If anyone wants an idea for a scarily-effective subway lead, here's the new one I use: Whimsicott@lefties Prankster/Bold 100hp/200def/8spa/200sp.def -cotton guard/trick room/sunny day -leech seed -stun spore -energy ball The idea is pretty simple: para the enemy lead, then seed it, then either build def with cg (if the enemy is physical-offensively oriented), attack (if the enemy is weak to grass), or switch to another pkmn (thus giving that pkmn free time to setup/free healing off leech). Trick room/sunny day could also be used instead of cotton guard, should your team be in need of it.