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Racheya

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Everything posted by Racheya

  1. Racheya replied to Leoo's topic in Off-Topic
    My gamecube to USB adapter didn't arrive. :( I can't wait to get it so I can start playing DDR proper again. : It better be here tomorrow!
  2. That's kind of outdated. Middle class have always been the moderately educated people. In today's world, the children of a plumber or electrician can go off to at least a community college and get the skills to manage and operate a business. To me, the lower classes would be groups where the kids don't give a damn about school or education and end up perpetuating their family into the lower classes for the next generation. There's a good difference between those who have a chance of upward mobility and those who don't. Hence the distinction given in my series. It would probably be just "middle class." I would call it a good branch since you have affluence, but the entire term "upper-middle" class has always referred to yuppies and the such. Back in the 80's what you describe would be upper middle class, but in today's world it's kind of iffy. I'd call it "affluent middle class." To be upper class in the eyes of the law, you would need annual income of $500,000. I could retire a millionaire but if I make less than that amount, I am still middle class. I do see what you mean by that. I think that there should be a distinction between working class and lower class as they can be often seen as one. Working classes are just those who get by with little money, maybe want to get better jobs but can't, limited opportunities ect. The lower class or 'subclass' I think are more like what you're describing, they don't care and just want to live off the government 'chavin it up bigstyle' with their 'm8s' so to speak.
  3. Aww wow! This makes me regret not being in a clan, it sounds like a laugh! I'm glad they're doing something for clans though, I really am. :thumbsup:
  4. I suppose it does depend. As according my my sociology teacher, working class are people who sya have jobs in industry, live in okay-ish accoomodation and just get by. Middle class would have jobs in more 'professional' areas eg owning a business, teaching, medicine ect. Your real upper class are like those who own great massive estates. It just depends on how you're defining it.
  5. I love Jagex It's because if it doesn't directly benefit them RIGHT THIS SECOND then it's obviously a rubbish update, right? I mean, it's not like there are millions of other players out there who might benefit is there?! :lol:
  6. me thinks this guy r g0nna beet u demo :? We are gona see about that *crcks knuckles* The hunt.. is ON! :twisted: Oh noes :?
  7. Well, I dunno. I just came up with the idea and was curious about other people. We could do with a questionnaires forum for OT maybe. I should really get EMA but I don't, it makes me rage because I know a lad who gets £30 a week but got a Wii, Xbox 360 AND a PS3 all in one Christmas. My mum and dad's earnings were JUST over it >.< I'm going to apply again when the new tax year comes or next school year since my dad doesn't work now so I should get it.
  8. After hanging around Tif and OT for a bit now, I've been curious. What social class do you come from? Are you working class, lower middle class, upper middle class? Maybe there's some of you that are upper class? I'm definately working class. I live in a council owned home, mum works in a call center, dad works fitting shutters (though he doesn't have a job right now). We live at the edge of a horribly Chav infested estate though luckily we're at the edge so we don't get the worst of it. For about 10 years for our holiday every year we've gone to Pontins (Butlin's holiday camp wannabe), but this year we might not even be able to afford that! And it's about £300 for all of us. I don't get any pocket money, I should and I did for about 2 weeks but I realised my mum couldn't afford to give me a tenner a week. Half the time I have to pay my own dinners for college too. So... anyone?
  9. It depends what you mean by sheltered. My parents don't really put restrictions on me. They did at one point, where they'd keep taking the internet away, but I think they've come to accept they can't really stop me anymore since I'm almost 17. I just spend all my time up in my bedroom in my laptop. They don't usually mind too much me going out (when I do) but my mum says she'd rather I not go shopping in Manchester on my own, so I just lie and say I never do. If you mean sheltered from social issues like? Not at all, hell half the issues go on in my house. I knew from about 9 that parents argue, people leave home (or at least threaten to in my dad's case), drinking stupidly large amounts of alcohol in my house, coming home and throwing up in the living room, my mum smoked some drugs once in the living room when I was about... 13ish. I was just on the computer. :wall: I feel sorry though for my little brother, he's already growing to accept half the [cabbage] that they come up with. #-o
  10. I would be like... WTF? Then rage because I still had 20 days of membership left. Scamming little [bleep]ers.
  11. Runecrafting
  12. True, but teleport is one of the most common spells used in the game and everything drops bones(almost) it doesn't matter if they pick em up or use 'em. If it's just seen, then bones probably would be the most common.
