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Noobzy

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Everything posted by Noobzy

  1. Don't want to promote my post, but I have seen no reactions or suggestions to my suggestion... hence I repeat my question: would you be interested in such type of account?
  2. Not sure if this part of the DIY discussion has been touched upon in the precvious pages (I saw something similar on page 1...) but I have been walking around with this idea in my head for some time: What if jagex allowed for special, dedicated DIY accounts? As in: you can start up an actual DIY account, which can't trade with players or via GE at all (this is the main point). The player's name would have a different colour to distinguish it from normal accounts. Now imagine seeing a dedicated ('official', if jagex made it that way) DIY account, wearing GWD items, or even third age. That would be impressive. The only problem I see is how to solve multi boss hunting. Because if you mass corp and you get sigil, it is hardly DIY. Any thoughts on this? PS: Personally I would make a DIY account in an instant. PPS: I also think a lot of people would be interested in such an account.
  3. the 80m's not the big thing, the fact that someone forth 1.7b needs to scam to get it is. that on top of a mute and losing p mod status for someone across the screen saying "selling account make an offer" right before i say "15m" to a host and getting charged with rwt by the same guy selling the account. tell me there isnt something wrong with this picture of rs? If your "picture of RS" is gambling and you value your p-mod status that high, it is better you leave... Well, bladewing said it all already :rolleyes:
  4. Is there going to be a separate thread with some stories of the event? It looks like so much fun. Too bad I was on holiday (ok, not so bad :mrgreen: ) so I couldn't bet... ...Or have the slaves yet to be used....?
  5. Well, quests are nice, especially more lore for EW. Pirate quests are always fun, hopefully we get a high combat boss again? RoW sounds almost to good to be true, hence it probably is. Smithing... meh
  6. There are your comments which I think make you susceptible for gambling. Whether that is in RS or IRL doesn't really matter. You see, I am not a gambler, period. I won't gamble IRL nor would I in RS, simply becuase it is not in my nature. You yourself say "I don't have any money IRL, so I can't gamble". Meaning if you had millions, you would IRL? Anyways, I agree with you to not make this topic about this, nor did I expect you would agree with me but I just thought I had to share my views with you. No disrespect intended whatsoever.
  7. A bit off topif and I am not sure if it has been said before in this thread (didn't read all posts) but you really have the potential to develop a gambling problem. Some of the 'explainatory' comments I have seen from you point in that direction.
  8. Actually I have run into less pvpers when old wildy was still around than into revs when clues directed me there... So for clues I think this is actually good. There is always a quiet world :shades:
  9. I guess it won't affect me too much as before the removal I did not really make use of free trade and pking. Although, had free trade been around when I got my fury ornament kit from elite clue right after elite clues came out I'd been richer than I am now :rolleyes:
  10. Not the same really, this post confirms free trade comes back, plus it provides the date it comes back ;)
  11. Just been posted on Runescape Website: [spoiler=Got your own questions?]Mod Mark will be available tomorrow (22nd Jan 2011) on the RSOF at 3pm GMT. ?254,255,56,62214325"]This thread will be unlocked and you can post your questions there at the time given above. [spoiler=General FAQ]How will the Grand Exchange work now? Essentially it will work exactly how it worked before, just without any price restrictions. It means you will be able to offer to buy or sell at the price you think is right. Will there be guide prices? Yes. The guide price will be based on the previous day’s trading. The guide price will usually only change by a maximum of 5% per day, just as it currently works. Will we be able to buy/sell items for whatever we want now? Yes, assuming you find a buyer/ seller of course. Can I give gifts to my friends now? Like a million if I wanted too? Yes indeed! You’ve said that the price limits will be removed, but what about the buying restrictions? Buying restrictions will remain in place. These exist purely to reduce market monopoly and ensure a higher number of players can buy high demand objects like god swords. [spoiler=Scamming]Will item scamming be a problem? What is being done to prevent item scamming? Rules will still be in place to prevent item scamming, and players breaking those rules will suffer the wrath of our player support team. Warning screens, wildy walls, better examine options and clearer rules will help to prevent scamming – however, ultimately it’s up to you, the player to protect yourself just as it is today. Remember, if a deal sounds too good to be true, it probably is. Will the trade warnings still be in the trade window to prevent item scamming? Yes, and if people