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Jehosaphat

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Everything posted by Jehosaphat

  1. I'm thinking we all just got trolled real gud.
  2. Just a number that determines how old you are, and is typically used for identification and statistics regarding the number of heart attacks in people of X age per year.
  3. The Stork dodges the AA guns, and, after landing on a nearby skyscraper, transforms into a tall version of a LGM. He then pulls a sword from apparently nowhere, and rushes at Comical, hacking away at his lower torso.
  4. The wall finds World of Warcraft, and does nothing for 3 months, thus starving himself. 11 HP. IS ALMOST DEAD
  5. The wall doesn't get all the Dungeoneering and Dwarf Fortress references that have been posted in this thread. 14 Hp.
  6. The Stork falconpunches the Wall with his *adamantium-plated fist*, shattering the left false rib and tearing the liver! An artery has been severed by the strike! The Wall is knocked backwards by the blow! 18 HP.
  7. You get a *gymbag roast*. *Insert a *Cinnamon Gum Roast**.
  8. I pet the crab, and begin eating breakfast.
  9. I'd prefer that instead of needing to grind to hell and back for a questcape, that the player actually need to think. Make the questcape stand for knowing RS lore and being capable of quick, logical thinking and puzzle-solving capability. Bosses like Nomad, where most players have to use a bit of strategy, are good. Sure, there needs to be content for high level players. But don't make it quests that are an integral part of the Runescape storyline; that just sorta ruins the experience.
  10. Look around, observe environment. React if hostilities approach.
  11. And then gets falconpunched back into the trench. 21 HP.
  12. You get some -dog tallow biscuits-. Insert +demon tallow biscuits+.
  13. And once again, I am blatantly ignored. :thumbup:
  14. The wall sinks into the Mariana Trench. 23 HP.
  15. Banned for excessive allomantic obsessions.
  16. The wall gets falconpunched into the Pacific Ocean. 25 HP.
  17. You get a clone of Mather. *insert pwnage*
  18. The wall gets falconpunched into Siberia. 28 HP.
  19. The wall realizes it's [developmentally delayed]ed. 30 HP.
  20. You get a zombie chicken. *Inserts a fart*
  21. I wake up and look around to figure out where the hell I am.
  22. I. Herd. Crustaceans. I think this game may end up being more randomly amusing than Dungeoneering was. All we need is someone drowning in a puddle, and we'd be golden.
  23. OKAY.
  24. This thread, for some reason, is STILL funny. Then again, maybe it's because I see any page-long arguments as hiding subliminal messages. :P I still think that it should be let everyone go their own way - both those who prefer to train in the most efficient way possible to get to the fun stuff, those who find joy in the training itself, or those who find joy in training the most efficient way possible. Some enjoy the journey, and thus make it longer; some enjoy the destination, and thus make the journey shorter; some enjoy watching the sights of the journey whizz by, and thus also make it shorter. You ask for advice regarding a specific "destination" (i.e. goal, level, XP amount, w/e) and it is presumed that you are aimed toward achieving the destination instead of enjoying the journey. Anything I missed?

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