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Obtaurian

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Everything posted by Obtaurian

  1. LLlllll Kota sucks at Dungeoneering.
  2. Spears are great, all-around weapons.
  3. I never argued that Promethium and Spiritbloom could not be obtained. What's your point? I care. I find it to be disappointing that we can't do what they show in the video. I see no relation between this question and anything we've discussed thus far. Look, the point is that it's false advertising. This is an irrefutable fact. I find it to be disappointing. While I'm sure that you have plenty to say on the subject of whatever it is that you're talking about, this will be my last response.
  4. Not a single person in this thread would quit if the cap were raised. You must be kidding yourselves. This is Runescape. One does not simply WALK out of Falador.
  5. . . . and then they find out that it's impossible to do what they saw in the video. I hope you're not a business major. You could be a political science major, I guess.
  6. I would rate 80 Agility a 10/10 (I hate agility), so extrapolate that how you will.
  7. The OP specifically stated that he's not talking about the fish room. To answer the question, I have no idea. I'm quite sure that it's glitched, actually. It always takes me five minutes to catch the ferret (always by some absurd amount of luck). If you leave the room, you have to catch the ferret again, but if you just chase it around for a couple minutes then spam click the door, it will let you through. Have you tried bind runes? I've been asking everyone to try it, but no one has.
  8. Large maps mayhaps? Higher droprate near the bottem? Four bound items? As far as I'm aware, you can only get primal, sagittare, and celestial armor parts from bosses. Seeing as how there's only one boss per floor and at least six pieces (up to seven for primal) per armor set, it's impossible, especially for THREE players to have full sets on one floor. Like I said, I hope this is rectified with the second batch of content. EDIT: To the poster below - obviously, but I don't see what that has to do with false advertising.
  9. Kind of disappointing that the wards might not have those awesome attack bonuses.
  10. Obtaurian commented on MyCalmSkills's blog entry in MyCalmSkills' Blog
    Yeah I Mean What Is Jamflex Thinkin With This Skill Its Stupid I Know Lol '\(O_o)/' :ohnoes: :thumbsup: :twisted: :mrgreen:
  11. I was wondering if anyone had run into any of these monsters yet. I haven't, but I've gotten frostbite daggers and hailstorm daggers from icefiends. I've also gotten sorcerer's boots from a forgotten mage. I'm particularly interested to see if anyone has gotten a guardian's ward, hexhunter bow, or blood necklace. http://www.runescape.com/kbase/guid/dungeoneering_slayer_tables
  12. Avantoe havn't been selling lately. I've had a hard time selling herbs in general, but Avantoes are particularly difficult, yes. I have about 350 avantoe seeds left. <_<
  13. I thought it was pretty cool. The only thing that bothers me is those players at the end putting on Celestial and Primal armor. It's false advertisement, as you can't get full Celestial or Primal in one floor. Hopefully this is rectified in the future. :wink:
  14. Someone pointed this out earlier in the thread, but her neck IS abnormally long.
  15. THIS. But really, I think it looks fine. No big deal.
  16. In its current incarnation, I would call it Stealing Creation: Extreme Spelunking Edition, but I think it has tons of potential to be integrated into the rest of the game. I'm eagerly awaiting dungeoneering batch #2. Until then, I'm just going to enjoy it for what it is.
  17. Congratulations, buddy. :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup:
  18. Binding isn't a serious drawback to the skill... it's an essential part of it. Also, they did say they would address the level requirements of the rewards (and likely, they'll consider the prices too). What I meant is that we can't bind as many items as we should be able to, in my opinion. I'd prefer to be able to bind an additional item every twenty or thirty levels.
  19. I think you're onto something, and introducing the GWD door as a new dungeon is a great idea.
  20. I dunno how or why they did it, but Jamflax decided that my bound Gravecreeper bow was too good for me. <_<
  21. I'm excited to see what the second patch reveals, but I'm disappointed that they're not taking serious drawbacks to the skill (binding, some of the reward costs, etc) more seriously.
  22. I hadn't thought of that. I'll try it next time I come across that room. EDIT: And I still can't log in. <_< EDIT 2: I can log in on my F2P noob account, though. That's really weird.
  23. Some of the rewards will save you money. And, like Bladewing said, the weapons are very worth it.
  24. If it's the one with the fishing spot and the fire, you don't use hunting, you just catch "vile fish" from the fishing spot, cook them, and throw them where you want the ferret to go. Not that one...the one where you have to run around the room and hope to get lucky. No skill required. I'm 99% positive that it's glitched. If you catch him (which, like you said, requires a lot of luck), the door will only open that one time. I found that if I chased him around for five minutes, then spam clicked the door, it let me through. It's [cabbage], to say the least. EDIT: Also, I realized later on that I could just use gatestones to get around that room.

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