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All_Is_Great

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Everything posted by All_Is_Great

  1. Won't be much different from p2p staking IMO. Only boxing and maging, because you can't risk going up against a Corrupt Dscim outa nowhere.
  2. Also, people seem to think that the wild will be filled to the brim with PKers, on EVERY world! Yah... it's not like that.
  3. I do not reccommend slayer. It is a waste at early levels, terrible combat exp, and terrible money. Since you're just using p2p to speed up training, I recommend using super attacks and maybe super strengths. Quest for monkey madness ASAP, it is totally worth it for the Dscim to train strength. But if not, use an obby mace and beserk necklace. Or maybe do lost city (very fast quest, like 10 minutes) for a Dlong. If that can't be obtained either, then just use a rune scim. Rock crabs are great exp, and are faster than slayer, especially at your levels. For moneymaking, there isn't much you can do besides collecting raw materials. Snape grass perhaps. Sorry I have no idea about low level money making.
  4. Why can't a person risk good gear to kill people with lesser gear? What's unfair about that? Also, why do you want herblore to be a combat skill? That makes no sense :???:
  5. If you have no trouble killing people now, there is no doubt you will make good money doing bridding in mid-deep wildy. GL. Don't ruin it with 70 def. I mean, 70 def isn't ruined, but stay at 45 for a while, until you start dieing too much.
  6. AFAIK, Equipment bonuses and your skill levels are different. So, your way of saying whip adds 82 atk and 91 str is, well, messed up. Fact is we don't need a complex, over-the-top combat system overhaul, the current system works fine. Can you tell me something wrong with the current system? People use better gear for the reason that it'll give them upper hand in a fight, giving them better chances to win, etc. And the fact that xpx and I both are able to use extremes, yet don't think banning them is such a bad idea, should tell you something. And just for the record, "no extremes > rework combat > no extremes", that doesn't even make any sense. How do you go from "rework combat" to "no extremes"? At best, it's a linear thing, going from "no extremes > rework combat". But, really, it should just be "no extremes", "keep combat levels the same". Pretty simple. EDIT: Now I'm just starting to believe the reason this topic exists is because you guys are really unhappy because the vote got passed, and are now just nitpicking the tiniest bit of problems to make PKers sound contradictory. :rolleyes:
  7. That's pretty darn good. Nowhere near ruined. For f2p pking, 91 range and 44 prayer is very good. For P2p, aim to become a mage/range tank. Train def with a whip, stay under 149 atk/str combined. A good balance is 74/75, or 70/79.
  8. Deathpiles, before gravestones, always appeared immediately for everyone else to see if you were killed by NPC. If no one else was around, you had 1 minute to get back, then they would disappear.
  9. Start your own parties in w117 and key them.
  10. Uh, that's more like 2 dots. Not even connected in a line. No extremes and the current combat level sounds just fine.
  11. Except those have a high protect value no? Anyways, I'll bless according to my mood. Sometimes I will sometimes I won't.
  12. Thanks for bringing it up for the 9001st time. :thumbup: Really? I read all the way from page 13 and never saw it mentioned. Unless somebody has precognitive abilities and managed to see the answers to the FAQ before the 21st. Anyways, it was just a small joke at jagex. I know that they probably gathered half of the team and one week with so many people is enough to plan out the basics. Then most of the other stuff is just down to relocation. Don't get all sarcastic over me bro. I was not even being sarcastic "bro".
  13. Thanks for bringing it up for the 9001st time. :thumbup:
  14. No, it really is THAT bad. Even w148 is that bad. Lower your standards :P
  15. It is to stop people from manually dropping their items when they're going to die for sure, just to spite the person who's killing them. I guess. Exactly that, dropping items they'd otherwise lose (or protect over other items) so they can often run back and pick them back up when they die. Except that right now, you can't drop anything worth over 1k while in combat...But If that's the reason, I'm satisfied, because it sounds fair.
  16. Well half an hour at a time isn't going to get you anywhere trying to do large dungeons.
  17. Oh noes!!! I can't get my stuff back if I die :-( . Seriously though, if you die, then you should have to risk of losing some items. At least they're still keeping gravestones, so the option of being blessed is still there. And didn't y'all say bossing was too easy? How you can camp at GWD for hours on end? Well, now you need to compromise between affordable gear to risk, and the ability to camp. Sure adds a dangerous element to bossing. What I don't get is the "items dropped manually in wildy will be immediately visible", what's the point of this? To stop people from looting all the goodies?
  18. You can stake against any level you wish.
  19. It's not THAT bad. Problem is with all the high expectations of team dungeoneering. Basically, they're gonna suck as much as you, so just lower your expectations to a 2hr large, and don't get frustrated if you die.
  20. We used to call that a "Wilderness Death March" ... :lol: Actually a Death March is when a clan forms a square, and all walk in the same direction at once.
  21. Relocating clue scrolls, lol. W/e I don't care. While I think it's pretty easy enough already, I don't mind having to memorize all the coordinates again. We get to PK! That's what matters.
  22. Neither, you just help him out if it's convenient.
  23. But the question is, who's going to take them? Unless teams are REALLY desparate, like dealing with a bunch of injuries, I doubt they're gonna trade for them. Kaberle, maybe. But Giguere and Komisarek don't have much of a market IMO.
  24. Did you just draw that?

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