Jump to content

sibmaster

Members
  • Posts

    449
  • Joined

  • Last visited

Everything posted by sibmaster

  1. CRAZY FROG :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: If that frog wasn't computer generated i would have throttled it and then blew its head off with a shotgun!
  2. Wierd. AH! That shadow came back again!
  3. Very Strange....i read up something that said that when ghosts and other paranormal things move they can sometimes make a noise like a high pitch frequency where they move.
  4. I think the mime one needs to be shortened down a bit.
  5. While browsing over the forums, a shadow kept on looming over me, and when i turned around every time there was nothing there, and im home alone. :ohnoes:
  6. Surely someone else must have an opinion on this Bump :wall: You dont have to support to post
  7. I think the reason why they might think it is for little kids is because you don't have to pay for anything to play, or download anything (apart from java runtime), and the old rs homepage and layout looked really "kiddy". But ever since the rs graphic update, the first thing i said to my friend who quit rs about 2 years ago, but still likes me to update him on whats going on, was "It no-longer looks like it's a game for under 10's"
  8. OMG! When i walked into the house of that guy with the party hat (cant remember his name lol) the guy who robbed the bank, in draynor, he was flat on the floor. :shock:
  9. banned for your location being where ever the hell you feel like
  10. For the third one, i got soooooo addicted to it. One night i ended up staying up till like half one in morning because i was so gripped by the storyline.
  11. just to say, the numbers would be easily recognised and would stand out well.
  12. Noooooo! You try animating a full size shark in your hand and getting the person to eat it.
  13. Sorry if the title is a little misleading, when i say hits, i mean the way that it shows us how much be just hit on a monster/npc/player. The new graphics are amazing and after looking through several threads on the TIF i have noticed several people saying that the combat system is way too old for the new graphics. I have a small suggestion to replace those nwbish red blobs that come up on the screen whenever you hit something. Instead of getting a red blob with a number in it, how about if we hit a monster we get a number that appears and floats upwards and disappears. For instance, if you hit a 15 on a monster, a yellow -15 would appear on it, and rise up and disappears when the next hit is taken. If you hit nothing, then just a 0 will come out e.c.t. If you manage to poison the person, then a green number will rise out with the amount of poison damage dealt. Support, Suggestions and Constructive Criticism are welcome. If you don't like my idea, please explain why. Happy Posting People ~ Sibmaster Supprters: - Georgelemmons
  14. Was the PSP version the "Daxter" game?
  15. Tower of Life is worth the cnstruction EXP if you do that kind of skill.
  16. Very true. I made my first mil with patience. Cutting yews isn't a walk in the park when your only level 75wcin.
  17. Most of the time it's just a glitch in the game, (responding to the post above). I have always wanted to stand on water in rs :( lmao
  18. my character shakes too much when breathing, and wobbles too much when i walk, i look like im on drugs. -.- But, the armour looks good, and the new faces are awesome :thumbsup:
  19. Went to KBD with no anti-drag shield #-o
  20. Dont no if this has already been posted, but has anyone noticed that when you tele to lumby, you keep on standing up for like a second during it, and then contuinue agen, and this happens like 5 times.
  21. Total Support! Genius, yet simple! : A way to save lots of time and annoyance, instead of getting "You cannot make a fire here"
  22. True, i agree with these points.
  23. Support! : A little detail, which can remind people how long they've been on, and remind them of the time.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.