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Quyneax

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Everything posted by Quyneax

  1. Quyneax replied to Basmans's topic in Help and Advice
    Yep probably works for the handcannon and is otherwise useless. Unless you're starting out firemaking with yew logs at 60 fm or so.
  2. Primal plate sounds like a good bind to me, should help a ton in mercenary rooms. I don't know about the accuracy figures, but I use a gorg 2h (89 atk) and flash turmoil, seems to hit about half the time, I guess. I don't know what it really is, lol.
  3. Read the guide here.
  4. http://www.youtube.com/watch?v=wGiTPgvKktM
  5. Iron titan, dfs, torags. All combats not required for this at 1, perhaps 3 strength or so. Use a bone dagger (p++).
  6. Your setup is nice but lose the row and get a rol or warrior or berserker ring, or even better, dstone (i) for low risk.
  7. Neitiznot > Verac's. SW cape > fire cape (due to using a protect prayer) though seeing as the OP lacks a yak you might as well use a fire cape. Fury > glory. Bandos > Barrows plate > brassard. If you have soul split, you could use a brassard, but you'd need to ss flash more. Without ss, tank up. Tassets = Verac's. Berserker (i) > berserker, of course, but that's pretty much obvious.
  8. Get all stats to 70 and a quest cape.
  9. Use a strength-training familar to kill skeletons at low health.
  10. First get a quest cape or so, the quests themselves have their advantages and it's a nice way to make sure you're never very far from a new (great) quest reward. But if you don't like quest much, go for WGS, BRD and Nomad.
  11. Korasi's + dragon defender has one more strength than the spear and 2 less prayer, and it can train strength/attack, which means you can use agressive (= marginally higher dps).
  12. Metal dragons, at a distance, and using antifire pots. Easy. I'm taking over :P.
  13. Sell guthans and get into armoured zombies. Also afk, but like twice as fast.
  14. Korasi's sword is typically better on extremely high defence in single combat (e.g. steels, mithrils, players in barrows). DDs is perhaps better on something with no defence, e.g. LRC, greaters and such. Claws are great on anything, though.
  15. Quyneax replied to Blake's topic in Help and Advice
    W53 was the 3bo world, that is, three binds only. The requirement to be on the world is 100 dg, but to dungeoneer with the clan requires 105 dungeoneering. W148 is just an 80+ dg/130+ combat world, with 90 dg recommended.
  16. Remember, you get the free dragon plate piece at the end of WGS. ~3m iirc Yep, and 400k xp. Very much worth getting soon.
  17. Eh, you could turn it into any kind of maxed pker, pretty much (tank, main, zerker).
  18. The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it.
  19. Do you mean Black Demons? Haha yes I do, although I meant steels as well. So for steels, cannon or no cannon, for black demons, cannon or steel titan.
  20. I wrote this for someone else, but it works here, too: This covers potions. Right now super attack and super defence look good (super defence being 50% faster but only a 5% more expensive or so) but you want to check the GE demand for them (buy and sell one of each ingredient at min, med and max, see if you get money back etc.). If it all buys/sells at med pretty well, go for it. Make them until level 82. Now it's time to get mature greenman's ales, they're 50k each or so. You need one per herblore session and one per level you'll be using them for, that is to say, 2 at least. Drink a cheap boosting potion, have an ale ready and the rest of your inventory filled with 14 unf pots. When you see the cheap boosted stat go down, drink the ale. You now have ~59 seconds to drop the beer glass, withdraw 14 secondaries, make 14 pots and lobby. Then log back in, deposit, withdraw 14 pots and seconds, make 14 pots and log again. Etcetera. First you do 252,027 xp in special recovers, or about 1260 pots. Then 278,259 xp in superantifires, or 1325 pots. You need to collect the feathers yourself. You probably don't need this many in a lifetime so you can go for 2k special recovers and the rest antifire. You now need to stew. It's the same as usng the ale except that you have an inventory of stews, spices and super restore/greenman's ale (to counter negative stews). Then 307,221 xp in extreme attacks (+4 stew) or 1396 pots, make 1500 or so. Then 339,198 xp in extreme strength (+4 stew) or 1474 pots, make 1500 again. You should be beyond 86 now. Then 374,502 xp in extreme defence (+4 stew) or 1560 pots. Because you made more attack&strength than you needed, you should need only about 1500 of these, nice and even. Then 413,482 xp in extreme magics (+4 stew), however these pots suck so you only make them for overloads. Make about 500 of them. The remaining 331,519 xp in extreme ranges(+5 stew) or 1275 pots, again make about 1500. You're now 88 herblore and have 1500 of each useful extreme. If you want to get 91 for overload (1,517,055 xp), make about 1500 of each extreme but only 500 xmages (1550k xp). Then make ~1000 overload (all your xmages) and you should be near/at 93 herblore, with 1k overload and 2k of each usable extreme. Now just do super prayer/more ovl (with xmage) until 99. Why this is efficient: Extremes vary from 20 to 35 gp/xp, so they can be quite expensive, HOWEVER you don't sell the potions back, which means that if you value the potions as highly as their super counterparts, they're ridiculously cheap. And fast. It really doesn't change with income, for example special recovers are only 7 gp/xp, and overloads are like 35, but also extremely fast xp. A note on stewing to overload: you can withdraw 4 of each ingredient by using the mousekey + twice (it's a doubleclick).
  21. I did Nomad at 105 combat (79 range/def iirc) and that's the only difficult boss in all quests, you should be more than fine.
  22. Quyneax replied to Reigncoat's topic in Help and Advice
    I moved this to help and advice since it appears to be a question :). I'm afraid I've never used Picasa to resize pictures. You could try GIMP.
  23. I hope Nex uses soul split throughout, or when he's at low health or something. Or flashing it with a deflect :). That'd mean you may need KO power in pvm (something otherwise only seen in FFA GWD or perhaps Jad w/ claws), if Nex would otherwise heal up from low healths pretty often. Like, claw speccing before he starts ssing.
  24. Congratulations.
  25. Try selling the dfs and use bss instead. Or don't solo but trio arma and use void deflector.

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