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Racheya

Editorial Panel
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Everything posted by Racheya

  1. This sounds really good. Summoning is a nightmare to train, getting some free seconds or extra charms with a D&D should be good :thumbsup:
  2. I went for the Lunar staff since I don't use Lunar robes (they're god ugly imo) or any of the others. But WHY is a pet rock beating the Lunar staff? ;_; I'd so want to be able to paint a smiley face on my rock though... that'd be awesome. :thumbsup:
  3. I need to watch Kurosh itsuji. A lot of people in our anime club have watched it and they think it's good. It's on my big long list of anime to watch :P
  4. I'd suggest Yews more than Magics for money at that level. Magics are just far too slow imo.
  5. This is my attitude towards it as well. Makes playing seem like a job rather than a past time. This is my attitude also. If I feel like going and maging at Castle Wars, I'll just go buy a load of blood runes and have fun - I won't consider about the seasonal prices of the runes or something like that. I'll just do what I feel like doing at the time.
  6. I think things should stay as they are - I think that there SHOULD be competition for things. If someone is in the best spot for killing a monster then either hop or move somewhere else if there are other spots available.
  7. Err... I really don't imagine that tbh. I'm going with some new method of collecting charms *maybe a new kind of charm* along with a new familiar.
  8. but nobody can deny that quite a portion of their playerbase is american. Its important to understand your playerbase's demographics and respond accordianly It is important, but I really doubt an American holiday will affect Jagex's update schedule.
  9. What was your previous RuneScape name that you are listed under on the highscores?: Racheya-sama What is your current RuneScape display name?: Lady Racheya What Tip.it highscore list(s) are you currently added to?: Tip.It Staff & P2P
  10. I think it's too obvious - tbh. I would laugh it it wasn't summoning. XD ^^ HOLY... :blink: :blink: That's... insane. 50 Trillion... and 499 Trillion feathers... :ohnoes:
  11. Just finished Sayonara, Zetsubou-sensei - I've got to watch the second series next but I'm not sure when I'll start that. We watched Samurai Champloo in club and I'm considering watching more since it seemed quite cool. I'm gutted about Ookami Kakushi only being a 12 episode series though... it's so epic, it should be more tbh :(
  12. Oh my God... that has to be a glitch or something :ohnoes:
  13. I agree, the voice was spot on! :D I really liked it actually, I hope you can get somewhere with it Shahdie! :thumbsup: I'm considering making one myself, only I've never done Machinima before so it'll be... interesting :P
  14. I'm gonna take a stab that it's P2P only, it seems like something that would be.
  15. The only reason you don't see a use in combat rings is BECAUSE you can't afford them. That isn't just an alternative reason for not liking them. So? Maybe he wants to spend his money on better things than some overpriced ring that will do practically nothing except add a TINY bit more to your stats. I'm despairing at how people aren't realising that this ring might not be for people who already HAVE wealth, but for people that don't. It's not a 'ring of even MORE wealth' it's a ring of wealth. I think that if you'd prefer another ring, go on wear it and forget about the RoW - I never remember Jagex saying that it was supposed to get high levels wealth. Just because it doesn't help high levels doesn't in any way mean that it's worthless.
  16. Indeed, Necro's historical articles are really good imo :) I voted for all of them though, since I enjoy almost all the articles that appear in the Tip.It Times :thumbup:
  17. Racheya replied to Romy's topic in Off-Topic
    overcrowded. are you SRS. Definitely 100% yes. Wow lol. Thats kind of ignorant. We have so much of the world left. You really honestly believe you're being selfless not having kids? Thats pretty messed up. Tell that to the dozen overcrowded schools in my area. Overcrowding isn't a problem if you live out in the countryside, but for people in urban city areas it is a very big problem. At least from what I see. I think it can be selfish to have loads of children if you can't support them. I find things like IVF even more selfish. People spend thousands of pounds trying to conceive a child when there are so many children that need adopting.