try to change the trade you will still have large red exclamation marks telling you that changes have occurred, which have to be re-confirmed. [spoiler=Staking]What is going to happen with staking at the Duel Arena? Staking is returning! So you will be able to bet anything tradable on the outcome of the battle. Will I be able to stake in any other Activities? You will be able to stake in Conquest! The rat pits also remains if you want to bet a few coins on your cats prowess, but that’s just for fun and has restrictions in place. Will you add more options for staking in the Duel Arena? For example “No Degradable Items” or “Team Staking”? Not at this time, but potentially in the future. What’s happening to duel tournaments? We are switching off the duel tournaments with a view to reworking the activity in the future. Simply put, it wasn’t providing the service that either the players or JAGEX wanted to offer, and we felt it was better to remove it totally. People’s ranks and hiscores will be preserved in case they are relevant in the future. [spoiler=Price Checker]Will the price checker feature be removed/changed now that players can freely trade? It’s not being removed, it just won’t show trade limits any more. It will show the guide price (discussed above). [spoiler=Gravestones]How will gravestones work now? If you die in the wilderness there will be no gravestone. At all. If you were killed by a player, they get the drop. If you were killed by monster, the drop appears for everyone immediately. Some areas of the wilderness are still PK free (like the original mage arena). In those areas AND in the rest of the game, a gravestone will appear and exist just as they do today. The gravestone can still be blessed and maintained by other players. A player returning to their gravestone will be able to reclaim all their lost items. If a player doesn’t return to their gravestone and it crumbles away, all players will be able to pick up the loot. [spoiler=Lending Items]How will item lending work? Will it be changed in anyway? You can’t use borrowed items in the wilderness and you can’t stake a lent item. Aside from that it’s exactly as it was before. This isn’t restricted to combat gear, no lent items can be used at all in the wilderness. If you enter the wilderness with one equipped you will have the lent item removed to your inventory, banked, or returned to the owner, depending on the space available. [spoiler=Player-owned House Reward Chests]Will the limits on POH reward chests be lifted? The coin restrictions for each level of reward chest have been increased dramatically, with the top level chest (magic) having no restrictions. [spoiler=Dropping objects in the Wilderness]How will dropping items in the Wilderness work now? If you manually drop items on the floor in the Wilderness, they will be visible to everyone immediately, as long as the items were tradeable. Untradeable items will never become visible to other players. If you manually put items on a table in the Wilderness, they will be visible to everyone immediately. [spoiler=Wilderness/PvP Questions]Will we able to use extreme potions in the Wilderness? No. However, a player with an “extreme” boost who enters the wilderness will have the boost reduced to “super” level. This duplicates the current function on PvP worlds. What about untradeable items like Dungeoneering rewards/Korasi’s sword/fire capes etc? How will these work in the Wilderness? One of three things will happen. Some objects will vanish, some drop cash (like anchor pre 07, will include Korasi’s sword), others drop a tradable equivalent (like summoning headgear that’s enchanted being dropped un-enchanted). Most popular untradeable PvP equipment will not vanish. What about the revenants? What is going to happen with them? Revenants will be added to a new PvP enabled dungeon. Revenants will have all PvP unique drops such as brawlers, corrupt dragon and statues added to them. Revenants will no longer teleblock or freeze opponents but will continue to change combat styles and generally cause havoc. The Forinthry bracelet now has new functionality – you can use it to repel revenants and also give temporary immunity to damage from them. What is going to happen to all the old PvP world drops like statius sets or artifacts etc? See above – will be dropped by revs. Will we have all the old PvP mechanics back just as they were? Will there be any big changes? It’s pretty much back as it was. There are a few extra escape routes in the wilderness than there were before, however most of them cannot be used whilst under attack. Obviously we have new weapons, curses and an entire summoning skill to generate new tactics. What about all the quests that are in the Wilderness? Will these be left where they are or moved? No player doing a quest will ever be under the threat of being killed by another player. Quests will exist in areas of the wilderness but these areas cannot be used for pking. Post quest rewards like the beacon network and spirit of summer portals will remain in the wilderness, with some gaining extra rewards to compensate for the extra risk. Players who already have the original reward can return to collect the “bonus” we have added. Will I have to walk through the