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llamster

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Everything posted by llamster

  1. Giant spiders, zombie monkeys, monkey guards, ghostly warriors, armoured zombies...
  2. Rune? Lol, use veracs. Better defence, lower mage attack penalty, and it gives a prayer bonus. There's a barrows guide on Truthscape, pretty comprehensive. http://truthscape.com/html/ts_TruthScapeMonsterSecretsUltimatePowerBarrowsforExp.htm
  3. They're not very useful until you hit 80 mage. Then you can cast Charge, which boosts their max hit to 30.
  4. D med is a useless piece of junk. Use a berserker/neitiznot.
  5. Controlled is the more obvious solution. Most obvious =/= best.
  6. Tip.it's guide sucked the day it was written. They recommend using ruby bolts for the entire fight, lol.
  7. Why don't you use a whip to train attack and defence and a d long for strength? Pretty obvious solution.
  8. In addition, two prayer mixes are cheaper than a prayer pot (4) and a pineapple pizza, making them a fairly cost effective healing method. My friend uses prayer mixes at waterfiends, with great results.
  9. You forgot to underline... And yes I would like this to go on.
  10. Lol, no. My friend once started calling a girl Samus, and practically everyone knew that it was from Metroid. I think Brawl has done a lot more to make the name known than the Metroid games.
  11. Don't procrastinate. Except I haven't really learned that lesson fully yet... And also, don't worry about what others think of you. It's not unimportant, but it's not something to freak out over.
  12. For mithril dragons you can bring a beast of burden pouch in your inventory so you can keep all the bars/bones. If the task is small enough you could finish it in a single trip even without a healing familiar.
  13. It's basically an assumption based on the fact that the whip is the most powerful weapon in the game; however as far as I know no one has tested to see whether whip on controlled or the method you mentioned is faster. So really there's no absolute answer to that question until someone decides to do an experiment on it. On a small scale, though, (for example if you wanted to get 20k attack, strength, and defence xp) the whip is definitely better since whip+sara sword doesn't have the advantage of boosted attack and strength levels.
  14. I know this isn't answering your question, but if you make your own bunyip pouches and fish your own monkfish it still isn't free since you could have sold them. You should try pineapple pizzas, they heal a lot more than monkfish and aren't that expensive.
  15. If you want money and xp wouldn't aviansies be better? They have better drops and apparently have lower mage defence than iron/steels.
  16. Pretty good. There's a few grammatical errors but nothing major.
  17. 15 is not "almost" 19. Yes, bolting would be more profitable than dart, but considering that the vast majority of mage training methods lose money it makes sense to try to maximize the xp rate while still making a profit. And I believe god spells with Charge would be the best for these. I figured that it should be possible to break even, and you would get great xp rates. If that doesn't work the second best option would be fire wave (about the same cost as magic dart and more powerful, with more base xp). 10 + (ROUND(67/10,1)) = 16. 15 is "almost" 16, last I checked. Except that the 16 costs around 3 times what the 15 does. Given that his magic level is 67, I think he might have a hard time casting the 'charge' spell, so he would be spending 6 times as much to hit 1/4th higher. Please don't pick out one post and try and prove it wrong without reading all of the replys for more information that you might have missed, such as that his magic level is 67. I wasn't aware that Magic Dart's max hit was affected by your mage level, sorry for that. And I wasn't specifically addressing the OP when I mentioned god spells, simply stating that it would probably be the best option for those who have 80 mage.
  18. Lol, strawberries aren't the most cost effective food. They cost over 10gp per hp healed even at 30hp, while salmon and pike are cost 9.4 and 7.5 gp per hp respectively. And right now it's mage that needs an update.
  19. I highly doubt this test is accurate. I got a 16 (which isn't why I think it's not accurate).
  20. Ancients is only worth it if you can burst. Unless I'm mistaken you don't have the mage level for that. Alching is probably the best option for you. You can alch d'hide bodies or rune meds. There are tons of other items.
  21. 15 is not "almost" 19. Yes, bolting would be more profitable than dart, but considering that the vast majority of mage training methods lose money it makes sense to try to maximize the xp rate while still making a profit. And I believe god spells with Charge would be the best for these. I figured that it should be possible to break even, and you would get great xp rates. If that doesn't work the second best option would be fire wave (about the same cost as magic dart and more powerful, with more base xp).
  22. Pray range, or you'll be annihilated. I don't know how many prayer pots you'd need. Sara sword is the best weapon for these, followed by Zammy spear, godsword, and Verac's flail in that order.
  23. Magic dart is probably a better option. And you would definitely break even. And mage could easily surpass range in kill speed, if you use a powerful enough spell.
  24. Even if you absolutely despise quests you'll probably enjoy yourself more if you did them, seeing as how a good majority of the content in members requires doing quests. And why won't you do them now when you did them as F2P? Member's quests are generally more enjoyable than F2P quests, I can assure you of that.

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