  18. Two dev diaries today: [spoiler=Shattered Heart: A History of Non-Violence] http://services.runescape.com/m=devblog/view_post.ws?post_id=82 A History of Non-violence by Mod Maz 12-Feb-2010 Shattered Heart is a new skill update that Im working on to tie in with every non-combat skill. Its designed to reward those players who take an even-handed approach to training skills (or to encourage training skills you normally wouldnt). Its not a D&D or minigame, but it does have repeatable elements similar to those categories of content. Creating an update to support existing non-combat skills without adding any new mechanics to them is no easy feat; however, Mod Mark and I rose to the challenge, and after playing with some ideas came up with some prototype code that seemed to do the trick. Balancing the project and getting the rewards right involved lots of numbers on a spreadsheet and pretty, curved graphs - hopefully, all that effort will pay off! While doing my best not to spoil the update for you, the event supports players who have a well-rounded approach to training, and will be a bit of a break from the updates weve seen recently which have been fairly heavily combat-oriented. I quite like this as my "choob" account (the character I play in RuneScape when Im not on Mod Maz) is very heavily skill-based. Combat is my least favourite thing to do, unlike many other developers! It was refreshing to be able to create something that I would enjoy and, even better, actually be able to play. When I was first releasing my own content I couldnt actually play any of it; things like the Warriors Guild took me six months to finally gain access to on my choob! Theres even a little here for players that like story, as Shattered Heart delves into a little of the history of RuneScape. Early in the 2nd Age, when the only runes were those created by Guthix, many battles were fought over them. This event involves a mage who was in one of those battles and what happened to him afterwards... So, when Shattered Heart has been released and youre out there running around your Agility course, Fletching your bows or maybe netting some fish, keep an eye out for interesting things appearing in your inventory. Oh, and dont worry, I am still working on the Elite Achievement Diaries too - I havent forgotten them! If you'd like to discuss this blog on the forums, please visit this forum thread. [spoiler=Localisation: A Day in the Life] http://services.runescape.com/m=devblog/view_post.ws?post_id=81 A Day in the Life by Mod Vero 12-Feb-2010 Were a team of in-house translators and testers from far-away countries whove been lured to Cambridge with promises of fame and fortune. The more observant amongst you might have noticed the little flags at the top of the start page of both RuneScape and FunOrb. Those lead you to the three language versions that are currently available: German, French and Brazilian-Portuguese. Each language team consists of one team leader/translator, two translators and one localisation tester and Mod Annaw who is the head of our department. This is a day in our lives... 9-10am The localisation testers usually start their day with a cup of coffee and a generous helping of bug reports from the localised websites. "We check every bug report that gets sent in by jumping into the game and trying to reproduce the error. Thats why its so important that you give us as much detail as possible in your bug report forms. Translation-related bugs we can fix right away (even though the change will only be visible after the next game update). Game-breaking issues will also be handled by the localisation testers immediately while all other non-localisation bug reports get forwarded to the English QA", explains Mod Toom, the French localisation tester. 10-11am In the meantime, the translators work on translating the upcoming updates. This not only includes in-game text, but also newsposts, website text, forum posts, even some of the dev blogs. "We try to make the translated text at least as much fun to read as the English one. That means that we spend a lot of time localising the many puns, jokes and puzzles in RuneScape and FunOrb. If we cant think of a good translation right away, we have a brainstorming meeting about it", explains Mod Talula, the French team leader. Mod Heiko, the team leader of the German translation team, remembers: "The most difficult translation in RuneScape was in a quest called 'Spirits of the Elid', [spoiler alert] where the player thinks they need to collect 'souls' for the genie. Only later do they find out that the genie is actually looking for 'soles'. As those two words dont sound alike in any of our languages, the wordplay didnt work and we ended up re-writing big parts of the text." 12am-1pm The interface used to translate all game/website content On an update day, this time can be quite a busy one. There might be some more sentences to translate which only popped up recently. Thankfully, we have a very clever translation system, which spots untranslated phrases, before they have a chance to go live, and flags them to us with a bright red warning sign. The translation system has lots of other snazzy features - too many to list - but if you ask them nicely, the Web Systems team might write a blog about it. After all, they were the ones who developed it! 1-2pm Lunch! Mittagessen! Déjeuner! Almoço! 