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Nadril

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Everything posted by Nadril

  1. Nadril replied to Diesel's topic in Off-Topic
    1. Black Sabbath's N.I.B (24 plays) 2. Megadeth's The Skull beneath the Skin (23 plays) 3. Zakk Wylde's The things you do (23 plays) 4. Dream Theater's Act II/Scene Nine: Finally... (23 plays) 5. Helloween's Future World (22 plays) 6. Powerglove's Metal Kombat for the Mortal Man (21 plays) 7. Shihoko Hirata's Never More (19 plays) 8. Shoji Meguro's The Genesis (19 plays) 9. Alice In Chain's Would (18 plays) 10. Burzum's Der weinende Liadnur (18 plays) Just from my lastFM page. Some of these I don't even listen to anymore (Dream Theater) but been using LastFM for a long while now so yeah.
  2. Nadril replied to stevepole's topic in Off-Topic
    Expecting people to know English to visit the US would be really hypocritical of me. I mean I lived in Germany for 2 years and only knew the basics of the language.
  3. Best post in this thread IMO.
  4. Nadril replied to Millard's topic in Off-Topic
    I'm in agreement with you Das. I enjoyed the movie and thought it was pretty interesting. That being said I am not a film buff nor do I try and seem like one. I'm positive there are much more artistic films out there. However for a person like me who sticks to what hollywood puts out I thought it was a good movie. *shrug*
  5. Nadril replied to Omar's topic in Off-Topic
    The only thing I wish they'd done better/earlier was make me go do stuff on my own (order food at fast-food restaurants, buy stuff at stores, answer the freaking phone) because I can drive and I'm not really comfortable with answering the phone... Kind of the same thing here. I just now got my first car @ 21 (almost 22) and am a kind of crappy driver. Good thing I go to school at such a small town. But yeah I wish they tried to force me to do some more stuff on my own when I was younger.
  6. D&D:O I guess. (Dragons and Dungeons online). Likewise LoTRO is going free to play this fall. Also EQ2 is getting an f2p based model in addition to the real game [1]. It was always a pretty solid game so the f2p version will probably be pretty decent. Other than that I can't think of anything. If Anarchy Online ever gets it's engine update I could recommend it (fairly outdated otherwise). Sadly the mess of free to play Korean MMOs out there are just awful, although some are decent depending on what your standards for an MMO are.
  7. if you've got a source game (Hl2, portal, ect.) than you could try the Firearms: Source mod. You could also try Heroes of Newerth but you'll most likely get raged at hard for the first few months of playing.
  8. I do like how Valve is taking responsibility for something that really isn't entirely their fault. The deadzone with motion controls means that trying to turn around is a pain in the ass.
  9. I do think that it might have been the ever caught them thread that started the Viking Porn business. At least I just remember being confused and quoting some guy when he said he caught someone watching viking porn or something along those lines... It's been too long so I don't remember.
  10. It would be amazing if there was some sort of afterlife. I'd love to have something somewhat like our current world but instead you're immortal. I'd also love to be able to have an easy way to get in touch with family members and friends (so you don't have to search for them). Also I want to be able to see what is going on in the real world. Maybe even have the ability to travel across the universe. Finally I think that ultimately I would be happy with having the knowledge of what the universe is really made of.
  11. Well I agreed more with the later part, actually didn't even read the bit about animals.
  12. I like the old one better. This new one simply looks too grainy and busy. While the grass looks more realistic it just doesn't look as good. I think if you toned down what you were trying to do it'd look better.
  13. I think a soul is just a good metaphorical term for a persons personality and how they are. I don't think there is literally anything like a soul inside of us but it's a good way of just putting a term to everything that makes us, well, us. I agree with this.
  14. Nadril replied to Leoo's topic in Off-Topic
    I can't find myself to feel bad about a 12 year old cam [bleep]. It sucks that she learned the harsh reality of what can happen on the internet and one can only hope that she actually learned. She's also lucky it was /b/ messing with her and not someone who would do some real damage.
  15. http://www.joystiq.com/2010/07/25/capcom-making-online-version-of-street-fighter-3-3rd-strike/
  16. Projectiles are used all the time in high end tournaments... I assume everyone has heard about SF3 coming to xbox live (prob PSN too)?
  17. The whole juggalo thing is just really weird. I don't get it at all.
  18. Nadril replied to Omar's topic in Off-Topic
    I feel like a [bleep] for saying it in this thread... but my family and parents are awesome.
  19. Nadril replied to Leoo's topic in Off-Topic
    Found out something neat (saw it on digg) today. Go to a youtube video (one with the newest player), click inside of it and hold down the left arrow key. :)
  20. Just got an Intuos 4 tablet. I was wondering if you guys knew of anywhere to look around at some decent tutorials or something explaining what kind of brushes I want to use and stuff :P or if you just have any tips on using it.