  13. Life is dull and boring. I always get this watching the end of Season 4 of House. There's just so much drama and I end up just lying there and wondering why my life can't be like that. Why can't it be like on TV or in the anime I watch? It's saddening really. Fiction in books and TV can be amazing, take you to other places and make you feel, but it makes you sad when it crashes down that you really can't live like these people. And I know that no matter how much I don't want to, I'm going to leave college, go to University, get a normal job and live a normal life. I hate that it's how it's going to be. People say you're free to live your own life! Take chances! But they have concequences on you. I don't want to end up having no income when I'm older because I wanted to travel to Japan when I was 18 instead of going to Uni. I honestly hate the world we live in, but you don't follow the rules then you'll find it difficult. #-o Damn. :wall:
  14. Lol I'd be lucky to get twenty quid for it if I sold it around my area. Sell it to some secondary school kid. #-o I wouldn't anyway, it's not worth it.
  15. I love my name. I don't know how I came up with it, it's just a bit of a twist on my name Rachael. It never seems to be taken anywhere too ^_^ If I do have a name with numbers (which I rarely do) it's usually Racheyav2 which I had for a second account on something. Racheya Version 2. What does my head in are the names that are TOTALLY numbers. Like: 34873492 >.<
  16. Nope. Remember "I Am Legend"? The main character sets up a radio broadcasting on all open frequencies to survivors, and that's how the mother and her child find and rescue him. Those weren't zombies, they were supposed to be vampires. They were pretty lame vampires though. I thought they were mutants, not vampires. I thought they had rabies :|
  17. I'm a poor, eating, runner, defence, noob, pray, whimp noob. :thumbsup:
  18. Sure :) [hide=The Jagex Tease]The Jagex Tease Stormveritas Since the advent of 2009, already earmarked as a year for updates and improvements, Jagex CEO Mod Mark H has led in with an unprecedented degree of communication to the fan base. On the heels of what may be viewed as a largely successful (if short) tenure by Geoffrey Iddison, the new chief clearly wants to make the companys daily planning more transparent to the customer. Weve also seen a dramatic shift in the preference of improvements over new content addition, although a vast degree of new content has been promised via the cherry-picking of convenient customer driven questions to the CEO. It certainly seems plausible; given a list of 5000 questions, someone had to ask the question Mod Mark H wanted to answer. With all the buzz surrounding these promises, however, weve seen one small quest in two months. While improvements have been tremendous (the noting of allotment yields being a personal favorite), it seems as though the new company is operating at a much slower rate. While Soul Wars is very popular, it is hardly revolutionary; a team-based safe fighting game with a few distractions. Hardly a new concept, and nowhere near the development content needed for games such as Barbarian Assault, Stealing Creation, or Pest Control, a game with striking similarities. To further underscore my concern that the Jagex front office is slowing down, March is the first month in recent memory to be ushered in without a Behind the Scenes article. This is indicative of a few possibilities: * The new CEO wants updates to be more spur-of-the-moment, and more shocking. * The new CEO doesnt want to restrict the rollouts to a month-tight deadline. * Expect March to be slow. There are many theories that could be supported here. Based on the total number of quests, I personally feel that as we approach 150, Jagex is preparing a large quest, perhaps of the Hard or Master level. Additionally, they could be planning other large rollouts and not spinning out small updates that may not be received with the highest degree of warmth. Following the ageless strategy of blame your predecessor, it is possible that the previous CEO harvested all of the developmental work for rollout in late 2008. Is this strategy, or simply inefficiency? A company trying to build suspense and excitement for future rollouts, or a company lowering expectations for the speed of all rollouts to come? A CEO with great vision and ideas for terrific improvement, or an all hat, no cattle promise of big things who fails to deliver? While certainly it is to early to judge definitively, we are certainly at an interesting crossroads in the landscape of Jagex. Last year at this time, the game was at perhaps its most difficult hour. Coming off the attempted eradication of Real World Trading (and with it, the incredibly popular Wilderness and PKing community), as well as staking removal, Jagex was handled with ire and vitriole by a large segment of its users. We have since seen the game introduce various popular new elements, and while some users are still disenchanted and have not come back, the game has seen a noticeable resurgence in overall popularity. Where are we going now? Will we look back at Iddisons tenure as good old days, or merely a stepping stone on a golden road? More importantly, how long should we go without a good update before it becomes reasonable to panic?