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starev91

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Everything posted by starev91

  1. The idea behind the article was good, but the article itself was one sided, very pker based, and the editor's comments didn't have much effect on it's overall content; The reason Jagex wouldn't allow something like the summon off a cliff thing is because you'd lose stuff-in WoW it's just a laugh. And the arguement that balancing was killing emergent gameplay is wrong; It just makes it harder, like it should be: You have to be really creative to find some way to take advantage of of a balanced system. Andrew was right about it being one sided; It didn't incorporate rune running or other things players have come up with (granite mining for exp, probably drop mining in general, hybriding, etc.) as a counter example. To all those complaining about graphics bugs (egg rolling, imp, bunny, lean, drunk, etc.), they all could've been used to lure some of the more naive characters into the wilderness. I've recently been playing an mmorpg in it's early stages (still in what the devs call pre-alpha, although I'd say it's about alpha level, just a bit buggy and not incredibly stable of yet), and I have to say that when you don't lose items for dying, what some call "emergent gameplay" (I call it "creative scamming" in Runescape, since it results in an unfair advantage for the other player and the loss of items for one) is much less harmful to other players. (Note that the game I've been playing will not be named) I think that both the fact that in WoW items are not lost (I realize it was mentioned, but wasn't pointed out very much), so the summoner dropping them to their death isn't exactly the same as luring someone into the wildy, and counter examples as mentioned above would have made it a more objective article and less of just a "oh, Jagex hates pures by balancing the game" and a "I agree, Jagex wants to kill creativity, but look at WoW, they dont!". The very strong opinion going one way without obvious counterexamples going the other way or a disclaimer saying it's biased and that there's another side of the story makes me think that it might be misleading and spread unjustified anti-Jagex sentiment (not saying there isn't perfectly justified anti-Jagex sentiment, but this would be undeserved) among certain less objective readers, which would obviously cause problems.
  2. Nice article. I really can't see myself scamming/cheating, either IRL or ingame. The fact that I'm anonymous won't protect me from my conscience. --- I think this is a quite good article all together, but I think that it sort of touched on something that either shouldn't have been touched on, or, had it been touched on, it should have been elaborated. Perhaps it deserves it's own article... I'm speaking of roleplaying: you mentioned how someone could be a master thief, or a master craftsman, or a player killer, but you didn't show how that could be done with consideration to true roleplayers. Of course, I'm one of those who doesn't play Runescape anymore because I've found a game that requires roleplaying and find it infinitely more enjoyable to put myself in the place of the character and not have that experience broken by someone following me going "fr33 st00f pl0x" or someone asking "who's better, metallica or soad?", etc. Just my thoughts on the matter: If you're going to touch on something, go into more depth or don't touch on it at all.
  3. I agree with much of the article. People should take care of their computers, not have others take care of them.... Jagex probably just wanted an easy solution to the problem, and banning them altogether seemed easiest to them I suppose. -- Oh, and a note my views of ss: It does give a slight advantage to those who use it, as the IRC channels is a feature that allows groups to talk together, which in some situations can mean the difference between running into several ice barrages or not. Until ss has support for Mac and Linux, or Jagex gives players ingame group/clan chat, I personally don't like it, as it gives Windows users an advantage (one that the Jagex client doesn't, as the Jagex client is the same thing as the site). True, I could just have an IRC client open, but clicking back and forth between windows could, again, make the difference. Therefore, I personally consider ss unfair on some users and therefore supported it's being made against the rules--a controversial position, to be sure, but mine nonetheless.
  4. Well, although I have qualms about participating in an event that is so... historically inaccurate... I might come. Just for the record: Trojans were long before the Spartan's time. Troy was destroyed before the dark age of Greece, which was before Sparta rose to power. Hey, perhaps Troy should be Athens or Persia (Say, Persia seems to fit this event perfectly. Give the Persians short bows and bronze arrows, have them all in leather (up to studded) with bronze swords. To keep steel from overpowering the leather armor, make it iron instead.). Also, the Spartans should have a shield (not a kite). Either a wooden shield or a steel one.
  5. Not a bad guide, but you might want to mention that players can get 75 buckets of sand for free each day from Bert in Yanille after his quest.