Wilderness to get to the lair of the Corporeal Beast? No. The games necklace will have a teleport option that will take you into the first cave if you have completed Summers End. If you’re feeling brave you can walk there of course. What about all the minigames/activities that are in the Wilderness? Will these be left where they are or moved? They will be relocated. There is a new cave located just north of Falador called the “Gamers Grotto” which will contain Stealing Creation, Clan Wars and a portal to fist of Guthix. Previous teleport options will now direct the player here. Clan wars dangerous “free for all” battles will now follow standard wilderness rules of item loss. What about penguins or shooting stars? Will they be moved out of the Wilderness? We have not changed anything regarding the penguins or the shooting stars. What about treasure trails? The number of possible treasure trail locations remains the same, however you won’t be sent to the wilderness as often as you were. Will you add any “safe” worlds for non-pkers to use without fear of being killed? No. It’s the wilderness, it’s not meant to be safe. Changes to the engine, like RuneTek5 will change the way PvP works, as a lot of old tactics like trapping people. Will this be changed back? No. What about 1 itemers? I hate 1 itemers... We’re designating a small number of worlds as High-Risk Wilderness Worlds. On those worlds, the Protect Item prayer and curse cannot be used inside the Wilderness. Outside the Wilderness, the prayer and curse will work as normal. You would be warned before logging into these worlds. Are you changing the PvP and Bounty worlds? Yes. PvP worlds will no longer exist. Bounty mechanics will be removed. Bounty and Rogue hiscores will remain. In the future we intend to create a new activity using bounty hunter gameplay. Those worlds previously used for PvP and bounties will now become suggested worlds for Pking and high risk wilderness (see above). In the original wilderness there used to be a tactic of attacking a monster and deliberately trying not to kill it in order to escape from a pker. You changed it for PvP worlds. Are you bringing that back? That tactic has been removed. Any player attacking a monster in the wilderness can be attacked by another player, even if you are in single way combat. [spoiler=The volcano banker]Is the bank by the craters going to be removed? Yes. Look out for Maximillian Sackville in a bank near you! [spoiler=Summoning]How will Summoning work in the Wilderness? While you are in the wilderness, your combat level will act as though you didn’t have any summoning, so will be a maximum of 126. All calculations regarding which other players you can fight will be based on this level, just as with F2P wilderness. If you have any summoning levels, your combat level display will indicate this. This will give other players an idea of your “potential” to summon aid. For example: If you are currently a level 138 player, your combat level in the wilderness would be displayed thus: xxepicpkerxx 126+12 If you were in level 3 wilderness, you could fight players between level 123 and 126. Those players would be able to see the +12 and so would know of your potential to summon ALL familiars – particularly dangerous in multiway combat areas. What happens when my familiar or I die while in the Wilderness? When your familiar dies or despawns while carrying items in the Wilderness, the items will be dropped. If it was killed by another player, that player will get the dropped items first, then later to everyone as with normal wilderness kills. Otherwise, the items will become visible to EVERYONE immediately, so you can’t sneakily dismiss your familiar to prevent pkers getting the loot. If you are killed while your familiar is carrying items, those items will be awarded to your pker, just like the items in your inventory. Can I attack other familiars? What will happen? Attacking someone’s familiar in the Wilderness will follow the standard rules of engagement, so you will be skulled if you’re the aggressor. Ordering your familiar to attack a player or familiar will follow exactly the same rules. [spoiler=Other small changes to Wilderness content]Anything else being added or changed? Runite rocks in the wilderness will refill much faster than other Runite rocks in the game. The chaos Elemental has had his drop table improved and can also drop the old PvP specific armour and weapons.
  12. I am slaying to get the last charms for summon 99 and all drops besides charms are just for fun and profits. Don't need the slayer exp either, just like to slay and keep montonomy at bay (hey that rimes). So I can't say I have been unlucky with drops lately: Uploaded with ImageShack.us
  13. What I am interested in is how many kills do people average now per trip. Are you lucky to get 1 or 2 or is 5+ possible? Also I was thinking there might be some familiars which might be of good help. For example I quite succesfully used spirit kyatt's special attack against Nomad, would that be a viable option for nex? And what about steel titan's ranged attacks? Staying there longer seems what everybody is aiming for with the yaks but maybe some combat focussed familiars are the way to get (much) quicker kills?
