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Silver_Corner

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Everything posted by Silver_Corner

  1. Yes. You dont have to, but you are now risking that if a team comes, you wont get the drop. It does carry over to both forms. (That was confirmed by a Jmod on RSOF). And as long as you and your partnet do more than 1/2 the damage, you lootshare will give your team the drop. The more people, the higher chance you get the teamloot to work and give your teams drops, BUT the more people you have to share with on your team. A group of friends and me tested it last night at KBD. Its a 16x16 Square.
  2. I dissagree tho. I think its useful as it encourages people to kill in groups, rather than just solo-ing monsters. Jagex is trying to make group partipation more effective than just going by yourself to kill a monster. Bascailly there now making: Teamwork > Solo. Which is the way it should be? Say you were at GWD on the old system, and some higher level kept taking your drops from your team, because he can pull out much higher specials. Now, a group of lower levels can stand a chance getting a drop.
  3. The members operating in teamshare, there hits are combined into one total score. So if say, a person hit 100 on KQ, and 2 people on teamshare hit 75 each, the ones on teamshare would be combined to: 75+75= 150 So Teamshare would get the drop. It basically assures a random person cant steal a drop from a team.
  4. I agree the 1 minute deathpile isnt very good, especially while Boss killing. But the item sharing owns for teams. Why? All players participating in the drop act like its only one person doing damage on the monster. Meaning, if you have 2 people in a lootshare, and 1 who isnt, killing KQ, the ones in lootshare will almost ALWAYS get the drop, as both lootshare team members hits are added up as if it was only one person's hit. Thing being said, it makes it so teaming with partner Boss Monsters is a bit safer in the fact of drops, as the larger team will always get the drop. On the note of the 1 Minute Death Timer: I believe there is a very logical way to fix this. How? Teamloot share. Friends on your teamloot should be able to see your deathpile right away, while other people have to wait 60 seconds in order to see the pile. 1) This assures most/all of your items will be picked up by teammates 2) Random people cant just run in and lure boss monsters and hope for people to die, and then steal there stuff right away. I think this addition would solve 99% of the problem, if not make it 10x better than it was before. Not to mention it would further encourage people to use the teamloot options.
  5. Something like this would solve alot of the problem. Perhaps a staff, Which has a higher alch value than a whip, must be wielded to cast ceratin spells, and has a special bar attack. This fixes two issues. 1) People cant hybrid as easily since a mage item has to be wielded. 2) Using the special bar for attacking, instead of a "Natural Special" such as ancients 9x9, limits the use of other items such as a dds, or dark bow, which main use is the special bar. When you think about it, PvP combat is 70% specials, and how you use them. Intoduce a mage item with a powerful spell enchacing special, you give magers an option to take away the option to hybrid with 2 skills, and move it to just 1 skill. And the special dosent always need to hit higher. There are many other ways a special could benefit a person in combat. Examples: A special that 100% hits the target A speical that 100% poisons the target with 6poison A special that 100% Diseases the target A special that inflicts 200% more damage, but 50% recoil A special that eliminates 50% of your opponents run All of these could be possible solutions, without damaging the triangle.
  6. Sorry but no. That will never happen. Range > Mage > Melee > Range > ect.. Magic will never be the ultimate fighting force on its own, as no combat type should be. You need to hybrid in the wild to be effective. Carring just 1 combat type with you, shoudnt win a fight. But most often this boils down to the long discussion of farcasting, which is why people say magic is underpowered. Basically: Magic's strength comes in its holding spells. If you dont use holding spells to hit your opponent from a distance, your not using magic as its intended to be used. If you hybrid melee/mage with robes on, its going to be like wearing rune while ranging against a mage. Its just illogical. You need to understand your defensive bonus, not just your offensive bonus in combat.
  7. I dissagree, in most part because the skill extends beyond just leveling. Yes, its not difficult to level the actual skill, but also you have to factor in the time spent on getting the money for the level. But I believe any skill cape is an achievment, even cooking or fletching. Ya, some are easier to get than others, but you still took the time to get a 99, and that in my opinion is still an achievement.
