Everything posted by Jehosaphat
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Efficiency
I'm thinking we all just got trolled real gud.
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The Back Room
Just a number that determines how old you are, and is typically used for identification and statistics regarding the number of heart attacks in people of X age per year.
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Yellowrock's forum fight game
The Stork dodges the AA guns, and, after landing on a nearby skyscraper, transforms into a tall version of a LGM. He then pulls a sword from apparently nowhere, and rushes at Comical, hacking away at his lower torso.
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Don't Hurt The Wall
The wall finds World of Warcraft, and does nothing for 3 months, thus starving himself. 11 HP. IS ALMOST DEAD
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Don't Hurt The Wall
The wall doesn't get all the Dungeoneering and Dwarf Fortress references that have been posted in this thread. 14 Hp.
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Don't Hurt The Wall
The Stork falconpunches the Wall with his *adamantium-plated fist*, shattering the left false rib and tearing the liver! An artery has been severed by the strike! The Wall is knocked backwards by the blow! 18 HP.
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The Vending Machine Game!
You get a *gymbag roast*. *Insert a *Cinnamon Gum Roast**.
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Underworld
I pet the crab, and begin eating breakfast.
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1st October, 2010: Behind the Scenes - October
I'd prefer that instead of needing to grind to hell and back for a questcape, that the player actually need to think. Make the questcape stand for knowing RS lore and being capable of quick, logical thinking and puzzle-solving capability. Bosses like Nomad, where most players have to use a bit of strategy, are good. Sure, there needs to be content for high level players. But don't make it quests that are an integral part of the Runescape storyline; that just sorta ruins the experience.
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Underworld
Look around, observe environment. React if hostilities approach.
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Don't Hurt The Wall
And then gets falconpunched back into the trench. 21 HP.
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The Vending Machine Game!
You get some -dog tallow biscuits-. Insert +demon tallow biscuits+.
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Efficiency
And once again, I am blatantly ignored. :thumbup:
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Don't Hurt The Wall
The wall sinks into the Mariana Trench. 23 HP.
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The 'You're Banned' Game (over 38,000 banned!)
Banned for excessive allomantic obsessions.
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Underworld
- Don't Hurt The Wall
The wall gets falconpunched into the Pacific Ocean. 25 HP.- The Vending Machine Game!
You get a clone of Mather. *insert pwnage*- Don't Hurt The Wall
The wall gets falconpunched into Siberia. 28 HP.- Don't Hurt The Wall
The wall realizes it's [developmentally delayed]ed. 30 HP.- The Vending Machine Game!
You get a zombie chicken. *Inserts a fart*- Underworld
I wake up and look around to figure out where the hell I am.- Underworld
I. Herd. Crustaceans. I think this game may end up being more randomly amusing than Dungeoneering was. All we need is someone drowning in a puddle, and we'd be golden.- Last one to post wins
- Efficiency
This thread, for some reason, is STILL funny. Then again, maybe it's because I see any page-long arguments as hiding subliminal messages. :P I still think that it should be let everyone go their own way - both those who prefer to train in the most efficient way possible to get to the fun stuff, those who find joy in the training itself, or those who find joy in training the most efficient way possible. Some enjoy the journey, and thus make it longer; some enjoy the destination, and thus make the journey shorter; some enjoy watching the sights of the journey whizz by, and thus also make it shorter. You ask for advice regarding a specific "destination" (i.e. goal, level, XP amount, w/e) and it is presumed that you are aimed toward achieving the destination instead of enjoying the journey. Anything I missed? - Don't Hurt The Wall
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