  6. What about diamond? And dragonstone and onyx are fine if you have a mud or lava staff respectively.
  7. First off: I'm going to say one word about those no honor clans: Idiots. Thank you. Now, onto more constructive things: This looks like a good idea, but I think most people could've predicted what would've happened when it was posted as a clan event type thing. If a few people from a few clans showed up and kindly asked to talk about clan support after the P-mod meeting, I don't think the problem would've expounded on itself on the way it did: P-mod meetings are for p-mods. (No, I'm not one), which is why they're called "P-mod" meetings. This is all the clans involved's combined fault. The no honor clans for crashing and acting immature, the major clans for going about this in a "try to get a big bang and get enough attention to make it clear that change is wanted". The no honor clans were using the big clans to try to make just as big of a splash and show their ideas.... So both sides were in the wrong. Since big clans can have well organized smaller groups, it might've been better if one or two high ups came in from a few clans, and lower down a group of about 10 from the various clans at various levels of clan placement could've waited and discussed the idea. It would've been more organized, and if the people were hand picked, there'd be much less chance of them causing so much of a ruckus, and it'd be much harder for crashing clans to become involved. Just my thoughts: and clan support is needed. As a former clan leader, I can attest to that.
  8. A few things to note (coming from a level 86, nearly 87 fletcher): If you can get a stable supply of logs, mage longs are better for alching and better xp. Of course, yew longs are still better money. You might want to mention that it's possible to string 3k bows an hour if you're fast, which is probably the fastest money from fletching available.
  9. Yu-gi-oh dies, but takes pokemon with it. Wizards of the Coast gets an anime version of Magic the Gathering, and Magic the gathering becomes insanely popular. I wish I was the one (matrix reference).
  10. Well, again with most of the really big suggestions, this would seriously effect the player memory file, and as memory isn't free (a mistake that many people make in assuming that when they post suggestions...), this idea wouldn't fly with Jagex, even if the messages were in the size of xKB instead of xMB. Perhaps an onsite messaging system instead, and without attachments? Like the jagex messaging system? Personally I don't see why this would add anything to the game: Private chat is there for a reason, and certain players like Zezima would be flooded with messages, probably hearing a solid wall of "dings" from received letters.
  11. Probably should be a members thing, it gives more options... Perhaps you should tie in a new area (reached by going on boats from one of the less used ports... perhaps from Mos le Harmless, to a "new and unknown land" to "raid and pillage" (you'd end up getting accidentally thrown overboard in a storm and have to do a bit of a quest for the local Tribune (lord). In return, you'd be made a centurion and have access to the Roman (wouldn't be called this in the game of course) armory. Such a new area would open up a lot of possibilities: perhaps they don't have knowledge of runes here, and you have to teach a mage about them and how to craft them, or an ancient Greek oriented area nearby... etc. Perhaps this could also be a high level quest? Not enough of those... throw in a whole "take on 12 level 75 barbarians at once, with a 4-4-4 split on combat types. High health and damage, low hit chance, speed and defense would characterize them quite well. If you're going to make suggestions, I recommend you make them in detail: if Jagex wants to mess with the finite details, then fine: however, it probably has more chance if it isn't really vague. Instead of a Platebody, have a Cuirass or Scale armor, instead of helm, have Galae (What Google results says their helmets were called), and Greaves instead of legs. Their shields were also called Scutum, and they didn't, as a rule, use "Cutlasses", they used sword type weapons called a Gladius (if you wanted to set it earlier, then perhaps the Hoplite sword instead, if not both), and a throwing spear called a Pilum. This would characterize the Romans more :) Another idea is to give their weapons pretty good defensive points as well :) Also, if you made them cost more (Bought from a shop to prevent prices moving, and think in the 500k-1m range: this might offset the third ages stuff a bit) and had them at level 70 or higher, it'd appeal more to higher level players. Keep in mind that these are just my suggestions: Feel free to use them as you will.
  12. Starev91, who be level 98 at this time. I'm too lazy to buy all the stuff, and when I tried in guthans it wouldn't heal me when I most needed it, and I died the next round :P
  13. It's not a D skirt. It's a D combat ready kilt :) (At least, when I use one, which happens rarely because I use the easier to obtain rune legs more often, that's what I claim. It usually gets a few laughs :P) I wonder why there weren't problems with Lara Croft... hmm... Of course, the same might be said for Samus, but I know a few guys and a good number of girls who think that she is a he, so the issue might be less obvious there....
  14. I think that they found a way to make a human's blood poisonous. They were trying to make it easier to get more out of human blood, prehaps they then made it possible for the human's blood to poison the vampyres. 6 damage to kill a vampire is not on my "never ever" list...