  21. Nadril replied to Nadril's topic in Off-Topic
    Also FA isn't WW2 :). I had been playing for like 3 hours when we got to that map so I was just [bleep]ing around knifing people and stuff by that point >_>
  22. Interesting list. One thing I felt the need to point out though: Braid doesn't have those things in the game to pay homage to them. It's more-so just something to say about the state of the game industry.
  23. Nadril posted a topic in Off-Topic
    http://www.firearms-source.com/ What is Firearms: Source? Firearms Source is a sequel to a popular Half Life 1 mod, Firearms. While it never got as much recognition as Counter-Strike and Team Fortress Classic did it was still considered one of the big 3 multiplayer focused mods for the game. Firearms: Source has been in development for a good 5 years now and has a pretty rough history where at times many wondered if the game would ever come out. Despite all of that it is out now. What makes Firearms: Source different from the other FPS's out these days? Well like I stated earlier Firearms (the original) was considered one of the big 3 fps mods for HL1. Each mod really focused on their own unique gameplay mechanics which set them apart. Counter-Strike had the round based gameplay which at the time was revolutionary. Team Fortress Classic on the other hand had class based gameplay that was incredibly unique. Meanwhile Firearms had it's own mechanics which really set it apart. The first thing that you will notice about Firearm is the way you set up your characters gear. You have a set amount of points (100) in which you can spend on weapons, armor and accessories. What is unique about this is that the developers did not limit you to 1 primary, 1 secondary, ect. and instead the only limit was the amount of points. What this meant is that there were a ton of choices for your loadout and it all depended on what you were doing. You could sacrifice armor for bigger guns and vice-versa. It was a really unique mechanic which opened up some cool builds. The second thing firearms had was skills. Think of these kind of like modern day "perks" in a way, these skills would give you certain benefits. The difference between Firearms and more modern games is that you got these skills leveled up while playing your current map by getting kills and completing objectives. Your skills would reset at the end of a map. Gear and Weapons [hide] Armor: The primary defense, that a soldier needs to stay alive, is their armor. Without armor, you wont live very long on the battlefield. Every player is outfitted with light torso armor, but is given the option to suit up depending on their playing style. The heavier the armor you wear, the more protection you will have, but you sacrifice mobility. For tips on how to use armor effectively, view the Pro-Tips section: "Armor Up!" Items: While it may be one of the less exciting of the groups, Items still supply you with necessities that will keep you alive. How else are you supposed to lurk in the dark to get behind enemy positions, or bandage your wounds after and intense firefight? The main focus of items is to help you stay alive, rather than taking lives. * Bandages * Night Vision Goggles * Machete Explosives: Spam in all shapes and sizes. If the weapon explodes or fires a projectile that explodes, then it is in this category. From Frag to Clay, each explosive fills a certain niche that will help your team. There are both offensive and defensive explosives. For an offensive push, you can use an M84 Stun grenade to disorient the campers in the room next door. The defensive playerse can lay an M18A1 Claymore mine for the unsuspecting rusher. No matter what role you fill, there is an explosive to fulfill your needs. * M67 Fragmentation * M81 Smoke * M84 Stun * M18A1 Claymore * M79 Grenade Launcher Pistols: Reload deaths are probably one of the most disappointing ways to go in a First Person Shooter. Thankfully, Firearms: Source has many different pistols for you to choose from to make sure that never happens to you. With such a low credit cost, and yet sufficient fire power, you may find yourself going 'Il Duce' and loading out with every pistol we have. Yes, they are that cheap! From Semi-automatic to Full-automatic, these are your faithful firearms that will get you out of the tough stuff, just don't expect to snipe with them (unless they come with a scope). * Colt M1911A1 * Glock 20 * Beretta M92FS * Desert Eagle * OTs-33 Pernach Sub-Machine Guns: The Sub-Machine Gun provides the firepower of a pistol, but the magazine capacity of an Assault Rifle to a Light Machine Gun. While you will be not dealing as much damage as an Assault Rifle, you are still able to keep control of your weapon with minimal recoil. The SMG's best perfomance is typically in close quarters combat to medium range combat. It is common to use an SMG as a back up weapon on steroids. It perfectly complements any Sniper Rifle, as long as you are willing to sacrifice armor. * Ingram M11 * MP5A4 * Chang Feng 05 Shotguns: There is no better weapon than the shotgun for close quarters combat. Dealing massive amount of firepower with one shell, you can blow away your enemies without using a lot of ammo. This weapon category is meant for the extreme rusher, just make sure you carry some smoke grenades for cover in the open, because the shotgun is typically rendered useless at long ranges. Whether you have an automatic, semi-automatic, or pump shotgun, they all deal massive damage and are very