[/hide] [hide=The Horrors of the Underground Pass]The Horrors of the Underground Pass Necromagus The Underground Pass quest was introduced in early 2003 as one of the last quests of the RSC era. It is memorable for several reasons. First of all it was another chapter in the Plague City storyline, the first attempt by Jagex at creating a series of quests that progressed the players through an extensive storyline. After freeing Elena from the quarantine on west Ardougne and helping her prove that the plague affecting the city is actually a hoax, the player confronts King Lathas about the quarantine. The player then learns about the presence of the Underground Pass in west Ardougne, and the threat of the deranged Iban, self-proclaimed son of Zamorak, that needs to be confronted. Furthermore, the quest introduced Klank's Gauntlets. These gauntlets, which were only the fifth piece of hand equipment to be introduced since the start of the game, immediately gained immense popularity amongst pure players, as they boosted both weapon aim and weapon power (attack bonus and strength bonus in RS2). To understand the importance of Klank's Gauntlets to these players, you have to know several things about the way combat levels, equipment and the Dragon Slayer quest worked in Runescape Classic. First of all, the RSC combat system took all combat related stats into account when calculating the combat level. This meant that to complete the Dragon Slayer quest, which at the time didn't have the option to simply buy the map piece from the jailed goblin, pure players would have to raise their combat level unnecessarily, as the increased defense from rune plate mail compared to rune chain mail and leather gloves wasn't considered high enough to be worth the extra combat levels. With the introduction of Klank's Gauntlets and the weapon power boost they offered pure players could now actually hit for more damage than non-pure players, as RSC didn't allow players to equip gloves and plate mail at the same time. It was also the first quest to extensively use the relatively new agility skill. The Underground Pass is filled with all sorts of obstacles and traps that depend on the player's agility skill to be successfully navigated. These obstacles didn't have a minimum Agility requirement like most agility obstacles, but in stead had a random chance of succeeding that improved only marginally as your agility level got higher. Furthermore, failure often resulted in massive amounts of damage. In fact the whole underground pass was a multi-level hell of endless trial and error with only sporadic moments where the player got to kill something or solve a puzzle. The fun starts as soon as the player enters the Underground Pass. The player is offered three separate paths, two of which have minor obstacles that hit for three or four damage and a third that led straight into a swamp that sent you tumbling down a painful slope. After this you'll have to solve the first puzzle of the quest to cross a bridge, followed by more agility challenges. The entire quest progressed much in the same fashion, a minor puzzle followed by some sort of agility obstacle that requires luck rather than skill to solve. One such puzzle, that illustrates everything that is wrong with the Underground Pass quest, is the five by five grid that the player has to pass. The problem here is that the safe path across it is determined entirely by random chance, with no way of knowing which of the dozens of possible paths will lead you to safety. Endless trial and error, with massive damage to punish failure, is the only way to find your way across. The problem with this is that, unlike a hard boss fight or complicated puzzle, obstacles like this don't create a challenge, only frustration. Unfortunately the grid 'puzzle' is only the beginning. The entire second half of the quest, where the player tries to gain access to Iban's sanctuary, takes place in a massive maze of broken walkways. These walkways have to be jumped, and like pretty much every puzzle before it you'll take massive damage if you fail. By this time finishing the quest is simply a matter of perseverance, as you now have access to an infinite supply of food. If you run out of food before that however, you'll have no choice but to teleport out of the dungeon, restock your supplies and try again, repeating a lot of those same frustrating obstacles you already clawed your way past the first time around. The Runescape Knowledge Base lists the Underground Pass quest as 'long'. However, this classification is highly deceptive as the majority of the quest will be spent navigating obstacles that require nothing more than dumb luck to overcome them. Of course, this is incredibly poor game design. By designing quests like this the player gets needlessly frustrated, as you are forced to spend time endlessly