  15. I'm split between dharvoks, ghostly, ring of charos (u) and a lot of runes. Dharvoks would be insane to walk around in. You couldn't be charged with possetion of a concealed weapon either, as it's hardly concealed... Ghostly would be useful. You could claim to be someone's ancesters ghost and tell them to do things :P Ring of Charos (u) would be interesting and fun. And it would save me lots and lots of money on my car insurance (You want to pay for my car insurance). Lots of runes would be fun. Maybe countably infinitely many runes. Yes, Aleph Null runes :) Would be funny to singe your friends hair if he was being annoying, or stick him to the ground. And teleporting home would be a nice feature of getting home from school/work.... XD
  16. I personally liked Mourning Ends part 2, it's the only quest that has kept my occupied for a week of playing (no, I didn't use a guide, that would be circumventing the fun and making it merely tedious). I want more quests like ME2, not less--although I did use about 600k worth of prayer pots, and another 100k of super energies. That's worth of, meaning about 100 pray pots and 50 super energies. Mid level players arn't meant to find the expert level quests easy--I barely managed to complete monkey madness at 65 combat, borrowing a cannon from a friend and setting it up to kill him (and hiding out around the edge). Desert treasure, for the "hardest combat quest" wasn't that bad either, maging the enemies (coincidently, there's a place you can mage any of them and be relatively safe, or you can just use the step back method, which allows pures to finish it). So here I am asking for exactly the opposite of what the editor wants, other then the f2p quests--I feel they should get a few really high level ones that they would find much easier on members (prayer potions, barrows, whips, dragon, sharks, etc.), which would increase membership instead of decreasing it imho. I'd like to see a few quests that were hard and limited to those with high combat stats, with very good rewards. Think ME2+Desert treasure for hardness (mazes with a boss at the end anyone) and rewards such as new weapons for level 80 that would be expensive, nontradable, etc. etc. But that's just me, and I realize I'm not most of runescape :)
  17. I can add bunny ears for those who've been around for ages. Why does it say CheatSite when you make reference (probubly misspelled, knowing me) to a farming tool used for harvesting wheat, and a staple of Death's attire?
  18. Hmm.... right... Actually, that sounds like a quite amusing idea. Too bad I think that Jagex owns the rights to the drink's names (unless I'm wrong). Either way, pretty cool idea, not something I would've thought of. But then, I'm not of legal drinking age, now am I?
  19. For you, it'd be a dragon kilt :) Actually, iirc, armoured skirts were often worn by footsoldiers, as they were easier to move in then armoured legs, and easier to smith. Meh, it's up to you-I did it for a while, and have yet to own dragon legs (and probubly never will if the skirt stays cheaper :P).
  20. Is a day however long you stayed up without going to sleep? I no lifed for 36 hours abyss rcing, didn't get pked once (lucky me :P), pulled off close to 30k nats in a day (not double). If you mean in 24 hours, probuly 18-20k nats (that time :P). Of course, this is with pouches, super energies, the works :P
  21. Yeah, the 8 times thing I didn't know about-I knew that spamming was against the rules, but 8 times = very specific. Oh, and the reporting team scammers = good, I didn't know about that-I've ran into those scams more then once, and fell for them once (fortunatly I only lost 20k :P).
  22. Just a point to make on the people who're saying "too high for your ranged level" and all that: First off, it's random :P You could theoretically hit 0s for two minutes straight with 99 ranged, however improbubal it might be (very highly unless it was the kalfite queen's first form). Second off, true-30 ranged wont kill a lesser fast. But at what ranged level is a player "allowed" to kill lessers, or fire giants, in that it'll generally take less then the minute/30 seconds (I don't remember which it is with items, and haven't ever bothered to find out-it doesn't factor highly to me as an important goal). Many ranged guides recommend fire giants for 60-70 or 60-80 ranged. Yet even at 70 ranged you sometimes don't kill a fire giant before your arrows appear. So at what point does the losing arrows overcome the running out from the safe spot every few seconds? And to those who want people to run out and grab the arrows from their safe spots: Yes, lets see you put yourself in possible dragonfire and enjoy it, just for about 300gp worth of arrows (or less). Edited to add: (sort of on a different track) Oh, and to all those who complain about runescape going to the dogs, thing for a second about what you are doing to influence that. Lower levels will take longer to think of arrow stealing if they never see it done. Lower levels, who will eventually be higher levels, don't think of calling others noobs if they never hear the word. Scammers will have to always be original if they never see scamming. Etc.
  23. The weapons and armour could be actually good this time too pl0x?? :P There has yet to be a minigame with a reward worth it other then for looks.
  24. This suffers from the same problem of low memory as the new bank of runescape :) This comes mainly from the renaming, but the friendserver would need a huge upgrade to account for twice the number of friends, each with it's own integer tag (0-3 or 1-4), and an extra 4 strings for each player in the playerbase.
  25. Just update it, don't remove it. That amputate your legs because you are sitting is a good analogy :) Who hasn't wanted to start a huge fire in the middle of varrok castle's court yard (the one with all the guards) and ahve them all come after you yelling "Hey! What do you think your doing!?
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