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Firemaking Suggestion - 110+ Supporters


NJE03

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My suggestion is is simple yet useful one.

 

 

 

Currently when burning you always go to the west, I suggest that hold ctrl while firemakeing would make you burn to the east. This way we could burn back and forth with smaller space required.

 

 

 

SuggestionFM.jpg

 

 

 

Support List

 

1. NJE03

 

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118.

 

119.

 

120.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Another great idea :D

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I like it.

 

The only problem I see is that it might make training firemaking to easy. :-k

 

But that's OK! :D

 

Support! :mrgreen:

91% percent of the people polled said they were liers. The other 9% lied to us.

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I like it.

 

The only problem I see is that it might make training firemaking to easy. :-k

 

But that's OK! :D

 

Support! :mrgreen:

 

 

 

Don't see how it would make it easy, just would allow you to FM in more spots.

 

 

 

I support; a lot of the good lanes can get pretty crowded. Was annoying when I had to switch worlds because of some inconsiderate jerk.

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I like it.

 

The only problem I see is that it might make training firemaking to easy. :-k

 

But that's OK! :D

 

Support! :mrgreen:

 

 

 

Don't see how it would make it easy, just would allow you to FM in more spots.

 

 

 

I support; a lot of the good lanes can get pretty crowded. Was annoying when I had to switch worlds because of some inconsiderate jerk.

Yeah you have the right idea. :wink:

 

 

 

Thanks for the support thus far everyone.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Don't see how it would make it easy, just would allow you to FM in more spots.

 

 

 

I support; a lot of the good lanes can get pretty crowded. Was annoying when I had to switch worlds because of some inconsiderate jerk.

 

 

 

I understand your pain. Some people really like to get on my nerves. (ie. I'm happily setting fire to my willows when some NOOB comes and burns a log in my path. He then says Lol noob and does it over and over.) :x

 

I totally support this idea.

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Yay! =D

 

 

 

EDIT: you need to change it to a differetn button, as ctrl+click=run.

 

 

 

I realize that this it the run feature, but this suggestion would not affect that.

 

 

 

Example - You hold ctrl then click on a log and a tinderbox you burn east.

 

 

 

It would not affect the running feature. Thanks for the feedback. :)

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I don't see what bad could come from this. It sounds good.

 

 

 

Except why restrain firemakers to holding down ctrl to go in the opposite direction? Why not just have the character move in a different direction depending on where there's room after they've completed a row?

 

 

 

So if you've burned a complete row to the west, at your last fire, you go north, and then since there's no more room to the west, your character starts burning east. At the end of this eastbound row, if your fires from the original westbound row are still standing south of you, you go north again since there is no room to your south, and vice versa. If there's an obstacle (a building) keeping your character from going north after finishing his first westbound row, he moves south every completed row and continues that way instead.

 

 

 

...If my suggestion doesn't make sense... I'm not much of a firemaker anyway. :(

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Trahybyen.png

*sigh*

There is a link in my goals picture. <--An Unnecessary Update

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I don't see what bad could come from this. It sounds good.

 

 

 

Except why restrain firemakers to holding down ctrl to go in the opposite direction? Why not just have the character move in a different direction depending on where there's room after they've completed a row?

 

 

 

So if you've burned a complete row to the west, at your last fire, you go north, and then since there's no more room to the west, your character starts burning east. At the end of this eastbound row, if your fires from the original westbound row are still standing south of you, you go north again since there is no room to your south, and vice versa. If there's an obstacle (a building) keeping your character from going north after finishing his first westbound row, he moves south every completed row and continues that way instead.

 

 

 

...If my suggestion doesn't make sense... I'm not much of a firemaker anyway. :(

It makes sense. :)

 

That is a good point you have there. :-k

 

 

 

I will tell you one flaw, if you are in an open space wanting to burn east and last burned west you would have to find a wall to change it, with my manual method of holding ctrl you can switch direction whenever and wherever you please.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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This should affect everything that is like this (like hunting traps)
I am not familiar with this but if it is anything like firemaking it seems logical.

sigraniiixx.gifEye-X.gif

blg.giff2p.giftfsn.gif

 

[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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