2-3pm A first look at the 'translated' Summoning interface. Horrorhuhn, indeed! ;) All translations are tested in WIP (work in progress) by the language testers, to make sure that the translated text fits the interfaces and makes sense. As a general rule, translated text is 20% longer than the English original, which is why we often struggle to make our text fit the interfaces (the interface for the summoning pouches was quite a challenge). Usually, the testers will first demand that the translators use shorter words. If the translators cannot mutilate the text enough to make it fit, the testers will work with the developers to make the interface wider or find another creative solution (mouseovers and symbolic language are big favourites!). "When the developers see me coming, I can see their hearts sinking, because they know theyll have to rework some interface or a piece of code", says Mod Dagget, the German localisation tester. "On occasion, testers use little self-written helper programs to reproduce specific in-game contents more quickly. Once, I was testing some NPCs on the test server with Mod Claudio and had his test character bashed into the ground immediately by a freshly spawned Bork." 3-4pm When time allows them to take a short break from translation, the translators usually browse the language forums to see whats going on there. We will answer questions or collect the feedback on the latest update, which we then pass on to the content department. We also update the Jagex Twitter and Facebook. "Some people might not be aware of it, but we have Twitter and social networking pages for our language versions (Facebook for German and French, Orkut for Brazilian). We use them as an event diary, do little puzzles, upload photos and let the players submit their own screenshots. You should look us up sometime!" says Mod Giuly, the Brazilian lead translator. 4-5pm Time for the team leaders of each language to attend the weekly RuneScape scheduling meeting! As translation is last in the production process, we often have to rush to get the translation done in time for the release. Therefore, its important for us to be up-to-date with how the projects are progressing, if all departments are managing to stick to their deadlines, and when the project will be available for us to translate. This is when Mod Annaw takes her axe out of her handbag... 5-6pm At the end of the day, the translators will have translated 2000 words per person or proofread/edited about 4000 words per person. The localisation testers will have tested between 3000-4000 words in game. You might be thinking: "Why dont they just use automatic translators - that would be much quicker!" Well, the machine translation tools still struggle with idiomatic sentences. Consider this sentence: "We see ourselves in the play!" Do you understand what it means? We dont. Its supposed to be the English translation for "Wir sehen uns im Spiel!" (Well see you in-game). Good for us - that means well still have a job, at least for the next 10 years or so...:) Thanks for reading! Personally, I think the Shattered Heart update sounds incredibly awesome. I'd love something for people who like to skill. I hope it comes soon <3:
  19. Well I braved it and read it all, I think :P I think they answer the same questions over and over so that the answers drilled into people's heads. I can practically recite when the skill will likely be out, what it isn't and different aspects mentioned... now only if it was Runescape coursework and not ICT coursework I need to do atm :wall:
  20. http://services.jagex.com/m=news/g=waroflegends/newsitem.ws?id=2644&allcat=true The Year of the Tiger 11-Feb-2010 The 14th of February marks the start of a festive fortnight for everyone at War of Legends, when we say goodbye to the Chinese Year of the Ox and say hello to the Chinese Year of the Tiger! The Chinese New Year is steeped in mythology and tradition, dating back centuries and centuries to ancient China. To celebrate the Year of the Tiger, we will be running a number of community events, including the chance to battle against a secret J-Mod City. To get involved in this, plus other forum competitions, please check out the ever-expanding War of Legends community forums here. From tomorrow, we will also be running a special 'Deal of the Day'. Throughout the two-week celebration, we will be cutting the price of some of our top game artefacts. So, if your city or army is in need of a helping hand, why not visit the shop and take a look? 農曆新年 (Happy New Year)
  21. I do wish they wouldn't answer the same questions repeatedly. If you answered that the skill is coming out towards the middle of the year don't answer another question asking almost the exact same thing. :rolleyes:
  22. I always find the estimated download speeds amusing, like for video files and stuff. It says it'd take 17 min for me to download a 800Mb file... more like 3 hours tbh :P
  23. Holy [cabbage]... That car posses some epic win. I dare say it has won teh intrawebs. It's incredible, it looks like a stealth plane or something. :ohnoes:
  24. This thread obviously isn't getting anywhere. The topic isn't going to get any real response so all you've got are people trying to be amusing by trolling. Guys please, if a topic is a spam or a troll thread - don't post in it, report it. Locked.
  25. Racheya replied to Riemis's topic in Off-Topic
    No I got WTFPWNED by my neighbour until that happened, but everything is back to normal now :P

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