
Nice nice. My current goal atm.
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Oh look! A player mod! He must be a jerk and reports people all the time!
:wall: True, very few people fall for a password scam as poorly done as your example. A number of them are convincing if only because they address an area that few people know about, such as (appropriate) 'You've been chosen to become a pmod, I need your pass to make the change" where the manual is unclear on how they actually do it or the information is harder to find. Age has nothing to do with scamming. Experience does. An ordinary person gains experience and intellect as they age. You don't need to fall for EVERY single trap once before you realize that 0h shi- this is a trap/scam. Where did you get that I 'believe in a magic number'? That concept came up as an interpretation of your post, I spent a few arguing against it. Then why do you use the example of someone reporting hundreds of reports and not getting modded? Are you not implying that once someone reaches a number of reports numbering in the hundreds they should get promoted into a mod? Eh, you're assuming chat logs. I'm assuming that they read forum posts. You don't need special logs for that, your profile has each and every active post you've made. And they already do have people that look at the forums. Again, the numbers are directly from my ass. I made them up to show how they could do this. They aren't providing the actual numbers, so I'm forced to use my own for the sake of the example. There is also no rush in doing this. This isn't like reports where they have to sift through a few hundred in a minute or they'll overwhelm you. This is looking at a number of players that isn't going to change very quickly. But we have to look at things realistically. I agree that the numbers coming outta your ass are promising, but its simply incorrect to base everything upon that. Also, looking at someone's forum persona is a dubious way of seeing how they act in game. I could be all nice and helpful to my friends(or people I've associated myself with), but turn viciously against everybody else. Anyways...even if they determine how you act on the forums is how you always are, this does not mean that suddenly you'll get special attention randomly. While I don't disagree that mods will look at a player's forum persona, I bring this back to my main point of reports being a major factor in the decision process.
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Will Jagex reply on Monday?
I just laugh nowadays. Ever since the Wildy update, I've stopped caring. Its a comedy. What can you break next? And above all Jagex again misses to see their mistake. No, they can't even reduce the high alch price because clearly a few billion GP can't affect the economy.
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GuidesForScapers - 1m Profit Per Hour Plus 25k Magic Experience
and you need dream mentor..., with those freaky level 343 beasties Dream Mentor is easy. You can easily safe spot the end fight. Anyways, this won't last very long. Supply will always > demand in RS. It just takes time.
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Oh look! A player mod! He must be a jerk and reports people all the time!
Because, to a degree, it is significant. Some words are considered worse than others. That's why 'damn' isn't censored here or ingame and '[cabbage]' is. Which is worse, a player saying "damn it I died!" or "[bleep] all you [racist terms] muhahaha!"? Password scamming is a threat because many people DO fall for it, and not just under 13s. For that reason even an attempt at it is serious. Both of them are rules because both of them can be dangerous. However, offensive language is the one rule that has always had the most complexity to it for the same reason that you shouldn't trust your spell checker to correct every grammar mistake. Words can have different meanings, and can be used in different ways. "Damn it" is an expression of frustration, "damn you" is a personal attack. Bro...password scamming doesn't work on anyone over 13. I hope nobody falls for "Hey, give me your pass and you get money" scam...Anyways, still an opinion, although I would think Rl>Rs, And the part you have conveniently missed is that I'm not arguing that reporting is not a factor. I've been arguing that it isn't the only factor. The fact that three reports isn't a high number proves my point. If sending lots of reports was the only factor, what am I doing there? Yes, many players have sent 3 reports. Many players have also sent hundreds of reports. And again, most have not been modded. So what do they really look at? A factor is needed to eliminate a large number of players. Something that eliminates the small minority of players who have not sent in 3 is useless. It would not be even a small factor if that was the case. True lots of players do not get modded after sending in a number of reports. But you, for some reason, believe in a magic number. I've already shown the misquote/misinterpretation of my quote. I'm curious where you got your numbers. Remember though that this isn't the same as reporting, they can take this as slowly as they want, and the numbers aren't going to significantly pile up if they do. Here's an example anyway, numbers courtesy of my ass: Assuming 2.5 million accounts created overall Most of those are inactive, we'll say 500,000 are. They can discount those that have been hacked at one point. That's what I meant by account security, say that cuts the number in half Of those 250,000 they can ignore those that have a number of reports against them from over the course of their playing time, assume that knocks out half again. Could be more or less, but Jagex isn't giving out the numbers. If they were I'd use them and not mine. 125,000 players left, let's say 5,000 have sent a number of inaccurate reports over the course of their time. That suggests that they never really learned the rules, and I'm sure you know why that would be important... 120,000 players left, divided over 15 to 50 people (Number from the Investigation in the Community Team, who may or may not actually be in charge of it but is the smallest group that could be. The group I think is most likely to be in charge of this has ) Each person has between 2,400 to 8,000 players to look at. They can take their time on this, and people are going to be discounted faster than added. From there they can use whatever criteria they actually use to decide who gets modded. Realistically, however there are probably at least 1-2 million active accounts. On a normal day you can expect there to be about 150k players playing simultaneously. Most of these players will be active for 12 hours or less, and get replaced by people on the other side of the world who just woke up. Then there are the people who are not playing everyday, and players who play during the weekends only. Considering multiple accounts one person would have, that number is 1million at the very least. Also, half of Runescape accounts have not been hacked. That is way to far fetched. Even if Jagex makes one person look at 2k-8k players, that is still unreasonable. Even if there were 2k players, and a mod read through their chat logs for one minute, that is over 33 hours PER PERSON. Realistically there are not only 120,000 players capable for the job. There are most playing as I speak. You seem to expect them to remember who was nice and who wasn't. Unfortunately the only person who could keep track of so many was Santa Clause. What I believe is that Jagex works in a more efficient manner. By checking players as they go down the list of top reporters. This way they can be sure that whoever they pick can do their job, and, is not excessively obnoxious. Btw, we are all assuming they keep chat logs and logs of the forums. Considering it is Jagex, I don't even think they bother to check.
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Fastest trip to shilo Village
In order from fast to slow Karamaja Gloves Spirit Tree then wagon House portal then wagon Ardounge Teleport, Boat, then wagon For wagon I think you need to have done Shilo Village, but I'm not sure.