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Quyneax

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Everything posted by Quyneax

  1. I hope they come up with a truly EoC-based buff, something like increased damage versus mages based on adrenaline and double adrenaline gain versus mages, combined with an all-round damage boost to put it somewhere between t99 shortbow and longbow damage-wise. Anything that's not your boring old double damage vs. mages would be nice.
  2. I don't think the 100% vs. 31.25% holds. The equipment interface shows your accuracy versus a dummy of a given style, but that should already take into account their defence bonus from wearing armour of the same tier as your weapon.
  3. - Good programming or game scripting skills (basic C++ or Java or game scripting). - Proven track record of content development within the games industry. Lol :D. My programming is abysmal and I've never built a game, just done some minor modding on M&B which is ages ago. I don't want to work at Jagex anyways, if I went into the MMORPG world (which would be cool) I'd go for a sort of M&B melee + ranged & mounted combat system + dragons (in the air and underwater as well) + text-based magic in instanced language system (copyright please, my idea!). Edit: posted rc suggestion on hlf [qfc]260-261-882-64867308[/qfc].
  4. Except that 120 dungeoneering/104m xp takes less than half the time (less than a quarter if you win 50%, less than a tenth with challenges, but that's a stretch), you get rewards, you get combat and skill xp, and your winning or losing doesn't have to depend on others? I don't think it's fair that Castle Wars gets a huge requirement when hybrid isn't required, or the full set of Soul Wars pets, or a large Trouble Brewing requirement. Let's give every big pvp minigame a 1000 hour requirement, that'll make the cape truly out of reach of ordinary players >.>. @Rainy: the reduction is less than 20% for legit players, for boosters it's bigger, 55% or so. That's not really fair, but that's the way it is.
  5. Certainly, but how would that be different? Jagex has never scrapped anything, least of all a requirement that people already completed, only reduced (Livid is one, and TT got easier, but those were smallish nerfs, like this one).
  6. What makes you think that? Everybody refuses to play Trouble Brewing, Fist of Guthix, Fight Pits etc. etc., those haven't been scrapped yet?
  7. Helmets allowed means a lot more armour (like 15-20%?). You need 5v5 players to get any gold tickets at all now, which means boosting will be tougher. It also means that on a small game, ragequitting players may cost you the tickets. This happened in the game on w139 just now, Saradomin was completely outclassed (which is to say, I was able to run from spawn to their base without getting hit, without meeting a cade, and the same on the way back carrying the flag) so in the end they had only a handful of players left - no reward :(.
  8. @xpx: I think very few people were concerned (not necessarily in favour, just not caring) with it at the time because it didn't seem like they were going to get close to maxing/comping/trimming anyway. Now, a lot more people are looking at trim and only Castle Wars is holding them back (and runespan ffs, another update that shouldn't have been).
  9. Someone on the update thread suggested adding a 10k pieces of eight requirement to the trimmed cape. Support. I can see you've never seen what an effective cader or sapper can do to a whole column of maxed (non-cading) players :P.
  10. I don't think this will combat loafers. People will stack games or boost privately, but not play the game. There's simply too much required here. Don't forget that full profound still requires 2000+ games, which is ~800 hours. The second largest trim-only requirement, which admittedly is actually more pointless, is rank 1 esteem at ~120 hours. Things like champions, Shattered Heart and chimp ices weigh in at relatively little both in difficulty and in time, yet they are far more the mark of a true completionist than mindlessly grinding a minigame. Minigames are meant to be played for fun. I think everyone agrees that full profound is much easier to get than 5000 games, and therefore a more reasonable requirement, but it's not something that makes the trimmed cape actually 'playable content' as far as I know. The idea of a nice trim doesn't encourage playing past completionist if you know a huge block of barricades is waiting for you :(. As usual, Jagex does a half-job of fixing their balance, making at once a big improvement and an insufficient improvement. Which of course leaves you to wonder how much they were off the mark in the first place.
  11. Anything you don't need a merchant on basically. You only need merchants for 3 missions a day or so, usually. But you are right, I forgot merchants :(. Would be better to get 4x+100 then. On the topic of traits, you can easily use a 24-slot crew for voyages and rotate the last slot until you get a crew with a good trait. Make use of that pile of steel you have sitting around. +1 tiger with slayer so far :).
