Jump to content

Silver_Corner

Members
  • Posts

    745
  • Joined

  • Last visited

Everything posted by Silver_Corner

  1. I would agree with you that its odd, but I think the reason for this is because the quest is a pretty low-moderate leveled one. Thus being, a player who has 0 Quest Points will likley do this quest before he/she completes WGS and possibly DT, because the requirements are lower. So while it does not make sense to us since we have completed many of the higher-more-in-debth quests regarding these events, to someone who is starting out, they would be in a more logical order.
  2. Pvp update last time Questing update this time That's pretty much 90% of the population catered for. We have no reason to moan really. Fine for the 90%, but what about us 10% who don't care about PvP or quests that don't unlock useful content? Plus Jagex still owes us a dragon pick and I'd like to collect on that before I finish 99 mining >_< Well from past, the Majority of Updates consist of: A) Quest B) Minigame C) PvP update D) Bug Fix E) Graphic Update They do bug fixes every other week or so, and PvP updates every once in awhile. This leaves Quests and Minigames. They said no minigames for awhile, so that leaves quests. And they dont do any Graphics updates anymore since HD, considering most of them are already done. What type of update would you consider a "real" update then? If you say to requirments are to low, you seam to forget that before WGS and RFD, a quest above 50-60 requirments was unheard of. OT: I'm looking forward to this quest, it looks very intresting.
  3. But it looks like that guy in veracs and melee pray on the right wasn't so lucky. :?
  4. I believe its 1 per every 15 minutes or so. The same is true for fruit on fruit trees as well.
  5. The things in the room are going to hit you the same amount regardless of what armor your wearing, so personally I would go with the mage setup. With mage you don't have to run around quite as much since you can attack from a distance, which helps quite alot. Just bring plenty of food, don't let yourself go under half health, and bring a teleport out.
  6. [hide=] [/hide] I would recommend something more like this if you can get it: [hide=My Lobbie Setup] Obviously you want more runes than that of course :lol:[/hide] My setup is slightly different however, as I don't have heal runes since I maged the 7 past the DK ladder. At lobsters you will find the prayer bonus is more important than your mage bonus. Most times your going to hit as long as your mage bonus is above 0. Also, I prefer to use Void Mage over Ahrims due to the fact it doesn't degrade, but its more risky as you might lose it. But for the Ring, 100% ring of life. A 2 second mistake at lobbies can bring you down to 4 hp.
  7. I'm not so sure on that, I wouldn't say it requires no skill at all. [hide=Definiton of Skill]A skill (also called talent) is the learned capacity to carry out pre-determined results often with the minimum outlay of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of work, some general skills would include time management, teamwork and leadership, self motivation and others, whereas domain-specific skills would be useful only for a certain job. Skill usually requires a certain environmental stimuli and situation to assess the level of skill being shown and used.[/hide] For one example, I would say that knowing the most efficient time to use a special attack and adjusting to your surroundings (like low HP) would be considered a skill by definition. Likewise for knowing the correct time to eat and when not to. Really any event that requires the player interaction to change depending on their surroundings would require some skill, as some people would adapt better than others. So while it is only "clicking a mouse", I would say that knowing the most efficient time to click the mouse to do an action does require some form of skill. Back on Topic: My question is, why is it not ok to protect melee/range during a fight, but as soon as you are getting farcasted everyone is so happy to flip on that protect from mage? If you don't use any protection prayers at all that's fine, but if you really believe using the protection melee prayer is wrong, wouldn't using protection from magic be wrong too? Can someone answer that for me?
  8. I'm 99 magic and I can tell you, magic does not "rip through dragonhide". Magic accuracy is based on your magic bonus, and your magic level. Since magic bonuses are relatively low in most cases, this means the majority of the magic accuracy comes from the magic level. Since your magic level is also partly magic defense, if your opponent has an equal or higher magic level than you, you are very likely to splash if they have magic resistant armor on. Opposite, if your magic attack is much higher your going to have a much greater accuracy hitting, but even with a higher magic level, dragonhide stats still filter out maybe 1/3 to 1/2 the attacks on average. Add prayer to this, and you filter out around 2/3 of the attacks on average. If you have a lower magic level, well your at about 3/4 splashes or splashing all the time. You are comparing melee attacks to melee armor? You could say the same about any combat type. Melee attacks are generally inaccurate against melee armor. Magic attacks are generally inaccurate against magic armor. Range attacks are generally inaccurate against range armor. The triangle is designed to make people using the same combat types to be relatively inaccurate. This is why you are supposed to use an opposite type different than that your opponent is using.
