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Quyneax

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Everything posted by Quyneax

  1. Abyssals aren't good effigy droppers but that aside... I've had the rune bar drop (50) both with and without ROW. I believe none of the drops are ROW-exclusive, but some are very rare.
  2. I don't know about lamps, strange rocks etc. but I think the cruncher must work.
  3. ?? The theory is that you get +1 ranged level for each magic level of your opponent, and yes, there is a massive gap even between promethium and saggitarian arrows.
  4. 550 pots = 1650 doses = 1650 runs @ ~8000 xp each = ~13.200.000 xp.
  5. You need to have the aura active (= equipped & activated), then gain the 10 different kinds of xp, then unequip it and claim your reward. You can also wait 3 hours for it to wear off by itself.
  6. 3600 / [seconds saved] * [number of Armadyl runes per kill] * [cost of one Armadyl rune] = [gp/hr that makes SoA better than rapier] If you save 5 seconds per glacyte stage/per kill, at a cost of about 20k in Armadyl runes, then that's 14.400.000 gp/hr to use SoA over rapier. Compare that to the gp/hr of glacors with SoA to see if it's worth it.
  7. Did some more barrows, Karil's coif this time (yay). Meleeing Karil is definitely better. The lag was unbelievable & I lost track of the number of chests again. 9 or 10.
  8. You will use less prayer which means it'll cost less which means it's more efficient. If you are protect praying you are effectively paying a little bit of money to relax a whole lot more. If you're an active slayer, always checking and re-checking your levels, prayer points etc., rearraging your inventory and such, then maybe some of that activity can be put into ss flashing :). It means less prayer pots carried and that makes it easier to do tasks in one go as well.
  9. It isn't good because I mention it XD (but flattering). It's good because it allows you to tank more, but if you can ss tank steels in proselyte you should do so (for max efficiency). I personally never tried it and it's pretty annoying to ss flash sometimes even in Bandos, so I definitely wouldn't recommend it for anything less than 101% attention.
  10. Unexpected but welcome :).
  11. Well, I know I can do 71 + 81 rooms, but I don't fail very much due to being 89 thieving. I imagine you won't be able to do the full two rooms right at 91.
  12. Reverence probably would, I personally would still bring renewals for the sake of a clear inventory but it's not neccesary.
  13. I'd recommend unblocking kalphites if you've done Do No Evil and hellhounds. Cannon them in the lair past the KQ (unblock the shortcut from the surface) and the resource dungeon respectively. Both good tasks and very worth doing. I'd unblock terror dogs once you get an iron titan, pretty quick points task. Block jungle strykes, deserts are bad too but if you like them that's more points. Gargoyles are worth blocking, warped tortoises.
  14. As far as I know, Storm of Armadyl always does more damage than rapier ever will, it's just very expensive. The 145-305 base damage at 99 magic is multiplied by ~1.85, which gives you a 266-559 hit range, equivalent to a max hit of 825 with rapier if they were the same accuracy, with less overkill. Magic is more accurate on the typical high-defence things (metal dragons) and maybe even better on black dragons. Magic also has the nice advantage that it doesn't have a damage-boosting ring, so the ferocious ring is even more of an advantage than for melee. Funnily, the 452.5 average hit (with fero/fire cape on ice strykes) at 4 ticks makes for 113.125 damage per tick, whereas fire surge at 573 average hit (the wiki has a max hit picture at 1146) at 5 ticks makes for 114,6 damage per tick. Which makes Storm of Armadyl almost as good as fire surge even on ice strykewyrms.
  15. The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +10 prayer bonus or above is good, but don't overdo it (anything above +20 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, black dragon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 70 prayer and King's Ransom - piety 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it. ^Don't feel special I made that post ages ago :P. Verac's skirt would be nice if you were tanking stuff like dark beasts and the higher dragons. Apart from setup, task list is the most crucial thing for a slayer. What tasks do you block/skip?
  16. Now I can get one in what store...? Very nice work :thumbsup:.
  17. XD So I keyed two floors, a 21:something and 29:something (when I say keyed I mean got carried). The latter floor had: 3x merc, mono, hunter ferret, emotes. I took no damage during any of the mercs, strangely. 2ab filled in 5 minutes :D.
  18. Low-level bosses have the slight problem that they are high-level slayer monsters... if you make content like the Tormented Wraith worth doing (at a low level), there will always be a high level to crash that low level because they can do the same thing but faster, cheaper etc. and make even more money. I don't see much need for bosses with a combat level cap either (e.g. you must be this level or below to enter). DG bosses, however, scale with level, that could maybe be used overworld... but lower levels should not have access to the same loot or there would be no reward from levelling apart from levelling, which is already a complaint in lots of skills.
  19. Degrade cost isn't that huge - 200k/hr. I'd go with what Aiel said.
  20. I agree with Verac's skirt over Torag's legs. Not proselyte unless you have soul split. 3 ovl - 3 prayer rewewal - with +15 prayer bonus you'll drain 2/3rds of 10 points per second with piety and a protect prayer, which is 4 points per tick. Renewal reduces that by 1 so for one hour you need 6000*3 = 18000 prayer restore, that's about 15 ppots at 300 points per dose, so you need more at your level. Soul Wars cape would help. At max stats, the caves are some 40 minutes (smooth Jad required) so that's 50% extra time to account for whip etc. Fill the rest of your inventory with brews (and eee!), taking 1 restore per 2 brews or so and the rest ppots. Super prayers would be helpful if you wanted to carry things like vengance runes.
  21. Keyed two floors just now (well, people carried me).
  22. Chat/Camera - imagine this will be a simple nice update to a great useful update, happy to see it come. Halloween is tradition :D. No big deal but it'll be fun no doubt. The Pit is to vague to say anything about. It may turn out to be a fish flings/random event crossover for agility - that'd suck. Dominion tower - idk, the glove slot item may disallow weapons/shields, so I'll reserve judgement on that, and it's a bit vague, but it should be alright/good/great. Sure hope it's good slayer xp/hr in some way, or if tasks are involved, that it doesn't further decrease slayer xp/hr.
  23. Thanks :). Soulgazers all around now but you got to drug yourself to hit them -.-.
  24. O damn I better get skilling.
  25. At that point, pray protect from melee (and ss flash).

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