  12. Yay ninja binds complete. Thanks to everyone hunting with me :P. The off-hands are soloed. Edit: Might as well add idea for runecrafting. So: - Increase xp gain from altar-based runecrafting including ZMI. Bring the xp/rune up to whatever is needed for a decent xp/h - 80k and up for nature, law, death, blood and soul. - Remove floating essence from the runespan. - Allow noted essence to be used in place of the current stackable runespan essence (virtual npc runners). Require pure essence to siphon higher nodes and essence creatures. - Runespan provided regular runes. - Add soul altar. - Reduce runespan xp by 20%. - Award magic xp for using platforms. - Mining essence awards noted essence (virtual npc runners again). Essence creatures still provide essence. The idea is that some people afk at span (which means they produce more essence than they use up) and some people do high-attention rcing at altars which is higher xp and profit per hour. There may/will be a need for a rune sink to keep profits decently high. Runes could be used to enchant armour, for example, and removed mostly from spellcasting.
  13. 163943 xp at 116. I'm not sure that is even an increase over the xp at 115 (which I forgot to note -.-).
  14. All the good rewards at 70!@@@ owait :(. Grats :). You can usually do smalls in a couple of minutes but you need to be higher combat mostly, gds are a huge time sink (I presume this is the same in f2p). The fastest floors are almost always the ones with low level mod e.g. few monsters killed. Other than that some bosses just suck, no Stomp floor can ever compete with a nice Cursebearer or something. Bal'lak is a decent midpoint, fast if you can brute force him, but pretty slow if you have to drain his defence.
  15. They did. @jayc: +1% traits are equal or better on cb singles and sometimes duos (if maxed crew/ship), not triples. Just about what your captain does most.
  16. Fair bit of dg today, got 116 :). Also hit 1m tokens, and 70m xp ofc. About Incendiary Shot: managed to hit a 4300something with it (not gulega), definitely neither cap nor 40% health, definite proof it's not 40% anymore :(.
  17. Hmmm if you have drygores, Nex and KK are options. Zamorak GWD is very bad gp/h. Frost dragons aren't amazing as far as I know. QBD is good but probably requires soul split to do well. I'd say, try yourself some non-Zamorak solo GWD, try the QBD, try Nex and KK, and stick with what you can do. All of them comparatively suck if you lack something expensive (ss for the first two, drygore for the second two) but don't let that deter you :P.
  18. Been hunting for a while but no luck :(. (p.s. 179 samid glove charges left, rank 1 esteem getting closer) Edit: oh primal dagger, woot.
  19. Wooo 800k to 116, might get it today. Also got a tiger with slayer trait (yay for recruiting all crew!). No luck getting primal knives (super ninja binds = daggers knives hood bn, buying composite bind for dw). Also no scroll today, but finally a plate mission (not even a special -.-). Really all boot+glove combos should be one bind, all weapon + shield/oh combos as well. Longbow users get free shield binds, 2h users get free dps binds, so why not 1h weapon users?
  20. I don't think anyone knows how good, or bad, Opportunist is. Most trade good missions you'll be sending later on do not use pure combat (pure combat is for spices, which I'm guessing will not be your focus in the Pincers) but there are missions for chi and bones which are doubles including combat and there are triples for plate and laquer. You'll score about 80-85% on them, so opportunist would have a fair chance to activate. Then again, if opportunist modifies your 5% chance at partial success to 5.5% (10% more), then it's kinda meh. Personally I'd go for tactician for the maxed combatness :).
  21. Bosses aren't capped at 5k anymore, and incendiary shot doesn't hit 40% health anymore :(.
  22. Shortbow is better than knives despite the better 5s basic? I understand it gives you +10% crit for a full rapid fire.
  23. 200% is no pot/pray, equivalent (it hits 125%, which is equal to 50-200%, all abilities having a 25% of max min hit). I have no problems using bombard really, nor frag shot or ricochet, some gds are definitely faster with ranged due to the range of the weapon as well. Nobody's debating that melee basics are better, but the difference isn't big enough that ranged is worse than more defensive binds. Not like bind slots are useful otherwise :( (now if there were blood bracelets...). Plus with your necro/astea/behemoth/kal'ger it pays to have a ranged weapon :P. @Thai: same goes for Assault really, most things die before it finishes. Not the t10-t11 things though, and not bosses. Very good abilities overall.
  24. Probably a better idea to wear tetsu body/legs and the rest seasinger/other t85 mage, with onyx ring, skill/max/comp cape etc..

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