repeating actions without any influence on whether or not you'll actually succeed. The only thing that's challenged here is your patience. Compared to the previous quests in the series, Plague City and Biohazard, Underground Pass is far longer and far more difficult. However, if you took away the agility portions of the quest, you would be left with something that would take far less time to complete, but wouldn't actually be easier than what we have now. After all, you'd still be required to complete he various puzzles hidden in the dungeon, and the paladins and demons you encounter along the way would still need to be beaten. This is clear proof that the agility sections of the Underground Pass are flawed. All they add to the quest is frustration, and the quest would not get easier in any significant way if you removed the agility obstacles. Sure, you might have more food for the fight sequences, but by the time you reach he most difficult battles of the quest you already have access to infinite food from the dwarves that live at the bottom of the pit. There are many quests that have this particular flaw in their design, but this flaw is absolutely rampant in the Underground Pass quest, a quest that is, in my opinion, a strong contender for the title of worst quest in the game, even after six years. When the quest came out back then, it was considered one of the, if not the hardest quest in the game. However, hard is often confused with frustrating. The Underground Pass is a clear example of that. It is comparable to a platform game where you have to navigate a long pit by using randomly placed invisible platforms. If you try long enough you'll eventually make it across, but if you do you still haven't really proven anything other than that you're patient. Other than that, there is very little skill involved beyond pushing the buttons. Underground Pass is a lot like that, and this makes it a quest of true horror, but not the fun kind.[/hide] [hide=A Dying Flame]A Dying Flame N0M_AN0R Craymers heart nearly stopped as a shadow, dark even in the perennial twilight of Meiyerditch, passed overhead. He pressed himself against the wall and counted to ten, straining his eyes and ears for any sign of the Vyrewatch. When he was sureor at least a little bit confidentthat there was no one in the alley but him, he pressed on. He was nearing the edge of the sprawling slum, after having painstakingly made his way through the labyrinth of ramshackle houses that was all the poor Sanguinesti knew. He stopped before rounding yet another corner and felt for the lump in his pocket. As he had so many times before, Craymer felt at once relieved and alarmed that his package was still there. So much rested on it, being caught did not bear thinking of. But he hadnt been caught yet. Drawing in his breath, he peered around his penultimate corner. The land opened up from here on out, with only a few more buildings between him and the sea. Craymer could not quite make out the water, but what he could see of the horizon between the buildings was perfectly flat. He quickly checked the house he was leaning against. It was the right one. He edged around the corner and to the seaward side. With another nervous glance about and a fluttering heart, he slipped along the short length of wall and inside the unlatched door. It was even darker inside than out; Craymer was momentarily blinded. His eyes roamed about unseeingly, and his already overtaxed heart jumped yet again when the disembodied voice of Old Man Ral said, Right on time. Craymer felt a hand grab him roughly and turn him. He found himself staring at a vague human shape, its most distinctive aspect being the dully shimmering length of white beard. Old Man Ral could be vague and intractable sometimes, but tonight he was in his true element. Craymer felt vastly reassured. Ive planned for a few minutes window, the Myreque agent said. Calm yourself, man, or the Vyrewatch need not bother with catching you. While Old Man Ral moved to the door and peered out, Craymer focused on controlling his breathing. He fingered the object in his pocket again, and for the first time reached in his other pocket. The object in there was rough, about six inches long and narrowed to a point. Touching it had a similar effect to the package he carried, though the sense of terror it conjured was significantly stronger. Please, let me not have to use it. Alright, come on over here now. Craymer moved to stand next to the old man at the door. Were watching for a signal from that house. He pointed. Craymer focused on the window of what he recognized as the shack where trader Sven conducted his questionable business. When the signal comes, youre to runrun, you hear me?straight from this door to the coast. Once youre there, stay low and hustle to the eastern wall. The boat we found is hidden there, the place marked with a sickle symbol. You know the one. Take the boat and get out. You know how important this is. Craymer knew. It was important enough for him to swallow his fear of the vampyres and of the unknown lands outside of