  9. I agree completely with you! I'm sick of mages hitting 75s or four hits at once and then picking up their ammo, while melee and range can only hit 34-ish max and can't pick up their ammo. It's ridiculous, and your insight makes me think Jagex should make you PvP King. :roll: :wall: -.- http://forum.tip.it/viewtopic.php?f=103&t=777299 [/hide] I think you missed one of the main points, look at the two pictures. The target cannot move. So tell me what good are AGS and Claws if they cant hit your target because you are frozen? Before you reply, I'd also like to cover 2 points regarding the statement above. #1) Yes, the melee'er could just put on D'hide, block all mage attacks, and use a melee weapon. That's called hybridizing (Hybriding). You cannot compare a hybrid to a 100% mage, as Hybrid is a combination of two skills, not just one. If the target hybrids, the mage better be hybriding too. Only people who don't understand the triangle bring one combat type into battle and expect it to be successful on everything. #2) Rushing is an inaccurate comparison of how powerful a combat type is. If you rush with Mage/Range/Melee, it dosen't matter. Rushing always has the element of supprise and thus has an advantage over the target. Most Rushers are hybrids anyways, so they cannot even be put in a triangle classification. That being said, sure mage could be improved with things like putting runes inside stave's and auto casting all combat spells, but magic is certainly not a "weak" skill. It is on par with both of the others, just in different ways.
  10. From my observations; I believe many pk'ers go under the stereotype that "If they eat to full HP, they are likely to run away when out of food". Many pk'ers simply don't want to deal with this, so they will start making remarks or leave combat if you eat to full health, because they assume you have a 0% chance to die unless you disconnect. Now, is this stereotype right? No, I don't believe so, as not all "safers" run. The thing about edge pk'ing is that you will always have runners since its so close to the exit. You find as you go farther north, people stop caring about "pk rules" and fight for survival. If this is what you seek, then you might want to consider moving away from the "dueling crowd" in Edgeville. Should anyone tell you how to fight? Defiantly not. Each player has their own unique fighting style (which is what makes pk'ing so intresting). Having you conform to everyone else would make the fights all the same and boring. My Advice: If you have a problem with "safers", "runners", or "people telling you how to fight", go farther north. If you don't then stay at Edgevilles foothills. This is not like the old wilderness where you can get your torso/void back, so there's no excuse to stay in level's 1-5 wilderness unless you plan to run away.
  11. The 15k price tag is not likely to stay for long. In terms of training prayer, 15k per bone is simply not something most buyers would go for except the super-impatient-super-rich. It is expected to see the bones settle down around 5-7k or so, appropriate with the GP/XP as dragon bones, but considering the majority of bones will not be banked, there is far to few a supply of these to have a great impact on the bone market. Big teams might take home only 10-20 bones per 100+ kills. Smaller teams might just bring a few back per trip. Either way, while the general is killed many thousand times a day, few of those kills are actually going to make it to GE. Unlike dragons which get many thousands of bones banked every day. The only people who *greatly* benefit from this are duo/solo'ers. So the ONLY increase I would see in terms of population killing Bandos are duo/solo teams. This might make maybe 60k+ more profit for larger teams per trip, but that is not enough to make people say omfgmustdobandos. Also, it could make a *small* dent in dragon bones due to people burying all the bone drops, but I doubt the buying xp would be enough to kill the dragon bone market.
  12. not quite. When you do get assigned a bounty hunter target, the target also gets you assigned, right? And I assume the bounty-locate spell still works. Bounty-Locate spell was removed. So unless you plan on maging with normal spells, there really is no reason to be on the normal magic book at all. The only teleport spells available to you are ancients and the one lunar spell. Nothing wrong with the current setup though. Its practically like your target is already teleblocked if you are on ancients. This is sort of the boost magic needed in giving people an actual chance for ko's and kills using ONLY magic. That has not been something that has happened since.... Long before the old wilderness was gone.
  13. Unholy ashes? Which could be used for...... Sailing, obviously. Cannonball Gun Powder Of couse! :lol: But I do agree the drop is nice and if similar drops were added for the other bosses it would be nice as well. The people who it helps out the most is the Solo-Duo'ers. Now kill you are guarantee to get at least a couple thousand GP even if you get a horrible drop such as a sapphire.
  14. Most likely you did not get the drop from killing him them first time, and the vial was already on the ground from when someone dropped it. Then after you killed him the second time, you got the drop and then your targets got changed since "you" killed him. The good drops were just "better than normal" since you killed your target rather than a random person :thumbup:
  15. :lol: Where's it take you? I would imagine they changed all the re-spawn points to edgeville for BH worlds, which is most likely where the ring also takes you. @Den They did say they were going to keep the crater for future content, but they had yet to decide what to use it for. Most likely it would be used in a future quest, or just opened up as a scenic location.
  16. I like the ideas of improving the game and am only trying to improve upon them, but my question is, why a multi-tool? A Skilling Mulit-tool sounds like an illogical reward to a minigame that is 100% combat related. You don't get 100 herb seeds for completing the fire caves, or dragon daggers for mining shooting stars. A new reward is agreed, but you need to make it combat related or something related to each race.
  17. Well.. how many people do you think got 99 Payer or Agility because they really liked the skill? You can't say a cape is "junk" just because some people got the 99 just to show off, because if that was the case prayer, construction, herblore, and many other 99's could be considered junk as well. Just because a cape is popular does not mean its any less of an achievement. The opposite is also true, just because a cape is uncommon/hard to obtain does not make it any more of an achievement. 99 Strength would take almost the same time to get as 99 Defense, so why would you consider one better than the other? 99's are about personal goals, and you should not expect people to grovel at your feet for any 99 you get. And since its a personal challenge it doesn't matter what skill it's in.
  18. Like others have said, High levels are not *supposed* to act like anything. A person playing at level 20 is going to have the same exact attitude once he reaches level 120. It's all about the person behind the character playing the game, not just some combat numbers. I do find though, that once you reach a higher level, you begin to understand a little more about the social behavior (such as not begging ect..). But I wouldn't necessarily call that "more mature", its more of a fact you have more so you don't need to beg for anything. I have met plenty of 120+ players more whiney than a 4 year old in a candy store. And know some level 90-100 pkers who are more mature than most 30 year olds I know in real life. So it's all really just about the person behind the character who is playing, and nothing to do with levels at all.
  19. Not necessarily, for example if the Champion was always 400% of your combat level. Lv. 3 Player = Lv. 12 Champion Lv. 50 Player = Lv. 200 Champion Lv. 100 Player = Lv. 400 Champion Lv. 138 Player = Lv. 552 Champion This way you couldn't just train combat up to make a fight easier, but rather the fight would always be challenging no matter what, thus making the challenge that much harder to defeat.
  20. I think rather than a static level, a level similar to the old Evil Chicken random would be more appropriate. This way the champion level would get higher the higher combat you are, always ensuring there would be a fair challenge across the board regardless of your combat. Champions of Champions could be set in classes, such as: Demons (Lesser, Greater, Imp..) Giants (Jogre, Ogre, Giant..) Undead (Zombie, Ghoul, Shade..) Fiends (Waterfiends, Pyrefiends, Icefiends..) Ect.. Either way, If they make scrolls slightly more common and widen the amount of champions, it will greatly improve the game without the need to boost any of the rewards huge amounts. For defeating any champion there should be a 5k slayer reward and a lamp able to give 5k xp in any skill. If there were 40+ champions this small reward would well be enough to make the mini game worth it.
  21. Didn't SirHemen just make a thread on this? Anyways, the mini game itself is not "poorly designed", it is simply designed for a older time. A time when the majority of the Runescape population was under 100 combat. Now days a huge number of players have a much higher combat and rewards on average give much much more than they ever used to. So the things that were thought to be difficult/rewarding back then are pushovers now. Hence what happened to this mini game. An update for it might be in order, but not on the scale you are proposing. You don't really need 100,000 xp or a multi-useful-for-everything tool for the mini game's rewards because that's not what the mini game is designed for. Its designed to be a fun challenge where the only reward is a banner on the wall, not huge amounts of rewards. The only changes that really need to be done is *slightly* improving the chance for a drop of a scroll, adding more champions from different species, and perhaps a wieldable banner/fun-item from each race (as stated above). Any more to the mini game and I think your going to over-saturate it from its original purpose. There shouldn't be 1000, or even 100 people who have completed every champion. This challenge is one of those things where only the best of the best who put many many hours into it can complete the mini game.
  22. And how is that? It's boring and you know it. No, actually I have very fond memories of my early training days. Mostly because back in the day, things were not about efficiency, but were about having fun. I remember spending hours using fire bolt and bronze arrows at Al-Kaharid scorpions with my friend talking and training. And many hours at zombies trying to catch up to his combat. Its only bland if you make it bland, you just have to find ways to enjoy yourself and don't grind to the max.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.