  8. I dont think there is one, the boss at the end drops a jade seed that you can plant, and we dont know what it does. Quote from RS.com "Papaya seeds as a monster drop" "Farming patch" And the Jade seed problably goes into the new farming patch, it grows into the vine. When you chop down the vine once a week, you problably get slayer xp, and a chance get a Papaya seed drop. (This is the tears of guthix game I believe they are refering to?) That was my impression of what Jagex was refering to.
  9. Thats what happens when you use a POH viewing glass to look at places. You actually go to the location, but cant talk, interact, or be seen.
  10. Thats 66k profit. So you cant said theres no value to it at all.
  11. The term 'AFK' Literally means "Away From Keyboard" If you are browsing forums/not looking at the screen, or only can see 1/2 the screen, you are simply busy, and not AFK. AFK training is when you basically go into an area where you wont auto-log, and walk away from your computer.
  12. Ok this is how agressiveness works: Inside Wilderness: All monsters are Agressive no matter your combat level. This was not a glitch, but rather the way wild was designed to be. After a 10-15 minute time period of staying within a certain range of a specific type of monster, that monster will become un-agressive regardless of combat level. Outside Wilderness: Only monsters higher than 1/2 your combat level will be agressive towards you, except for certain selected species. (Flesh Crawlers are agressive to any level for example) After a 10-15 minute time period of staying within a certain range of a specific type of monster, that monster will become un-agressive regardless of combat level. Of course, there are a few who bend these rules, as monsters like Dagannoth Kings, or other bosses, will not ever become unagressive. So basically the wild and normal areas produce different effects on primary agressiveness, but regardless of area, or level, after a short ammount of time, the monsters will no longer be agressive in most cases. (Also because the time tends to vairy, I believe it might be the number of those particular monsters you kill, rather than an actual "time". But it could be "time" in combat. Im not 100% which is correct.)
  13. Looks like servers are back online. W2 is full already. Seconds after back online.
  14. ^^ Creative Idea. I like it! But one issue with the below quote: House storage is not currenly coded to hold multiple items. Only 1 of each. Changing this could take months if not over a year of coding to make, when they could just add a regualr row of bankspace instead. So I dont see this idea very plasuable, not for any current time anyways. But I do like your mixing herbs idea.
  15. But where does it end? A room with cuttable trees, your own rocks to mine, your own alters to craft runes, your own tree which grows money? It just isnt plausable to have rooms like this. It would make training skills TO easy, not to mention completly butcher the economy. I think construction is very well developed. The only addition I can see is perhaps storage of more items. But even still, I dont think it's in any need of an update anytime soon.
  16. Took the words out of my mouth. Also, Pking with levels and Equipment is only 50% responsible for your sucess in the wild. The other 50% is your tactics. Why are the Great Pkers so good? Its not just the equipment or there levels compared to combat level, its how you use what you have. For example, knowing your combat types, armor bonuses and stats. For example, a dds will hit less on a rune plate then a dchain, while a mace hits better on a rune plate than d chain. Equipment is only half the battle, the rest is skills and strategy. Also: a comment to the whole "Slapping on hides to evade holding spells debate"... A little bit of RuneScape Triangle Combatics 101 Shall we? You use a combat style which is effect against your opponents DEFENCES, NOT your opponents OFFENCES. If you freeze your opponent, they put on hides and a dds, DUH. You dont keep maging, you use a dds on them, as thats what HIDES are WEAK to. Same if you were meleeing them, they freeze you, you whip out a bow and knock them out. This brings me to hybrids. A hybrid is someone who uses one one combat style as defence, and one as offence. This is to confuse the opponent as to what sort of attack type he/she should use. Again I point to: You use a combat style which is effect against your opponents DEFENCES, NOT your opponents OFFENCES. This is why people think combat types are underpowere/overpowered. They often mix up the offence and defence into one category, when its two completly seperate types. Your opponenets offence dosent matter to your offence. Your opponents defence dosent matter to your defence. And people who dont know this, are the ones who get killed in the wild.
