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Crimsoncow42

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Everything posted by Crimsoncow42

  1. Crimsoncow42 replied to Crimsoncow42's topic in Off-Topic
    That's good info to know.
  2. Didn't think much of this game. Thought that it would be an o-k clone of God of War and that the classic literature basis would be butchered. Then I saw the Super Bowl Commercial and it is noteworthy (and BAD [wagon]). Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click .
  3. I see Windwaker Link and maybe a Chao from Sonic on top of the right screen.
  4. I think you guys are putting too much emphasis on money. The most important thing in these types of games is having a strong alliance that coordinates well. Money helps though.
  5. Crimsoncow42 posted a topic in Off-Topic
    This is where you discuss any alliance wars or just fights with single players. I'll start this off by telling you that I'm being attacked by the ranked #20 player on Red Dragon. Urgh. I'll post the reports inside 20 min. EDIT: Reports never came and troops didn't die. Either he cancelled or he failed.
  6. So what does that mean for us? I haven't noticed anything different between Royal Garden and Red Dragon. I mean, everything was gonna be reset anyway right? And are you J Senior? Because that would make you my neighbor on Royal Garden, lol.
  7. You can transport troops and resources between the two cities. I made my sub-city with extra food slots for army purposes.
  8. I laughed at the Zamorak Magical Institute hoodie. :grin:
  9. I actually like this game. It's much more fast paced than games like travian and the legends/pokemon are actually worth leveling up. Once you start getting into the archer-one-shotting-wildlands game, you actually start getting more involved. :thumbsup:
  10. Got some nice loot with this raid. Saved me a lot of trouble and now I'm a ministerial prefect.
  11. I thought they announced that there would be resets during the Beta Period.
  12. Some of that information will be outdated anyway.
  13. Just go to the alliance page by clicking the button above your gold income bar. Once you get there, click internal affairs and click "donations". Then donate desired amount (all your stoofs please).
  14. So what's the verdict on the ROW effect on Slayer Trophy Heads?
  15. I don't think you need a market to donate.
  16. Crimsoncow42 replied to Racheya's topic in Off-Topic
    Yeah, you get them from tongai tokens from one of the invasion tasks. and Golden Lark is a warrior, not a Seer. And Skylark is the monk.
  17. Same here. :thumbsup:
  18. It depends on which soldiers they attack you with and how many, as to how much they steal. EX1 A village is attacked with 1000 halberdiers, each with a load of 120, assuming there are no defences in the target village and no warehouses then the attackers will take all of your resources in an equal amount* until either one thing happens: a ) the village runs out of that resource b ) the attackers fill their 120000 resource quota (1000*120) *This isn't exact, some village seem to have a 3:3:1:1 ratio between resources, but I can't figure out why yet. EX2 A village is attacked with 300 swordsmen, these have a load of 30, now in this village there are still no defences but it contains a warehouse, which can hold 40000 total resources - split evenly. Now, this player was on recently and had spent most of their resources on their village, and were left with say: 12536, 9001, 1337 and 24567 of each respectively. In this raid you will take 2536 food and 6464 Copper as both Wood and Stone are protected by the warehouse and once aformentioned food is stolen it too is protected. (The game essentially subtracts warehouse protection from the 'stealable resources' variable and then uses this to calculate loot) Obviously if the village has troops then your troops left after battle will determine load. If you need any of it explained better you can ask. Also, whenever I'm in battle with my archers and swordsmen, why does the second legend not switch in when I select it in the first turn? The archers will fire their free shot, it will go to turn 2, then fire again, turn 3, then switch. Resulting in a loss of hundreds of archers - is anyone else experiencing it or only me? Yeah, I say it's a bug
  19. Yeah, I just tested that out before I saw this. So basically the increase in level of your sub-city university unlocks the skills of your main city.
  20. I actually prefer Swordsmen to Archers against Halberds. The extra defense of the swordsman beats the extra half hit of the archer. This is especially true against wildlands where legends are usually a higher level than you and have more troops.
  21. I don't believe so. I think they do have to be re-researched for that effect to be used in that city. That's how it was in travian anyways.
  22. Original Founder of what?

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