  14. What I am interested in is how many kills do people average now per trip. Are you lucky to get 1 or 2 or is 5+ possible? Also I was thinking there might be some familiars which might be of good help. For example I quite succesfully used spirit kyatt's special attack against Nomad, would that be a viable option for nex? And what about steel titan's ranged attacks? Staying there longer seems what everybody is aiming for with the yaks but maybe some combat focussed familiars are the way to get (much) quicker kills?
  15. This doesn't allow him to sell his kit for anything more than ge price... fury kit - 1.9m 528m cash - 528m option a: sell fury kit max in ge: 2m total gp after this option: 530m gp option b: trade fury kit and 528m for an elysian, sell elysian max in ge: 556.3m total gp after this option: 556.3m so he would be 26.3m richer this way Didn't think of this, good point. But I don't think op has 528m in items =/ correct! I will just wait for the right time I guess. On a side note I also think fury kit isn't that rare. However I still feel lucky, can't argue with that.
  16. Ok, so I got lucky with treasure trail and got fury kit. Although I like the look I would rather spend some money on skills. Now I read on the RSOF people buying kit for 250m or more. I have very limited amounts of junk, not going over 10m probably. I do have items like sgs, bcp, tassets, fury etc, which could amount up to 100m if I sold them all. Im quite a noob when it comes to merching and trading rares and such, let alone I don't truly get the concept of streetprice and junktrades. So how would I go about selling my fury kit for some nice amount of money (think 250m as offered on RSOF for instance)... Any advice on the matter is highly appreciated, thanks.
  17. I am mostly surprised this was not posted by Toad/Smelly first :rolleyes:
  18. Nah. It's been ten hours now! They're way late. People like you were the main reason jagex removed the BTS previously. Please buy some patience on the GE?
  19. Well, this was a decent slayer task :rolleyes:
  20. I lol'd :lol: Didn't read the whole thread (obviously), but why controversial? :unsure:
  21. Ok, I am beginning to question the rarity of these.. The pic below is mine, 3 days ago. I showed a friend who wanted one too, I sold to him (with me buying back when it would reach 5m-ish). Then he was motivated to get his own elite clue so he fought steel dragons. Guess what he gets on his first elite clue? Arma dhide and fury ornament kit.. :unsure: It wouldn't surpirse me if people learn this is like the least rare - rare reward from elites and price will stabilize a little lower than I first thought. Anyways, my friend sold me back the fury kit I had at first so we both have one now.. :thumbsup:
  22. farming 77 -> 79 (always nice, in like 5-6 minutes) herblore 81 -> 87 (far more than expected, thank you multiplier reset :rolleyes: ) summoning 91 -> 96 (hello pack yak) All in all I enjoyed it. Mainly because this time I was able to play unlike the first weekend. Also the reset played right into my hands as I was already making (my best) pots for 1:20-1:30 hours and it allowed me some nice additional bonus exp. Note I still don't like the concept nor the setup of it, but hey if there is going to be one, I will use it.
  23. honestly, if you are not able to play at all between today and Monday, you are screwed even harder. Figure how I felt the first weekend? And yes, I got the best out of the reset, cause I had been making pots from 12:00 pm, so I gained a royal amount experience extra than I was counting on. I blame karma, for compensating me missing the first weekend. Jagex should just allow for anyone to start this exp boost for 3 days, in a preiod of like 2 weeks. That way it is likely everyone can have their share of exp boost. Im guessing that is not the intention of these weekends, maybe they just want to see how many will actually use it, maybe they get higher revenues on ads during the weekend? Whatever the reason, the reset was only necessary because somebody before the reset got things wrong... a rollback would not have been fair, as people (like me) might only be able to play now, and not during any of the rest of the weekend. A rollback would have meant I would get far less exp then I had prepared for, simply because RL won't allow me to play more. In fact, me writing this here is the last thing I can do, runescape-wise, before I leave for the weekend. Anyways, no need to get angry, there are worse things ;) Enjoy the exp boost weekend everyone! :thumbsup:
  24. I have to agree, these do look nice. If only I would not dislike the idea I have to do it now I would definitely complete this some time... Till when will the cryptic clue fest be open? And, roughly, how long would it take me to complete (I am quite good with puzzles ;) )

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