useful for clearing out buildings and trenches. * M3 Super 90 Assault Rifles: A power house of the weapon classes, the Assault Rifle is the all-around weapon that can be used effectively at long range and close combat, but is best used in medium range combat. Even though you will rarely see a magazine size more than 30 rounds, as long as you can aim, you will never need more than 30 rounds. However, if you are feeling greedy, you can load up with dual ARs for back to back massive firepower. Who says that AR's can't be used as a back up weapon? * M4A1 * M14 * G36C * M16A2 * SG550 * G3A3 * AK47 * FAMAS * Sako Rk.95 Machine Guns: For the heavy weapons enthusiasts, the Machine Guns will not disappoint. Whenever you feel your squad is being outgunned, the Machine Gun can turn the game around by spraying as much lead towards the other team as you can. You will quickly see the enemy take cover allowing your team to push forward or will at least give you enough time for your reinforcements to come. However, most of the machine guns in Firearms Source will require you to not be moving to fire them, so be prepared to carry a back up until you find a defensive postion to deploy your bipod. * MC51B "Vollmer" * M249 SAW * M60E3 Sniper Rifles: Unlike any other weapon class around, the sniper is a unique role that is absolutely necessary for stealth missions or taking out heavily defended areas. Yet, the Sniper Rifles in Firearms Source are still very diverse. Whether you want to be an offensive sniper with the bolt-action M24 so you can quickly remove MG's while constantly relocationg, or laying prone at your base with the M82, there is a sniper rifle for your playstyle. Just make sure that you have a quicker shot than the opposition. * M24 * SR25 * M82A1 [/hide] Skills [hide] Next to your weaponry, skills are one of the most important assets you can utilize to finish off the enemy and solidify how you play the game. Whether you want to be a forward observer for artillery support, or a field medic to keep your team healthy, skills give you certain abilities that benefit you and the team around you. Upon joining the server, you are given one skill automatically and you get new skills every 5 points (flag captures and frags combined). Below is a full list of all the skills and the benefits they supply. Marksmanship 1. Level I * 5% Accuracy Increase * 5% Recoil Reduction 2. Level II * 10% Accuracy Increase * 10% Recoil Reduction 3. Level III * 15% Accuracy Increase * 15% Recoil Reduction Gunnery 1. Level I * 25% Faster Reloads 2. Level II * 50% Faster Draws/Holsters * Merge Magazines 3. Level III * Ammo Cache: Deploys a temporary ammobox Field Medic 1. Level I * Diagnose teammates via HUD * Bandage bleeding teammates * Treat yourself for +10 HP * Treat teammates for +15 HP * Two additional bandages upon respawn 2. Level II * Treat yourself for +15 HP * Suture teammates wounds for +25 HP * Four additional bandages upon respawn 3. Level III * Treat yourself for +20 HP * Suture teammates wounds for +35 HP * Six additional bandages upon respawn * Hospice Flags Reconnaisance 1. Level I * 5% Faster Movement Speed * 50% Quieter Footsteps 2. Level II * 200% Melee Damage * 50% Less Fall Damage 3. Level III * Kills Hidden from Victim's Teammates * 25% Less Stamina Drain Artillery Drastic times call for drastic measures, and when the enemy is advancing fast, that is when you need to call in fire support. With the Artillery skill, it is your job to either play the role of a forward observer, or man the mortars. 1. Level I * Request Artillery Fire 2. Level II * Build and Fire Mortars 3. Level III * Faster Refire Rate for Mortars Leadership marks desc. 1. Level I * 5% Faster Movement Speed for Nearby Teammates 2. Level II * 5% Accuracy Increase for Nearby Teammates * 10% Damage Reduction to Nearby Teammates 3. Level III * Capture Objectives Twice as Fast [/hide] Gameplay Modes [hide] Push (PS): The objective of this game mode is to "push" the other team off the map by sequentially capturing every point on the map. In the original Firearms, captures were instantaneous. We improved the game mode, by adding time delays for the capture areas, as well as earning points for protecting a capture point. Map List: * Crossfire * Derailed * Sand * Snowstorm Territorial Control (TC): The objective of this game mode is to hold the control points for as long as you can, to drain the other team's reinforcements. While it is possible to win the map by not controlling the points, it will be significantly more difficult because each capture point can drain 2 to 6 reinforcements per minute. We also improved this game mode, by adding the capture delays and defense points. Map List: * Iwojima * Rubble Search & Destroy (SD): The objective of Search and Destroy is to locate the enemies cargo, which is typically at their base, and destroy it by unloading as much ammo at them. The enemy objectives will be marked on the HUD with a Diamond, while friendly objectives will be marked with a Square. In the future, we plan on revamping the SD game mode, however for RC1 it will be similar to original Firearms. Map List: * Mine * Dragovo [/hide] Maps [hide] IWOJIMA Game Mode: Territorial Control RUBBLE Game Mode: Territorial Control DRAGOVO Game Mode: Search & Destroy MINE Game Mode: Search & Destroy CROSSFIRE Game Mode: Push DERAILED Game Mode: Push SAND Game Mode: Push SNOWSTORM Game Mode: Push [/hide]
  24. Yeah you can pm them now.

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