Everything posted by Quyneax
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84 Herblore
Highest xp potion. Make unfinished beforehand, that will allow you to do 2k unf > finished per hour. No clue, but it's like 1m xp you need, perhaps as high as 1.2 (before bonus).
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Should i just play the game?
Get a quest cape, turmoil and then pk. PKing at your levels without korasi's is a bit, say, inefficient?
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Just Advice
You are low level enough (in atk/str) that you can still become a high-levelled tank. For this, get 99 ranged, 94+ magic, 74 or 92 prayer, 90+ defence and don't level attack and strength at all. You can also get 99 str and barrage and use whip + barrage or something.
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Waterfiends
Black demons are definitely a large loss though ;). If you get Karil's/zspear/fury etcetera, with a bunyip, piety and prot range (use a soul wars cape), you should be fine. I find waterfiends pretty fun, too. Please don't: Use a godsword Use Torag's helmet Use Verac's flail Use a chaotic longsword Use a quest cape/skillcape Use snakeskin boots Use armadyl Use leeches Range them I've seen all of these, and they all suck. That's the second best setup there is. A fire cape would be better.
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What to do on BXPW?
Extremes are not better than turmoil but they are cheaper, that's why you may get extremes earlier. I would personally see if you could get some bones cheap close to the weekend, maybe after it.
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Jad healers and out dpsing them
Handcannons are great for Jad imo, good range, good damage, not too fancy. I'm fairly sure you could out-dps two healers using black hide/fsh (on task). If you are ranging Jad you should not use curses, because piety and eagle eye are both better than leeches.
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What is the point of a "pure" character?
You mention making a 99 mining pure then selling all the ores - that's obviously not any good, it'd be much faster cash to be a 99 farming pure, but ok. Some people do make side accounts, train woodcutting then transfer logs - this is illegal. It's also pretty pointless because you can train woodcutting on your main just as well. Combat pures have their advantages but max combat will beat any other build (assuming both are played well).
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What should I do next?
Sell your tassets and get a fury. Also, a high defence level without high attack/strength levels really won't help you in combat.
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What do I do?
Try all bosses (including corp and nex), work your way up to elite bosshunting gear/levels if you can/want to. Also try both safe and dangerous pvp and staking.
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Best weapon for str training.
Not for pure xp. It'd be better dps on high-defence stab/slash weak monsters, but you wouldn't be training on high defence ;).
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Arma
If you are using full pernix (torva/verac's helmet I imagine) + eeks/spectral (not much difference), you can probably stay on very few brews, maybe just eee specs + unicorn, not sure. I don't know how many kills that is either. If you are using a steel titan, you can have it kill minions for brew/restore drops. If you use a yak you can stay longer, but I don't think that really matters unless you need more than a unicorn (you do need more when using armadyl instead of pernix, of course). You could try void deflector w/ pernix top, which would be very effective kph wise but not to effective kills/trip wise.
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Waterbirth - getting to the ladder
You range the opposite barrier, and your partner melees yours. Or the other way around. If you are doing DKS and killing Prime, you are expected to range. If you go maging or bursting or something you can leave it. Since all door partners are on one world these days, it's really pretty easy either way.
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68 smithing, f2p
I would say do superheating, magic xp is good to have.
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Bonus XP Weekend � 11th to 13th March
Torstol seeds @ 572k, torstol herbs @ 73k. I can go on farming :thumbup:. Got 10k oak planks & 3.5k yew logs as well, very useful. No xp weekend > xp weekend though.
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Mage training
A geyser titan is pretty good for slayer, you should get summoning to 89 once you can.
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Arma
A common setup is armadyl + verac's helmet + spectral. I would personally use rigour to speed up kills and bank a little more often, as I can't really stand long boss trips.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Post count is not an issue as far as I know, just follow the guidelines :).
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Need help with Dungeoneering, players needed
Tokens are for buying rewards. The rewards include very powerful weapons and armour (you can't use at your stats, but ok).
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Unicorn stallion
I use it at waterfiends to heal ovl damage and at tds, that's all. Until you get a yak it's also the familar to take to every boss.
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Alternate moneymaking method
Continue farming snapdragon and eventually torstol but only with juju potions. It's important to get them. At 88 farming you can start assisting with a stranger plant. 4 herb runs per day (torstol) is 35k xp and over 1.2m gp, which is enough to fund the second most expensive trees/fruit trees once per day (I think). If you choose something at 10 gp/xp, it's obviously 120k xp.
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Dungeoneering Rewards
I'd get the cruncher and herbicide for convenience, cstaff/surgebox for ice wyrm tasks (highest hits you can get in RS after all), eeks for Nex, t10 rings, and only then start worrying about the rest. IMO it's better to have 500k tokens than a ton of items you never use as the shop is right beside a teleport anyway, so you can get something as you need it.
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yay max cape!
Congratulations, almost 95 :).
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Fishing 95-99
Sis* The urns should be a 20% xp increase, putting the total xp at 50k/hr max I think.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Ask for a floor number. If nobody needs that, bad luck. If people do, work out amongst yourselves who is the best keyer, with ranks being preferred of course.
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Barraging Rock Lobsters
[hide] [/hide] 45 hours of barraging + 10 hours of recharging + 26.5m cost = 65 hours (if earning that money takes under 10 hrs, it wouldn't be worth using the robes after all). 65 hours of ancient cavern waterfiends will get you ~9750 equivalent crimson charms, 65 hours of chaos tunnels fiends will get you ~13325 charms, 65 hours of cannoning black demons will get you 14625 equivalent charms of which a third in effigy xp, which is both faster (no pouch making) and slower (got to get the levels first). 1/500 effigy drop rate, 275 kph, so 109 minutes per effigy, say 110. According to the wiki, the charm rates are 20% gold, 45% crimson, 10% green and 1% blue (approx). That would mean you'd get around 123 crimsons, 27 greens, 55 golds and 3 blues per hour, which is an equivalent 150 crims per hour (again, approximately). If one effigy is 55k summoning xp, that adds 30k xp/hr to the total, which is 75 crims of xp assuming one crim is 400 xp. Banking with a yak would be 150 ashes per hour, or 750k gp. Together with assorted alchables, ashes you store in your yak and stuff, I imagine you can get 1m/hr using ~2400 cannonballs (840k) plus pray pots, yak scrolls, overloads, rapier charge etcetera. You'd use quite a lot in overloads and ppots, so we'll call it break-even.