Everything posted by Quyneax
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/obt/
You are right. Age away, Obtaurian.
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Cheap and quick Summoning 1.8m xp/hr!
25 talon beast charms an hour 200 crimson charms an hour So for 1m xp, that's either 1k talon beasts, or 40+5 hours of collecting, not counting money needed. or it's 3k rock lobsters, or 15 hours of collecting, not counting the money. So that adds up to having 30 hours to collect the granite instead, in whatever way you like. It'd be faster to bank the 500g (and only the 500g pieces) with imp boxes.
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/obt/
Judging from your profile you're not allowed to have alcohol. How ironic that I'm younger and am allowed to smoke/eat cannabis :P (and drink alcohol, by the way). Funny thing is that the above applies to Obtaurian and Tripsis and Mr. Uni-zebra-bonkers.
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WitchDoctor
Nope, just juju hunter potions.
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ive been inactive for a while now
Farming for money, or kill some dragons. It'd probably worth getting 85 dg for frosts if you want, say, 95 prayer/herb and 99 range/mage.
- Herblore Question
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Nomad...
Regular restores restore more, and you don't really need all the prayer from supers. Also, they're cheaper, which is always nice.
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Ava's Alerter
Scan range 11 in the Lumbridge caves. Thanks a lot for sharing, I got mine by the elves.
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Post all RS Screenshots, Videos, and Sounds here!
The magic composite bow is worth less than the longbow, lol.
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/obt/
Hehe how commonly do you lock in a drunk rage? And how good is the liquor bonkers the zebra got you? Or: intention isn't neccesary :P.
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WitchDoctor
Yes, it'd be worth it. It's worth it at 72 hunter, and the 80k for a few tries isn't too bad.
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Mining Pure Essence
Well first bit of help: mine stars. Second bit: kill black demons and use the dragonkin lamps on mining. Essence is so fast I don't think dragon makes much of a difference.
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Herblore Question
+5 stews are your friend :).
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Soloing TD's
I really would get your ranged up to 90ish, as ranging is already the slow part of td killing. Void range (with deflector and black hide top) is probably the best at your levels.
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Nomad...
Void deflector > regular void. It has more defence, more accuracy, just less prayer. Try borrowing an acp and see how it goes. Also try bringing some regular restores and brews in a 4:1 ratio.
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Torstol Farming
I think torstol, with scroll of life and juju pots, will return around 350-400k on an average run, but I don't know what the actual average is as I don't keep track.
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Fishing
Fish fling is nice; if money is no obstacle, rocktails are not. If afking is preferred, rocktails are worth it.
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What is good weapon to Pk out of the Dung weapons?
A rapier will get you 99 strength a lot faster than ss/ks.
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which should i buy
[hide] The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan [/hide] So for your personal situation, that'd probably mean 70 prayer, verac's skirt, fsh, ss or perhaps fury if you make some more money.
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What to spend on?
Making unfinished snap pots is like 2m/hr, not at all bad really. You do need some fast banking skills of course. As for slayer: The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan
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Herblore Question
Do 85-88 with around 1k extreme sets (including magic and ranged). You'll want overloads someday, so it can't hurt to have a stock. Extremes are also pretty cheap xp (well xattack/str are).
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What should I do
Yeah abyssals are probably the best to mage off-task with surges. Barraging lobsters or mummies could be superior xp though (and a chance at champion scrolls with the latter).
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Wilderness and free trade vote! - Now Closed
Eh, free trade has a lot of potential to screw over my farming, I don't like that. Otherwise it's kinda meh to me, I don't trade much anyway. I suppose if med price kept existing (and updated a ton), it'd be good. Oh, and it'll allow people to give me stuff, lol. Anyone interested? The wilderness will only affect me through clues. With coordinates gear, you always lose your clue <_<. In short, I voted 'I don't mind'.
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Returning to slayer, what should I get?
Quite right, I'll edit that.
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82-96 magic
For tds, use something like: black hide, neit, fury, sw cape, snake boots, diamond/dstone (i), barrows gloves, ddefender, rcbow, darklight, whip, one (extreme) set w/ range, 3-4 ppots, rest rocktail or shark or so, ee to spec and a bunyip/tort. You really won't do very well until you have a unicorn though.