  17. Im sorry? But I have Never seen you, on any post you have every made, post something constructive to the thread. If you have reasons agains the topic, fine, but not explaining why makes you look like an idiot. Quality of posts matter, not quantity. Anyways OT: My point is right here - Its people like this that made the "Honor Rules". They made the rules in hopes to make PK'ing a profit, rather than a loss. This goes along the lines of, "You didnt die, gimme your stuff" PKing is NOT meant to make a consistant profit, and anyone who trys to do so, simply ends up with the same situation as we have now. Those who do make the profit, have the skills/tactics to get the money they earned. If you look, most of the most sucessful Pker's Dont follow rules other than the ones Jagex sets before them. So to answer: 1. No such thing as "Safing". Food is a way to keep you alive, just like a weapon does damage. Not eating when you need to is like using an Iron dagger when you have 70 attack. 2. Farcasting is also a made up term. Mages were given greater casting range than rangers for a reason. Not using spells properly basically degrades magic to a useless level. If you get hit with melee while using mage, your not using mage as its intended to be used. You can attack with far away for a reason, You can easily re-hold a person before they reach you, if your are using the full maging distance available to you. If that special was a range attack, then yes. Last I checked.. Range > Mage on the triangle. So of course a ranger would hit super high on a mager. Thats how the triangle works. 3. Prayer is useable, and no reason not to use it. If Jagex didnt want us to use prayer in the wild, it would have no effect on PvP at all. But it does. Its there, so no reason not to use it. Also, anyone who only brings 1 form on combat, deservers to be prayed against. Not being able to switch combat types is your own downfall. Also, another note on teleporting. The whole "teletuby" phrase again was created by the "honor Pkers" who were trying to squeeze money out of kills so they could make a profit on PKing. Well teleporting out is not agains the rules, or Jagex would not allow teleporting in the wilderness at all. Its there, perfectly legal to use it. I dont pk, and dont need to to post views on this. Its the Wilderness.. Last time I checked, the "wilderness" has the root word "Wild". Wild means unpredictable, and thats they way it should be when your out fighting.
  18. Figured you with 99 range would know this O.o.. No you cant 60+ on dragons. 1) He used ruby bolts, bolts hit 20% of current hp. 20% of Mith dragons (Monster with the highest HP) is a 50. 2) Dragon bolts can hit higher on other monsters/players, however there special dosent work on dragons themselves, so a 50 is pretty close to the higest you can hit on a dragon. 3) Onyx tiped bolts can actually hit above the 50, however not many people use them, so its not documented what exactly the max hit is on them. Nice, but this is a pretty common hit at mith dragons.
  19. Diamond bolts is your best option, as they can hit pretty hard, and pretty often specials. Another tip perhaps if you get Jad trapped, is to use Mith (e) Poision. Poisoning, and running to hide letting the poison drop him, might make the fight longer because your sitting there waiting for a few mintues hidden every once in awhile, but you can do more damage while not actually being in combat with him. So less chance to make a mistake. Poison Special starts at 5 damage, and hits very often. (Normally 1 in every 3-5 hits specials)
  20. Range wouldnt be a very good option, because dont forget about the pkers. Get pk'ed and you lose all your arrows. If you want to hally, bring wind strikes, and hit the dragons with them to bring them close. Better to lose 20 mind runes over 100+ arrows. But as for spots, you have to be careful because you cant have a shild on while hallying. So be careful you dont turn out.. extra crispy.
  21. Could be possible to do so, but abby deamons from the Fairy Ring Abyss are non agressive, and wouldnt attack anyone. Brining something like Gorak's back from their lair however could pose a problem, as they are agressive. Not many of the rings have animals nearby, only a select few.
  22. World 77 is the designated "Shades of Mort'ton" Server. Alot of the temple building people go there to help another out.
  23. Upon further examing it, I believe all this is, is piled NPC's on one another that looks like vengence is misfiring. Example: The image above shows both monsters HP bars. The pink area is the ranger/mageer and the green is the meleer. You can see the, mage/range hits you, and when it recoils, it dosent hit the Meleer's HP bar. It just appears to be the Melee'r as his body is tangled up with the Ranger/mager. Sorry dosent look like its a glitch, just some difficult camera angles and monsters ontop one another. Also seen in this picture You can see the vengence hits the smaller one in front, and not the big meleer in back.
  24. Quick find code: 24-25-716-50987325 Please Bump or Post to show your support or help keep it alive.
  25. The 5ke is an example of what Kwarm and ranarr prices might be like after the update, as prices will drop on Herbs. Not unids. Also, I posted my idea on RSOF. If anyone would like to contribute, please bump or post Quick find code: 24-25-716-50987325
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