Everything posted by Quyneax
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Tanning -- Dragon Hides, or not?
Due to the wilderness update, blue hides are now cheaper gp/xp than green hides (for crafting) so I imagine the demand will be higher, too.
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hunter xp rates
If you take agility at 70k/hr and hunter with draconics at 250k/hr, with warlocks 650 hunt and 125 agility xp. If you can catch 200 butterflies per hour, you're getting 130k hunter xp and 25k agility xp. If you dislike agility I'd certainly do warlocks. One butterfly is worth 6.42 seconds of agility and just over 9 seconds worth of hunter, for a total of almost 15.8 seconds worth of xp per butterfly. This means you need around 230 catches per hour for warlocks to beat combined agility + draconics, assuming no penance horn.
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Elite Void vs Max Strength
Max hits (with realistic rapier setups, so no pvp gear and defender/fury > strength amulet/dfs, with fire cape): Bandos + salve: 662 Bandos + fury: 602 Void + salve: 655 Void + fury: 598 Deflector + salve: 676 Deflector + fury: 617 E.g. deflector > bandos > regular void for powertraining.
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F2p pure stats help?
I'd just go for 60 or 70 strength and ranged. Your magic level adds no combat levels, get that up as high as ranged for magic defence.
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Herblore
4k spec recover and 500-1k superantifire, 2.5k each of extreme attack and strength, 2k extreme defence and magic, 2.5k extreme ranged then overloads, making new mage and def pots when you have made 2k (should be 93 or 94 herblore by then). ^I put that in another thread which is still on the front page. If you don't want to stew from 91/92, make super prayers for a level or something, they're pretty useful.
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Waterfiends...
If you can get 250/hr, they are only 27500 slayer xp/hr. Which is rather low, considering your expected average is over 40k (at 93+ slayer). Add to that their low effigy drop rate (1/1k or so), pityful charms (golds) and general bad loot (rune scimitar) you got a perfect block task. Of course if you can get 250/hr with a steel, the charm drops are not very relevant, but I'd expect you to care about effigies by those levels. You call it trolling, I call it joking :P.
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Frosts Question
Slay to 99 first, not like you need money before that (unless you really want bandos I suppose) if you like slayer.
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Best thing to invest money in before leaving
Your approval will go down to the point you lose money in 3 weeks or so. You never lose money- lower approval means you spend less per day. You always get the same resources per gp, at 0 approval you just don't spend anything and don't get anything. The tip.it guide contains this: Example: Consider 10% of your coffers (let's say you have them full, so it maxes at 75k for the day) and multiply this by your approval rating (say 90%). 75,000 gp * .9 is 67,500 gp. That's how much will be spent on gathering resources for that day. The full 75,000 gp will be deducted, but since your approval rating was only 90% 7,500 gp was wasted.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Maul, two spears, a rapier and a worldbearer. Yay.
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Best thing to invest money in before leaving
Your approval will go down to the point you lose money in 3 weeks or so.
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training range
Chinning monkey skeletons in full elite void deflector w/ acp, ranger's boots, ranger's amulet, archer ring (i), extreme ranging potions, rigour, steel titan, using of course red chins. Downgrade from there but keep the void and the red chins.
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(i) Rings
25 hours mimimum. Imbuing a ring is like unlocking it, after that you can imbue as many rings as you like provided you have the credits. +4 strength is approx a 4/205th increase in dps.
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yay max cape!
4 more! Congratulations :).
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itam's HC diy'er thread
I always seem to end up with 1k+ air runes and a few hundred fire runes from black demons, though I cannon them so you wouldn't get them quite as fast, but still.
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what should i make a video on?
Two words: antifire potions. Otherwise, big hassle :P. But I guess at that combat level you're pretty safe from pkers.
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About how many Extreme Potions ...
That's not correct, it's more like 1200-1300. Altaring one bone takes 3 ticks I think, so you could 2k per hour if you didn't have to bank 40+ times to altar that many bones.
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Getting overloads
No, especially not with BXPW prices and stuff, but it's not that hard to figure it out. You're getting over 3m xp (not counting making the overloads) which is going to cost you over 100m, less if you do it on the xp weekend of course.
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Nex
With dragon boots too, mostly meleeing her in pernix/divine with a rapier or just maul. I wonder if cls might actually be useful now :P (due to accuracy penalties disadvantaging the rapier more).
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Elite Void vs Max Strength
Wearing three pieces of void (deflector, top, legs, gloves are available) with one of the three helmets (melee, magic and ranged) gives you a set effect. They are: Melee: +10% damage and +10% accuracy roll. Ranged: +20% damage and +10% accuracy roll. Magic: +30% accuracy roll. The magic set is old, predating the damage boost spells can now have. The ranged set is the only ranged damage boost available. Both top and legs have +4 prayer bonus once upgraded. This makes the set superior to, for example, proselyte or Bandos as it allows Bandos-like dps with 3 more prayer bonus, if you don't need defence.
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Elite Void vs Max Strength
Who needs dps calcs, I did all that with the lousy standard Windows calculator :P.
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Waterfiends...
I said fairly slow - that's not even an absolute slowness, how can you say they are not as slow as I claim :rolleyes:. If I wanted to mention a slow task, I'd have mentioned meleeing Prime (with Balmung, of course). Prime is good because the seercull will get the hexhunter effect added soon :thumbup: (no I don't have a stack of 1k seerculls I need to get rid of :P).
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Elite Void vs Max Strength
I am assuming max strength gear down to the imbued berserker ring. Assuming +98 strength with void (glory, d boots, whip, defender) your max is 354 at 82 strength (accurate), with chivalry and super strength. Without void, it's 341. So you're talking a 13/341 = almost 4% difference.
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Elite Void vs Max Strength
Bandos/neit/barrows gloves accuracy bonus: +12. Full void accuracy bonus: +10%. +12 accuracy, on a rapier/fury/ardy 3/defender setup, is 12/199 additional accuracy bonus which is under 10%, so void is superior. The max roll formula is: 5 + (effective level + 8) * (effective gear bonus + 64) / 64 * (void bonus) (as far as I know anyway) Effective level is 125 * 1.3, which is 162.5. For strength it is 169.25 assuming you use agressive. That'd give you a max accuracy roll of 5 + 170.5 * 199 / 64 * 1.1 which is 588. In Bandos, it'd be 5 + 170.5 * 211 / 64 which is 567. With a fire cape instead of Ardougne cape 3, it becomes 573 versus 553. For max hit, you get 5 + 177.25 * 191 / 64 * 1.1 which is 586, versus 5 + 177.25 * 212 / 64 which is 592. So void is actually better due to accuracy. With a fire cape, the max hits are 599 versus 603. Void deflector/barrows gloves instead of defender has 5 + 170.5 * 186 / 64 * 1.1 = 550 accuracy and 5 + 177.25 * 197 / 64 * 1.1 = 605 strength, 535 and 617 with fire cape. I think there is no situation where Bandos beats either the deflector or the defender setup except where defence is an issue.
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Waterfiends...
It would probably be faster to safespot cannon them or something, as only a steel titan can even venture a miserable try to get close to the dwarf cannon. And even then they suck. I suppose they're good if you got the demon horn necklace, bonecruncher and a I-want-to-use-prayer-but-not-pray-pots OCD.
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Getting overloads
The best way is to do a cheap-yet-fast pot to 82 (no such pot really, you'll have to compromise :P), then: 4k spec recover and 500-1k superantifire, 2.5k each of extreme attack and strength, 2k extreme defence and magic, 2.5k extreme ranged then overloads, making new mage and def pots when you have made 2k (should be 93 or 94 herblore by then).