Meiyerditch and risk his life to escape to the latter. He reached for his package again, but there was a sudden and brief flare of light from the window and Old Man Ral was hissing in his ear: Go, go! Craymer went. He put his head down and pumped his legs, barreling between the last pair of buildings and into the wide open space between them and the shore. So focused was he on reaching the sea as fast as he could, he almost ran straight into it. Belatedly he stopped his mad forward dash, splashing in the shallows. Not stopping to see if the sound had alerted anyone or anything, he turned and shuffled eastward. His new focus was the looming wall of stone that had imprisoned the Sanguinesti for a thousand years. Before his thoughts had time to catch up, Craymer reached the wall. It extended out into the water, its condition worsening the further it stretched until the final stones were a tumbled heap. That seemed the most likely place for the boat to be hidden, so Craymer struck out for it, wading until the water reached his chest and then swimming with an awkward stroke. Soon enough he found the sickle symbol lacquered onto a piece of driftwood. He shifted the wood aside and found smooth planks underneath. Jubilantly he climbed into the tiny rowboat, where he promptly collapsed, breathing heavily. After his breath came easily and his heart beat normally, Craymer fumbled for the oars and pushed off the assorted stone and driftwood into the open ocean. At last he allowed himself to relax. He was away. For the first time, he stared out at the vast body of water before him. It extended seemingly infinitely, glittering dully in the pale light that seemed to come from everywhere at once. And now he was on it, gliding away from the life of hell that had been his since the day he was born. A sudden weight descended violently on his back, accompanied by a horrendous shriek. Craymer screamed in response and fell to the floor of the boat, where he attempted to twist out from under his attacker. When he attempted to look up, he found his vision blocked by a massive pair of ribbed wings, their red hue diaphanous. In his blind panic, Craymer managed to keep a grip on one rational thought. He felt claws digging at his flesh and could already feel the impending teeth, but reached into his pocket and drew out the rough wooden object. The claws tightened, rending huge gashes in his arms and sides, and sudden pain blossomed in his shoulder. With a surge of strength, he let out a wordless grunt and thrust the wooden stake upward. The monster above him screamed, and Craymer was violently thrown back against the keel of the boat. His head connected with wood and he saw no more.[/hide]
  19. That definately isn't an axe like the others in the pic she's weilding. This is possible evidence of the eastern lands, I hope. :pray:
  20. I'm starting to get into this sniping thing ;)
  21. Racheya replied to Leoo's topic in General Discussion
    Okay. So I was just starting a bit of abyss runecrafting. I needed some more nats and decided I couldn't afford to buy some so I'd go craft myself. I get to the abyss and lag. For the next 10 minutes I'm stuck on a frozen page hearing myself fighting abyssal monsters. By the time it was on again, all I could see was my body falling on the abyss floor. Then I had to restart it and I found myself in Falador. I lost ALL my dragon/rune armour AND my abyssal whip I just bought a few weeks back. I have 100k, it's going to take me ages to get the money for all that back. I screamed when I saw. :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
  22. Yeah, they're pretty overbearing. I don't know what age you are since American schools confuse me but I'm 16, almost 17. I don't really have a curfew since I don't go out, but 6 pm is stupid. SERIOUSLY. My little brother who is 9 stays out until 8/9. :wall: :wall: You need to tell them you need some sort of space, show them you're not a little kid. Also grades shouldn't matter. They do, but having to get A's to play games and that? Gawd :wall: I'm not sure if comparing your parents to mine works exactly since I've always considered mine a bit useless to be honest. They drink a lot :| , but I DO know that your parents are way, WAY too overbearing. If they don't ease up on you then you'll find it hard later on in life. Rebelling isn't a good idea though, you need to talk to them not make them think you're more of a kid and they're doing the right thing by keeping you under their thumb.
  23. I knew it! They are working on Sailing after all :thumbsup: whos says it will be sailing? I heard it was called failing?
  24. I was mining in the shilo gem mines (I enjoy the pretty colours) yesterday, when this noob, I think his name had poopoo or something in it, very mature, hopped onto the world. He tried to steal my rocks but I got most of the ores. Him: Noob Me: No u *after about 3 mins* Him: ghfdshfknhjdkh Me: Yes I agree Him: haha u noob Him: go f And he left. *shrugs*
  25. Bolton, Greater Manchester, England. Up north :

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